+++ /dev/null
-#!/usr/local/bin/perl
-#
-# checklist.pl
-#
-# By Ken Stevens <children@empire.net>
-#
-# FIXME This does not work at the moment
-#
-# HOW TO RUN IT:
-# In empire, redirect the output of the player "list" command to a file called
-# "player.list". Similarly, make a file listing deity commands and call it
-# deity.list. Put both these files in this directory, and then run this script
-# to check which Empire commands need to be documented.
-#
-
-use strict;
-use warnings;
-
-my ($com, @list, @obsolete, @Commands);
-
-open(LIST, "<player.list") || die "Can't read player.list\n";
-
-while(<LIST>) {
- last if /^ <TYPE>/;
-}
-
-while(<LIST>) {
- last if /^For further info on command syntax see/;
- $_ = substr($_, 5);
- ($com) = split;
- push (@list, $com);
-}
-close LIST;
-
-push(@list, "break");
-
-open(LIST, "<deity.list") || die "Can't read deity.list\n";
-
-while(<LIST>) {
- last if /^ <TYPE>/;
-}
-
-while(<LIST>) {
- last if /^For further info on command syntax see/;
- $_ = substr($_, 5);
- ($com) = split;
- push (@list, $com);
-}
-close LIST;
-
-open(OBSOLETE, "<Subjects/Obsolete.t") ||
- die "Can't read Subjects/Obsolete.t\n";
-
-while (<OBSOLETE>) {
- push(@obsolete, $1) if /^.L (\S+)$/;
-}
-
-close OBSOLETE;
-
-open (LS, "ls Commands|");
-
-while (<LS>) {
- chop;
- next unless /^(\S+).t/;
- push(@Commands, $1);
-}
-close LS;
-
-print "In list but not Commands:\n";
-for my $l (@list) {
- print " $l\n" unless grep (/^$l$/, @Commands);
-}
-print "In Commands but not list:\n";
-for my $c (@Commands) {
- print " $c\n" unless grep(/^$c$/, @list) || grep(/^$c$/, @obsolete);
-}
+++ /dev/null
-list >!deity.list
- Current EMPIRE Command List
- ------- ------ ------- ----
-Initial number is cost in B.T.U. units.
-Next 2 chars (if present) are:
-$ - must be non-broke c -- must have capital
-Args in [brackets] are optional.
-All-caps args in <angle brackets> have the following meanings:
- <NUM> :: a number in unspecified units
- <COMM> :: a commodity such as `food', `guns', etc
- <VAR> :: a commodity such as `food', `guns', etc
- <TYPE> :: an item type such as `ship', `plane', etc
- 0 accept [as-COUNTRY]
- 0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
- 0 announce {message}
- 0 apropos <topic>
- 0 army <ARMY> <UNITS>
- 0 bdes <SECTS> <type>
- 0 bestpath <SECTS> <SECTS>
- 0 bmap <SECTS|UNIT> [s|l|p|r|t|*|h]
- 1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
- 0 bye {log-off}
- 0 capital <SECT>
- 0 cargo <SHIPS>
- 0 census <SECTS>
- 0 change <country|representative> <NAME>
- 0 commodity <SECTS>
- 0 country <NATS>
- 0 cutoff <SECTS>
- 1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
- 1 designate <SECTS> <type> [sure?]
- 0 disable
- 1 distribute <SECTS> <DISTSECT|.|h>
- 0 dump <SECTS> [<fields>]
- 0 echo [<string>]
- 0 edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...
