Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta sect
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta sect 0
- Play#0 output Play#0 1 "owner" 5 0 0 8
- Play#0 output Play#0 1 "xloc" 9 4 0 -1
- Play#0 output Play#0 1 "yloc" 10 4 0 -1
- Play#0 output Play#0 1 "des" 4 0 0 18
- Play#0 output Play#0 1 "effic" 4 0 0 -1
- Play#0 output Play#0 1 "mobil" 4 0 0 -1
- Play#0 output Play#0 1 "off" 5 0 0 -1
- Play#0 output Play#0 1 "loyal" 5 1 0 -1
- Play#0 output Play#0 1 "terr0" 5 0 0 -1
- Play#0 output Play#0 1 "terr1" 5 0 0 -1
- Play#0 output Play#0 1 "terr2" 5 0 0 -1
- Play#0 output Play#0 1 "terr3" 5 0 0 -1
- Play#0 output Play#0 1 "dterr" 5 1 0 -1
- Play#0 output Play#0 1 "xdist" 9 0 0 -1
- Play#0 output Play#0 1 "ydist" 10 0 0 -1
- Play#0 output Play#0 1 "avail" 6 0 0 -1
- Play#0 output Play#0 1 "elev" 6 1 0 -1
- Play#0 output Play#0 1 "work" 5 0 0 -1
- Play#0 output Play#0 1 "coastal" 5 0 0 -1
- Play#0 output Play#0 1 "newdes" 4 0 0 18
- Play#0 output Play#0 1 "min" 5 0 0 -1
- Play#0 output Play#0 1 "gold" 5 0 0 -1
- Play#0 output Play#0 1 "fert" 5 0 0 -1
- Play#0 output Play#0 1 "ocontent" 5 0 0 -1
- Play#0 output Play#0 1 "uran" 5 0 0 -1
- Play#0 output Play#0 1 "oldown" 5 0 0 8
- Play#0 output Play#0 1 "civil" 6 0 0 -1
- Play#0 output Play#0 1 "milit" 6 0 0 -1
- Play#0 output Play#0 1 "shell" 6 0 0 -1
- Play#0 output Play#0 1 "gun" 6 0 0 -1
- Play#0 output Play#0 1 "petrol" 6 0 0 -1
- Play#0 output Play#0 1 "iron" 6 0 0 -1
- Play#0 output Play#0 1 "dust" 6 0 0 -1
- Play#0 output Play#0 1 "bar" 6 0 0 -1
- Play#0 output Play#0 1 "food" 6 0 0 -1
- Play#0 output Play#0 1 "oil" 6 0 0 -1
- Play#0 output Play#0 1 "lcm" 6 0 0 -1
- Play#0 output Play#0 1 "hcm" 6 0 0 -1
- Play#0 output Play#0 1 "uw" 6 0 0 -1
- Play#0 output Play#0 1 "rad" 6 0 0 -1
- Play#0 output Play#0 1 "c_dist" 6 0 0 -1
- Play#0 output Play#0 1 "m_dist" 6 0 0 -1
- Play#0 output Play#0 1 "s_dist" 6 0 0 -1
- Play#0 output Play#0 1 "g_dist" 6 0 0 -1
- Play#0 output Play#0 1 "p_dist" 6 0 0 -1
- Play#0 output Play#0 1 "i_dist" 6 0 0 -1
- Play#0 output Play#0 1 "d_dist" 6 0 0 -1
- Play#0 output Play#0 1 "b_dist" 6 0 0 -1
- Play#0 output Play#0 1 "f_dist" 6 0 0 -1
- Play#0 output Play#0 1 "o_dist" 6 0 0 -1
- Play#0 output Play#0 1 "l_dist" 6 0 0 -1
- Play#0 output Play#0 1 "h_dist" 6 0 0 -1
- Play#0 output Play#0 1 "u_dist" 6 0 0 -1
- Play#0 output Play#0 1 "r_dist" 6 0 0 -1
- Play#0 output Play#0 1 "c_del" 6 0 0 -1
- Play#0 output Play#0 1 "m_del" 6 0 0 -1
- Play#0 output Play#0 1 "s_del" 6 0 0 -1
- Play#0 output Play#0 1 "g_del" 6 0 0 -1
- Play#0 output Play#0 1 "p_del" 6 0 0 -1
- Play#0 output Play#0 1 "i_del" 6 0 0 -1
- Play#0 output Play#0 1 "d_del" 6 0 0 -1
- Play#0 output Play#0 1 "b_del" 6 0 0 -1
- Play#0 output Play#0 1 "f_del" 6 0 0 -1
- Play#0 output Play#0 1 "o_del" 6 0 0 -1
- Play#0 output Play#0 1 "l_del" 6 0 0 -1
- Play#0 output Play#0 1 "h_del" 6 0 0 -1
- Play#0 output Play#0 1 "u_del" 6 0 0 -1
- Play#0 output Play#0 1 "r_del" 6 0 0 -1
- Play#0 output Play#0 1 "mines" 6 1 0 -1
- Play#0 output Play#0 1 "pstage" 6 1 0 42
- Play#0 output Play#0 1 "ptime" 6 1 0 -1
- Play#0 output Play#0 1 "che" 5 1 0 -1
- Play#0 output Play#0 1 "che_target" 5 1 0 8
- Play#0 output Play#0 1 "fallout" 7 0 0 -1
- Play#0 output Play#0 1 "access" 6 0 0 -1
- Play#0 output Play#0 1 "road" 5 0 0 -1
- Play#0 output Play#0 1 "rail" 5 0 0 -1
- Play#0 output Play#0 1 "dfense" 5 0 0 -1
- Play#0 output Play#0 1 /78
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta ship
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta ship 0
- Play#0 output Play#0 1 "uid" 8 0 0 1
- Play#0 output Play#0 1 "owner" 5 0 0 8
- Play#0 output Play#0 1 "xloc" 9 0 0 -1
- Play#0 output Play#0 1 "yloc" 10 0 0 -1
- Play#0 output Play#0 1 "type" 4 0 0 19
- Play#0 output Play#0 1 "effic" 4 0 0 -1
- Play#0 output Play#0 1 "mobil" 4 0 0 -1
- Play#0 output Play#0 1 "off" 5 0 0 -1
- Play#0 output Play#0 1 "tech" 6 0 0 -1
- Play#0 output Play#0 1 "opx" 9 0 0 -1
- Play#0 output Play#0 1 "opy" 10 0 0 -1
- Play#0 output Play#0 1 "mission" 6 0 0 34
- Play#0 output Play#0 1 "radius" 6 0 0 -1
- Play#0 output Play#0 1 "fleet" 13 0 1 -1
- Play#0 output Play#0 1 "civil" 6 0 0 -1
- Play#0 output Play#0 1 "milit" 6 0 0 -1
- Play#0 output Play#0 1 "shell" 6 0 0 -1
- Play#0 output Play#0 1 "gun" 6 0 0 -1
- Play#0 output Play#0 1 "petrol" 6 0 0 -1
- Play#0 output Play#0 1 "iron" 6 0 0 -1
- Play#0 output Play#0 1 "dust" 6 0 0 -1
- Play#0 output Play#0 1 "bar" 6 0 0 -1
- Play#0 output Play#0 1 "food" 6 0 0 -1
- Play#0 output Play#0 1 "oil" 6 0 0 -1
- Play#0 output Play#0 1 "lcm" 6 0 0 -1
- Play#0 output Play#0 1 "hcm" 6 0 0 -1
- Play#0 output Play#0 1 "uw" 6 0 0 -1
- Play#0 output Play#0 1 "rad" 6 0 0 -1
- Play#0 output Play#0 1 "pstage" 6 1 0 42
- Play#0 output Play#0 1 "ptime" 6 1 0 -1
- Play#0 output Play#0 1 "access" 6 0 0 -1
- Play#0 output Play#0 1 "name" 13 0 24 -1
- Play#0 output Play#0 1 "xbuilt" 9 1 0 -1
- Play#0 output Play#0 1 "ybuilt" 10 1 0 -1
- Play#0 output Play#0 1 "builder" 5 1 0 8
- Play#0 output Play#0 1 "rflags" 8 8 0 46
- Play#0 output Play#0 1 "rpath" 13 0 10 -1
- Play#0 output Play#0 1 /37
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta plane
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta plane 0
- Play#0 output Play#0 1 "uid" 8 0 0 2
- Play#0 output Play#0 1 "owner" 5 0 0 8
- Play#0 output Play#0 1 "xloc" 9 0 0 -1
- Play#0 output Play#0 1 "yloc" 10 0 0 -1
- Play#0 output Play#0 1 "type" 4 0 0 20
- Play#0 output Play#0 1 "effic" 4 0 0 -1
- Play#0 output Play#0 1 "mobil" 4 0 0 -1
- Play#0 output Play#0 1 "off" 5 0 0 -1
- Play#0 output Play#0 1 "tech" 6 0 0 -1
- Play#0 output Play#0 1 "opx" 9 0 0 -1
- Play#0 output Play#0 1 "opy" 10 0 0 -1
- Play#0 output Play#0 1 "mission" 6 0 0 34
- Play#0 output Play#0 1 "radius" 6 0 0 -1
- Play#0 output Play#0 1 "wing" 13 0 1 -1
- Play#0 output Play#0 1 "range" 5 0 0 -1
- Play#0 output Play#0 1 "harden" 4 0 0 -1
- Play#0 output Play#0 1 "ship" 8 0 0 1
- Play#0 output Play#0 1 "land" 8 0 0 3
- Play#0 output Play#0 1 "flags" 8 8 0 44
- Play#0 output Play#0 1 "access" 6 0 0 -1
- Play#0 output Play#0 1 "theta" 12 0 0 -1
- Play#0 output Play#0 1 /21
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta land
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta land 0
- Play#0 output Play#0 1 "uid" 8 0 0 3
- Play#0 output Play#0 1 "owner" 5 0 0 8
- Play#0 output Play#0 1 "xloc" 9 0 0 -1
- Play#0 output Play#0 1 "yloc" 10 0 0 -1
- Play#0 output Play#0 1 "type" 4 0 0 21
- Play#0 output Play#0 1 "effic" 4 0 0 -1
- Play#0 output Play#0 1 "mobil" 4 0 0 -1
- Play#0 output Play#0 1 "off" 5 0 0 -1
- Play#0 output Play#0 1 "tech" 6 0 0 -1
- Play#0 output Play#0 1 "opx" 9 0 0 -1
- Play#0 output Play#0 1 "opy" 10 0 0 -1
- Play#0 output Play#0 1 "mission" 6 0 0 34
- Play#0 output Play#0 1 "radius" 6 0 0 -1
- Play#0 output Play#0 1 "army" 13 0 1 -1
- Play#0 output Play#0 1 "ship" 8 0 0 1
- Play#0 output Play#0 1 "harden" 4 0 0 -1
- Play#0 output Play#0 1 "retreat" 6 0 0 -1
- Play#0 output Play#0 1 "rflags" 8 8 0 46
- Play#0 output Play#0 1 "rpath" 13 0 10 -1
- Play#0 output Play#0 1 "civil" 6 0 0 -1
- Play#0 output Play#0 1 "milit" 6 0 0 -1
- Play#0 output Play#0 1 "shell" 6 0 0 -1
- Play#0 output Play#0 1 "gun" 6 0 0 -1
- Play#0 output Play#0 1 "petrol" 6 0 0 -1
- Play#0 output Play#0 1 "iron" 6 0 0 -1
- Play#0 output Play#0 1 "dust" 6 0 0 -1
- Play#0 output Play#0 1 "bar" 6 0 0 -1
- Play#0 output Play#0 1 "food" 6 0 0 -1
- Play#0 output Play#0 1 "oil" 6 0 0 -1
- Play#0 output Play#0 1 "lcm" 6 0 0 -1
- Play#0 output Play#0 1 "hcm" 6 0 0 -1
- Play#0 output Play#0 1 "uw" 6 0 0 -1
- Play#0 output Play#0 1 "rad" 6 0 0 -1
- Play#0 output Play#0 1 "pstage" 6 1 0 42
- Play#0 output Play#0 1 "ptime" 6 1 0 -1
- Play#0 output Play#0 1 "land" 8 0 0 3
- Play#0 output Play#0 1 "access" 6 0 0 -1
- Play#0 output Play#0 1 /37
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta nuke
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta nuke 0
- Play#0 output Play#0 1 "uid" 8 0 0 4
- Play#0 output Play#0 1 "owner" 5 0 0 8
- Play#0 output Play#0 1 "xloc" 9 0 0 -1
- Play#0 output Play#0 1 "yloc" 10 0 0 -1
- Play#0 output Play#0 1 "type" 4 0 0 22
- Play#0 output Play#0 1 "effic" 4 0 0 -1
- Play#0 output Play#0 1 "mobil" 4 0 0 -1
- Play#0 output Play#0 1 "off" 5 0 0 -1
- Play#0 output Play#0 1 "tech" 6 0 0 -1
- Play#0 output Play#0 1 "opx" 9 0 0 -1
- Play#0 output Play#0 1 "opy" 10 0 0 -1
- Play#0 output Play#0 1 "mission" 6 0 0 34
- Play#0 output Play#0 1 "radius" 6 0 0 -1
- Play#0 output Play#0 1 "stockpile" 13 0 1 -1
- Play#0 output Play#0 1 "plane" 8 0 0 2
- Play#0 output Play#0 1 /15
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta news
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta news 0
- Play#0 output Play#0 1 "actor" 5 0 0 8
- Play#0 output Play#0 1 "action" 5 0 0 23
- Play#0 output Play#0 1 "victim" 5 0 0 8
- Play#0 output Play#0 1 "times" 4 0 0 -1
- Play#0 output Play#0 1 "duration" 6 0 0 -1
- Play#0 output Play#0 1 "time" 11 0 0 -1
- Play#0 output Play#0 1 /6
- Play#0 output Play#0 6 0 640
- Play#0 input __cmd added -1 0 0
- Play#0 command __cmd
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta trade
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta trade 0
- Play#0 output Play#0 1 "uid" 8 0 0 6
- Play#0 output Play#0 1 "owner" 5 0 0 8
- Play#0 output Play#0 1 "type" 6 0 0 26
- Play#0 output Play#0 1 "unitid" 8 0 0 -1
- Play#0 output Play#0 1 "price" 8 0 0 -1
- Play#0 output Play#0 1 "maxbidder" 8 0 0 8
- Play#0 output Play#0 1 "markettime" 11 0 0 -1
- Play#0 output Play#0 1 "xloc" 9 1 0 -1
- Play#0 output Play#0 1 "yloc" 10 1 0 -1
- Play#0 output Play#0 1 /9
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta nat
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta nat 0
- Play#0 output Play#0 1 "cnum" 5 0 0 8
- Play#0 output Play#0 1 "stat" 8 0 0 38
- Play#0 output Play#0 1 "flags" 8 9 0 35
- Play#0 output Play#0 1 "cname" 13 0 20 -1
- Play#0 output Play#0 1 "passwd" 13 1 20 -1
- Play#0 output Play#0 1 "ip" 13 1 46 -1
- Play#0 output Play#0 1 "hostname" 13 1 0 -1
- Play#0 output Play#0 1 "userid" 13 1 32 -1
- Play#0 output Play#0 1 "xcap" 9 1 0 -1
- Play#0 output Play#0 1 "ycap" 10 1 0 -1
- Play#0 output Play#0 1 "xorg" 9 1 0 -1
- Play#0 output Play#0 1 "yorg" 10 1 0 -1
- Play#0 output Play#0 1 "update" 4 1 0 -1
- Play#0 output Play#0 1 "tgms" 7 1 0 -1
- Play#0 output Play#0 1 "ann" 7 1 0 -1
- Play#0 output Play#0 1 "timeused" 8 1 0 -1
- Play#0 output Play#0 1 "btu" 6 1 0 -1
- Play#0 output Play#0 1 "access" 6 1 0 -1
- Play#0 output Play#0 1 "milreserve" 8 1 0 -1
- Play#0 output Play#0 1 "money" 8 1 0 -1
- Play#0 output Play#0 1 "login" 11 1 0 -1
- Play#0 output Play#0 1 "logout" 11 1 0 -1
- Play#0 output Play#0 1 "newstim" 11 1 0 -1
- Play#0 output Play#0 1 "annotim" 11 1 0 -1
- Play#0 output Play#0 1 "tech" 12 1 0 -1
- Play#0 output Play#0 1 "research" 12 1 0 -1
- Play#0 output Play#0 1 "education" 12 1 0 -1
- Play#0 output Play#0 1 "happiness" 12 1 0 -1
- Play#0 output Play#0 1 "relations" 5 16 99 37
- Play#0 output Play#0 1 "contacts" 5 1 99 -1
- Play#0 output Play#0 1 "rejects" 5 8 99 36
- Play#0 output Play#0 1 /31
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta loan
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta loan 0
- Play#0 output Play#0 1 "uid" 8 0 0 9
- Play#0 output Play#0 1 "loaner" 5 0 0 8
- Play#0 output Play#0 1 "loanee" 5 0 0 8
- Play#0 output Play#0 1 "status" 4 0 0 29
- Play#0 output Play#0 1 "irate" 8 0 0 -1
- Play#0 output Play#0 1 "ldur" 8 0 0 -1
- Play#0 output Play#0 1 "amtpaid" 8 0 0 -1
- Play#0 output Play#0 1 "amtdue" 8 0 0 -1
- Play#0 output Play#0 1 "lastpay" 11 0 0 -1
- Play#0 output Play#0 1 "duedate" 11 0 0 -1
- Play#0 output Play#0 1 /10
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta commodity
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta commodity 0
- Play#0 output Play#0 1 "uid" 8 0 0 12
- Play#0 output Play#0 1 "owner" 5 0 0 8
- Play#0 output Play#0 1 "type" 4 0 0 16
- Play#0 output Play#0 1 "amount" 8 0 0 -1
- Play#0 output Play#0 1 "price" 12 0 0 -1
- Play#0 output Play#0 1 "maxbidder" 8 0 0 8
- Play#0 output Play#0 1 "markettime" 11 0 0 -1
- Play#0 output Play#0 1 "xbuy" 9 1 0 -1
- Play#0 output Play#0 1 "ybuy" 9 1 0 -1
- Play#0 output Play#0 1 "xsell" 9 1 0 -1
- Play#0 output Play#0 1 "ysell" 10 1 0 -1
- Play#0 output Play#0 1 /11
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta lost
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta lost 0
- Play#0 output Play#0 1 "timestamp" 11 0 0 -1
- Play#0 output Play#0 1 "owner" 5 0 0 8
- Play#0 output Play#0 1 "type" 6 0 0 26
- Play#0 output Play#0 1 "id" 8 0 0 -1
- Play#0 output Play#0 1 "x" 9 0 0 -1
- Play#0 output Play#0 1 "y" 10 0 0 -1
- Play#0 output Play#0 1 /6
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta realm
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta realm 0
- Play#0 output Play#0 1 "cnum" 5 4 0 8
- Play#0 output Play#0 1 "realm" 7 4 0 -1
- Play#0 output Play#0 1 "xl" 9 0 0 -1
- Play#0 output Play#0 1 "xh" 9 0 0 -1
- Play#0 output Play#0 1 "yl" 10 0 0 -1
- Play#0 output Play#0 1 "yh" 10 0 0 -1
- Play#0 output Play#0 1 /6
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta game
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta game 0
- Play#0 output Play#0 1 "upd_disable" 4 0 0 -1
- Play#0 output Play#0 1 "down" 4 0 0 -1
- Play#0 output Play#0 1 "turn" 6 0 0 -1
- Play#0 output Play#0 1 "tick" 6 1 0 -1
- Play#0 output Play#0 1 "rt" 11 1 0 -1
- Play#0 output Play#0 1 /5
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta item
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta item 0
- Play#0 output Play#0 1 "uid" 4 0 0 16
- Play#0 output Play#0 1 "name" 3 0 0 -1
- Play#0 output Play#0 1 "mnem" 13 4 1 -1
- Play#0 output Play#0 1 "value" 8 0 0 -1
- Play#0 output Play#0 1 "sell" 8 0 0 -1
- Play#0 output Play#0 1 "lbs" 8 0 0 -1
- Play#0 output Play#0 1 "pkg" 8 0 5 -1
- Play#0 output Play#0 1 "melt_denom" 8 0 0 -1
- Play#0 output Play#0 1 /8
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta product
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta product 0
- Play#0 output Play#0 1 "uid" 8 0 0 17
- Play#0 output Play#0 1 "name" 3 0 0 -1
- Play#0 output Play#0 1 "sname" 3 0 0 -1
- Play#0 output Play#0 1 "ctype" 4 0 3 16
- Play#0 output Play#0 1 "camt" 7 0 3 -1
- Play#0 output Play#0 1 "type" 4 0 0 16
- Play#0 output Play#0 1 "level" 8 0 0 31
- Play#0 output Play#0 1 "cost" 8 0 0 -1
- Play#0 output Play#0 1 "nrndx" 8 0 0 45
- Play#0 output Play#0 1 "nrdep" 8 0 0 -1
- Play#0 output Play#0 1 "nlndx" 8 0 0 31
- Play#0 output Play#0 1 "nlmin" 8 0 0 -1
- Play#0 output Play#0 1 "nllag" 8 0 0 -1
- Play#0 output Play#0 1 /13
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta sect-chr
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta sect-chr 0
- Play#0 output Play#0 1 "uid" 5 0 0 18
- Play#0 output Play#0 1 "name" 3 0 0 -1
- Play#0 output Play#0 1 "mnem" 13 4 1 -1
- Play#0 output Play#0 1 "terrain" 5 0 0 18
- Play#0 output Play#0 1 "prd" 8 0 0 17
- Play#0 output Play#0 1 "peffic" 8 0 0 -1
- Play#0 output Play#0 1 "mob0" 12 0 0 -1
- Play#0 output Play#0 1 "mob1" 12 0 0 -1
- Play#0 output Play#0 1 "nav" 8 0 0 47
- Play#0 output Play#0 1 "pkg" 8 0 0 40
- Play#0 output Play#0 1 "ostr" 12 0 0 -1
- Play#0 output Play#0 1 "dstr" 12 0 0 -1
- Play#0 output Play#0 1 "value" 8 0 0 -1
- Play#0 output Play#0 1 "cost" 8 0 0 -1
- Play#0 output Play#0 1 "build" 8 0 0 -1
- Play#0 output Play#0 1 "lcms" 8 0 0 -1
- Play#0 output Play#0 1 "hcms" 8 0 0 -1
- Play#0 output Play#0 1 "maint" 8 0 0 -1
- Play#0 output Play#0 1 "maxpop" 8 0 0 -1
- Play#0 output Play#0 1 /19
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta ship-chr
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta ship-chr 0
- Play#0 output Play#0 1 "type" 4 0 0 19
- Play#0 output Play#0 1 "name" 3 0 0 -1
- Play#0 output Play#0 1 "civil" 6 0 0 -1
- Play#0 output Play#0 1 "milit" 6 0 0 -1
- Play#0 output Play#0 1 "shell" 6 0 0 -1
- Play#0 output Play#0 1 "gun" 6 0 0 -1
- Play#0 output Play#0 1 "petrol" 6 0 0 -1
- Play#0 output Play#0 1 "iron" 6 0 0 -1
- Play#0 output Play#0 1 "dust" 6 0 0 -1
- Play#0 output Play#0 1 "bar" 6 0 0 -1
- Play#0 output Play#0 1 "food" 6 0 0 -1
- Play#0 output Play#0 1 "oil" 6 0 0 -1
- Play#0 output Play#0 1 "lcm" 6 0 0 -1
- Play#0 output Play#0 1 "hcm" 6 0 0 -1
- Play#0 output Play#0 1 "uw" 6 0 0 -1
- Play#0 output Play#0 1 "rad" 6 0 0 -1
- Play#0 output Play#0 1 "l_build" 8 0 0 -1
- Play#0 output Play#0 1 "h_build" 8 0 0 -1
- Play#0 output Play#0 1 "armor" 8 0 0 -1
- Play#0 output Play#0 1 "speed" 8 0 0 -1
- Play#0 output Play#0 1 "visib" 8 0 0 -1
- Play#0 output Play#0 1 "vrnge" 8 0 0 -1
- Play#0 output Play#0 1 "frnge" 8 0 0 -1
- Play#0 output Play#0 1 "glim" 8 0 0 -1
- Play#0 output Play#0 1 "nxlight" 5 0 0 -1
- Play#0 output Play#0 1 "nchoppers" 5 0 0 -1
- Play#0 output Play#0 1 "tech" 8 0 0 -1
- Play#0 output Play#0 1 "cost" 8 0 0 -1
- Play#0 output Play#0 1 "flags" 8 8 0 48
- Play#0 output Play#0 1 "nplanes" 5 0 0 -1
- Play#0 output Play#0 1 "nland" 5 0 0 -1
- Play#0 output Play#0 1 /31
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta plane-chr
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta plane-chr 0
- Play#0 output Play#0 1 "type" 4 0 0 20
- Play#0 output Play#0 1 "name" 3 0 0 -1
- Play#0 output Play#0 1 "l_build" 8 0 0 -1
- Play#0 output Play#0 1 "h_build" 8 0 0 -1
- Play#0 output Play#0 1 "cost" 8 0 0 -1
- Play#0 output Play#0 1 "tech" 8 0 0 -1
- Play#0 output Play#0 1 "acc" 8 0 0 -1
- Play#0 output Play#0 1 "load" 8 0 0 -1
- Play#0 output Play#0 1 "att" 8 0 0 -1
- Play#0 output Play#0 1 "def" 8 0 0 -1
- Play#0 output Play#0 1 "range" 8 0 0 -1
- Play#0 output Play#0 1 "crew" 8 0 0 -1
- Play#0 output Play#0 1 "fuel" 8 0 0 -1
- Play#0 output Play#0 1 "stealth" 8 0 0 -1
- Play#0 output Play#0 1 "flags" 8 8 0 43
- Play#0 output Play#0 1 /15
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta land-chr
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta land-chr 0
- Play#0 output Play#0 1 "type" 4 0 0 21
- Play#0 output Play#0 1 "name" 3 0 0 -1
- Play#0 output Play#0 1 "civil" 6 0 0 -1
- Play#0 output Play#0 1 "milit" 6 0 0 -1
- Play#0 output Play#0 1 "shell" 6 0 0 -1
- Play#0 output Play#0 1 "gun" 6 0 0 -1
- Play#0 output Play#0 1 "petrol" 6 0 0 -1
- Play#0 output Play#0 1 "iron" 6 0 0 -1
- Play#0 output Play#0 1 "dust" 6 0 0 -1
- Play#0 output Play#0 1 "bar" 6 0 0 -1
- Play#0 output Play#0 1 "food" 6 0 0 -1
- Play#0 output Play#0 1 "oil" 6 0 0 -1
- Play#0 output Play#0 1 "lcm" 6 0 0 -1
- Play#0 output Play#0 1 "hcm" 6 0 0 -1
- Play#0 output Play#0 1 "uw" 6 0 0 -1
- Play#0 output Play#0 1 "rad" 6 0 0 -1
- Play#0 output Play#0 1 "l_build" 8 0 0 -1
- Play#0 output Play#0 1 "h_build" 8 0 0 -1
- Play#0 output Play#0 1 "tech" 8 0 0 -1
- Play#0 output Play#0 1 "cost" 8 0 0 -1
- Play#0 output Play#0 1 "att" 12 0 0 -1
- Play#0 output Play#0 1 "def" 12 0 0 -1
- Play#0 output Play#0 1 "vul" 8 0 0 -1
- Play#0 output Play#0 1 "spd" 8 0 0 -1
- Play#0 output Play#0 1 "vis" 8 0 0 -1
- Play#0 output Play#0 1 "spy" 8 0 0 -1
- Play#0 output Play#0 1 "rmax" 8 0 0 -1
- Play#0 output Play#0 1 "frg" 8 0 0 -1
- Play#0 output Play#0 1 "acc" 8 0 0 -1
- Play#0 output Play#0 1 "dam" 8 0 0 -1
- Play#0 output Play#0 1 "ammo" 8 0 0 -1
- Play#0 output Play#0 1 "aaf" 8 0 0 -1
- Play#0 output Play#0 1 "flags" 8 8 0 30
- Play#0 output Play#0 1 "nxlight" 5 0 0 -1
- Play#0 output Play#0 1 "nland" 5 0 0 -1
- Play#0 output Play#0 1 /35
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta nuke-chr
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta nuke-chr 0
- Play#0 output Play#0 1 "type" 4 0 0 22
- Play#0 output Play#0 1 "name" 3 0 0 -1
- Play#0 output Play#0 1 "l_build" 8 0 0 -1
- Play#0 output Play#0 1 "h_build" 8 0 0 -1
- Play#0 output Play#0 1 "o_build" 8 0 0 -1
- Play#0 output Play#0 1 "r_build" 8 0 0 -1
- Play#0 output Play#0 1 "blast" 8 0 0 -1
- Play#0 output Play#0 1 "dam" 8 0 0 -1
- Play#0 output Play#0 1 "cost" 8 0 0 -1
- Play#0 output Play#0 1 "tech" 8 0 0 -1
- Play#0 output Play#0 1 "weight" 8 0 0 -1
- Play#0 output Play#0 1 "flags" 8 8 0 39
- Play#0 output Play#0 1 /12
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta news-chr
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta news-chr 0
- Play#0 output Play#0 1 "uid" 4 0 0 23
- Play#0 output Play#0 1 "newstory" 3 0 2 -1
- Play#0 output Play#0 1 "good_will" 8 0 0 -1
- Play#0 output Play#0 1 "newspage" 8 0 0 41
- Play#0 output Play#0 1 /4
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta infrastructure
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta infrastructure 0
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 "lcms" 5 0 0 -1
- Play#0 output Play#0 1 "hcms" 5 0 0 -1
- Play#0 output Play#0 1 "dcost" 5 0 0 -1
- Play#0 output Play#0 1 "mcost" 5 0 0 -1
- Play#0 output Play#0 1 "enable" 5 0 0 -1
- Play#0 output Play#0 1 /6
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta updates
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta updates 0
- Play#0 output Play#0 1 "time" 11 0 0 -1
