config sect
owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist ydist avail elev work coastal newdes min gold fert ocontent uran oldown civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad c_dist m_dist s_dist g_dist p_dist i_dist d_dist b_dist f_dist o_dist l_dist h_dist u_dist r_dist c_del m_del s_del g_del p_del i_del d_del b_del f_del o_del l_del h_del u_del r_del mines pstage ptime che che_target fallout access road rail dfense
-2 0 0 15 91 117 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 1 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 95 healthy 0 0 0 0 0 0 0 0
+2 0 0 15 91 117 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 1 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 94 healthy 0 0 0 0 0 0 0 0
2 2 0 1 100 127 0 0 0 0 0 0 0 2 0 0 0 0 0 1 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 4 0 5 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 5 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -4 0 15 100 127 0 0 0 0 0 0 0 -4 0 0 0 0 1 15 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 0 2 12 98 124 0 0 0 0 0 0 0 0 2 0 0 0 1 12 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 2 2 12 1 0 0 0 0 0 0 0 0 2 2 0 0 0 1 12 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 -6 2 12 81 102 0 0 0 0 0 0 0 -6 2 0 0 0 1 12 0 0 0 0 0 2 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-1 -2 2 19 100 127 0 0 0 0 0 0 0 -2 2 0 0 0 1 19 0 0 0 0 0 1 100 5 14 2 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+1 -2 2 19 100 127 0 0 0 0 0 0 0 -2 2 0 0 0 1 19 0 0 0 0 0 1 100 5 12 2 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
4 4 4 12 100 127 0 0 0 0 0 0 0 4 4 0 0 0 1 12 0 0 0 0 0 4 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 -6 4 0 0 0 0 0 0 0 0 0 0 -6 4 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 92 healthy 0 0 0 0 0 0 0 0
-2 0 -2 15 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 15 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+2 0 -2 24 98 124 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
3 2 -2 15 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 15 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-1 -2 -2 19 99 125 0 0 0 0 0 0 0 -2 -2 0 0 0 1 19 0 0 0 0 0 1 99 5 98 2 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+1 -2 -2 19 99 126 0 0 0 0 0 0 0 -2 -2 0 0 0 1 19 0 0 0 0 0 1 99 5 98 2 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 1 -1 15 100 127 0 0 0 0 0 0 0 1 -1 0 0 0 0 15 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
3 3 -1 15 100 127 0 0 0 0 0 0 0 3 -1 0 0 0 1 15 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -3 -1 15 100 127 0 0 0 0 0 0 0 -3 -1 0 0 0 1 15 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 1 -3 1 2 91 115 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy"
3 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
4 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
-5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 9 30 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 8 30 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
6 1 -1 3 18 100 97 0 165 0 0 none 0 "" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
7 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
9 2 -4 -2 17 60 127 0 70 0 0 none 0 "" 0 10 38 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-10 2 4 4 2 81 53 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-11 2 1 3 2 91 99 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-20 2 -3 1 2 95 121 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u"
+10 2 4 4 2 82 53 0 20 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+11 2 1 3 2 91 98 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+20 2 -3 1 2 95 121 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u"
24 1 -4 2 2 100 127 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "ggg"
25 2 -8 2 2 91 81 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
26 2 -4 4 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
27 2 -4 4 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
28 2 -8 2 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group bombed) "g"
29 2 1 3 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
-30 0 0 2 2 0 117 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
-31 2 4 0 2 94 119 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
+30 0 0 2 2 0 117 0 20 0 0 none 0 "c" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
+31 2 4 0 2 94 119 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
32 2 0 2 2 100 127 0 20 0 0 none 0 "c" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
-33 2 2 2 2 94 119 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
