pr_id(player, C_INIT, "Empire server ready\n");
- while (player->state != PS_SHUTDOWN) {
+ for (;;) {
io_output(player->iop, 1);
if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
res = io_input(player->iop, 1);
empth_set_name(empth_self(), buf);
logerror("%s logged in as country #%d", praddr(player), player->cnum);
pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
+ player->state = PS_PLAYING;
player_main(player);
logerror("%s logged out, country #%d", praddr(player), player->cnum);
- player->state = PS_SHUTDOWN;
+ if (CANT_HAPPEN(!io_eof(player->iop)))
+ io_set_eof(player->iop);
return RET_OK;
}
struct natstr *natp;
char buf[128];
- p->state = PS_PLAYING;
player = p;
time(&player->curup);
update_timeused_login(player->curup);
time(&player->curup);
update_timeused(player->curup);
if (io_error(player->iop) || io_eof(player->iop)
- || player->state == PS_SHUTDOWN
|| !may_play_now(natp, player->curup))
return 0;
int
quit(void)
{
- player->state = PS_SHUTDOWN;
+ io_set_eof(player->iop);
return RET_OK;
}
if (p->state != PS_PLAYING)
continue;
pr_flash(p, "Server shutting down...\n");
- p->state = PS_SHUTDOWN;
+ io_set_eof(p->iop);
+ p->aborted = 1;
p->may_sleep = PLAYER_SLEEP_NEVER;
- p->aborted++;
if (p->command) {
pr_flash(p, "Shutdown aborting command\n");
}