prsub(&sub), xyas(sub.shp_x, sub.shp_y, vshipown),
prship(&vship), dam);
pr("Torpedo hit %s for %d damage.\n", prsub(&vship), dam);
+ if (!(mchr[vship.shp_type].m_flags & M_SUB)) {
+ if (mchr[sub.shp_type].m_flags & M_SUB)
+ nreport(vshipown, N_TORP_SHIP, 0, 1);
+ else
+ nreport(vshipown, N_SHIP_TORP, player->cnum, 1);
+ }
shipdamage(&vship, dam);
if (vship.shp_effic < SHIP_MINEFF)
pr("%s sunk!\n", prsub(&vship));
if (vship.shp_rflags & RET_TORPED)
retreat_ship(&vship, 't');
putship(vship.shp_uid, &vship);
- if (!(mchr[vship.shp_type].m_flags & M_SUB)) {
- if (mchr[(int)sub.shp_type].m_flags & M_SUB)
- nreport(vshipown, N_TORP_SHIP, 0, 1);
- else
- nreport(vshipown, N_SHIP_TORP, player->cnum, 1);
- }
} else {
pr("Missed\n");
if (vshipown != 0)
if (chance(shp_torp_hitchance(sp, range))) {
pr("BOOM!...\n");
+ if (!(mchr[targ->shp_type].m_flags & M_SUB)) {
+ if (mchr[sp->shp_type].m_flags & M_SUB)
+ nreport(targ->shp_own, N_TORP_SHIP, 0, 1);
+ else
+ nreport(targ->shp_own, N_SHIP_TORP, sp->shp_own, 1);
+ }
if (sp->shp_own != 0)
wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",
prship(sp),
shipdamage(targ, dam);
putship(targ->shp_uid, targ);
- if (!(mchr[targ->shp_type].m_flags & M_SUB)) {
- if (mchr[(int)sp->shp_type].m_flags & M_SUB)
- nreport(targ->shp_own, N_TORP_SHIP, 0, 1);
- else
- nreport(targ->shp_own, N_SHIP_TORP, sp->shp_own, 1);
- }
} else {
pr("Missed!\n");
if (sp->shp_own != 0)