- 0 enable
- 0 execute <INPUT FILE>
- 0 financial
- 0 flash <COUNTRY> [<message>]
- 0 fleetadd <FLEET> <SHIPS>
- 0 force <delay time>
- 1 fortify <UNITS> <MOB>
- 1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
- 0 give <COMM> <SECT> <NUM>
- 0 help <topic>
- 0 headlines [days]
- 0 hidden <SECTS>
- 0 info <topic>
- 0 land <UNITS>
- 0 lcargo <UNITS>
- 0 ledger <LOANS>
- 0 level <SECTS>
- 0 list of commands
- 0 lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
- 0 ldump <UNITS> [<fields>]
- 0 lmap <SECTS|UNIT> [s|l|p|*|h]
- 0 lost
- 0 lstat <UNITS>
- 0 market [COMM]
- 0 map <SECTS|SHIP> [s|l|p|*|h]
- 0 mobupdate <MINUTES|check>
- 0 motd
- 0 name <SHIPS> <NAME>
- 0 nation
- 0 ndump <SECTS>
- 0 newcap <NAT> [<SECTOR>]
- 0 neweff <SECTS>
- 0 newspaper [days]
- 0 nmap <SECTS|SHIP> [s|l|p|*|h]
- 0 nuke <SECTS>
- 0 offset <SECT|NAT>
- 1 origin <SECT>
- 0 path <SECT>
- 0 payoff <SHIPS>
- 0 pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
- 0 pdump <PLANES> [<fields>]
- 0 plane <SECTS>
- 0 players
- 0 pmap <SECTS|UNIT> [s|l|p|*|h]
- 0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
- 0 pray
- 0 production <SECTS>
- 0 pstat <PLANES>
- 0 quit
- 0 read
- 0 realm <number> [<SECTS>]
- 0 relations [as-COUNTRY]
- 2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
- 0 report <NATS>
- 0 resource <SECTS>
- 1 route <COMM> <SECTS>
- 0 sbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
- 0 sdump <SHIPS> [<fields>]
- 0 sect <SECTS>
- 0 setsector <TYPE> <SECTS> <NUM>
- 0 setresource <TYPE> <SECTS> <NUM>
- 0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
- 0 ship <SHIPS>
- 0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
- 0 shutdown [<minutes>] <disable update?>
- 0 sinfrastructure <SECTS>
- 0 smap <SECTS|UNIT> [s|l|p|*|h]
- 0 sstat <SHIPS>
- 0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
- 1 strength <SECTS>
- 0 swapsector <SECT> <SECT>
- 0 telegram <NAT>
- 0 territory <SECTS> <NUMBER> [<FIELD>]
- 1 threshold <COMM> <SECTS> <THRESH>
- 0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
- 0 turn <"on"|"off"|"mess">
- 0 update
- 0 version
- 0 wait
- 0 wall [<message>]
- 1 wingadd <WING> <PLANES>
- 1 wipe <SECTS>
- 0 wire [yes|no|<days>]
- 0 zdone <y|n|c>
-For further info on command syntax see "info Syntax".
+++ /dev/null
-list >!player.list
- Current EMPIRE Command List
- ------- ------ ------- ----
-Initial number is cost in B.T.U. units.
-Next 2 chars (if present) are:
-$ - must be non-broke c -- must have capital
-Args in [brackets] are optional.
-All-caps args in <angle brackets> have the following meanings:
- <NUM> :: a number in unspecified units
- <COMM> :: a commodity such as `food', `guns', etc
- <VAR> :: a commodity such as `food', `guns', etc
- <TYPE> :: an item type such as `ship', `plane', etc
- 0 accept [as-COUNTRY]
- 0 announce {message}
- 3 $c anti <SECT>
- 0 apropos <topic>
- 3 $c arm <PLANE> <NUKETYPE> <airburst?>
- 0 army <ARMY> <UNITS>
- 3 $c assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]
- 3 $c attack <SECT> [<forts?> <ships?> <arty?> <planes?>]
- 0 bdes <SECTS> <type>
- 0 bestpath <SECTS> <SECTS>
- 0 bmap <SECTS|UNIT> [s|l|p|r|t|*|h]
- 3 $c board <to-SHIP> [<from-SHIP>|<from-sector>]
- 2 $c bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>
- 1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
- 1 $c build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
- 1 $c buy <COMM> <LOT#> <BID/UNIT> <DEST>
- 0 bye {log-off}
- 0 capital <SECT>
- 0 cargo <SHIPS>
- 0 census <SECTS>
- 0 change <country|representative> <NAME>
- 1 c coastwatch <SECTS>
- 2 $c collect <LOAN> <SECT>
- 0 commodity <SECTS>
- 1 c consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>
- 2 $c convert <SECTS> <NUM> [sure?]
- 0 country <NATS>
- 0 cutoff <SECTS>
- 2 c declare <all|friend|neut|hos|war> <NATS>
- 1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
- 1 c demobilize <SECTS> <NUM> <active-reserve?> [sure?]
- 1 designate <SECTS> <type> [sure?]
