return 1;
}
-/*
- * Put the land unit on the disk. If there was some mobility cost, then
- * subtract it from the units mobility. Note that this works the same way
- * as sectors & ships in that no mobility is actually taken until the attacker
- * has committed to attacking.
- */
-
static void
kill_land(struct emp_qelem *list)
{
}
}
+/*
+ * Put the land unit on the disk. If there was some mobility cost, then
+ * subtract it from the units mobility. Note that this works the same way
+ * as sectors & ships in that no mobility is actually taken until the attacker
+ * has committed to attacking.
+ */
+
static void
put_land(struct emp_qelem *list)
{