1, load, C_MOD, NORM + CAP},
{"lookout <SHIPS>", 1, look, 0, NORM + CAP},
{"lost", 0, lost, 0, NORM},
- {"lradar <UNITS | SECTS>", 1, lrad, 0, NORM + CAP},
+ {"lradar <UNITS | SECTS>", 1, lrad, C_MOD, NORM + CAP},
{"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]",
1, lretr, C_MOD, NORM + CAP},
{"lstat <UNITS>", 0, lsta, C_MOD, NORM},
{"origin <SECT|COUNTRY|~>", 1, orig, C_MOD, NORM},
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, para, C_MOD, NORM + MONEY + CAP},
- {"path <SECT>", 0, path, 0, NORM},
+ {"path <SECT>", 0, path, C_MOD, NORM},
{"payoff <SHIPS>", 0, payo, C_MOD, NORM},
{"pbmap <SECTS|PLANE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pstat <PLANES>", 0, pstat, 0, NORM},
{"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
{"quit", 0, quit, 0, VIS},
- {"radar <SHIPS | SECTS>", 1, rada, 0, NORM + CAP},
+ {"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
{"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, VIS},
{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
{"resource <SECTS>", 0, reso, 0, NORM},
{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]",
1, retr, C_MOD, NORM + CAP},
- {"route <COMM> <SECTS>", 1, rout, 0, NORM},
+ {"route <COMM> <SECTS>", 1, rout, C_MOD, NORM},
{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
{"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",
- 1, sate, 0, NORM + MONEY + CAP},
+ 1, sate, C_MOD, NORM + MONEY + CAP},
{"sbmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"scrap <s|p|l> <SHIPS|PLANES|UNITS>",
2, scra, C_MOD, NORM + MONEY + CAP},
{"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
{"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
- {"sect <SECTS>", 0, sct, 0, NORM},
+ {"sect <SECTS>", 0, sct, C_MOD, NORM},
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
{"set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>",
1, set, C_MOD, NORM + CAP},
{"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, stop, C_MOD, NORM + CAP},
{"strength <SECTS>", 1, stre, C_MOD, NORM},
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
- {"survey <SELECTOR> <SECTS>", 0, surv, 0, NORM + CAP},
+ {"survey <SELECTOR> <SECTS>", 0, surv, C_MOD, NORM + CAP},
{"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
{"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, reco, C_MOD, NORM + MONEY + CAP},