+33 2 2 2 2 94 119 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
34 2 3 1 2 92 117 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
35 2 0 2 2 100 0 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
36 2 1 3 2 100 112 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-40 2 1 3 10 91 -8 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "nnnh"
+40 2 1 3 10 91 -8 0 45 0 2 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "nnnh"
41 2 1 3 10 96 109 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "uh"
42 2 -4 2 10 95 121 0 45 -4 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "ugggh"
-43 2 -6 4 16 72 81 0 40 0 0 none 0 "m" 0 7 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
-44 2 -6 4 16 66 72 0 40 0 0 none 0 "m" 0 6 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
-46 2 5 1 2 91 116 0 20 0 0 none 0 "n" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "y"
+43 2 -8 4 16 100 99 0 40 0 0 none 0 "m" 0 10 4 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+44 2 -6 4 16 57 61 0 40 0 0 none 0 "m" 0 6 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
+46 2 5 1 2 91 116 0 20 0 0 none 0 "n" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "y"
47 2 4 0 9 100 117 0 40 0 0 none 0 "n" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-50 2 -9 1 18 67 33 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-51 2 -9 1 18 64 28 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-52 2 -9 1 18 73 45 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-53 2 -4 -2 18 73 92 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg"
+50 2 -9 1 18 67 34 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+51 2 -9 1 18 64 27 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+52 2 -9 1 18 73 44 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+53 2 -4 -2 18 73 93 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg"
60 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
61 2 -4 4 17 73 65 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
62 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
22 1 -2 2 7 100 117 0 400 0 0 none 0 "" 15 0 -1 -1 () 0 0.00000
23 1 -2 2 7 100 117 0 400 0 0 none 0 "" 15 0 -1 -1 () 0 0.00000
24 1 -2 2 7 100 117 0 400 0 0 none 0 "" 15 0 -1 -1 () 0 0.00000
-30 1 -2 2 17 99 27 0 400 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000
+30 1 -2 2 17 99 18 0 400 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000
+31 1 -2 2 17 100 113 0 400 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000
49 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
/config
config land
34 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
35 2 0 2 0 100 0 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
36 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+37 2 1 1 7 82 105 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
40 2 2 2 0 91 -14 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
41 2 3 1 0 89 103 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
42 2 1 1 0 86 109 0 50 1 1 reserve 3 "" -1 127 42 (bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
43 2 1 1 15 100 127 0 130 0 0 none 0 "m" -1 127 42 (group bombed) "yu" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
44 2 1 -1 15 90 88 0 130 0 0 none 0 "m" -1 127 42 () "" 0 9 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+45 2 1 -1 7 84 65 0 50 0 0 none 0 "t" -1 127 42 (group bombed) "b" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+46 2 0 0 0 92 99 0 50 0 0 none 0 "t" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
60 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
61 2 3 1 0 79 79 0 50 0 0 none 0 "" -1 127 42 () "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
62 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
config news
actor action victim times duration time
1 11 2 15 0 0
-2 25 0 2 0 0
+2 25 0 1 0 0
1 11 1 1 0 0
2 14 1 2 0 0
-1 9 2 9 0 0
+1 9 2 10 0 0
1 17 2 8 0 0
1 48 2 1 0 0
2 13 0 3 0 0
1 19 2 1 0 0
-1 55 2 11 0 0
+1 55 2 13 0 0
+2 56 0 1 0 0
1 55 1 1 0 0
/config
config trade
Play#1 command board
Play#1 output Play#1 1 Approaching tt troop transport (#130)...
Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
- Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
+ Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 8) :
Play#1 input 1
Play#1 output Play#1 1
Play#1 output Play#1 1 Initial attack strength: 1
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 1 -1,1 takes 4% collateral damage
Play#1 output Play#1 6 0 563
- Play#1 input __cmd added -1 -2 0
- Play#1 command __cmd
+ Play#1 input bomb 30 . p -2,2 ujh
+ Play#1 command bomb
+ Play#1 output Play#1 1 No escorts...