- Play#0 output Play#0 1 /1
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta table
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta table 0
- Play#0 output Play#0 1 "uid" 8 0 0 26
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta version
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta version 0
- Play#0 output Play#0 1 "version" 13 0 23 -1
- Play#0 output Play#0 1 "maxnoc" 1 0 0 -1
- Play#0 output Play#0 1 "privname" 3 0 0 -1
- Play#0 output Play#0 1 "privlog" 3 0 0 -1
- Play#0 output Play#0 1 "WORLD_X" 8 0 0 -1
- Play#0 output Play#0 1 "WORLD_Y" 8 0 0 -1
- Play#0 output Play#0 1 "etu_per_update" 8 0 0 -1
- Play#0 output Play#0 1 "update_window" 8 0 0 -1
- Play#0 output Play#0 1 "update_demand" 8 0 0 -1
- Play#0 output Play#0 1 "update_wantmin" 8 0 0 -1
- Play#0 output Play#0 1 "update_demandtimes" 3 0 0 -1
- Play#0 output Play#0 1 "game_days" 3 0 0 -1
- Play#0 output Play#0 1 "game_hours" 3 0 0 -1
- Play#0 output Play#0 1 "ALL_BLEED" 8 0 0 -1
- Play#0 output Play#0 1 "AUTO_POWER" 8 0 0 -1
- Play#0 output Play#0 1 "BLITZ" 8 0 0 -1
- Play#0 output Play#0 1 "BRIDGETOWERS" 8 0 0 -1
- Play#0 output Play#0 1 "EASY_BRIDGES" 8 0 0 -1
- Play#0 output Play#0 1 "FALLOUT" 8 0 0 -1
- Play#0 output Play#0 1 "GODNEWS" 8 0 0 -1
- Play#0 output Play#0 1 "GO_RENEW" 8 0 0 -1
- Play#0 output Play#0 1 "GUINEA_PIGS" 8 0 0 -1
- Play#0 output Play#0 1 "HIDDEN" 8 0 0 -1
- Play#0 output Play#0 1 "INTERDICT_ATT" 8 0 0 -1
- Play#0 output Play#0 1 "LOANS" 8 0 0 -1
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- Play#0 output Play#0 1 "MARKET" 8 0 0 -1
- Play#0 output Play#0 1 "MOB_ACCESS" 8 0 0 -1
- Play#0 output Play#0 1 "NOFOOD" 8 0 0 -1
- Play#0 output Play#0 1 "NOMOBCOST" 8 0 0 -1
- Play#0 output Play#0 1 "NO_FORT_FIRE" 8 0 0 -1
- Play#0 output Play#0 1 "NO_PLAGUE" 8 0 0 -1
- Play#0 output Play#0 1 "RAILWAYS" 8 0 0 -1
- Play#0 output Play#0 1 "RES_POP" 8 0 0 -1
- Play#0 output Play#0 1 "SUPER_BARS" 8 0 0 -1
- Play#0 output Play#0 1 "TECH_POP" 8 0 0 -1
- Play#0 output Play#0 1 "btu_build_rate" 12 0 0 -1
- Play#0 output Play#0 1 "m_m_p_d" 8 0 0 -1
- Play#0 output Play#0 1 "max_btus" 8 0 0 -1
- Play#0 output Play#0 1 "max_idle" 8 0 0 -1
- Play#0 output Play#0 1 "max_idle_visitor" 8 0 0 -1
- Play#0 output Play#0 1 "login_grace_time" 8 0 0 -1
- Play#0 output Play#0 1 "players_at_00" 8 0 0 -1
- Play#0 output Play#0 1 "easy_tech" 12 0 0 -1
- Play#0 output Play#0 1 "level_age_rate" 12 0 0 -1
- Play#0 output Play#0 1 "tech_log_base" 12 0 0 -1
- Play#0 output Play#0 1 "ally_factor" 12 0 0 -1
- Play#0 output Play#0 1 "edu_avg" 12 0 0 -1
- Play#0 output Play#0 1 "hap_avg" 12 0 0 -1
- Play#0 output Play#0 1 "edu_cons" 2 0 0 -1
- Play#0 output Play#0 1 "hap_cons" 2 0 0 -1
- Play#0 output Play#0 1 "sect_mob_scale" 12 0 0 -1
- Play#0 output Play#0 1 "sect_mob_max" 8 0 0 -1
- Play#0 output Play#0 1 "buil_bh" 8 0 0 -1
- Play#0 output Play#0 1 "buil_bc" 2 0 0 -1
- Play#0 output Play#0 1 "buil_bt" 2 0 0 -1
- Play#0 output Play#0 1 "buil_tower_bh" 8 0 0 -1
- Play#0 output Play#0 1 "buil_tower_bc" 2 0 0 -1
- Play#0 output Play#0 1 "buil_tower_bt" 2 0 0 -1
- Play#0 output Play#0 1 "land_mob_scale" 12 0 0 -1
- Play#0 output Play#0 1 "land_grow_scale" 12 0 0 -1
- Play#0 output Play#0 1 "land_mob_max" 8 0 0 -1
- Play#0 output Play#0 1 "money_land" 2 0 0 -1
- Play#0 output Play#0 1 "plane_mob_scale" 12 0 0 -1
- Play#0 output Play#0 1 "plane_grow_scale" 12 0 0 -1
- Play#0 output Play#0 1 "plane_mob_max" 8 0 0 -1
- Play#0 output Play#0 1 "money_plane" 2 0 0 -1
- Play#0 output Play#0 1 "ship_mob_scale" 12 0 0 -1
- Play#0 output Play#0 1 "ship_grow_scale" 12 0 0 -1
- Play#0 output Play#0 1 "ship_mob_max" 8 0 0 -1
- Play#0 output Play#0 1 "money_ship" 2 0 0 -1
- Play#0 output Play#0 1 "torpedo_damage" 8 0 0 -1
- Play#0 output Play#0 1 "fort_max_interdiction_range" 8 0 0 -1
- Play#0 output Play#0 1 "land_max_interdiction_range" 8 0 0 -1
- Play#0 output Play#0 1 "ship_max_interdiction_range" 8 0 0 -1
- Play#0 output Play#0 1 "flakscale" 12 0 0 -1
- Play#0 output Play#0 1 "combat_mob" 2 0 0 -1
- Play#0 output Play#0 1 "people_damage" 2 0 0 -1
- Play#0 output Play#0 1 "unit_damage" 2 0 0 -1
- Play#0 output Play#0 1 "collateral_dam" 2 0 0 -1
- Play#0 output Play#0 1 "assault_penalty" 2 0 0 -1
- Play#0 output Play#0 1 "fire_range_factor" 12 0 0 -1
- Play#0 output Play#0 1 "sect_mob_neg_factor" 8 0 0 -1
- Play#0 output Play#0 1 "uwbrate" 2 0 0 -1
- Play#0 output Play#0 1 "money_civ" 2 0 0 -1
- Play#0 output Play#0 1 "money_mil" 2 0 0 -1
- Play#0 output Play#0 1 "money_res" 2 0 0 -1
- Play#0 output Play#0 1 "money_uw" 2 0 0 -1
- Play#0 output Play#0 1 "babyeat" 2 0 0 -1
- Play#0 output Play#0 1 "bankint" 2 0 0 -1
- Play#0 output Play#0 1 "eatrate" 2 0 0 -1
- Play#0 output Play#0 1 "fcrate" 2 0 0 -1
- Play#0 output Play#0 1 "fgrate" 2 0 0 -1
- Play#0 output Play#0 1 "obrate" 2 0 0 -1
- Play#0 output Play#0 1 "rollover_avail_max" 8 0 0 -1
- Play#0 output Play#0 1 "decay_per_etu" 2 0 0 -1
- Play#0 output Play#0 1 "fallout_spread" 2 0 0 -1
- Play#0 output Play#0 1 "drnuke_const" 12 0 0 -1
- Play#0 output Play#0 1 "MARK_DELAY" 8 0 0 -1
- Play#0 output Play#0 1 "TRADE_DELAY" 8 0 0 -1
- Play#0 output Play#0 1 "buytax" 2 0 0 -1
- Play#0 output Play#0 1 "tradetax" 2 0 0 -1
- Play#0 output Play#0 1 "trade_1_dist" 8 0 0 -1
- Play#0 output Play#0 1 "trade_2_dist" 8 0 0 -1
- Play#0 output Play#0 1 "trade_3_dist" 8 0 0 -1
- Play#0 output Play#0 1 "trade_1" 12 0 0 -1
- Play#0 output Play#0 1 "trade_2" 12 0 0 -1
- Play#0 output Play#0 1 "trade_3" 12 0 0 -1
- Play#0 output Play#0 1 "trade_ally_bonus" 12 0 0 -1
- Play#0 output Play#0 1 "trade_ally_cut" 12 0 0 -1
- Play#0 output Play#0 1 /110
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta meta
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta meta 0
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 "type" 8 4 0 33
- Play#0 output Play#0 1 "flags" 8 12 0 32
- Play#0 output Play#0 1 "len" 7 4 0 -1
- Play#0 output Play#0 1 "table" 8 4 0 26
- Play#0 output Play#0 1 /5
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta sector
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta sector-navigation 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta agreement-status
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta agreement-status 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta land-chr-flags
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta land-chr-flags 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta level
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta level 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta meta-flags
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta meta-flags 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta meta-type
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta meta-type 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta missions
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta missions 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta nation-flags
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta nation-flags 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta nation-rejects
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta nation-rejects 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta nation-relationships
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta nation-relationships 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta nation-status
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta nation-status 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta nuke-chr-flags
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta packing
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta packing 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta page-headings
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta page-headings 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta plague-stages
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta plague-stages 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta plane-chr-flags
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta plane-flags
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta plane-flags 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta resources
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta resources 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta retreat-flags
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta retreat-flags 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta ship-chr-flags
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
- Play#0 output Play#0 1 "value" 8 4 0 -1
- Play#0 output Play#0 1 "name" 3 4 0 -1
- Play#0 output Play#0 1 /2
- Play#0 output Play#0 6 0 640
- Play#0 input __cmd added -1 0 0
+ Play#0 input __cmd added -49 0 0
Play#0 command __cmd
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta country
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta country 0
- Play#0 output Play#0 1 "cnum" 5 0 0 8
- Play#0 output Play#0 1 "flags" 8 8 0 35
- Play#0 output Play#0 1 "ip" 13 0 46 -1
- Play#0 output Play#0 1 "hostname" 13 0 0 -1
- Play#0 output Play#0 1 "userid" 13 0 32 -1
- Play#0 output Play#0 1 "xcap" 9 0 0 -1
- Play#0 output Play#0 1 "ycap" 10 0 0 -1
- Play#0 output Play#0 1 "update" 4 0 0 -1
- Play#0 output Play#0 1 "tgms" 7 0 0 -1
- Play#0 output Play#0 1 "ann" 7 0 0 -1
- Play#0 output Play#0 1 "timeused" 8 0 0 -1
- Play#0 output Play#0 1 "btu" 6 0 0 -1
- Play#0 output Play#0 1 "access" 6 0 0 -1
- Play#0 output Play#0 1 "milreserve" 8 0 0 -1
- Play#0 output Play#0 1 "money" 8 0 0 -1
- Play#0 output Play#0 1 "login" 11 0 0 -1
- Play#0 output Play#0 1 "logout" 11 0 0 -1
- Play#0 output Play#0 1 "newstim" 11 0 0 -1
- Play#0 output Play#0 1 "annotim" 11 0 0 -1
- Play#0 output Play#0 1 "tech" 12 0 0 -1
- Play#0 output Play#0 1 "research" 12 0 0 -1
- Play#0 output Play#0 1 "education" 12 0 0 -1
- Play#0 output Play#0 1 "happiness" 12 0 0 -1
- Play#0 output Play#0 1 /23
- Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#2 output Play#2 1 2,0 c 100% 127 .. .. 1000 55 75 0 100% 0 0
Play#2 output Play#2 1 3 sectors
Play#2 output Play#2 6 0 636
- Play#2 input xdump meta sect
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta sect 0
- Play#2 output Play#2 1 "owner" 5 0 0 8
- Play#2 output Play#2 1 "xloc" 9 4 0 -1
- Play#2 output Play#2 1 "yloc" 10 4 0 -1
- Play#2 output Play#2 1 "des" 4 0 0 18
- Play#2 output Play#2 1 "effic" 4 0 0 -1
- Play#2 output Play#2 1 "mobil" 4 0 0 -1
- Play#2 output Play#2 1 "off" 5 0 0 -1
- Play#2 output Play#2 1 "terr0" 5 0 0 -1
- Play#2 output Play#2 1 "terr1" 5 0 0 -1
- Play#2 output Play#2 1 "terr2" 5 0 0 -1
- Play#2 output Play#2 1 "terr3" 5 0 0 -1
- Play#2 output Play#2 1 "xdist" 9 0 0 -1
- Play#2 output Play#2 1 "ydist" 10 0 0 -1
- Play#2 output Play#2 1 "avail" 6 0 0 -1
- Play#2 output Play#2 1 "work" 5 0 0 -1
- Play#2 output Play#2 1 "coastal" 5 0 0 -1
- Play#2 output Play#2 1 "newdes" 4 0 0 18
- Play#2 output Play#2 1 "min" 5 0 0 -1
- Play#2 output Play#2 1 "gold" 5 0 0 -1
- Play#2 output Play#2 1 "fert" 5 0 0 -1
- Play#2 output Play#2 1 "ocontent" 5 0 0 -1
- Play#2 output Play#2 1 "uran" 5 0 0 -1
- Play#2 output Play#2 1 "oldown" 5 0 0 8
- Play#2 output Play#2 1 "civil" 6 0 0 -1
- Play#2 output Play#2 1 "milit" 6 0 0 -1
- Play#2 output Play#2 1 "shell" 6 0 0 -1
- Play#2 output Play#2 1 "gun" 6 0 0 -1
- Play#2 output Play#2 1 "petrol" 6 0 0 -1
- Play#2 output Play#2 1 "iron" 6 0 0 -1
- Play#2 output Play#2 1 "dust" 6 0 0 -1
- Play#2 output Play#2 1 "bar" 6 0 0 -1
- Play#2 output Play#2 1 "food" 6 0 0 -1
- Play#2 output Play#2 1 "oil" 6 0 0 -1
- Play#2 output Play#2 1 "lcm" 6 0 0 -1
- Play#2 output Play#2 1 "hcm" 6 0 0 -1
- Play#2 output Play#2 1 "uw" 6 0 0 -1
- Play#2 output Play#2 1 "rad" 6 0 0 -1
- Play#2 output Play#2 1 "c_dist" 6 0 0 -1
- Play#2 output Play#2 1 "m_dist" 6 0 0 -1
- Play#2 output Play#2 1 "s_dist" 6 0 0 -1
- Play#2 output Play#2 1 "g_dist" 6 0 0 -1
- Play#2 output Play#2 1 "p_dist" 6 0 0 -1
- Play#2 output Play#2 1 "i_dist" 6 0 0 -1
- Play#2 output Play#2 1 "d_dist" 6 0 0 -1
- Play#2 output Play#2 1 "b_dist" 6 0 0 -1
- Play#2 output Play#2 1 "f_dist" 6 0 0 -1
- Play#2 output Play#2 1 "o_dist" 6 0 0 -1
- Play#2 output Play#2 1 "l_dist" 6 0 0 -1
- Play#2 output Play#2 1 "h_dist" 6 0 0 -1
- Play#2 output Play#2 1 "u_dist" 6 0 0 -1
- Play#2 output Play#2 1 "r_dist" 6 0 0 -1
- Play#2 output Play#2 1 "c_del" 6 0 0 -1
- Play#2 output Play#2 1 "m_del" 6 0 0 -1
- Play#2 output Play#2 1 "s_del" 6 0 0 -1
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- Play#2 output Play#2 1 "i_del" 6 0 0 -1
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- Play#2 output Play#2 1 "o_del" 6 0 0 -1
- Play#2 output Play#2 1 "l_del" 6 0 0 -1
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- Play#2 output Play#2 1 "u_del" 6 0 0 -1
- Play#2 output Play#2 1 "r_del" 6 0 0 -1
- Play#2 output Play#2 1 "fallout" 7 0 0 -1
- Play#2 output Play#2 1 "access" 6 0 0 -1
- Play#2 output Play#2 1 "road" 5 0 0 -1
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- Play#2 output Play#2 1 /70
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta ship
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta ship 0
- Play#2 output Play#2 1 "uid" 8 0 0 1
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- Play#2 output Play#2 1 "xloc" 9 0 0 -1
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- Play#2 output Play#2 1 "effic" 4 0 0 -1
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- Play#2 output Play#2 1 "mission" 6 0 0 34
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- Play#2 output Play#2 1 "fleet" 13 0 1 -1
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- Play#2 output Play#2 1 "gun" 6 0 0 -1
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- Play#2 output Play#2 1 "dust" 6 0 0 -1
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- Play#2 output Play#2 1 "oil" 6 0 0 -1
- Play#2 output Play#2 1 "lcm" 6 0 0 -1
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- Play#2 output Play#2 1 "uw" 6 0 0 -1
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- Play#2 output Play#2 1 "rpath" 13 0 10 -1
- Play#2 output Play#2 1 /32
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta plane
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta plane 0
- Play#2 output Play#2 1 "uid" 8 0 0 2
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- Play#2 output Play#2 1 "effic" 4 0 0 -1
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- Play#2 output Play#2 1 "flags" 8 8 0 44
- Play#2 output Play#2 1 "access" 6 0 0 -1
- Play#2 output Play#2 1 "theta" 12 0 0 -1
- Play#2 output Play#2 1 /21
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta land
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta land 0
- Play#2 output Play#2 1 "uid" 8 0 0 3
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- Play#2 output Play#2 1 "xloc" 9 0 0 -1
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- Play#2 output Play#2 1 "effic" 4 0 0 -1
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- Play#2 output Play#2 1 "army" 13 0 1 -1
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- Play#2 output Play#2 1 "harden" 4 0 0 -1
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- Play#2 output Play#2 1 "rpath" 13 0 10 -1
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- Play#2 output Play#2 1 "access" 6 0 0 -1
- Play#2 output Play#2 1 /35
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta nuke
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- Play#2 output Play#2 1 XDUMP meta nuke 0
- Play#2 output Play#2 1 "uid" 8 0 0 4
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- Play#2 output Play#2 1 /15
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta news
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta news 0
- Play#2 output Play#2 1 "actor" 5 0 0 8
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- Play#2 input __cmd added -1 0 0
- Play#2 command __cmd
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta trade
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta trade 0
- Play#2 output Play#2 1 "uid" 8 0 0 6
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- Play#2 output Play#2 1 "unitid" 8 0 0 -1
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- Play#2 output Play#2 1 "maxbidder" 8 0 0 8
- Play#2 output Play#2 1 "markettime" 11 0 0 -1
- Play#2 output Play#2 1 /7
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta nat
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta nat 0
- Play#2 output Play#2 1 "cnum" 5 0 0 8
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- Play#2 output Play#2 1 "cname" 13 0 20 -1
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- Play#2 output Play#2 1 /5
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- Play#2 input xdump meta loan
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta loan 0
- Play#2 output Play#2 1 "uid" 8 0 0 9
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- Play#2 output Play#2 1 "irate" 8 0 0 -1
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- Play#2 output Play#2 1 "amtpaid" 8 0 0 -1
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- Play#2 output Play#2 1 "lastpay" 11 0 0 -1
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- Play#2 output Play#2 1 /10
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta commodity
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta commodity 0
- Play#2 output Play#2 1 "uid" 8 0 0 12
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- Play#2 output Play#2 1 /7
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta lost
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta lost 0
- Play#2 output Play#2 1 "timestamp" 11 0 0 -1
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- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta realm
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- Play#2 output Play#2 1 XDUMP meta realm 0
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- Play#2 input xdump meta game
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- Play#2 output Play#2 1 "upd_disable" 4 0 0 -1
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- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta item
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta item 0
- Play#2 output Play#2 1 "uid" 4 0 0 16
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- Play#2 output Play#2 1 /8
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- Play#2 input xdump meta product
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta product 0
- Play#2 output Play#2 1 "uid" 8 0 0 17
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- Play#2 output Play#2 1 /13
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta sect-chr
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- Play#2 output Play#2 1 "uid" 5 0 0 18
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- Play#2 output Play#2 1 /19
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta ship-chr
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta ship-chr 0
- Play#2 output Play#2 1 "type" 4 0 0 19
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- Play#2 output Play#2 1 "vrnge" 8 0 0 -1
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- Play#2 output Play#2 1 "nxlight" 5 0 0 -1
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- Play#2 output Play#2 1 "nplanes" 5 0 0 -1
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- Play#2 output Play#2 1 /31
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta plane-chr
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- Play#2 output Play#2 1 XDUMP meta plane-chr 0
- Play#2 output Play#2 1 "type" 4 0 0 20
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- Play#2 output Play#2 1 "acc" 8 0 0 -1
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- Play#2 output Play#2 1 "flags" 8 8 0 43
- Play#2 output Play#2 1 /15
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta land-chr
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta land-chr 0
- Play#2 output Play#2 1 "type" 4 0 0 21
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- Play#2 output Play#2 1 "nxlight" 5 0 0 -1
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- Play#2 output Play#2 1 /35
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta nuke-chr
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- Play#2 output Play#2 1 "type" 4 0 0 22
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- Play#2 output Play#2 1 /12
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- Play#2 output Play#2 1 /6
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- Play#2 output Play#2 1 "time" 11 0 0 -1
- Play#2 output Play#2 1 /1
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- Play#2 input xdump meta table
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- Play#2 output Play#2 1 "uid" 8 0 0 26
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
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- Play#2 output Play#2 1 "WORLD_X" 8 0 0 -1