- 2 $c disarm <PLANE>
- 1 distribute <SECTS> <DISTSECT|.|h>
- 1 $c drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>
- 0 dump <SECTS> [<fields>]
- 0 echo [<string>]
- 2 $c enlist <SECTS> <NUM>
- 0 execute <INPUT FILE>
- 1 $c explore <c|m> <SECT> <NUM> <PATH|DESTINATION>
- 0 financial
- 1 $c fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]
- 0 flash <COUNTRY> [<message>]
- 0 fleetadd <FLEET> <SHIPS>
- 2 $c fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>
- 1 c follow <leader> <SHIPS>
- 1 fortify <UNITS> <MOB>
- 1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
- 1 $c grind <SECT> <NUM>
- 2 $c harden <PLANES> <NUM>
- 0 help <topic>
- 0 headlines [days]
- 1 $c improve <road|rail|defense> <SECTS> <NUM>
- 0 info <topic>
- 0 land <UNITS>
- 3 $c launch <PLANES>
- 3 $c lboard <to-LAND> [<from-sector>]
- 0 lcargo <UNITS>
- 0 ledger <LOANS>
- 0 level <SECTS>
- 0 list of commands
- 0 lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
- 0 ldump <UNITS> [<fields>]
- 1 c lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
- 1 c llookout <UNITS>
- 0 lmap <SECTS|UNIT> [s|l|p|*|h]
- 2 $c lmine <UNITS>
- 1 c load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
- 1 c lookout <SHIPS>
- 0 lost
- 1 c lradar <UNITS | SECTS>
- 1 c lrange <UNITS> <range>
- 1 c lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
- 0 lstat <UNITS>
- 1 c ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
- 1 c lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
- 0 market [COMM]
- 0 map <SECTS|SHIP> [s|l|p|*|h]
- 1 c march <UNITS> <PATH|DESTINATION>
- 2 $c mine <SHIPS>
- 2 c mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]
- 1 c morale <UNITS> <retreat%>
- 0 motd
- 1 c move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
- 2 c mquota <SHIPS> <value>
- 0 name <SHIPS> <NAME>
- 0 nation
- 1 c navigate <SHIPS> <PATH|DESTINATION>
- 0 ndump <SECTS>
- 0 neweff <SECTS>
- 0 newspaper [days]
- 0 nmap <SECTS|SHIP> [s|l|p|*|h]
- 0 nuke <SECTS>
- 1 $c offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]
- 1 c order <SHIPS> <c|s|r|d|l>
- 1 origin <SECT>
- 3 $c paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
- 0 path <SECT>
- 0 payoff <SHIPS>
- 0 pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
- 3 $c pboard <PLANES>
- 0 pdump <PLANES> [<fields>]
- 0 plane <SECTS>
- 0 players
- 0 pmap <SECTS|UNIT> [s|l|p|*|h]
- 0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
- 0 pray
- 0 production <SECTS>
- 0 pstat <PLANES>
- 0 c qorder <SHIPS>
- 0 quit
- 1 c radar <SHIPS | SECTS>
- 1 c range <PLANES> <range>
- 0 read
- 0 realm <number> [<SECTS>]
- 3 $c recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
- 1 c retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]
- 0 relations [as-COUNTRY]
- 2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
- 1 $c repay <LOAN> <NUM>
- 0 report <NATS>
- 1 c reset <lot #> <0|price>
- 0 resource <SECTS>
- 1 route <COMM> <SECTS>
- 1 $c sabotage <UNITS>
- 1 c sail <SHIPS> <PATH>
- 1 $c satellite <PLANE> [<se|sh|l> [?cond&cond&...]]
- 0 sbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
- 2 $c scrap <s|p|l> <SHIPS|PLANES|UNITS>
- 5 c scuttle <s|p|l> <SHIPS|PLANES|UNITS>
- 0 sdump <SHIPS> [<fields>]
- 0 sect <SECTS>
- 1 c sell <COMM> <SECTS> <NUM> <NUM>
- 1 c set <TYPE> <LIST> <PRICE>
-25 $c shark <LOAN>
- 0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
- 0 ship <SHIPS>
- 3 $c shoot <c|u> <SECTS> <NUMBER>
- 0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
- 0 sinfrastructure <SECTS>
- 1 c skywatch <SECTS>
- 0 smap <SECTS|UNIT> [s|l|p|*|h]
- 1 c sonar <SHIPS> <brief?>
- 0 c sorder <SHIPS>
- 1 c spy <SECTS>
- 0 sstat <SHIPS>
- 1 c start <SECTS>
- 0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
- 1 c stop <SECTS>
- 1 strength <SECTS>
- 1 c supply <LAND UNITS>
- 0 c survey <COMM|VAR> <SECTS>
- 3 $c sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
- 0 telegram <NAT>
- 1 c tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
- 0 territory <SECTS> <NUMBER> [<FIELD>]
- 1 c test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
- 1 threshold <COMM> <SECTS> <THRESH>
- 0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
- 3 $c torpedo <submarine-SHIPS> <target-SHIP>
- 1 $c trade
- 1 c transport <"nuke"|"plane"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>
- 0 $c treaty <TREATIES>
- 1 c unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
- 1 c unsail <SHIPS>
- 0 update
- 1 $c upgrade <s|p|l> <SHIPS|PLANES|UNITS>
- 0 version
- 0 wall [<message>]
- 1 wingadd <WING> <PLANES>
- 1 wipe <SECTS>
- 0 wire [yes|no|<days>]
- 1 $c work <LAND UNITS> <AMOUNT>
- 0 zdone <y|n|c>
-For further info on command syntax see "info Syntax".