return;
if (type == EF_LAND)
- pr("lnd# land type x,y a eff sh gun xl mu tech retr\n");
+ pr("lnd# land type x,y a eff mil sh gun xl ln mu tech retr\n");
else
pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
pr("%1.1s", &unit->group);
pr("%4d%%", unit->effic);
if (type == EF_LAND) {
+ pr("%4d", lnd->lnd_item[I_MILIT]);
pr("%4d", lnd->lnd_item[I_SHELL]);
pr("%4d", lnd->lnd_item[I_GUN]);
- pr("%3d", lnd_nxlight(lnd));
+ pr("%3d%3d", lnd_nxlight(lnd), lnd_nland(lnd));
} else {
pr("%4d", shp->shp_item[I_MILIT]);
pr("%4d", shp->shp_item[I_SHELL]);