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- Play#2 output Play#2 1 "game_days" 3 0 0 -1
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- Play#2 output Play#2 1 "ALL_BLEED" 8 0 0 -1
- Play#2 output Play#2 1 "AUTO_POWER" 8 0 0 -1
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- Play#2 output Play#2 1 "BRIDGETOWERS" 8 0 0 -1
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- Play#2 output Play#2 1 "GODNEWS" 8 0 0 -1
- Play#2 output Play#2 1 "GO_RENEW" 8 0 0 -1
- Play#2 output Play#2 1 "GUINEA_PIGS" 8 0 0 -1
- Play#2 output Play#2 1 "HIDDEN" 8 0 0 -1
- Play#2 output Play#2 1 "INTERDICT_ATT" 8 0 0 -1
- Play#2 output Play#2 1 "LOANS" 8 0 0 -1
- Play#2 output Play#2 1 "LOSE_CONTACT" 8 0 0 -1
- Play#2 output Play#2 1 "MARKET" 8 0 0 -1
- Play#2 output Play#2 1 "MOB_ACCESS" 8 0 0 -1
- Play#2 output Play#2 1 "NOFOOD" 8 0 0 -1
- Play#2 output Play#2 1 "NOMOBCOST" 8 0 0 -1
- Play#2 output Play#2 1 "NO_FORT_FIRE" 8 0 0 -1
- Play#2 output Play#2 1 "NO_PLAGUE" 8 0 0 -1
- Play#2 output Play#2 1 "RAILWAYS" 8 0 0 -1
- Play#2 output Play#2 1 "RES_POP" 8 0 0 -1
- Play#2 output Play#2 1 "SUPER_BARS" 8 0 0 -1
- Play#2 output Play#2 1 "TECH_POP" 8 0 0 -1
- Play#2 output Play#2 1 "btu_build_rate" 12 0 0 -1
- Play#2 output Play#2 1 "m_m_p_d" 8 0 0 -1
- Play#2 output Play#2 1 "max_btus" 8 0 0 -1
- Play#2 output Play#2 1 "max_idle" 8 0 0 -1
- Play#2 output Play#2 1 "max_idle_visitor" 8 0 0 -1
- Play#2 output Play#2 1 "login_grace_time" 8 0 0 -1
- Play#2 output Play#2 1 "players_at_00" 8 0 0 -1
- Play#2 output Play#2 1 "easy_tech" 12 0 0 -1
- Play#2 output Play#2 1 "level_age_rate" 12 0 0 -1
- Play#2 output Play#2 1 "tech_log_base" 12 0 0 -1
- Play#2 output Play#2 1 "ally_factor" 12 0 0 -1
- Play#2 output Play#2 1 "edu_avg" 12 0 0 -1
- Play#2 output Play#2 1 "hap_avg" 12 0 0 -1
- Play#2 output Play#2 1 "edu_cons" 2 0 0 -1
- Play#2 output Play#2 1 "hap_cons" 2 0 0 -1
- Play#2 output Play#2 1 "sect_mob_scale" 12 0 0 -1
- Play#2 output Play#2 1 "sect_mob_max" 8 0 0 -1
- Play#2 output Play#2 1 "buil_bh" 8 0 0 -1
- Play#2 output Play#2 1 "buil_bc" 2 0 0 -1
- Play#2 output Play#2 1 "buil_bt" 2 0 0 -1
- Play#2 output Play#2 1 "buil_tower_bh" 8 0 0 -1
- Play#2 output Play#2 1 "buil_tower_bc" 2 0 0 -1
- Play#2 output Play#2 1 "buil_tower_bt" 2 0 0 -1
- Play#2 output Play#2 1 "land_mob_scale" 12 0 0 -1
- Play#2 output Play#2 1 "land_grow_scale" 12 0 0 -1
- Play#2 output Play#2 1 "land_mob_max" 8 0 0 -1
- Play#2 output Play#2 1 "money_land" 2 0 0 -1
- Play#2 output Play#2 1 "plane_mob_scale" 12 0 0 -1
- Play#2 output Play#2 1 "plane_grow_scale" 12 0 0 -1
- Play#2 output Play#2 1 "plane_mob_max" 8 0 0 -1
- Play#2 output Play#2 1 "money_plane" 2 0 0 -1
- Play#2 output Play#2 1 "ship_mob_scale" 12 0 0 -1
- Play#2 output Play#2 1 "ship_grow_scale" 12 0 0 -1
- Play#2 output Play#2 1 "ship_mob_max" 8 0 0 -1
- Play#2 output Play#2 1 "money_ship" 2 0 0 -1
- Play#2 output Play#2 1 "torpedo_damage" 8 0 0 -1
- Play#2 output Play#2 1 "fort_max_interdiction_range" 8 0 0 -1
- Play#2 output Play#2 1 "land_max_interdiction_range" 8 0 0 -1
- Play#2 output Play#2 1 "ship_max_interdiction_range" 8 0 0 -1
- Play#2 output Play#2 1 "flakscale" 12 0 0 -1
- Play#2 output Play#2 1 "combat_mob" 2 0 0 -1
- Play#2 output Play#2 1 "people_damage" 2 0 0 -1
- Play#2 output Play#2 1 "unit_damage" 2 0 0 -1
- Play#2 output Play#2 1 "collateral_dam" 2 0 0 -1
- Play#2 output Play#2 1 "assault_penalty" 2 0 0 -1
- Play#2 output Play#2 1 "fire_range_factor" 12 0 0 -1
- Play#2 output Play#2 1 "sect_mob_neg_factor" 8 0 0 -1
- Play#2 output Play#2 1 "uwbrate" 2 0 0 -1
- Play#2 output Play#2 1 "money_civ" 2 0 0 -1
- Play#2 output Play#2 1 "money_mil" 2 0 0 -1
- Play#2 output Play#2 1 "money_res" 2 0 0 -1
- Play#2 output Play#2 1 "money_uw" 2 0 0 -1
- Play#2 output Play#2 1 "babyeat" 2 0 0 -1
- Play#2 output Play#2 1 "bankint" 2 0 0 -1
- Play#2 output Play#2 1 "eatrate" 2 0 0 -1
- Play#2 output Play#2 1 "fcrate" 2 0 0 -1
- Play#2 output Play#2 1 "fgrate" 2 0 0 -1
- Play#2 output Play#2 1 "obrate" 2 0 0 -1
- Play#2 output Play#2 1 "rollover_avail_max" 8 0 0 -1
- Play#2 output Play#2 1 "decay_per_etu" 2 0 0 -1
- Play#2 output Play#2 1 "fallout_spread" 2 0 0 -1
- Play#2 output Play#2 1 "drnuke_const" 12 0 0 -1
- Play#2 output Play#2 1 "MARK_DELAY" 8 0 0 -1
- Play#2 output Play#2 1 "TRADE_DELAY" 8 0 0 -1
- Play#2 output Play#2 1 "buytax" 2 0 0 -1
- Play#2 output Play#2 1 "tradetax" 2 0 0 -1
- Play#2 output Play#2 1 "trade_1_dist" 8 0 0 -1
- Play#2 output Play#2 1 "trade_2_dist" 8 0 0 -1
- Play#2 output Play#2 1 "trade_3_dist" 8 0 0 -1
- Play#2 output Play#2 1 "trade_1" 12 0 0 -1
- Play#2 output Play#2 1 "trade_2" 12 0 0 -1
- Play#2 output Play#2 1 "trade_3" 12 0 0 -1
- Play#2 output Play#2 1 "trade_ally_bonus" 12 0 0 -1
- Play#2 output Play#2 1 "trade_ally_cut" 12 0 0 -1
- Play#2 output Play#2 1 /110
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta meta
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta meta 0
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 "type" 8 4 0 33
- Play#2 output Play#2 1 "flags" 8 12 0 32
- Play#2 output Play#2 1 "len" 7 4 0 -1
- Play#2 output Play#2 1 "table" 8 4 0 26
- Play#2 output Play#2 1 /5
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta sector
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta sector-navigation 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta agreement-status
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta agreement-status 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta land-chr-flags
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta land-chr-flags 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta level
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta level 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta meta-flags
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta meta-flags 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta meta-type
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta meta-type 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta missions
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta missions 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta nation-flags
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta nation-flags 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta nation-rejects
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta nation-rejects 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta nation-relationships
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta nation-relationships 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta nation-status
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta nation-status 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta nuke-chr-flags
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta nuke-chr-flags 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta packing
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta packing 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta page-headings
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta page-headings 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta plague-stages
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta plague-stages 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta plane-chr-flags
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta plane-chr-flags 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta plane-flags
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta plane-flags 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta resources
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta resources 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta retreat-flags
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta retreat-flags 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input xdump meta ship-chr-flags
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta ship-chr-flags 0
- Play#2 output Play#2 1 "value" 8 4 0 -1
- Play#2 output Play#2 1 "name" 3 4 0 -1
- Play#2 output Play#2 1 /2
- Play#2 output Play#2 6 0 636
- Play#2 input __cmd added -1 0 0
+ Play#2 input __cmd added -49 0 0
Play#2 command __cmd
Play#2 output Play#2 6 0 636
- Play#2 input xdump meta country
- Play#2 command xdump
- Play#2 output Play#2 1 XDUMP meta country 0
- Play#2 output Play#2 1 "cnum" 5 0 0 8
- Play#2 output Play#2 1 "flags" 8 8 0 35
- Play#2 output Play#2 1 "ip" 13 0 46 -1
- Play#2 output Play#2 1 "hostname" 13 0 0 -1
- Play#2 output Play#2 1 "userid" 13 0 32 -1
- Play#2 output Play#2 1 "xcap" 9 0 0 -1
- Play#2 output Play#2 1 "ycap" 10 0 0 -1
- Play#2 output Play#2 1 "update" 4 0 0 -1
- Play#2 output Play#2 1 "tgms" 7 0 0 -1
- Play#2 output Play#2 1 "ann" 7 0 0 -1
- Play#2 output Play#2 1 "timeused" 8 0 0 -1
- Play#2 output Play#2 1 "btu" 6 0 0 -1
- Play#2 output Play#2 1 "access" 6 0 0 -1
- Play#2 output Play#2 1 "milreserve" 8 0 0 -1
- Play#2 output Play#2 1 "money" 8 0 0 -1
- Play#2 output Play#2 1 "login" 11 0 0 -1
- Play#2 output Play#2 1 "logout" 11 0 0 -1
- Play#2 output Play#2 1 "newstim" 11 0 0 -1
- Play#2 output Play#2 1 "annotim" 11 0 0 -1
- Play#2 output Play#2 1 "tech" 12 0 0 -1
- Play#2 output Play#2 1 "research" 12 0 0 -1
- Play#2 output Play#2 1 "education" 12 0 0 -1
- Play#2 output Play#2 1 "happiness" 12 0 0 -1
- Play#2 output Play#2 1 /23
- Play#2 output Play#2 6 0 636
Play#2 input ctld
Play#2 output Play#2 1 Bye-bye
Play#2 logout 2
Play#0 output Play#0 1 0 0 18 0 0
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
- Play#0 input xdump item *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP item 0
- Play#0 output Play#0 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4
- Play#0 output Play#0 1 1 "military" "m" 0 1 1 1 1 1 1 1 20
- Play#0 output Play#0 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80
- Play#0 output Play#0 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100
- Play#0 output Play#0 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50
- Play#0 output Play#0 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100
- Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100
- Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200
- Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
- Play#0 output Play#0 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50
- Play#0 output Play#0 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100
- Play#0 output Play#0 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100
- Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2
- Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000
- Play#0 output Play#0 1 /14
- Play#0 output Play#0 6 0 640
- Play#0 input xdump product *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP product 0
- Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
- Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
- Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
- Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
- Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
- Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
- Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
- Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
- Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
- Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
- Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
- Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
- Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
- Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
- Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
- Play#0 output Play#0 1 /15
- Play#0 output Play#0 6 0 640
- Play#0 input xdump sect-chr *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP sect-chr 0
- Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0
- Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100
- Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000
- Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0
- Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000
- Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000
- Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000
- Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
- Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000
- Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000
- Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000
- Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000
- Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000
- Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000
- Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000
- Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
- Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
- Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000
- Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000
- Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000
- Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000
- Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000
- Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
- Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000
- Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
- Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100
- Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000
- Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
- Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000
- Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100
- Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100
- Play#0 output Play#0 1 /34
- Play#0 output Play#0 6 0 640
- Play#0 input xdump ship-chr *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP ship-chr 0
- Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0
- Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0
- Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2
- Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0
- Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0
- Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2
- Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0
- Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0
- Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0
- Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2
- Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4
- Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2
- Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2
- Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2
- Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0
- Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0
- Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1
- Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0
- Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 40 40 50 30 2 3 0 0 0 0 150 1200 262720 0 0
- Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0
- Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 60 70 80 35 40 7 2 2 10 40 160 4500 8 40 0
- Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 70 80 100 45 40 9 2 2 20 4 305 8000 262152 60 0
- Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 60 40 40 30 30 2 0 0 2 0 145 1000 2048 0 6
- Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 4 0 220 800 4166 0 0
- Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 30 40 45 40 3 6 5 3 0 0 260 1200 4802 0 0
- Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 40 40 60 40 35 6 8 3 10 2 240 1500 4166 0 0
- Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 30 40 55 35 2 6 0 0 0 0 270 1500 592 20 0
- Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 30 30 35 30 3 3 0 0 0 0 230 1200 592 10 0
- Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 20 20 15 40 15 3 2 2 0 0 180 500 16 10 0
- Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 2 0 280 1000 16 20 0
- Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 50 50 70 35 35 8 8 6 8 8 290 1500 1048592 40 0
- Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 50 60 80 35 30 6 1 8 1 0 130 1500 1048576 0 4
- Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 50 60 80 35 30 6 1 16 30 2 265 4000 1048592 32 0
- Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 50 50 100 45 35 6 14 7 10 2 325 1800 1048592 20 0
- Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 50 50 80 45 35 9 10 4 25 8 330 1800 4166 0 0
- Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 60 40 40 45 35 6 0 0 10 2 360 1500 262144 0 2
- Play#0 output Play#0 1 /36
- Play#0 output Play#0 6 0 640
- Play#0 input xdump plane-chr *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP plane-chr 0
- Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22
- Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70
- Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 1000 125 45 1 14 14 11 2 3 0 70
- Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 12 4 1400 195 30 1 17 17 14 2 3 0 86
- Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 15 5 3000 325 45 3 19 19 20 2 4 80 70
- Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 700 90 60 1 5 5 15 1 2 0 131074
- Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 14 8 1400 160 60 1 10 10 25 2 3 0 131074
- Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83
- Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 14 4 1000 130 25 3 0 9 11 2 3 0 67
- Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3
- Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 20 10 1800 140 30 7 8 8 20 5 5 0 3
- Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 1100 90 90 5 0 4 15 2 2 0 1
- Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 26 13 3200 150 80 12 0 11 35 5 6 0 1
- Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 15 5 4000 325 25 8 0 15 28 2 5 80 3
- Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 550 100 85 2 0 3 15 2 2 0 819202
- Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 20 10 1800 135 70 3 0 4 28 4 2 0 819274
- Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 8 2 800 160 55 2 0 3 11 2 2 0 573458
- Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 8 2 800 200 15 1 0 9 11 2 2 40 16402
- Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 8 2 800 135 0 5 0 3 7 2 2 40 81944
- Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 1000 85 0 7 0 2 15 3 3 0 65544
- Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 18 5 1500 160 0 16 0 9 35 3 4 0 65544
- Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154
- Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 12 4 800 130 0 0 0 4 15 2 2 20 128
- Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 15 5 2000 190 0 0 0 11 32 2 5 50 128
- Play#0 output Play#0 1 24 "lst\\040\\040landsat" 20 20 2000 245 0 0 0 3 41 0 9 0 512
- Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 20 20 4000 305 0 0 0 3 61 0 9 0 896
- Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 8 2 300 160 50 6 0 5 6 0 0 0 1048690
- Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 3 1 200 180 0 0 0 18 2 0 0 0 8308
- Play#0 output Play#0 1 28 "ssm\\040\\040V2" 15 15 800 145 60 3 0 3 4 0 0 0 50
- Play#0 output Play#0 1 29 "srbm\\040Atlas" 20 20 1000 200 60 6 0 5 9 0 0 0 50
- Play#0 output Play#0 1 30 "irbm\\040Titan" 20 20 1500 260 60 8 0 10 15 0 0 0 50
- Play#0 output Play#0 1 31 "icbm\\040Minuteman" 20 20 3000 310 60 10 0 15 41 0 0 0 50
- Play#0 output Play#0 1 32 "slbm\\040Trident" 20 20 2000 280 60 8 0 6 23 0 0 0 114
- Play#0 output Play#0 1 33 "asat\\040anti-sat" 20 20 2000 305 50 6 0 7 13 0 4 0 560
- Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 16 8 1500 270 50 0 0 31 12 0 0 0 2096
- Play#0 output Play#0 1 /35
- Play#0 output Play#0 6 0 640
- Play#0 input xdump land-chr *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP land-chr 0
- Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
- Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
- Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
- Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0
- Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0
- Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 10 5 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0
- Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
- Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
- Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
- Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
- Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
- Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
- Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
- Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
- Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 20 10 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0
- Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 10 5 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0
- Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 10 5 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0
- Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0
- Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
- Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 20 10 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0
- Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0
- Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 10 5 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0
- Play#0 output Play#0 1 /22
- Play#0 output Play#0 6 0 640
- Play#0 input xdump nuke-chr *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP nuke-chr 0
- Play#0 output Play#0 1 0 "10kt\\040\\040fission" 50 50 25 70 3 70 10000 280 4 0
- Play#0 output Play#0 1 1 "15kt\\040\\040fission" 50 50 25 80 3 90 15000 290 5 0
- Play#0 output Play#0 1 2 "50kt\\040\\040fission" 60 60 30 90 3 100 25000 300 6 0
- Play#0 output Play#0 1 3 "100kt\\040fission" 75 75 40 120 4 125 30000 310 8 0
- Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 15 15 15 30 2 80 12500 315 1 0
- Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 40 40 35 50 3 90 20000 320 3 0
- Play#0 output Play#0 1 6 "250kt\\040fusion" 50 50 45 60 4 110 25000 330 4 0
- Play#0 output Play#0 1 7 "500kt\\040fusion" 60 60 50 80 5 120 35000 340 5 0
- Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 75 75 50 110 6 150 40000 350 5 0
- Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 60 60 30 100 3 30 30000 355 2 1
- Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 100 100 75 130 7 170 45000 360 6 0
- Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 120 120 100 150 8 190 50000 370 8 0
- Play#0 output Play#0 1 12 "120kt\\040neutron" 75 75 40 120 5 50 36000 375 3 1
- Play#0 output Play#0 1 /13
- Play#0 output Play#0 6 0 640
- Play#0 input xdump news-chr *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP news-chr 0
- Play#0 output Play#0 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
- Play#0 output Play#0 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
- Play#0 output Play#0 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
- Play#0 output Play#0 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
- Play#0 output Play#0 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
- Play#0 output Play#0 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
- Play#0 output Play#0 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
- Play#0 output Play#0 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
- Play#0 output Play#0 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
- Play#0 output Play#0 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
- Play#0 output Play#0 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
- Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
- Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
- Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
- Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
- Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
- Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
- Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
- Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
- Play#0 output Play#0 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
- Play#0 output Play#0 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
- Play#0 output Play#0 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
- Play#0 output Play#0 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
- Play#0 output Play#0 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
- Play#0 output Play#0 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
- Play#0 output Play#0 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
- Play#0 output Play#0 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
- Play#0 output Play#0 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
- Play#0 output Play#0 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
- Play#0 output Play#0 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
- Play#0 output Play#0 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
- Play#0 output Play#0 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
- Play#0 output Play#0 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
- Play#0 output Play#0 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
- Play#0 output Play#0 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
- Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
- Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
- Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
- Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
- Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
- Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
- Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
- Play#0 output Play#0 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
- Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
- Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
- Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
- Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
- Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
- Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
- Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
- Play#0 output Play#0 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
- Play#0 output Play#0 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
- Play#0 output Play#0 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
- Play#0 output Play#0 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
- Play#0 output Play#0 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
- Play#0 output Play#0 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
- Play#0 output Play#0 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
- Play#0 output Play#0 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
- Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
- Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
- Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
- Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
- Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
- Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
- Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
- Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
- Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
- Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
- Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
- Play#0 output Play#0 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
- Play#0 output Play#0 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
- Play#0 output Play#0 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
- Play#0 output Play#0 1 /72
- Play#0 output Play#0 6 0 640
- Play#0 input xdump infrastructure *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP infrastructure 0
- Play#0 output Play#0 1 "road\\040network" 2 2 2 1 1
- Play#0 output Play#0 1 "rail\\040network" 1 1 1 1 0
- Play#0 output Play#0 1 "defense\\040factor" 1 1 1 1 0
- Play#0 output Play#0 1 /3
- Play#0 output Play#0 6 0 640
- Play#0 input xdump updates *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP updates 0
- Play#0 output Play#0 1 /0
- Play#0 output Play#0 6 0 640
- Play#0 input xdump table *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP table 0
- Play#0 output Play#0 1 0 "sect"
- Play#0 output Play#0 1 1 "ship"
- Play#0 output Play#0 1 2 "plane"
- Play#0 output Play#0 1 3 "land"
- Play#0 output Play#0 1 4 "nuke"
- Play#0 output Play#0 1 5 "news"
- Play#0 output Play#0 1 6 "trade"
- Play#0 output Play#0 1 8 "nat"
- Play#0 output Play#0 1 9 "loan"
- Play#0 output Play#0 1 12 "commodity"
- Play#0 output Play#0 1 13 "lost"
- Play#0 output Play#0 1 14 "realm"
- Play#0 output Play#0 1 15 "game"
- Play#0 output Play#0 1 16 "item"
- Play#0 output Play#0 1 17 "product"
- Play#0 output Play#0 1 18 "sect-chr"
- Play#0 output Play#0 1 19 "ship-chr"
- Play#0 output Play#0 1 20 "plane-chr"
- Play#0 output Play#0 1 21 "land-chr"
- Play#0 output Play#0 1 22 "nuke-chr"
- Play#0 output Play#0 1 23 "news-chr"
- Play#0 output Play#0 1 24 "infrastructure"
- Play#0 output Play#0 1 25 "updates"
- Play#0 output Play#0 1 26 "table"
- Play#0 output Play#0 1 27 "version"
- Play#0 output Play#0 1 28 "meta"
- Play#0 output Play#0 1 29 "agreement-status"
- Play#0 output Play#0 1 30 "land-chr-flags"
- Play#0 output Play#0 1 31 "level"
- Play#0 output Play#0 1 32 "meta-flags"
- Play#0 output Play#0 1 33 "meta-type"
- Play#0 output Play#0 1 34 "missions"
- Play#0 output Play#0 1 35 "nation-flags"
- Play#0 output Play#0 1 36 "nation-rejects"
- Play#0 output Play#0 1 37 "nation-relationships"
- Play#0 output Play#0 1 38 "nation-status"
- Play#0 output Play#0 1 39 "nuke-chr-flags"
- Play#0 output Play#0 1 40 "packing"
- Play#0 output Play#0 1 41 "page-headings"
- Play#0 output Play#0 1 42 "plague-stages"
- Play#0 output Play#0 1 43 "plane-chr-flags"
- Play#0 output Play#0 1 44 "plane-flags"
- Play#0 output Play#0 1 45 "resources"
- Play#0 output Play#0 1 46 "retreat-flags"
- Play#0 output Play#0 1 47 "sector-navigation"
- Play#0 output Play#0 1 48 "ship-chr-flags"
- Play#0 output Play#0 1 49 "country"
- Play#0 output Play#0 1 /47
- Play#0 output Play#0 6 0 640
- Play#0 input xdump version *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP version 0
- Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
- Play#0 output Play#0 1 /1
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta *
- Play#0 command xdump
- Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
- Play#0 output Play#0 6 0 640
- Play#0 input xdump sector *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP sector-navigation 0
- Play#0 output Play#0 1 0 "land"
- Play#0 output Play#0 1 1 "sea"
- Play#0 output Play#0 1 2 "harbor"
- Play#0 output Play#0 1 3 "canal"
- Play#0 output Play#0 1 4 "bridge"
- Play#0 output Play#0 1 /5
- Play#0 output Play#0 6 0 640
- Play#0 input xdump agreement-status *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP agreement-status 0
- Play#0 output Play#0 1 0 "free"
- Play#0 output Play#0 1 1 "proposed"
- Play#0 output Play#0 1 2 "signed"
- Play#0 output Play#0 1 /3
- Play#0 output Play#0 6 0 640
- Play#0 input xdump land-chr-flags *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP land-chr-flags 0
- Play#0 output Play#0 1 2 "engineer"
- Play#0 output Play#0 1 4 "supply"
- Play#0 output Play#0 1 8 "security"
- Play#0 output Play#0 1 16 "light"
- Play#0 output Play#0 1 32 "marine"
- Play#0 output Play#0 1 64 "recon"
- Play#0 output Play#0 1 128 "radar"
- Play#0 output Play#0 1 256 "assault"
- Play#0 output Play#0 1 512 "flak"
- Play#0 output Play#0 1 1024 "spy"
- Play#0 output Play#0 1 2048 "train"
- Play#0 output Play#0 1 4096 "heavy"
- Play#0 output Play#0 1 /12
- Play#0 output Play#0 6 0 640
- Play#0 input xdump level *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP level 0
- Play#0 output Play#0 1 -1 "none"
- Play#0 output Play#0 1 0 "technology"
- Play#0 output Play#0 1 1 "research"
- Play#0 output Play#0 1 2 "education"
- Play#0 output Play#0 1 3 "happiness"
- Play#0 output Play#0 1 /5
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta-flags *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta-flags 0
- Play#0 output Play#0 1 1 "deity"
- Play#0 output Play#0 1 2 "extra"
- Play#0 output Play#0 1 4 "const"
- Play#0 output Play#0 1 8 "bits"
- Play#0 output Play#0 1 16 "hidden"
- Play#0 output Play#0 1 /5
- Play#0 output Play#0 6 0 640
- Play#0 input xdump meta-type *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta-type 0
- Play#0 output Play#0 1 1 "d"
- Play#0 output Play#0 1 2 "g"
- Play#0 output Play#0 1 3 "s"
- Play#0 output Play#0 1 4 "d"
- Play#0 output Play#0 1 5 "d"
- Play#0 output Play#0 1 6 "d"
- Play#0 output Play#0 1 7 "d"
- Play#0 output Play#0 1 8 "d"
- Play#0 output Play#0 1 9 "d"
- Play#0 output Play#0 1 10 "d"
- Play#0 output Play#0 1 11 "d"
- Play#0 output Play#0 1 12 "g"
- Play#0 output Play#0 1 13 "c"
- Play#0 output Play#0 1 /13
- Play#0 output Play#0 6 0 640
- Play#0 input xdump missions *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP missions 0
- Play#0 output Play#0 1 0 "none"
- Play#0 output Play#0 1 1 "interdiction"
- Play#0 output Play#0 1 2 "support"
- Play#0 output Play#0 1 3 "reserve"
- Play#0 output Play#0 1 4 "escort"
- Play#0 output Play#0 1 6 "air\\040defense"
- Play#0 output Play#0 1 7 "defensive\\040support"
- Play#0 output Play#0 1 8 "offensive\\040support"
- Play#0 output Play#0 1 /8
- Play#0 output Play#0 6 0 640
- Play#0 input xdump nation-flags *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP nation-flags 0
- Play#0 output Play#0 1 1 "inform"
- Play#0 output Play#0 1 2 "flash"
- Play#0 output Play#0 1 4 "beep"
- Play#0 output Play#0 1 8 "coastwatch"
- Play#0 output Play#0 1 16 "sonar"
- Play#0 output Play#0 1 32 "techlists"
- Play#0 output Play#0 1 64 "sacked"
- Play#0 output Play#0 1 /7
- Play#0 output Play#0 6 0 640
- Play#0 input xdump nation-rejects *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP nation-rejects 0
- Play#0 output Play#0 1 1 "telegrams"
- Play#0 output Play#0 1 2 "announcements"
- Play#0 output Play#0 1 4 "loans"
- Play#0 output Play#0 1 /3
- Play#0 output Play#0 6 0 640
- Play#0 input xdump nation-relationships *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP nation-relationships 0
- Play#0 output Play#0 1 -1 "unknown"
- Play#0 output Play#0 1 0 "at-war"
- Play#0 output Play#0 1 1 "hostile"
- Play#0 output Play#0 1 2 "neutral"
- Play#0 output Play#0 1 3 "friendly"
- Play#0 output Play#0 1 4 "allied"
- Play#0 output Play#0 1 /6
- Play#0 output Play#0 6 0 640
- Play#0 input xdump nation-status *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP nation-status 0
- Play#0 output Play#0 1 0 "unused"
- Play#0 output Play#0 1 1 "new"
- Play#0 output Play#0 1 2 "visitor"
- Play#0 output Play#0 1 3 "sanctuary"
- Play#0 output Play#0 1 4 "active"
- Play#0 output Play#0 1 5 "deity"
- Play#0 output Play#0 1 /6
- Play#0 output Play#0 6 0 640
- Play#0 input xdump nuke-chr-flags *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP nuke-chr-flags 0
- Play#0 output Play#0 1 1 "neutron"
- Play#0 output Play#0 1 /1
- Play#0 output Play#0 6 0 640
- Play#0 input xdump packing *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP packing 0
- Play#0 output Play#0 1 0 "inefficient"
- Play#0 output Play#0 1 1 "normal"
- Play#0 output Play#0 1 2 "warehouse"
- Play#0 output Play#0 1 3 "urban"
- Play#0 output Play#0 1 4 "bank"
- Play#0 output Play#0 1 /5
- Play#0 output Play#0 6 0 640
- Play#0 input xdump page-headings *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP page-headings 0
- Play#0 output Play#0 1 0 "Comics"
- Play#0 output Play#0 1 1 "Foreign\\040Affairs"
- Play#0 output Play#0 1 2 "The\\040Front\\040Line"
- Play#0 output Play#0 1 3 "The\\040High\\040Seas"
- Play#0 output Play#0 1 4 "Sky\\040Watch"
- Play#0 output Play#0 1 5 "Guidance\\040Systems"
- Play#0 output Play#0 1 6 "Firestorms"
- Play#0 output Play#0 1 7 "Business\\040&\\040Economics"
- Play#0 output Play#0 1 8 "The\\040Frontier"
- Play#0 output Play#0 1 9 "The\\040Home\\040Front"
- Play#0 output Play#0 1 10 "Espionage"
- Play#0 output Play#0 1 11 "Telecommunications"
- Play#0 output Play#0 1 /12
- Play#0 output Play#0 6 0 640
- Play#0 input xdump plague-stages *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP plague-stages 0
- Play#0 output Play#0 1 0 "healthy"
- Play#0 output Play#0 1 1 "dying"
- Play#0 output Play#0 1 2 "infect"
- Play#0 output Play#0 1 3 "incubate"
- Play#0 output Play#0 1 4 "exposed"
- Play#0 output Play#0 1 /5
- Play#0 output Play#0 6 0 640
- Play#0 input xdump plane-chr-flags *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP plane-chr-flags 0
- Play#0 output Play#0 1 2 "tactical"
- Play#0 output Play#0 1 1 "bomber"
- Play#0 output Play#0 1 4 "intercept"
- Play#0 output Play#0 1 8 "cargo"
- Play#0 output Play#0 1 16 "VTOL"
- Play#0 output Play#0 1 32 "missile"
- Play#0 output Play#0 1 64 "light"
- Play#0 output Play#0 1 128 "spy"
- Play#0 output Play#0 1 256 "image"
- Play#0 output Play#0 1 512 "satellite"
- Play#0 output Play#0 1 2048 "SDI"
- Play#0 output Play#0 1 8192 "x-light"
- Play#0 output Play#0 1 16384 "helo"
- Play#0 output Play#0 1 32768 "ASW"
- Play#0 output Play#0 1 65536 "para"
- Play#0 output Play#0 1 131072 "escort"
- Play#0 output Play#0 1 262144 "mine"
- Play#0 output Play#0 1 524288 "sweep"
- Play#0 output Play#0 1 1048576 "marine"
- Play#0 output Play#0 1 /19
- Play#0 output Play#0 6 0 640
- Play#0 input xdump plane-flags *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP plane-flags 0
- Play#0 output Play#0 1 1 "launched"
- Play#0 output Play#0 1 2 "synchronous"
- Play#0 output Play#0 1 4 "airburst"
- Play#0 output Play#0 1 /3
- Play#0 output Play#0 6 0 640
- Play#0 input xdump resources *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP resources 0
- Play#0 output Play#0 1 0 "none"
- Play#0 output Play#0 1 0 "min"
- Play#0 output Play#0 1 0 "gold"
- Play#0 output Play#0 1 0 "fert"
- Play#0 output Play#0 1 0 "ocontent"
- Play#0 output Play#0 1 0 "uran"
- Play#0 output Play#0 1 /6
- Play#0 output Play#0 6 0 640
- Play#0 input xdump retreat-flags *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP retreat-flags 0
- Play#0 output Play#0 1 1 "group"
- Play#0 output Play#0 1 2 "injured"
- Play#0 output Play#0 1 4 "torpedoed"
- Play#0 output Play#0 1 8 "sonared"
- Play#0 output Play#0 1 16 "helpless"
- Play#0 output Play#0 1 32 "bombed"
- Play#0 output Play#0 1 64 "depth-charged"
- Play#0 output Play#0 1 128 "boarded"
- Play#0 output Play#0 1 /8
- Play#0 output Play#0 6 0 640
- Play#0 input xdump ship-chr-flags *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP ship-chr-flags 0
- Play#0 output Play#0 1 1 "fish"
- Play#0 output Play#0 1 2 "torp"
- Play#0 output Play#0 1 4 "dchrg"
- Play#0 output Play#0 1 8 "plane"
- Play#0 output Play#0 1 16 "miss"
- Play#0 output Play#0 1 32 "oil"
- Play#0 output Play#0 1 64 "sonar"
- Play#0 output Play#0 1 128 "mine"
- Play#0 output Play#0 1 256 "sweep"
- Play#0 output Play#0 1 512 "sub"
- Play#0 output Play#0 1 2048 "land"
- Play#0 output Play#0 1 4096 "sub-torp"
- Play#0 output Play#0 1 8192 "trade"
- Play#0 output Play#0 1 16384 "semi-land"
- Play#0 output Play#0 1 262144 "supply"
- Play#0 output Play#0 1 524288 "canal"
- Play#0 output Play#0 1 1048576 "anti-missile"
- Play#0 output Play#0 1 /17
- Play#0 output Play#0 6 0 640
- Play#0 input __cmd added -1 0 0
+ Play#0 input __cmd added -34 0 0
Play#0 command __cmd
Play#0 output Play#0 6 0 640
Play#0 input xdump country *
Play#1 output Play#1 1 0 0 18
Play#1 output Play#1 1 /1
Play#1 output Play#1 6 0 640
- Play#1 input xdump item *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP item 0
- Play#1 output Play#1 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4
- Play#1 output Play#1 1 1 "military" "m" 0 1 1 1 1 1 1 1 20
- Play#1 output Play#1 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80
- Play#1 output Play#1 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100
- Play#1 output Play#1 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50
- Play#1 output Play#1 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100
- Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100
- Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200
- Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
- Play#1 output Play#1 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50
- Play#1 output Play#1 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100
- Play#1 output Play#1 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100
- Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2
- Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000
- Play#1 output Play#1 1 /14
- Play#1 output Play#1 6 0 640
- Play#1 input xdump product *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP product 0
- Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
- Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
- Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
- Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
- Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
- Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
- Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
- Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
- Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
- Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
- Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
- Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
- Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
- Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
- Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
- Play#1 output Play#1 1 /15
- Play#1 output Play#1 6 0 640
- Play#1 input xdump sect-chr *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP sect-chr 0
- Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0
- Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100
- Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000
- Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0
- Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000
- Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000
- Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000
- Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
- Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000
- Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000
- Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000
- Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000
- Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000
- Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000
- Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000
- Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
- Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
- Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000
- Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000
- Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000
- Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000
- Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000
- Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
- Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000
- Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
- Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100
- Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000
- Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
- Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000
- Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100
- Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100
- Play#1 output Play#1 1 /34
- Play#1 output Play#1 6 0 640
- Play#1 input xdump ship-chr *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP ship-chr 0
- Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0
- Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0
- Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2
- Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0
- Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0
- Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2
- Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0
- Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0
- Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0
- Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2
- Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4
- Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2
- Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2
- Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2
- Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0
- Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0
- Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1
- Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0
- Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0
- Play#1 output Play#1 1 /19
- Play#1 output Play#1 6 0 640
- Play#1 input xdump plane-chr *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP plane-chr 0
- Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22
- Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70
- Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83
- Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3
- Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154
- Play#1 output Play#1 1 /5
- Play#1 output Play#1 6 0 640
- Play#1 input xdump land-chr *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP land-chr 0
- Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
- Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
- Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
- Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
- Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
- Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
- Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
- Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
- Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
- Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
- Play#1 output Play#1 1 /10
- Play#1 output Play#1 6 0 640
- Play#1 input xdump nuke-chr *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP nuke-chr 0
- Play#1 output Play#1 1 /0
- Play#1 output Play#1 6 0 640
- Play#1 input xdump news-chr *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP news-chr 0
- Play#1 output Play#1 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
- Play#1 output Play#1 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
- Play#1 output Play#1 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
- Play#1 output Play#1 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
- Play#1 output Play#1 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
- Play#1 output Play#1 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
- Play#1 output Play#1 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
- Play#1 output Play#1 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
- Play#1 output Play#1 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
- Play#1 output Play#1 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
- Play#1 output Play#1 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
- Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
- Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
- Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
- Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
- Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
- Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
- Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
- Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
- Play#1 output Play#1 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
- Play#1 output Play#1 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
- Play#1 output Play#1 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
- Play#1 output Play#1 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
- Play#1 output Play#1 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
- Play#1 output Play#1 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
- Play#1 output Play#1 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
- Play#1 output Play#1 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
- Play#1 output Play#1 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
- Play#1 output Play#1 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
- Play#1 output Play#1 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
- Play#1 output Play#1 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
- Play#1 output Play#1 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
- Play#1 output Play#1 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
- Play#1 output Play#1 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
- Play#1 output Play#1 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
- Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
- Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
- Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
- Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
- Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
- Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
- Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
- Play#1 output Play#1 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
- Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
- Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
- Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
- Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
- Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
- Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
- Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
- Play#1 output Play#1 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
- Play#1 output Play#1 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
- Play#1 output Play#1 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
- Play#1 output Play#1 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
- Play#1 output Play#1 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
- Play#1 output Play#1 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
- Play#1 output Play#1 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
- Play#1 output Play#1 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
- Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
- Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
- Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
- Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
- Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
- Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
- Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
- Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
- Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
- Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
- Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
- Play#1 output Play#1 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
- Play#1 output Play#1 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
- Play#1 output Play#1 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
- Play#1 output Play#1 1 /72
- Play#1 output Play#1 6 0 640
- Play#1 input xdump infrastructure *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP infrastructure 0
- Play#1 output Play#1 1 "road\\040network" 2 2 2 1 1
- Play#1 output Play#1 1 "rail\\040network" 1 1 1 1 0
- Play#1 output Play#1 1 "defense\\040factor" 1 1 1 1 0
- Play#1 output Play#1 1 /3
- Play#1 output Play#1 6 0 640
- Play#1 input xdump updates *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP updates 0
- Play#1 output Play#1 1 /0
- Play#1 output Play#1 6 0 640
- Play#1 input xdump table *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP table 0
- Play#1 output Play#1 1 0 "sect"
- Play#1 output Play#1 1 1 "ship"
- Play#1 output Play#1 1 2 "plane"
- Play#1 output Play#1 1 3 "land"
- Play#1 output Play#1 1 4 "nuke"
- Play#1 output Play#1 1 5 "news"
- Play#1 output Play#1 1 6 "trade"
- Play#1 output Play#1 1 8 "nat"
- Play#1 output Play#1 1 9 "loan"
- Play#1 output Play#1 1 12 "commodity"
- Play#1 output Play#1 1 13 "lost"
- Play#1 output Play#1 1 14 "realm"
- Play#1 output Play#1 1 15 "game"
- Play#1 output Play#1 1 16 "item"
- Play#1 output Play#1 1 17 "product"
- Play#1 output Play#1 1 18 "sect-chr"
- Play#1 output Play#1 1 19 "ship-chr"
- Play#1 output Play#1 1 20 "plane-chr"
- Play#1 output Play#1 1 21 "land-chr"
- Play#1 output Play#1 1 22 "nuke-chr"
- Play#1 output Play#1 1 23 "news-chr"
- Play#1 output Play#1 1 24 "infrastructure"
- Play#1 output Play#1 1 25 "updates"
- Play#1 output Play#1 1 26 "table"
- Play#1 output Play#1 1 27 "version"
- Play#1 output Play#1 1 28 "meta"
- Play#1 output Play#1 1 29 "agreement-status"
- Play#1 output Play#1 1 30 "land-chr-flags"
- Play#1 output Play#1 1 31 "level"
- Play#1 output Play#1 1 32 "meta-flags"
- Play#1 output Play#1 1 33 "meta-type"
- Play#1 output Play#1 1 34 "missions"
- Play#1 output Play#1 1 35 "nation-flags"
- Play#1 output Play#1 1 36 "nation-rejects"
- Play#1 output Play#1 1 37 "nation-relationships"
- Play#1 output Play#1 1 38 "nation-status"
- Play#1 output Play#1 1 39 "nuke-chr-flags"
- Play#1 output Play#1 1 40 "packing"
- Play#1 output Play#1 1 41 "page-headings"
- Play#1 output Play#1 1 42 "plague-stages"
- Play#1 output Play#1 1 43 "plane-chr-flags"
- Play#1 output Play#1 1 44 "plane-flags"
- Play#1 output Play#1 1 45 "resources"
- Play#1 output Play#1 1 46 "retreat-flags"
- Play#1 output Play#1 1 47 "sector-navigation"
- Play#1 output Play#1 1 48 "ship-chr-flags"
- Play#1 output Play#1 1 49 "country"
- Play#1 output Play#1 1 /47
- Play#1 output Play#1 6 0 640
- Play#1 input xdump version *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP version 0
- Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
- Play#1 output Play#1 1 /1
- Play#1 output Play#1 6 0 640
- Play#1 input xdump meta *
- Play#1 command xdump
- Play#1 output Play#1 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
- Play#1 output Play#1 6 0 640
- Play#1 input xdump sector *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP sector-navigation 0
- Play#1 output Play#1 1 0 "land"
- Play#1 output Play#1 1 1 "sea"
- Play#1 output Play#1 1 2 "harbor"
- Play#1 output Play#1 1 3 "canal"
- Play#1 output Play#1 1 4 "bridge"
- Play#1 output Play#1 1 /5
- Play#1 output Play#1 6 0 640
- Play#1 input xdump agreement-status *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP agreement-status 0
- Play#1 output Play#1 1 0 "free"
- Play#1 output Play#1 1 1 "proposed"
- Play#1 output Play#1 1 2 "signed"
- Play#1 output Play#1 1 /3
- Play#1 output Play#1 6 0 640
- Play#1 input xdump land-chr-flags *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP land-chr-flags 0
- Play#1 output Play#1 1 2 "engineer"
- Play#1 output Play#1 1 4 "supply"
- Play#1 output Play#1 1 8 "security"
- Play#1 output Play#1 1 16 "light"
- Play#1 output Play#1 1 32 "marine"
- Play#1 output Play#1 1 64 "recon"
- Play#1 output Play#1 1 128 "radar"
- Play#1 output Play#1 1 256 "assault"
- Play#1 output Play#1 1 512 "flak"
- Play#1 output Play#1 1 1024 "spy"
- Play#1 output Play#1 1 2048 "train"
- Play#1 output Play#1 1 4096 "heavy"
- Play#1 output Play#1 1 /12
- Play#1 output Play#1 6 0 640
- Play#1 input xdump level *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP level 0
- Play#1 output Play#1 1 -1 "none"
- Play#1 output Play#1 1 0 "technology"
- Play#1 output Play#1 1 1 "research"
- Play#1 output Play#1 1 2 "education"
- Play#1 output Play#1 1 3 "happiness"
- Play#1 output Play#1 1 /5
- Play#1 output Play#1 6 0 640
- Play#1 input xdump meta-flags *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP meta-flags 0
- Play#1 output Play#1 1 1 "deity"
- Play#1 output Play#1 1 2 "extra"
- Play#1 output Play#1 1 4 "const"
- Play#1 output Play#1 1 8 "bits"
- Play#1 output Play#1 1 16 "hidden"
- Play#1 output Play#1 1 /5
- Play#1 output Play#1 6 0 640
- Play#1 input xdump meta-type *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP meta-type 0
- Play#1 output Play#1 1 1 "d"
- Play#1 output Play#1 1 2 "g"
- Play#1 output Play#1 1 3 "s"
- Play#1 output Play#1 1 4 "d"
- Play#1 output Play#1 1 5 "d"
- Play#1 output Play#1 1 6 "d"
- Play#1 output Play#1 1 7 "d"
- Play#1 output Play#1 1 8 "d"
- Play#1 output Play#1 1 9 "d"
- Play#1 output Play#1 1 10 "d"
- Play#1 output Play#1 1 11 "d"
- Play#1 output Play#1 1 12 "g"
- Play#1 output Play#1 1 13 "c"
- Play#1 output Play#1 1 /13
- Play#1 output Play#1 6 0 640
- Play#1 input xdump missions *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP missions 0
- Play#1 output Play#1 1 0 "none"
- Play#1 output Play#1 1 1 "interdiction"
- Play#1 output Play#1 1 2 "support"
- Play#1 output Play#1 1 3 "reserve"
- Play#1 output Play#1 1 4 "escort"
- Play#1 output Play#1 1 6 "air\\040defense"
- Play#1 output Play#1 1 7 "defensive\\040support"
- Play#1 output Play#1 1 8 "offensive\\040support"
- Play#1 output Play#1 1 /8
- Play#1 output Play#1 6 0 640
- Play#1 input xdump nation-flags *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP nation-flags 0
- Play#1 output Play#1 1 1 "inform"
- Play#1 output Play#1 1 2 "flash"
- Play#1 output Play#1 1 4 "beep"
- Play#1 output Play#1 1 8 "coastwatch"
- Play#1 output Play#1 1 16 "sonar"
- Play#1 output Play#1 1 32 "techlists"
- Play#1 output Play#1 1 64 "sacked"
- Play#1 output Play#1 1 /7
- Play#1 output Play#1 6 0 640
- Play#1 input xdump nation-rejects *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP nation-rejects 0
- Play#1 output Play#1 1 1 "telegrams"
- Play#1 output Play#1 1 2 "announcements"
- Play#1 output Play#1 1 4 "loans"
- Play#1 output Play#1 1 /3
- Play#1 output Play#1 6 0 640
- Play#1 input xdump nation-relationships *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP nation-relationships 0
- Play#1 output Play#1 1 -1 "unknown"
- Play#1 output Play#1 1 0 "at-war"
- Play#1 output Play#1 1 1 "hostile"
- Play#1 output Play#1 1 2 "neutral"
- Play#1 output Play#1 1 3 "friendly"
- Play#1 output Play#1 1 4 "allied"
- Play#1 output Play#1 1 /6
- Play#1 output Play#1 6 0 640
- Play#1 input xdump nation-status *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP nation-status 0
- Play#1 output Play#1 1 0 "unused"
- Play#1 output Play#1 1 1 "new"
- Play#1 output Play#1 1 2 "visitor"
- Play#1 output Play#1 1 3 "sanctuary"
- Play#1 output Play#1 1 4 "active"
- Play#1 output Play#1 1 5 "deity"
- Play#1 output Play#1 1 /6
- Play#1 output Play#1 6 0 640
- Play#1 input xdump nuke-chr-flags *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP nuke-chr-flags 0
- Play#1 output Play#1 1 1 "neutron"
- Play#1 output Play#1 1 /1
- Play#1 output Play#1 6 0 640
- Play#1 input xdump packing *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP packing 0
- Play#1 output Play#1 1 0 "inefficient"
- Play#1 output Play#1 1 1 "normal"
- Play#1 output Play#1 1 2 "warehouse"
- Play#1 output Play#1 1 3 "urban"
- Play#1 output Play#1 1 4 "bank"
- Play#1 output Play#1 1 /5
- Play#1 output Play#1 6 0 640
- Play#1 input xdump page-headings *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP page-headings 0
- Play#1 output Play#1 1 0 "Comics"
- Play#1 output Play#1 1 1 "Foreign\\040Affairs"
- Play#1 output Play#1 1 2 "The\\040Front\\040Line"
- Play#1 output Play#1 1 3 "The\\040High\\040Seas"
- Play#1 output Play#1 1 4 "Sky\\040Watch"
- Play#1 output Play#1 1 5 "Guidance\\040Systems"
- Play#1 output Play#1 1 6 "Firestorms"
- Play#1 output Play#1 1 7 "Business\\040&\\040Economics"
- Play#1 output Play#1 1 8 "The\\040Frontier"
- Play#1 output Play#1 1 9 "The\\040Home\\040Front"
- Play#1 output Play#1 1 10 "Espionage"
- Play#1 output Play#1 1 11 "Telecommunications"
- Play#1 output Play#1 1 /12
- Play#1 output Play#1 6 0 640
- Play#1 input xdump plague-stages *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP plague-stages 0
- Play#1 output Play#1 1 0 "healthy"
- Play#1 output Play#1 1 1 "dying"
- Play#1 output Play#1 1 2 "infect"
- Play#1 output Play#1 1 3 "incubate"
- Play#1 output Play#1 1 4 "exposed"
- Play#1 output Play#1 1 /5
- Play#1 output Play#1 6 0 640
- Play#1 input xdump plane-chr-flags *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP plane-chr-flags 0
- Play#1 output Play#1 1 2 "tactical"
- Play#1 output Play#1 1 1 "bomber"
- Play#1 output Play#1 1 4 "intercept"
- Play#1 output Play#1 1 8 "cargo"
- Play#1 output Play#1 1 16 "VTOL"
- Play#1 output Play#1 1 32 "missile"
- Play#1 output Play#1 1 64 "light"
- Play#1 output Play#1 1 128 "spy"
- Play#1 output Play#1 1 256 "image"
- Play#1 output Play#1 1 512 "satellite"
- Play#1 output Play#1 1 2048 "SDI"
- Play#1 output Play#1 1 8192 "x-light"
- Play#1 output Play#1 1 16384 "helo"
- Play#1 output Play#1 1 32768 "ASW"
- Play#1 output Play#1 1 65536 "para"
- Play#1 output Play#1 1 131072 "escort"
- Play#1 output Play#1 1 262144 "mine"
- Play#1 output Play#1 1 524288 "sweep"
- Play#1 output Play#1 1 1048576 "marine"
- Play#1 output Play#1 1 /19
- Play#1 output Play#1 6 0 640
- Play#1 input xdump plane-flags *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP plane-flags 0
- Play#1 output Play#1 1 1 "launched"
- Play#1 output Play#1 1 2 "synchronous"
- Play#1 output Play#1 1 4 "airburst"
- Play#1 output Play#1 1 /3
- Play#1 output Play#1 6 0 640
- Play#1 input xdump resources *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP resources 0
- Play#1 output Play#1 1 0 "none"
- Play#1 output Play#1 1 0 "min"
- Play#1 output Play#1 1 0 "gold"
- Play#1 output Play#1 1 0 "fert"
- Play#1 output Play#1 1 0 "ocontent"
- Play#1 output Play#1 1 0 "uran"
- Play#1 output Play#1 1 /6
- Play#1 output Play#1 6 0 640
- Play#1 input xdump retreat-flags *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP retreat-flags 0
- Play#1 output Play#1 1 1 "group"
- Play#1 output Play#1 1 2 "injured"
- Play#1 output Play#1 1 4 "torpedoed"
- Play#1 output Play#1 1 8 "sonared"
- Play#1 output Play#1 1 16 "helpless"
- Play#1 output Play#1 1 32 "bombed"
- Play#1 output Play#1 1 64 "depth-charged"
- Play#1 output Play#1 1 128 "boarded"
- Play#1 output Play#1 1 /8
- Play#1 output Play#1 6 0 640
- Play#1 input xdump ship-chr-flags *
- Play#1 command xdump
- Play#1 output Play#1 1 XDUMP ship-chr-flags 0
- Play#1 output Play#1 1 1 "fish"
- Play#1 output Play#1 1 2 "torp"
- Play#1 output Play#1 1 4 "dchrg"
- Play#1 output Play#1 1 8 "plane"
- Play#1 output Play#1 1 16 "miss"
- Play#1 output Play#1 1 32 "oil"
- Play#1 output Play#1 1 64 "sonar"
- Play#1 output Play#1 1 128 "mine"
- Play#1 output Play#1 1 256 "sweep"
- Play#1 output Play#1 1 512 "sub"
- Play#1 output Play#1 1 2048 "land"
- Play#1 output Play#1 1 4096 "sub-torp"
- Play#1 output Play#1 1 8192 "trade"
- Play#1 output Play#1 1 16384 "semi-land"
- Play#1 output Play#1 1 262144 "supply"
- Play#1 output Play#1 1 524288 "canal"
- Play#1 output Play#1 1 1048576 "anti-missile"
- Play#1 output Play#1 1 /17
- Play#1 output Play#1 6 0 640
- Play#1 input __cmd added -1 0 0
+ Play#1 input __cmd added -34 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 640
Play#1 input xdump country *
--- /dev/null
+ Main startup
+ Main prng MT19937 1
+ Conn0 output Conn0 2 Empire server ready
+ Conn0 input user tester
+ Conn0 output Conn0 0 hello tester
+ Conn0 input coun red
+ Conn0 output Conn0 10 country red does not exist
+ Conn0 output Conn0 3 so long...
