they waste bandwidth and don't match dump().
nunits++;
if (player->god)
- pr("%3d ", land.lnd_own);
+ pr("%d ", land.lnd_own);
pr("%d", ni.cur);
n = 0;
while (field[n]) {
for (i = 0; i < N_MAXNUKE; i++) {
if (nuk.nuk_types[i] > 0) {
if (player->god)
- pr("%3d ", nuk.nuk_own);
+ pr("%d ", nuk.nuk_own);
pr("%d ", nuk.nuk_uid);
prxy("%d %d", nuk.nuk_x, nuk.nuk_y, player->cnum);
pr(" %d", nuk.nuk_types[i]);
continue;
nplanes++;
if (player->god)
- pr("%3d ", plane.pln_own);
+ pr("%d ", plane.pln_own);
pr("%d", np.cur);
n = 0;
while (field[n]) {
count_units(&ship);
nships++;
if (player->god)
- pr("%3d ", ship.shp_own);
+ pr("%d ", ship.shp_own);
pr("%d", ni.cur);
n = 0;
while (field[n]) {