type == EF_SHIP ? "flagship" : "leader");
pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
type == EF_SHIP ? "`s' to sonar, " : "");
- pr("`d' to drop mines, and `m' to minesweep\n");
+ pr("`d' to drop mines, and `m' to sweep mines\n");
cp = "";
}
}
Play#1 output Play#1 1 b n
Play#1 output Play#1 1 `h' to stop, `v' to view, `i' to list ships, `f' to change flagship,
Play#1 output Play#1 1 `r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,
- Play#1 output Play#1 1 `d' to drop mines, and `m' to minesweep
+ Play#1 output Play#1 1 `d' to drop mines, and `m' to sweep mines
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 1 b n
Play#1 output Play#1 1 `h' to stop, `v' to view, `i' to list units, `f' to change leader,
Play#1 output Play#1 1 `r' to radar, `l' to look, `M' to map, `B' to bmap,
- Play#1 output Play#1 1 `d' to drop mines, and `m' to minesweep
+ Play#1 output Play#1 1 `d' to drop mines, and `m' to sweep mines
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c