coord x;
coord y;
int mil;
- int shots;
int dam;
int totaldefdam = 0;
int vshipno;
return RET_FAIL;
}
orig_attacker = attacker = targ_land;
- shots = 1;
} else if (type == EF_SHIP) {
orig_attacker = attacker = targ_ship;
} else if (type == EF_LAND) {
prb = range2 ? (double)trange / range2 : 1.0;
prb *= prb;
if (chance(prb)) {
- pr("Wind deflects shell%s.\n", splur(shots));
+ pr("Wind deflects shells.\n");
/* dam = (int)(dam / 2.0);*/
dam *= (90 - (random() % 11)) / 100.0;
if (dam < 0)
wu(0, vict,
"Country #%d shelled sector %s for %d damage.\n",
player->cnum, xyas(x, y, vict), dam);
- pr("Shell%s hit sector %s for %d damage.\n",
- splur(shots), xyas(x, y, player->cnum), dam);
+ pr("Shells hit sector %s for %d damage.\n",
+ xyas(x, y, player->cnum), dam);
/* Ok, it wasn't a bogus target, so do damage. */
if (target != targ_bogus)
sectdamage(&vsect, dam, 0);
player->cnum, prship(&vship),
xyas(vship.shp_x, vship.shp_y, vict), dam);
}
- pr("Shell%s hit %s in %s for %d damage.\n",
- splur(shots), prsub(&vship),
+ pr("Shells hit %s in %s for %d damage.\n",
+ prsub(&vship),
xyas(vship.shp_x, vship.shp_y, player->cnum), dam);
if (vship.shp_effic < SHIP_MINEFF)