+ Conn1 output Conn1 2 Empire server ready
+ Conn1 input user tester
+ Conn1 output Conn1 0 hello tester
+ Conn1 input coun POGO
+ Conn1 output Conn1 0 country name POGO
+ Conn1 input pass peter
+ Conn1 output Conn1 0 password ok
+ Conn1 input play
+ Conn1 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input version
+ Play#0 command version
+ Play#0 output Play#0 1 Wolfpack Empire 4.3.34
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 The following parameters have been set for this game:
+ Play#0 output Play#0 1 World size is 64 by 32.
+ Play#0 output Play#0 1 There can be up to 99 countries.
+ Play#0 output Play#0 1 By default, countries use their own coordinate system.
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 Use the 'show' command to find out the time of the next update.
+ Play#0 output Play#0 1 The current time is Thu Jan 1 00:00:00.
+ Play#0 output Play#0 1 An update consists of 60 empire time units.
+ Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day.
+ Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit.
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
+ Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu.
+ Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies.
+ Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food.
+ Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults.
+ Play#0 output Play#0 1 No food is needed!
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
+ Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
+ Play#0 output Play#0 1 Up to 50 avail can roll over an update.
+ Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
+ Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#0 output Play#0 1 Happiness is averaged over 48 time units.
+ Play#0 output Play#0 1 Education is averaged over 192 time units.
+ Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%.
+ Play#0 output Play#0 1 Nation levels (tech etc.) decline 1% every 96 time units.
+ Play#0 output Play#0 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 Sectors Ships Planes Units
+ Play#0 output Play#0 1 Maximum mobility 127 127 127 127
+ Play#0 output Play#0 1 Max mob gain per update 60 90 60 60
+ Play#0 output Play#0 1 Max eff gain per update -- 100 100 100
+ Play#0 output Play#0 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
+ Play#0 output Play#0 1 Max interdiction range 8 8 -- 8
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 The maximum amount of mobility used for land unit combat is 5.00.
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 Fire ranges are scaled by 1.00.
+ Play#0 output Play#0 1 Flak damage is scaled by 1.75.
+ Play#0 output Play#0 1 Torpedo damage is 2d40+38.
+ Play#0 output Play#0 1 The attack factor for para & assault troops is 0.50.
+ Play#0 output Play#0 1 12% of fallout leaks into each surrounding sector.
+ Play#0 output Play#0 1 Fallout decays by 28% per update.
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 Damage to Spills to
+ Play#0 output Play#0 1 Sector People Mater. Ships Planes LandU.
+ Play#0 output Play#0 1 Sector -- 100% 100% 0% 4% 30%
+ Play#0 output Play#0 1 People 10% -- -- -- -- --
+ Play#0 output Play#0 1 Materials 10% -- -- -- -- --
+ Play#0 output Play#0 1 Efficiency 10% -- -- -- -- --
+ Play#0 output Play#0 1 Ships 10% 100% 100% -- 0% 0%
+ Play#0 output Play#0 1 Planes 10% 0% 0% -- -- --
+ Play#0 output Play#0 1 Land units 10% 0% 100% -- 0% 0%
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 You can have at most 640 BTUs.
+ Play#0 output Play#0 1 You are disconnected after 15 minutes of idle time.
+ Play#0 output Play#0 1 Visitors are disconnected after 5 minutes of idle time.
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 Options enabled in this game:
+ Play#0 output Play#0 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
+ Play#0 output Play#0 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 Options disabled in this game:
+ Play#0 output Play#0 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
+ Play#0 output Play#0 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
+ Play#0 output Play#0 1 SUPER_BARS, TECH_POP
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 See "info Options" for a detailed list of options and descriptions.
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 The person to annoy if something goes wrong is:
+ Play#0 output Play#0 1 Deity forgot to edit econfig <careless@invalid>.
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster
+ Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO
+ Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ Play#0 output Play#0 6 0 640
+ Play#0 input show sect b
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 desig build 100% eff maint
+ Play#0 output Play#0 1 sector type $ lcm hcm $ $
+ Play#0 output Play#0 1 - wilderness 0 0 0 0 0
+ Play#0 output Play#0 1 c capital 0 0 0 100 60
+ Play#0 output Play#0 1 f fortress 0 0 100 500 0
+ Play#0 output Play#0 1 any other 0 0 0 100 0
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs:
+ Play#0 output Play#0 1 type lcms hcms mobility $$$$
+ Play#0 output Play#0 1 road network 2 2 1 2
+ Play#0 output Play#0 6 0 640
+ Play#0 input show sect c
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 sector type product p.e.
+ Play#0 output Play#0 1 ^ mountain dust 75%
+ Play#0 output Play#0 1 u uranium mine rad 100%
+ Play#0 output Play#0 1 p park happy 100%
+ Play#0 output Play#0 1 d defense plant guns 100%
+ Play#0 output Play#0 1 i shell industry shells 100%
+ Play#0 output Play#0 1 m mine iron 100%
+ Play#0 output Play#0 1 g gold mine dust 100%
+ Play#0 output Play#0 1 a agribusiness food 900%
+ Play#0 output Play#0 1 o oil field oil 100%
+ Play#0 output Play#0 1 j light manufacturing lcm 100%
+ Play#0 output Play#0 1 k heavy manufacturing hcm 100%
+ Play#0 output Play#0 1 t technical center tech 100%
+ Play#0 output Play#0 1 r research lab medical 100%
+ Play#0 output Play#0 1 l library/school edu 100%
+ Play#0 output Play#0 1 b bank bars 100%
+ Play#0 output Play#0 1 % refinery petrol 1000%
+ Play#0 output Play#0 6 0 640
+ Play#0 input show sect s
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 mob cost max max naviga packing max
+ Play#0 output Play#0 1 sector type 0% 100% off def bility bonus pop
+ Play#0 output Play#0 1 . sea no way 0.00 0.00 sea normal 0
+ Play#0 output Play#0 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 100
+ Play#0 output Play#0 1 s sanctuary no way 0.00 99.00 land normal 1000
+ Play#0 output Play#0 1 \\ wasteland no way 0.00 99.00 land normal 0
+ Play#0 output Play#0 1 - wilderness 0.4 0.4 1.00 2.00 land normal 1000
+ Play#0 output Play#0 1 c capital 0.4 0.2 1.00 2.00 land normal 1000
+ Play#0 output Play#0 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 1000
+ Play#0 output Play#0 1 p park 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 d defense plant 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 i shell industry 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 m mine 0.4 0.2 1.00 2.00 land normal 1000
+ Play#0 output Play#0 1 g gold mine 0.4 0.2 1.00 2.00 land normal 1000
+ Play#0 output Play#0 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 1000
+ Play#0 output Play#0 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 1000
+ Play#0 output Play#0 1 * airfield 0.4 0.2 1.00 1.25 land normal 1000
+ Play#0 output Play#0 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 o oil field 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 f fortress 0.4 0.2 2.00 4.00 land normal 1000
+ Play#0 output Play#0 1 t technical center 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 r research lab 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 1000
+ Play#0 output Play#0 1 l library/school 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 + highway 0.4 0.0 1.00 1.00 land normal 1000
+ Play#0 output Play#0 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 # bridge head 0.4 0.0 1.00 1.00 land normal 1000
+ Play#0 output Play#0 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 100
+ Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000
+ Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000
+ Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
+ Play#0 output Play#0 1 ~ plains 0.4 0.2 1.00 1.50 land normal 100
+ Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100
+ Play#0 output Play#0 6 0 640
+ Play#0 input show ship b
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 lcm hcm avail tech $
+ Play#0 output Play#0 1 fb fishing boat 25 15 75 0 $180
+ Play#0 output Play#0 1 ss slave ship 60 40 160 0 $300
+ Play#0 output Play#0 1 frg frigate 30 30 110 0 $600
+ Play#0 output Play#0 1 tt troop transport 50 50 170 10 $800
+ Play#0 output Play#0 1 cs cargo ship 60 40 160 20 $500
+ Play#0 output Play#0 1 os ore ship 60 40 160 20 $500
+ Play#0 output Play#0 1 ft fishing trawler 25 15 75 35 $300
+ Play#0 output Play#0 1 tk tanker 60 40 160 35 $600
+ Play#0 output Play#0 1 oe oil exploration boat 25 15 75 40 $800
+ Play#0 output Play#0 1 pt patrol boat 20 10 60 40 $300
+ Play#0 output Play#0 1 ms minesweeper 25 15 75 40 $400
+ Play#0 output Play#0 1 lc light cruiser 30 40 130 45 $800
+ Play#0 output Play#0 1 bb battleship 50 70 210 45 $1800
+ Play#0 output Play#0 1 od oil derrick 60 60 200 50 $1500
+ Play#0 output Play#0 1 hc heavy cruiser 40 50 160 50 $1200
+ Play#0 output Play#0 1 sb submarine 30 30 110 60 $650
+ Play#0 output Play#0 1 dd destroyer 30 30 110 70 $600
+ Play#0 output Play#0 1 bbc battlecruiser 50 60 190 75 $1500
+ Play#0 output Play#0 1 cal light carrier 50 60 190 80 $2700
+ Play#0 output Play#0 1 aac aa cruiser 50 60 190 130 $1500
+ Play#0 output Play#0 1 ls landing ship 60 40 160 145 $1000
+ Play#0 output Play#0 1 sbc cargo submarine 40 40 140 150 $1200
+ Play#0 output Play#0 1 car aircraft carrier 60 70 220 160 $4500
+ Play#0 output Play#0 1 mb missile boat 20 20 80 180 $500
+ Play#0 output Play#0 1 af asw frigate 40 30 120 220 $800
+ Play#0 output Play#0 1 msb missile sub 30 30 110 230 $1200
+ Play#0 output Play#0 1 ad asw destroyer 40 40 140 240 $1500
+ Play#0 output Play#0 1 na nuc attack sub 30 40 130 260 $1200
+ Play#0 output Play#0 1 agc aegis cruiser 50 60 190 265 $4000
+ Play#0 output Play#0 1 nm nuc miss sub 30 40 130 270 $1500
+ Play#0 output Play#0 1 mf missile frigate 40 30 120 280 $1000
+ Play#0 output Play#0 1 mc missile cruiser 50 50 170 290 $1500
+ Play#0 output Play#0 1 can nuc carrier 70 80 250 305 $8000
+ Play#0 output Play#0 1 ncr nuc cruiser 50 50 170 325 $1800
+ Play#0 output Play#0 1 nas nuc asw cruiser 50 50 170 330 $1800
+ Play#0 output Play#0 1 nsp nuc supply ship 60 40 160 360 $1500
+ Play#0 output Play#0 6 0 640
+ Play#0 input show ship c
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 cargos & capabilities
+ Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal
+ Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u
+ Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land
+ Play#0 output Play#0 1 tt troop transport 120m 20s 4g 120f semi-land
+ Play#0 output Play#0 1 cs cargo ship 600c 50m 300s 50g 900f 1400l 900h 250u supply
+ Play#0 output Play#0 1 os ore ship 30c 5m 990i 990d 200f 45u 990r
+ Play#0 output Play#0 1 ft fishing trawler 300c 10m 900f 15u fish canal
+ Play#0 output Play#0 1 tk tanker 30c 5m 990p 200f 990o 25u supply
+ Play#0 output Play#0 1 oe oil exploration boat 10c 5m 100f 1o oil canal
+ Play#0 output Play#0 1 pt patrol boat 2m 12s 2g 5f torp canal
+ Play#0 output Play#0 1 ms minesweeper 10m 100s 1g 90f mine sweep canal
+ Play#0 output Play#0 1 lc light cruiser 100m 40s 5g 100f mine
+ Play#0 output Play#0 1 bb battleship 200m 200s 10g 900f
+ Play#0 output Play#0 1 od oil derrick 990c 80m 990f 990o 990u oil
+ Play#0 output Play#0 1 hc heavy cruiser 120m 100s 8g 200f
+ Play#0 output Play#0 1 sb submarine 25m 36s 5g 80f torp sonar mine sub
+ Play#0 output Play#0 1 dd destroyer 60m 40s 4g 80f dchrg sonar mine
+ Play#0 output Play#0 1 bbc battlecruiser 180m 100s 10g 400f
+ Play#0 output Play#0 1 cal light carrier 175m 250s 4g 300p 180f plane
+ Play#0 output Play#0 1 aac aa cruiser 100m 100s 15g 200f anti-missile
+ Play#0 output Play#0 1 ls landing ship 400m 10s 1g 300f land
+ Play#0 output Play#0 1 sbc cargo submarine 5c 10m 104s 20g 100p 900f 500l 300h sonar sub supply
+ Play#0 output Play#0 1 car aircraft carrier 350m 500s 4g 500p 900f plane
+ Play#0 output Play#0 1 mb missile boat 5m 100s 3g 500f miss
+ Play#0 output Play#0 1 af asw frigate 60m 60s 4g 120f torp dchrg sonar sub-torp
+ Play#0 output Play#0 1 msb missile sub 25m 100s 1g 500f miss sonar sub
+ Play#0 output Play#0 1 ad asw destroyer 100m 80s 6g 40p 500f torp dchrg sonar sub-torp
+ Play#0 output Play#0 1 na nuc attack sub 25m 60s 6g 500f torp sonar mine sub sub-torp
+ Play#0 output Play#0 1 agc aegis cruiser 200m 400s 25g 40p 900f miss anti-missile
+ Play#0 output Play#0 1 nm nuc miss sub 25m 200s 1g 500f miss sonar sub
+ Play#0 output Play#0 1 mf missile frigate 60m 220s 4g 120f miss
+ Play#0 output Play#0 1 mc missile cruiser 120m 500s 6g 160p 200f miss anti-missile
+ Play#0 output Play#0 1 can nuc carrier 350m 999s 4g 999p 900f plane supply
+ Play#0 output Play#0 1 ncr nuc cruiser 200m 400s 8g 40p 900f miss anti-missile
+ Play#0 output Play#0 1 nas nuc asw cruiser 200m 120s 6g 160p 500f torp dchrg sonar sub-torp
+ Play#0 output Play#0 1 nsp nuc supply ship 50c 50m 600s 50g 999p 999f 1500l 900h supply
+ Play#0 output Play#0 6 0 640
+ Play#0 input show ship s
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 s v s r f l p h x
+ Play#0 output Play#0 1 p i p n i n l e p
+ Play#0 output Play#0 1 def d s y g r d n l l
+ Play#0 output Play#0 1 fb fishing boat 18 19 5 2 0 0 0 0 0 0
+ Play#0 output Play#0 1 ss slave ship 37 19 12 3 0 0 0 0 0 1
+ Play#0 output Play#0 1 frg frigate 93 48 9 3 1 1 2 0 0 1
+ Play#0 output Play#0 1 tt troop transport 112 38 12 3 1 3 2 0 0 1
+ Play#0 output Play#0 1 cs cargo ship 37 48 13 3 0 0 2 0 0 1
+ Play#0 output Play#0 1 os ore ship 37 48 13 3 0 0 0 0 0 1
+ Play#0 output Play#0 1 ft fishing trawler 18 48 5 2 0 0 0 0 0 0
+ Play#0 output Play#0 1 tk tanker 139 48 17 3 0 0 0 0 0 1
+ Play#0 output Play#0 1 oe oil exploration boat 18 48 5 2 0 0 0 0 0 0
+ Play#0 output Play#0 1 pt patrol boat 18 73 3 2 1 1 0 0 0 0
+ Play#0 output Play#0 1 ms minesweeper 18 48 5 2 0 0 0 0 0 0
+ Play#0 output Play#0 1 lc light cruiser 93 57 11 5 11 5 2 0 0 1
+ Play#0 output Play#0 1 bb battleship 176 48 13 6 19 11 2 0 0 1
+ Play#0 output Play#0 1 od oil derrick 55 28 24 3 0 0 0 0 0 2
+ Play#0 output Play#0 1 hc heavy cruiser 130 57 11 5 15 6 4 0 0 1
+ Play#0 output Play#0 1 sb submarine 46 38 1 4 5 5 0 0 0 0
+ Play#0 output Play#0 1 dd destroyer 83 67 7 4 11 5 1 0 0 1
+ Play#0 output Play#0 1 bbc battlecruiser 101 57 13 6 19 10 2 0 0 1
+ Play#0 output Play#0 1 cal light carrier 110 57 15 5 3 3 0 20 20 4
+ Play#0 output Play#0 1 aac aa cruiser 146 66 12 6 1 13 4 0 0 1
+ Play#0 output Play#0 1 ls landing ship 73 56 12 2 0 0 6 0 0 2
+ Play#0 output Play#0 1 sbc cargo submarine 91 56 0 3 0 0 0 0 0 0
+ Play#0 output Play#0 1 car aircraft carrier 146 66 16 7 3 3 0 40 40 10
+ Play#0 output Play#0 1 mb missile boat 27 75 6 3 3 3 0 10 0 0
+ Play#0 output Play#0 1 af asw frigate 90 65 13 5 3 3 0 0 0 4
+ Play#0 output Play#0 1 msb missile sub 63 56 1 3 0 0 0 10 0 0
+ Play#0 output Play#0 1 ad asw destroyer 107 74 15 6 14 4 0 0 2 10
+ Play#0 output Play#0 1 na nuc attack sub 80 74 1 6 9 4 0 0 0 0
+ Play#0 output Play#0 1 agc aegis cruiser 143 64 13 6 1 25 0 32 2 30
+ Play#0 output Play#0 1 nm nuc miss sub 98 64 0 6 0 0 0 20 0 0
+ Play#0 output Play#0 1 mf missile frigate 89 64 13 5 3 3 0 20 0 2
+ Play#0 output Play#0 1 mc missile cruiser 124 64 16 8 14 9 0 40 8 8
+ Play#0 output Play#0 1 can nuc carrier 177 82 18 9 3 3 0 60 4 20
+ Play#0 output Play#0 1 ncr nuc cruiser 176 82 16 6 25 11 0 20 2 10
+ Play#0 output Play#0 1 nas nuc asw cruiser 141 82 16 9 18 6 0 0 8 25
+ Play#0 output Play#0 1 nsp nuc supply ship 70 81 17 6 0 0 2 0 2 10
+ Play#0 output Play#0 6 0 640
+ Play#0 input show plan b