+ Play#1 output Play#1 1 target sector is 1,1
+ Play#1 output Play#1 1 range to target is 2
+ Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
+ Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
+ Play#1 output Play#1 1 flying over fortress at -2,2
+ Play#1 output Play#1 1 flying over agribusiness at -1,1
+ Play#1 output Play#1 1 flying over agribusiness at 1,1
+ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
+ Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
+ Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
+ Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
+ Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
+ Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
+ Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
+ Play#1 input l
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
+ Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
+ Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
+ Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
+ Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
+ Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
+ Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
+ Play#1 input 37
+ Play#1 output Play#1 1 91% hitchance...Blam
Play#1 output Play#1 6 0 561
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 553
+ Play#1 input bomb 31 . p -2,2 uyuuh
+ Play#1 command bomb
+ Play#1 output Play#1 1 No escorts...
+ Play#1 output Play#1 1 target sector is 0,-2
+ Play#1 output Play#1 1 range to target is 4
+ Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
+ Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
+ Play#1 output Play#1 1 flying over fortress at -2,2
+ Play#1 output Play#1 1 flying over agribusiness at -1,1
+ Play#1 output Play#1 1 flying over city at -2,0
+ Play#1 output Play#1 1 flying over agribusiness at -1,-1
+ Play#1 output Play#1 1 flying over highway at 0,-2
+ Play#1 output Play#1 1 Target sector is a completely constructed highway
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
+ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
+ Play#1 input l
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
+ Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
+ Play#1 input 45
+ Play#1 output Play#1 1 92% hitchance...Blam
+ Play#1 output Play#1 6 0 551
+ Play#1 input __cmd added 1 2 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 553
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 output Play#1 1 flying over agribusiness at 0,0
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 input 60
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 input 61
Play#1 output Play#1 1 50% hitchance...Blam-blam
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 input 62
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 input 63
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating
Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
- Play#0 output Play#0 1 ms minesweeper (#44) takes 27
- Play#0 output Play#0 1 ms minesweeper (#43) cleared 3 mines in -6,4 while retreating
- Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend,
- Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
- Play#0 output Play#0 1 ms minesweeper (#43) takes 28
+ Play#0 output Play#0 1 ms minesweeper (#44) takes 37
+ Play#0 output Play#0 1 ms minesweeper (#43) cleared 4 mines in -6,4 while retreating
+ Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, and ended up at -8,4
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#46) in 5,1 for 11 damage.
Play#0 output Play#0 1 cs cargo ship (#46) takes 9
Play#0 output Play#0 1 cs cargo ship (#46) was damaged,
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
Play#0 output Play#0 1 cav cavalry #33 takes 15
Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to tra train #37
+ Play#0 output Play#0 1 tra train #37 takes 14
+ Play#0 output Play#0 1 tra train #37 was bombed,
+ Play#0 output Play#0 1 but could not retreat to 3,1!
+ Play#0 output Play#0 1 1,1 takes 2% collateral damage
Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
Play#0 output Play#0 1 cav cavalry #40 takes 9
Play#0 output Play#0 1 cav cavalry #40 was bombed,
Play#0 output Play#0 1 cav cavalry #41 was bombed,
Play#0 output Play#0 1 but could not retreat to 2,0!
Play#0 output Play#0 1 1,1 takes 3% collateral damage
+ Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
Play#0 output Play#0 1 cav cavalry #42 takes 14
Play#0 output Play#0 1 cav cavalry #42 was bombed,
Play#0 output Play#0 1 but could not retreat to -1,1!
Play#0 output Play#0 1 1,1 takes 4% collateral damage
+ Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over 1,1
Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
Play#0 output Play#0 1 eng engineer #44 takes 10
Play#0 output Play#0 1 eng engineer #44 was bombed, and retreated to 1,-1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
+ Play#0 output Play#0 1 tra train #37 takes 1
+ Play#0 output Play#0 1 1 planes spotted over 0,-2
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to tra train #45
+ Play#0 output Play#0 1 tra train #45 takes 16
+ Play#0 output Play#0 1 tra train #45 was bombed,
+ Play#0 output Play#0 1 but could not retreat to 0,0!
