Not useful elsewhere. Since I'm touching them anyway, put them in the
usual ship, plane, land, nuke order.
extern void blankfill(char *, struct range *, int);
extern void border(struct range *, char *, char *);
-#define MAP_SHIP bit(0)
-#define MAP_LAND bit(1)
-#define MAP_PLANE bit(2)
-#define MAP_NUKE bit(3)
-#define MAP_HIGH bit(4)
-#define MAP_ALL MAP_SHIP | MAP_LAND | MAP_PLANE | MAP_NUKE
-
#endif
#include "ship.h"
#include "xy.h"
+/* Flags for draw_map() */
+/* whether to put ships, planes, land units or nukes on the map */
+#define MAP_SHIP bit(0)
+#define MAP_PLANE bit(1)
+#define MAP_LAND bit(2)
+#define MAP_NUKE bit(3)
+#define MAP_ALL (MAP_SHIP | MAP_PLANE | MAP_LAND | MAP_NUKE)
+/* whether to highlight own sectors */
+#define MAP_HIGH bit(4)
+
static int draw_map(int, char, int, struct nstr_sect *);
static int bmnxtsct(struct nstr_sect *);
static char map_char(int, natid, int);