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 lcm hcm crew avail tech $
+ Play#0 output Play#0 1 f1 Sopwith Camel 8 2 1 32 50 $400
+ Play#0 output Play#0 1 lb TBD-1 Devastator 10 3 1 36 60 $550
+ Play#0 output Play#0 1 zep Zeppelin 6 2 3 30 70 $1000
+ Play#0 output Play#0 1 f2 P-51 Mustang 8 2 1 32 80 $400
+ Play#0 output Play#0 1 mb medium bomber 14 5 3 44 80 $1000
+ Play#0 output Play#0 1 tr C-56 Lodestar 14 5 3 44 85 $1000
+ Play#0 output Play#0 1 es P-38 Lightning 9 3 1 35 90 $700
+ Play#0 output Play#0 1 hb B-26B Marauder 20 6 2 52 90 $1100
+ Play#0 output Play#0 1 as anti-sub plane 10 3 2 36 100 $550
+ Play#0 output Play#0 1 jf1 F-4 Phantom 12 4 2 40 125 $1000
+ Play#0 output Play#0 1 jl A-6 Intruder 14 4 2 42 130 $1000
+ Play#0 output Play#0 1 re recon 12 4 2 40 130 $800
+ Play#0 output Play#0 1 np naval plane 20 10 4 60 135 $1800
+ Play#0 output Play#0 1 tc transport chopper 8 2 2 32 135 $800
+ Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 20 10 5 60 140 $1800
+ Play#0 output Play#0 1 ssm V2 15 15 0 65 145 $800
+ Play#0 output Play#0 1 jhb B-52 Strato-Fortress 26 13 5 72 150 $3200
+ Play#0 output Play#0 1 jes F-14E jet escort 14 8 2 50 160 $1400
+ Play#0 output Play#0 1 nc AH-1 Cobra 8 2 2 32 160 $800
+ Play#0 output Play#0 1 jt C-141 Starlifter 18 5 3 48 160 $1500
+ Play#0 output Play#0 1 mi Harpoon 8 2 0 32 160 $300
+ Play#0 output Play#0 1 sam Sea Sparrow 3 1 0 25 180 $200
+ Play#0 output Play#0 1 sp E2-C Hawkeye 15 5 2 45 190 $2000
+ Play#0 output Play#0 1 jf2 AV-8B Harrier 12 4 2 40 195 $1400
+ Play#0 output Play#0 1 ac AH-64 Apache 8 2 2 32 200 $800
+ Play#0 output Play#0 1 srbm Atlas 20 20 0 80 200 $1000
+ Play#0 output Play#0 1 lst landsat 20 20 0 80 245 $2000
+ Play#0 output Play#0 1 irbm Titan 20 20 0 80 260 $1500
+ Play#0 output Play#0 1 abm Patriot 16 8 0 52 270 $1500
+ Play#0 output Play#0 1 slbm Trident 20 20 0 80 280 $2000
+ Play#0 output Play#0 1 ss KH-7 spysat 20 20 0 80 305 $4000
+ Play#0 output Play#0 1 asat anti-sat 20 20 0 80 305 $2000
+ Play#0 output Play#0 1 icbm Minuteman 20 20 0 80 310 $3000
+ Play#0 output Play#0 1 sf F-117A Nighthawk 15 5 2 45 325 $3000
+ Play#0 output Play#0 1 sb B-2 stealth bomber 15 5 2 45 325 $4000
+ Play#0 output Play#0 6 0 640
+ Play#0 input show plan c
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 capabilities
+ Play#0 output Play#0 1 f1 Sopwith Camel tactical intercept VTOL
+ Play#0 output Play#0 1 lb TBD-1 Devastator bomber tactical VTOL light
+ Play#0 output Play#0 1 zep Zeppelin tactical cargo VTOL spy
+ Play#0 output Play#0 1 f2 P-51 Mustang tactical intercept light
+ Play#0 output Play#0 1 mb medium bomber bomber tactical
+ Play#0 output Play#0 1 tr C-56 Lodestar cargo para
+ Play#0 output Play#0 1 es P-38 Lightning tactical escort
+ Play#0 output Play#0 1 hb B-26B Marauder bomber
+ Play#0 output Play#0 1 as anti-sub plane tactical ASW mine sweep
+ Play#0 output Play#0 1 jf1 F-4 Phantom tactical intercept light
+ Play#0 output Play#0 1 jl A-6 Intruder bomber tactical light
+ Play#0 output Play#0 1 re recon spy
+ Play#0 output Play#0 1 np naval plane tactical cargo light ASW mine sweep
+ Play#0 output Play#0 1 tc transport chopper cargo VTOL helo para
+ Play#0 output Play#0 1 jfb FB-111 Aardvark f/b bomber tactical
+ Play#0 output Play#0 1 ssm V2 tactical VTOL missile
+ Play#0 output Play#0 1 jhb B-52 Strato-Fortress bomber
+ Play#0 output Play#0 1 jes F-14E jet escort tactical escort
+ Play#0 output Play#0 1 nc AH-1 Cobra tactical VTOL helo ASW sweep
+ Play#0 output Play#0 1 jt C-141 Starlifter cargo para
+ Play#0 output Play#0 1 mi Harpoon tactical VTOL missile light marine
+ Play#0 output Play#0 1 sam Sea Sparrow intercept VTOL missile light x-light
+ Play#0 output Play#0 1 sp E2-C Hawkeye spy
+ Play#0 output Play#0 1 jf2 AV-8B Harrier tactical intercept VTOL light
+ Play#0 output Play#0 1 ac AH-64 Apache tactical VTOL helo
+ Play#0 output Play#0 1 srbm Atlas tactical VTOL missile
+ Play#0 output Play#0 1 lst landsat satellite
+ Play#0 output Play#0 1 irbm Titan tactical VTOL missile
+ Play#0 output Play#0 1 abm Patriot VTOL missile SDI
+ Play#0 output Play#0 1 slbm Trident tactical VTOL missile light
+ Play#0 output Play#0 1 ss KH-7 spysat spy image satellite
+ Play#0 output Play#0 1 asat anti-sat VTOL missile satellite
+ Play#0 output Play#0 1 icbm Minuteman tactical VTOL missile
+ Play#0 output Play#0 1 sf F-117A Nighthawk tactical intercept light
+ Play#0 output Play#0 1 sb B-2 stealth bomber bomber tactical
+ Play#0 output Play#0 6 0 640
+ Play#0 input show plan s
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 acc load att def ran fuel stlth
+ Play#0 output Play#0 1 f1 Sopwith Camel 34 1 11 11 13 1 0%
+ Play#0 output Play#0 1 lb TBD-1 Devastator 19 3 0 13 16 1 0%
+ Play#0 output Play#0 1 zep Zeppelin 23 3 0 7 24 2 0%
+ Play#0 output Play#0 1 f2 P-51 Mustang 31 1 14 14 17 1 0%
+ Play#0 output Play#0 1 mb medium bomber 17 6 0 15 23 3 0%
+ Play#0 output Play#0 1 tr C-56 Lodestar 0 12 0 12 24 3 0%
+ Play#0 output Play#0 1 es P-38 Lightning 23 1 15 15 24 2 0%
+ Play#0 output Play#0 1 hb B-26B Marauder 35 8 0 14 24 2 0%
+ Play#0 output Play#0 1 as anti-sub plane 34 3 0 13 24 2 0%
+ Play#0 output Play#0 1 jf1 F-4 Phantom 18 1 24 24 20 3 0%
+ Play#0 output Play#0 1 jl A-6 Intruder 10 5 0 19 20 3 0%
+ Play#0 output Play#0 1 re recon 0 0 0 14 24 2 20%
+ Play#0 output Play#0 1 np naval plane 28 5 0 14 37 2 0%
+ Play#0 output Play#0 1 tc transport chopper 0 8 0 13 16 2 40%
+ Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 12 12 18 18 29 5 0%
+ Play#0 output Play#0 1 ssm V2 24 5 0 13 13 0 0%
+ Play#0 output Play#0 1 jhb B-52 Strato-Fortress 33 20 0 21 44 6 0%
+ Play#0 output Play#0 1 jes F-14E jet escort 25 1 20 20 34 3 0%
+ Play#0 output Play#0 1 nc AH-1 Cobra 23 3 0 13 20 2 0%
+ Play#0 output Play#0 1 jt C-141 Starlifter 0 27 0 19 44 4 0%
+ Play#0 output Play#0 1 mi Harpoon 21 10 0 15 15 0 0%
+ Play#0 output Play#0 1 sam Sea Sparrow 0 0 0 28 11 0 0%
+ Play#0 output Play#0 1 sp E2-C Hawkeye 0 0 0 21 41 5 50%
+ Play#0 output Play#0 1 jf2 AV-8B Harrier 12 1 27 27 23 3 0%
+ Play#0 output Play#0 1 ac AH-64 Apache 6 1 0 19 20 2 40%
+ Play#0 output Play#0 1 srbm Atlas 26 10 0 15 18 0 0%
+ Play#0 output Play#0 1 lst landsat 0 0 0 13 50 9 0%
+ Play#0 output Play#0 1 irbm Titan 27 13 0 20 24 0 0%
+ Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0%
+ Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0%
+ Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0%
+ Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0%
+ Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0%
+ Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80%
+ Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80%
+ Play#0 output Play#0 6 0 640
+ Play#0 input show land b
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 lcm hcm guns avail tech $
+ Play#0 output Play#0 1 cav cavalry 10 5 0 40 30 $500
+ Play#0 output Play#0 1 art artillery 20 10 0 60 35 $800
+ Play#0 output Play#0 1 linf light infantry 8 4 0 36 40 $300
+ Play#0 output Play#0 1 tra train 100 50 0 220 40 $3500
+ Play#0 output Play#0 1 spy infiltrator 10 5 0 40 40 $750
+ Play#0 output Play#0 1 inf infantry 10 5 0 40 50 $500
+ Play#0 output Play#0 1 sup supply 10 5 0 40 50 $500
+ Play#0 output Play#0 1 com commando 10 5 0 40 55 $1500
+ Play#0 output Play#0 1 aau aa unit 20 10 0 60 70 $500
+ Play#0 output Play#0 1 lat lt artillery 20 10 0 60 70 $500
+ Play#0 output Play#0 1 hat hvy artillery 40 20 0 100 100 $800
+ Play#0 output Play#0 1 har hvy armor 20 10 0 60 120 $500
+ Play#0 output Play#0 1 eng engineer 10 5 0 40 130 $3000
+ Play#0 output Play#0 1 mar marines 10 5 0 40 140 $1000
+ Play#0 output Play#0 1 lar lt armor 10 5 0 40 150 $600
+ Play#0 output Play#0 1 arm armor 20 10 0 60 170 $1000
+ Play#0 output Play#0 1 sec security 10 5 0 40 170 $600
+ Play#0 output Play#0 1 mtif motor inf 15 10 0 55 190 $400
+ Play#0 output Play#0 1 mif mech inf 15 10 0 55 190 $800
+ Play#0 output Play#0 1 mat mech artillery 20 10 0 60 200 $1000
+ Play#0 output Play#0 1 meng mech engineer 10 5 0 40 260 $4500
+ Play#0 output Play#0 1 rad radar unit 10 5 0 40 270 $1000
+ Play#0 output Play#0 6 0 640
+ Play#0 input show land c
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 capabilities
+ Play#0 output Play#0 1 cav cavalry 20m 12f light recon
+ Play#0 output Play#0 1 art artillery 25m 40s 10g 24f light
+ Play#0 output Play#0 1 linf light infantry 25m 1s 15f light assault
+ Play#0 output Play#0 1 tra train 990m 990s 200g 990p 500i 500d 100b 990f 990o 990l 990h 150r supply train heavy
+ Play#0 output Play#0 1 spy infiltrator light recon assault spy
+ Play#0 output Play#0 1 inf infantry 100m 24f light assault
+ Play#0 output Play#0 1 sup supply 25m 200s 10g 300p 100i 100d 10b 300f 200l 100h supply light
+ Play#0 output Play#0 1 com commando 3s light recon assault spy
+ Play#0 output Play#0 1 aau aa unit 20m 5s 12f light flak
+ Play#0 output Play#0 1 lat lt artillery 25m 20s 6g 12f light
+ Play#0 output Play#0 1 hat hvy artillery 25m 80s 12g 24f
+ Play#0 output Play#0 1 har hvy armor 100m 3s 48f
+ Play#0 output Play#0 1 eng engineer 20m 3s 12f engineer light assault
+ Play#0 output Play#0 1 mar marines 100m 4s 60f light marine assault
+ Play#0 output Play#0 1 lar lt armor 50m 4s 30f light recon
+ Play#0 output Play#0 1 arm armor 50m 4s 30f light
+ Play#0 output Play#0 1 sec security 50m 4s 30f security light
+ Play#0 output Play#0 1 mtif motor inf 100m 8s 60f light
+ Play#0 output Play#0 1 mif mech inf 100m 8s 60f light
+ Play#0 output Play#0 1 mat mech artillery 25m 40s 10g 15f light
+ Play#0 output Play#0 1 meng mech engineer 20m 4s 15f engineer light assault
+ Play#0 output Play#0 1 rad radar unit 10m 7f light radar
+ Play#0 output Play#0 6 0 640
+ Play#0 input show land s
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 s v s r r a f a a x l
+ Play#0 output Play#0 1 p i p a n c i m a p n
+ Play#0 output Play#0 1 att def vul d s y d g c r m f l d
+ Play#0 output Play#0 1 cav cavalry 2.7 1.1 52 52 18 4 3 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 art artillery 0.2 0.9 46 29 20 1 0 15 32 8 2 1 0 0
+ Play#0 output Play#0 1 linf light infantry 2.2 3.4 39 46 15 2 1 0 0 0 1 1 0 0
+ Play#0 output Play#0 1 tra train 0.0 0.0 79 16 25 3 0 0 0 0 0 0 5 12
+ Play#0 output Play#0 1 spy infiltrator 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 inf infantry 2.2 3.3 39 41 15 2 1 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 sup supply 0.2 0.4 52 41 20 1 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 com commando 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 aau aa unit 1.1 2.2 39 29 20 1 1 0 0 0 1 2 0 0
+ Play#0 output Play#0 1 lat lt artillery 0.4 1.3 39 49 18 1 1 9 6 5 1 1 0 0
+ Play#0 output Play#0 1 hat hvy artillery 0.0 0.4 40 19 20 1 0 21 66 13 4 1 0 0
+ Play#0 output Play#0 1 har hvy armor 4.4 1.7 33 29 17 1 1 0 0 0 2 1 0 0
+ Play#0 output Play#0 1 eng engineer 2.6 5.2 33 40 14 2 1 0 0 0 1 1 0 0
+ Play#0 output Play#0 1 mar marines 3.0 5.2 40 40 14 2 1 0 0 0 1 2 0 0
+ Play#0 output Play#0 1 lar lt armor 4.3 2.2 33 67 15 4 4 0 0 0 1 2 0 0
+ Play#0 output Play#0 1 arm armor 6.5 3.2 27 52 16 2 2 0 0 0 1 2 0 0
+ Play#0 output Play#0 1 sec security 2.2 4.3 40 40 15 2 1 0 0 0 1 1 0 0
+ Play#0 output Play#0 1 mtif motor inf 2.6 4.7 41 52 17 1 3 0 0 0 2 3 0 0
+ Play#0 output Play#0 1 mif mech inf 3.2 5.3 34 52 17 1 3 0 0 0 2 3 0 0
+ Play#0 output Play#0 1 mat mech artillery 0.4 1.3 34 55 17 1 1 15 24 9 3 3 0 0
+ Play#0 output Play#0 1 meng mech engineer 3.8 7.3 31 51 15 3 3 0 0 0 1 5 0 0
+ Play#0 output Play#0 1 rad radar unit 0.0 0.0 35 51 15 3 0 0 0 0 0 2 1 0
+ Play#0 output Play#0 6 0 640
+ Play#0 input show nuke b
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 lcm hcm oil rad avail tech res $
+ Play#0 output Play#0 1 10kt fission 50 50 25 70 49 280 0 $ 10000
+ Play#0 output Play#0 1 15kt fission 50 50 25 80 51 290 0 $ 15000
+ Play#0 output Play#0 1 50kt fission 60 60 30 90 60 300 0 $ 25000
+ Play#0 output Play#0 1 100kt fission 75 75 40 120 77 310 0 $ 30000
+ Play#0 output Play#0 1 5kt fusion 15 15 15 30 18 315 0 $ 12500
+ Play#0 output Play#0 1 75kt fusion 40 40 35 50 41 320 0 $ 20000
+ Play#0 output Play#0 1 250kt fusion 50 50 45 60 51 330 0 $ 25000
+ Play#0 output Play#0 1 500kt fusion 60 60 50 80 62 340 0 $ 35000
+ Play#0 output Play#0 1 1mt fusion 75 75 50 110 77 350 0 $ 40000
+ Play#0 output Play#0 1 60kt neutron 60 60 30 100 62 355 0 $ 30000
+ Play#0 output Play#0 1 3mt fusion 100 100 75 130 101 360 0 $ 45000
+ Play#0 output Play#0 1 5mt fusion 120 120 100 150 122 370 0 $ 50000
+ Play#0 output Play#0 1 120kt neutron 75 75 40 120 77 375 0 $ 36000
+ Play#0 output Play#0 6 0 640
+ Play#0 input show nuke c
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 blst dam lbs tech res $ abilities
+ Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
+ Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
+ Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
+ Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
+ Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
+ Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
+ Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
+ Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
+ Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
+ Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
+ Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
+ Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
+ Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
+ Play#0 output Play#0 6 0 640
+ Play#0 input show nuke s
+ Play#0 command show
+ Play#0 output Play#0 1 Printing for tech level '1000'
+ Play#0 output Play#0 1 blst dam lbs tech res $ abilities
+ Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
+ Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
+ Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
+ Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
+ Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
+ Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
+ Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
+ Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
+ Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
+ Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
+ Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
+ Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
+ Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
+ Play#0 output Play#0 6 0 640
+ Play#0 input show bridge
+ Play#0 command show
+ Play#0 output Play#0 1 Bridges require 10 tech, 100 hcm, 0 workers,
+ Play#0 output Play#0 1 40 available workforce, and cost $1000
+ Play#0 output Play#0 6 0 640
+ Play#0 input show tower
+ Play#0 command show
+ Play#0 output Play#0 1 Bridge towers require 100 tech, 300 hcm, 0 workers,
+ Play#0 output Play#0 1 120 available workforce, and cost $3000
+ Play#0 output Play#0 6 0 640
+ Play#0 input show item
+ Play#0 command show
+ Play#0 output Play#0 1 item value sell lbs packing melt item
+ Play#0 output Play#0 1 mnem in no wh ur bk deno name
+ Play#0 output Play#0 1 c 1 no 1 1 10 10 10 10 4 civilians
+ Play#0 output Play#0 1 m 0 yes 1 1 1 1 1 1 20 military
+ Play#0 output Play#0 1 s 5 yes 1 1 1 10 1 1 80 shells
+ Play#0 output Play#0 1 g 60 yes 10 1 1 10 1 1 100 guns
+ Play#0 output Play#0 1 p 4 yes 1 1 1 10 1 1 50 petrol
+ Play#0 output Play#0 1 i 2 yes 1 1 1 10 1 1 100 iron ore
+ Play#0 output Play#0 1 d 20 yes 5 1 1 10 1 1 100 dust (gold)
+ Play#0 output Play#0 1 b 280 yes 50 1 1 5 1 4 200 bars of gold
+ Play#0 output Play#0 1 f 0 yes 1 1 1 10 1 1 2 food
+ Play#0 output Play#0 1 o 8 yes 1 1 1 10 1 1 50 oil
+ Play#0 output Play#0 1 l 2 yes 1 1 1 10 1 1 100 light products
+ Play#0 output Play#0 1 h 4 yes 1 1 1 10 1 1 100 heavy products
+ Play#0 output Play#0 1 u 1 yes 2 1 1 2 1 1 2 uncompensated workers
+ Play#0 output Play#0 1 r 150 yes 8 1 1 10 1 1 1000 radioactive materials
+ Play#0 output Play#0 6 0 640
+ Play#0 input show updates
+ Play#0 command show
+ Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0
+ Play#0 output Play#0 1 There are no updates scheduled.