+ Play#0 output Play#0 1 cav cavalry #46 retreated with a bombed friend,
+ Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
+ Play#0 output Play#0 1 cav cavalry #46 takes 8
+ Play#0 output Play#0 1 0,-2 takes 3% collateral damage
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
Play#0 output Play#0 1 cav cavalry #10 takes 14
Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
+ Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over 3,1
Play#0 output Play#0 1 1 pinpoint bombing raid did 32 damage to cav cavalry #10
Play#0 output Play#0 1 cav cavalry #10 takes 12
Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
+ Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 8 0 0 0 0 0 0 63 70
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 10 cs cargo ship 4,4 81% 0 9 0 0 0 0 0 0 53 20
- Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20
- Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
+ Play#0 output Play#0 1 2 10 cs cargo ship 4,4 82% 0 8 0 0 0 0 0 0 53 20
+ Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 98 20
+ Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 10 0 0 0 0 0 0 121 20
Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g 100% 0 10 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 10 0 0 0 0 0 0 81 20
Play#0 output Play#0 1 2 26 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
Play#0 output Play#0 1 2 27 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g 100% 0 10 0 0 0 0 0 0 97 20
Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g 100% 0 10 0 0 0 0 0 0 97 20
- Play#0 output Play#0 1 2 31 cs cargo ship 4,0 94% 0 10 0 0 0 0 0 0 119 20
+ Play#0 output Play#0 1 2 31 cs cargo ship 4,0 94% 0 9 0 0 0 0 0 0 119 20
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c 100% 0 0 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 10 0 0 0 0 0 0 119 20
+ Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 119 20
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 117 20
Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c 100% 0 10 0 0 0 0 0 1 0 20
Play#0 output Play#0 1 2 36 cs cargo ship 1,3 c 100% 0 10 0 0 0 0 0 0 112 20
- Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -8 45
+ Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 10 0 0 0 0 0 0 -8 45
Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
- Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 72% 0 7 0 0 0 0 0 0 81 40
- Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 66% 0 6 0 0 0 0 0 0 72 40
- Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n 91% 0 10 0 0 0 0 0 0 116 20
+ Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 40
+ Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 57% 0 6 0 0 0 0 0 0 61 40
+ Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n 91% 0 9 0 0 0 0 0 0 116 20
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 40
- Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
- Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 28 60
- Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 45 60
- Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
+ Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60
+ Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 27 60
+ Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60
+ Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 65 70
Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
- Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n y Yes i
Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
Play#0 output Play#0 1 2 101 cs cargo ship 0,4 nn ith
Play#0 output Play#0 1 2 103 cs cargo ship 1,5 n ith
Play#0 output Play#0 1 2 104 cs cargo ship 0,4 nn ith
- Play#0 output Play#0 1 29 ships
+ Play#0 output Play#0 1 28 ships
Play#0 output Play#0 6 0 639
Play#0 input miss s * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 2 34 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 9L
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
Play#0 output Play#0 1 2 36 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0
+ Play#0 output Play#0 1 2 37 tra train 1,1 82% 8 127 105 0 50 42% 0 0
Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0
Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0
Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
Play#0 output Play#0 1 2 43 eng engineer 1,1 m 100% 10 127 127 0 130 42% 0 0
Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 127 88 0 130 42% 0 0
+ Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 127 65 0 50 42% 0 0
+ Play#0 output Play#0 1 2 46 cav cavalry 0,0 t 92% 9 127 99 0 50 42% 0 0
Play#0 output Play#0 1 2 60 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 61 cav cavalry 3,1 79% 8 127 79 0 50 42% 0 0
Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 64 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 30 units
+ Play#0 output Play#0 1 33 units
Play#0 output Play#0 6 0 637
Play#0 input lretr * ?rflags#0
Play#0 command lretreat
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
Play#0 output Play#0 1 2 29 cav cavalry 3,1 g g Yes b
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
+ Play#0 output Play#0 1 2 37 tra train 1,1 j b
Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
Play#0 output Play#0 1 2 43 eng engineer 1,1 m yu Yes b
+ Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b
Play#0 output Play#0 1 2 60 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb
- Play#0 output Play#0 1 17 units
+ Play#0 output Play#0 1 19 units
Play#0 output Play#0 6 0 636
Play#0 input miss l * ?mission#0 q
Play#0 command mission