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 0
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta sect 0
+ Play#0 output Play#0 1 "owner" 5 0 0 8
+ Play#0 output Play#0 1 "xloc" 9 4 0 -1
+ Play#0 output Play#0 1 "yloc" 10 4 0 -1
+ Play#0 output Play#0 1 "des" 4 0 0 18
+ Play#0 output Play#0 1 "effic" 4 0 0 -1
+ Play#0 output Play#0 1 "mobil" 4 0 0 -1
+ Play#0 output Play#0 1 "off" 5 0 0 -1
+ Play#0 output Play#0 1 "loyal" 5 1 0 -1
+ Play#0 output Play#0 1 "terr0" 5 0 0 -1
+ Play#0 output Play#0 1 "terr1" 5 0 0 -1
+ Play#0 output Play#0 1 "terr2" 5 0 0 -1
+ Play#0 output Play#0 1 "terr3" 5 0 0 -1
+ Play#0 output Play#0 1 "dterr" 5 1 0 -1
+ Play#0 output Play#0 1 "xdist" 9 0 0 -1
+ Play#0 output Play#0 1 "ydist" 10 0 0 -1
+ Play#0 output Play#0 1 "avail" 6 0 0 -1
+ Play#0 output Play#0 1 "elev" 6 1 0 -1
+ Play#0 output Play#0 1 "work" 5 0 0 -1
+ Play#0 output Play#0 1 "coastal" 5 0 0 -1
+ Play#0 output Play#0 1 "newdes" 4 0 0 18
+ Play#0 output Play#0 1 "min" 5 0 0 -1
+ Play#0 output Play#0 1 "gold" 5 0 0 -1
+ Play#0 output Play#0 1 "fert" 5 0 0 -1
+ Play#0 output Play#0 1 "ocontent" 5 0 0 -1
+ Play#0 output Play#0 1 "uran" 5 0 0 -1
+ Play#0 output Play#0 1 "oldown" 5 0 0 8
+ Play#0 output Play#0 1 "civil" 6 0 0 -1
+ Play#0 output Play#0 1 "milit" 6 0 0 -1
+ Play#0 output Play#0 1 "shell" 6 0 0 -1
+ Play#0 output Play#0 1 "gun" 6 0 0 -1
+ Play#0 output Play#0 1 "petrol" 6 0 0 -1
+ Play#0 output Play#0 1 "iron" 6 0 0 -1
+ Play#0 output Play#0 1 "dust" 6 0 0 -1
+ Play#0 output Play#0 1 "bar" 6 0 0 -1
+ Play#0 output Play#0 1 "food" 6 0 0 -1
+ Play#0 output Play#0 1 "oil" 6 0 0 -1
+ Play#0 output Play#0 1 "lcm" 6 0 0 -1
+ Play#0 output Play#0 1 "hcm" 6 0 0 -1
+ Play#0 output Play#0 1 "uw" 6 0 0 -1
+ Play#0 output Play#0 1 "rad" 6 0 0 -1
+ Play#0 output Play#0 1 "c_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "m_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "s_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "g_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "p_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "i_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "d_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "b_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "f_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "o_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "l_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "h_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "u_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "r_dist" 6 0 0 -1
+ Play#0 output Play#0 1 "c_del" 6 0 0 -1
+ Play#0 output Play#0 1 "m_del" 6 0 0 -1
+ Play#0 output Play#0 1 "s_del" 6 0 0 -1
+ Play#0 output Play#0 1 "g_del" 6 0 0 -1
+ Play#0 output Play#0 1 "p_del" 6 0 0 -1
+ Play#0 output Play#0 1 "i_del" 6 0 0 -1
+ Play#0 output Play#0 1 "d_del" 6 0 0 -1
+ Play#0 output Play#0 1 "b_del" 6 0 0 -1
+ Play#0 output Play#0 1 "f_del" 6 0 0 -1
+ Play#0 output Play#0 1 "o_del" 6 0 0 -1
+ Play#0 output Play#0 1 "l_del" 6 0 0 -1
+ Play#0 output Play#0 1 "h_del" 6 0 0 -1
+ Play#0 output Play#0 1 "u_del" 6 0 0 -1
+ Play#0 output Play#0 1 "r_del" 6 0 0 -1
+ Play#0 output Play#0 1 "mines" 6 1 0 -1
+ Play#0 output Play#0 1 "pstage" 6 1 0 42
+ Play#0 output Play#0 1 "ptime" 6 1 0 -1
+ Play#0 output Play#0 1 "che" 5 1 0 -1
+ Play#0 output Play#0 1 "che_target" 5 1 0 8
+ Play#0 output Play#0 1 "fallout" 7 0 0 -1
+ Play#0 output Play#0 1 "access" 6 0 0 -1
+ Play#0 output Play#0 1 "road" 5 0 0 -1
+ Play#0 output Play#0 1 "rail" 5 0 0 -1
+ Play#0 output Play#0 1 "dfense" 5 0 0 -1
+ Play#0 output Play#0 1 /78
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 1
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta ship 0
+ Play#0 output Play#0 1 "uid" 8 0 0 1
+ Play#0 output Play#0 1 "owner" 5 0 0 8
+ Play#0 output Play#0 1 "xloc" 9 0 0 -1
+ Play#0 output Play#0 1 "yloc" 10 0 0 -1
+ Play#0 output Play#0 1 "type" 4 0 0 19
+ Play#0 output Play#0 1 "effic" 4 0 0 -1
+ Play#0 output Play#0 1 "mobil" 4 0 0 -1
+ Play#0 output Play#0 1 "off" 5 0 0 -1
+ Play#0 output Play#0 1 "tech" 6 0 0 -1
+ Play#0 output Play#0 1 "opx" 9 0 0 -1
+ Play#0 output Play#0 1 "opy" 10 0 0 -1
+ Play#0 output Play#0 1 "mission" 6 0 0 34
+ Play#0 output Play#0 1 "radius" 6 0 0 -1
+ Play#0 output Play#0 1 "fleet" 13 0 1 -1
+ Play#0 output Play#0 1 "civil" 6 0 0 -1
+ Play#0 output Play#0 1 "milit" 6 0 0 -1
+ Play#0 output Play#0 1 "shell" 6 0 0 -1
+ Play#0 output Play#0 1 "gun" 6 0 0 -1
+ Play#0 output Play#0 1 "petrol" 6 0 0 -1
+ Play#0 output Play#0 1 "iron" 6 0 0 -1
+ Play#0 output Play#0 1 "dust" 6 0 0 -1
+ Play#0 output Play#0 1 "bar" 6 0 0 -1
+ Play#0 output Play#0 1 "food" 6 0 0 -1
+ Play#0 output Play#0 1 "oil" 6 0 0 -1
+ Play#0 output Play#0 1 "lcm" 6 0 0 -1
+ Play#0 output Play#0 1 "hcm" 6 0 0 -1
+ Play#0 output Play#0 1 "uw" 6 0 0 -1
+ Play#0 output Play#0 1 "rad" 6 0 0 -1
+ Play#0 output Play#0 1 "pstage" 6 1 0 42
+ Play#0 output Play#0 1 "ptime" 6 1 0 -1
+ Play#0 output Play#0 1 "access" 6 0 0 -1
+ Play#0 output Play#0 1 "name" 13 0 24 -1
+ Play#0 output Play#0 1 "xbuilt" 9 1 0 -1
+ Play#0 output Play#0 1 "ybuilt" 10 1 0 -1
+ Play#0 output Play#0 1 "builder" 5 1 0 8
+ Play#0 output Play#0 1 "rflags" 8 8 0 46
+ Play#0 output Play#0 1 "rpath" 13 0 10 -1
+ Play#0 output Play#0 1 /37
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 2
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta plane 0
+ Play#0 output Play#0 1 "uid" 8 0 0 2
+ Play#0 output Play#0 1 "owner" 5 0 0 8
+ Play#0 output Play#0 1 "xloc" 9 0 0 -1
+ Play#0 output Play#0 1 "yloc" 10 0 0 -1
+ Play#0 output Play#0 1 "type" 4 0 0 20
+ Play#0 output Play#0 1 "effic" 4 0 0 -1
+ Play#0 output Play#0 1 "mobil" 4 0 0 -1
+ Play#0 output Play#0 1 "off" 5 0 0 -1
+ Play#0 output Play#0 1 "tech" 6 0 0 -1
+ Play#0 output Play#0 1 "opx" 9 0 0 -1
+ Play#0 output Play#0 1 "opy" 10 0 0 -1
+ Play#0 output Play#0 1 "mission" 6 0 0 34
+ Play#0 output Play#0 1 "radius" 6 0 0 -1
+ Play#0 output Play#0 1 "wing" 13 0 1 -1
+ Play#0 output Play#0 1 "range" 5 0 0 -1
+ Play#0 output Play#0 1 "harden" 4 0 0 -1
+ Play#0 output Play#0 1 "ship" 8 0 0 1
+ Play#0 output Play#0 1 "land" 8 0 0 3
+ Play#0 output Play#0 1 "flags" 8 8 0 44
+ Play#0 output Play#0 1 "access" 6 0 0 -1
+ Play#0 output Play#0 1 "theta" 12 0 0 -1
+ Play#0 output Play#0 1 /21
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 3
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta land 0
+ Play#0 output Play#0 1 "uid" 8 0 0 3
+ Play#0 output Play#0 1 "owner" 5 0 0 8
+ Play#0 output Play#0 1 "xloc" 9 0 0 -1
+ Play#0 output Play#0 1 "yloc" 10 0 0 -1
+ Play#0 output Play#0 1 "type" 4 0 0 21
+ Play#0 output Play#0 1 "effic" 4 0 0 -1
+ Play#0 output Play#0 1 "mobil" 4 0 0 -1
+ Play#0 output Play#0 1 "off" 5 0 0 -1
+ Play#0 output Play#0 1 "tech" 6 0 0 -1
+ Play#0 output Play#0 1 "opx" 9 0 0 -1
+ Play#0 output Play#0 1 "opy" 10 0 0 -1
+ Play#0 output Play#0 1 "mission" 6 0 0 34
+ Play#0 output Play#0 1 "radius" 6 0 0 -1
+ Play#0 output Play#0 1 "army" 13 0 1 -1
+ Play#0 output Play#0 1 "ship" 8 0 0 1
+ Play#0 output Play#0 1 "harden" 4 0 0 -1
+ Play#0 output Play#0 1 "retreat" 6 0 0 -1
+ Play#0 output Play#0 1 "rflags" 8 8 0 46
+ Play#0 output Play#0 1 "rpath" 13 0 10 -1
+ Play#0 output Play#0 1 "civil" 6 0 0 -1
+ Play#0 output Play#0 1 "milit" 6 0 0 -1
+ Play#0 output Play#0 1 "shell" 6 0 0 -1
+ Play#0 output Play#0 1 "gun" 6 0 0 -1
+ Play#0 output Play#0 1 "petrol" 6 0 0 -1
+ Play#0 output Play#0 1 "iron" 6 0 0 -1
+ Play#0 output Play#0 1 "dust" 6 0 0 -1
+ Play#0 output Play#0 1 "bar" 6 0 0 -1
+ Play#0 output Play#0 1 "food" 6 0 0 -1
+ Play#0 output Play#0 1 "oil" 6 0 0 -1
+ Play#0 output Play#0 1 "lcm" 6 0 0 -1
+ Play#0 output Play#0 1 "hcm" 6 0 0 -1
+ Play#0 output Play#0 1 "uw" 6 0 0 -1
+ Play#0 output Play#0 1 "rad" 6 0 0 -1
+ Play#0 output Play#0 1 "pstage" 6 1 0 42
+ Play#0 output Play#0 1 "ptime" 6 1 0 -1
+ Play#0 output Play#0 1 "land" 8 0 0 3
+ Play#0 output Play#0 1 "access" 6 0 0 -1
+ Play#0 output Play#0 1 /37
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 4
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta nuke 0
+ Play#0 output Play#0 1 "uid" 8 0 0 4
+ Play#0 output Play#0 1 "owner" 5 0 0 8
+ Play#0 output Play#0 1 "xloc" 9 0 0 -1
+ Play#0 output Play#0 1 "yloc" 10 0 0 -1
+ Play#0 output Play#0 1 "type" 4 0 0 22
+ Play#0 output Play#0 1 "effic" 4 0 0 -1
+ Play#0 output Play#0 1 "mobil" 4 0 0 -1
+ Play#0 output Play#0 1 "off" 5 0 0 -1
+ Play#0 output Play#0 1 "tech" 6 0 0 -1
+ Play#0 output Play#0 1 "opx" 9 0 0 -1
+ Play#0 output Play#0 1 "opy" 10 0 0 -1
+ Play#0 output Play#0 1 "mission" 6 0 0 34
+ Play#0 output Play#0 1 "radius" 6 0 0 -1
+ Play#0 output Play#0 1 "stockpile" 13 0 1 -1
+ Play#0 output Play#0 1 "plane" 8 0 0 2
+ Play#0 output Play#0 1 /15
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 5
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta news 0
+ Play#0 output Play#0 1 "actor" 5 0 0 8
+ Play#0 output Play#0 1 "action" 5 0 0 23
+ Play#0 output Play#0 1 "victim" 5 0 0 8
+ Play#0 output Play#0 1 "times" 4 0 0 -1
+ Play#0 output Play#0 1 "duration" 6 0 0 -1
+ Play#0 output Play#0 1 "time" 11 0 0 -1
+ Play#0 output Play#0 1 /6
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 6
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta trade 0
+ Play#0 output Play#0 1 "uid" 8 0 0 6
+ Play#0 output Play#0 1 "owner" 5 0 0 8
+ Play#0 output Play#0 1 "type" 6 0 0 26
+ Play#0 output Play#0 1 "unitid" 8 0 0 -1
+ Play#0 output Play#0 1 "price" 8 0 0 -1
+ Play#0 output Play#0 1 "maxbidder" 8 0 0 8
+ Play#0 output Play#0 1 "markettime" 11 0 0 -1
+ Play#0 output Play#0 1 "xloc" 9 1 0 -1
+ Play#0 output Play#0 1 "yloc" 10 1 0 -1
+ Play#0 output Play#0 1 /9
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 7
+ Play#0 command xdump
+ Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 8
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta nat 0
+ Play#0 output Play#0 1 "cnum" 5 0 0 8
+ Play#0 output Play#0 1 "stat" 8 0 0 38
+ Play#0 output Play#0 1 "flags" 8 9 0 35
+ Play#0 output Play#0 1 "cname" 13 0 20 -1
+ Play#0 output Play#0 1 "passwd" 13 1 20 -1
+ Play#0 output Play#0 1 "ip" 13 1 46 -1
+ Play#0 output Play#0 1 "hostname" 13 1 0 -1
+ Play#0 output Play#0 1 "userid" 13 1 32 -1
+ Play#0 output Play#0 1 "xcap" 9 1 0 -1
+ Play#0 output Play#0 1 "ycap" 10 1 0 -1
+ Play#0 output Play#0 1 "xorg" 9 1 0 -1
+ Play#0 output Play#0 1 "yorg" 10 1 0 -1
+ Play#0 output Play#0 1 "update" 4 1 0 -1
+ Play#0 output Play#0 1 "tgms" 7 1 0 -1
+ Play#0 output Play#0 1 "ann" 7 1 0 -1
+ Play#0 output Play#0 1 "timeused" 8 1 0 -1
+ Play#0 output Play#0 1 "btu" 6 1 0 -1
+ Play#0 output Play#0 1 "access" 6 1 0 -1
+ Play#0 output Play#0 1 "milreserve" 8 1 0 -1
+ Play#0 output Play#0 1 "money" 8 1 0 -1
+ Play#0 output Play#0 1 "login" 11 1 0 -1
+ Play#0 output Play#0 1 "logout" 11 1 0 -1
+ Play#0 output Play#0 1 "newstim" 11 1 0 -1
+ Play#0 output Play#0 1 "annotim" 11 1 0 -1
+ Play#0 output Play#0 1 "tech" 12 1 0 -1
+ Play#0 output Play#0 1 "research" 12 1 0 -1
+ Play#0 output Play#0 1 "education" 12 1 0 -1
+ Play#0 output Play#0 1 "happiness" 12 1 0 -1
+ Play#0 output Play#0 1 "relations" 5 16 99 37
+ Play#0 output Play#0 1 "contacts" 5 1 99 -1
+ Play#0 output Play#0 1 "rejects" 5 8 99 36
+ Play#0 output Play#0 1 /31
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 9
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta loan 0
+ Play#0 output Play#0 1 "uid" 8 0 0 9
+ Play#0 output Play#0 1 "loaner" 5 0 0 8
+ Play#0 output Play#0 1 "loanee" 5 0 0 8
+ Play#0 output Play#0 1 "status" 4 0 0 29
+ Play#0 output Play#0 1 "irate" 8 0 0 -1
+ Play#0 output Play#0 1 "ldur" 8 0 0 -1
+ Play#0 output Play#0 1 "amtpaid" 8 0 0 -1
+ Play#0 output Play#0 1 "amtdue" 8 0 0 -1
+ Play#0 output Play#0 1 "lastpay" 11 0 0 -1
+ Play#0 output Play#0 1 "duedate" 11 0 0 -1
+ Play#0 output Play#0 1 /10
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 10
+ Play#0 command xdump
+ Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 11
+ Play#0 command xdump
+ Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 12
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta commodity 0
+ Play#0 output Play#0 1 "uid" 8 0 0 12
+ Play#0 output Play#0 1 "owner" 5 0 0 8
+ Play#0 output Play#0 1 "type" 4 0 0 16
+ Play#0 output Play#0 1 "amount" 8 0 0 -1
+ Play#0 output Play#0 1 "price" 12 0 0 -1
+ Play#0 output Play#0 1 "maxbidder" 8 0 0 8
+ Play#0 output Play#0 1 "markettime" 11 0 0 -1
+ Play#0 output Play#0 1 "xbuy" 9 1 0 -1
+ Play#0 output Play#0 1 "ybuy" 9 1 0 -1
+ Play#0 output Play#0 1 "xsell" 9 1 0 -1
+ Play#0 output Play#0 1 "ysell" 10 1 0 -1
+ Play#0 output Play#0 1 /11
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 13
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta lost 0
+ Play#0 output Play#0 1 "timestamp" 11 0 0 -1
+ Play#0 output Play#0 1 "owner" 5 0 0 8
+ Play#0 output Play#0 1 "type" 6 0 0 26
+ Play#0 output Play#0 1 "id" 8 0 0 -1
+ Play#0 output Play#0 1 "x" 9 0 0 -1
+ Play#0 output Play#0 1 "y" 10 0 0 -1
+ Play#0 output Play#0 1 /6
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 14
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta realm 0
+ Play#0 output Play#0 1 "cnum" 5 4 0 8
+ Play#0 output Play#0 1 "realm" 7 4 0 -1
+ Play#0 output Play#0 1 "xl" 9 0 0 -1
+ Play#0 output Play#0 1 "xh" 9 0 0 -1
+ Play#0 output Play#0 1 "yl" 10 0 0 -1
+ Play#0 output Play#0 1 "yh" 10 0 0 -1
+ Play#0 output Play#0 1 /6
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 15
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta game 0
+ Play#0 output Play#0 1 "upd_disable" 4 0 0 -1
+ Play#0 output Play#0 1 "down" 4 0 0 -1
+ Play#0 output Play#0 1 "turn" 6 0 0 -1
+ Play#0 output Play#0 1 "tick" 6 1 0 -1
+ Play#0 output Play#0 1 "rt" 11 1 0 -1
+ Play#0 output Play#0 1 /5
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 16
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta item 0
+ Play#0 output Play#0 1 "uid" 4 0 0 16
+ Play#0 output Play#0 1 "name" 3 0 0 -1
+ Play#0 output Play#0 1 "mnem" 13 4 1 -1
+ Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "sell" 8 0 0 -1
+ Play#0 output Play#0 1 "lbs" 8 0 0 -1
+ Play#0 output Play#0 1 "pkg" 8 0 5 -1
+ Play#0 output Play#0 1 "melt_denom" 8 0 0 -1
+ Play#0 output Play#0 1 /8
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 17
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta product 0
+ Play#0 output Play#0 1 "uid" 8 0 0 17
+ Play#0 output Play#0 1 "name" 3 0 0 -1
+ Play#0 output Play#0 1 "sname" 3 0 0 -1
+ Play#0 output Play#0 1 "ctype" 4 0 3 16
+ Play#0 output Play#0 1 "camt" 7 0 3 -1
+ Play#0 output Play#0 1 "type" 4 0 0 16
+ Play#0 output Play#0 1 "level" 8 0 0 31
+ Play#0 output Play#0 1 "cost" 8 0 0 -1
+ Play#0 output Play#0 1 "nrndx" 8 0 0 45
+ Play#0 output Play#0 1 "nrdep" 8 0 0 -1
+ Play#0 output Play#0 1 "nlndx" 8 0 0 31
+ Play#0 output Play#0 1 "nlmin" 8 0 0 -1
+ Play#0 output Play#0 1 "nllag" 8 0 0 -1
+ Play#0 output Play#0 1 /13
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 18
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta sect-chr 0
+ Play#0 output Play#0 1 "uid" 5 0 0 18
+ Play#0 output Play#0 1 "name" 3 0 0 -1
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+ Play#0 output Play#0 1 "research" 12 0 0 -1
+ Play#0 output Play#0 1 "education" 12 0 0 -1
+ Play#0 output Play#0 1 "happiness" 12 0 0 -1
+ Play#0 output Play#0 1 /23
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 50
+ Play#0 command xdump
+ Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump item *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP item 0
+ Play#0 output Play#0 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4
+ Play#0 output Play#0 1 1 "military" "m" 0 1 1 1 1 1 1 1 20
+ Play#0 output Play#0 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80
+ Play#0 output Play#0 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100
+ Play#0 output Play#0 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50
+ Play#0 output Play#0 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100
+ Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100
+ Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200
+ Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
+ Play#0 output Play#0 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50
+ Play#0 output Play#0 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100
+ Play#0 output Play#0 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100
+ Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2
+ Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000
+ Play#0 output Play#0 1 /14
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump product *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP product 0
+ Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
+ Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
+ Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
+ Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
+ Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
+ Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
+ Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
+ Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
+ Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
+ Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
+ Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
+ Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
+ Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
+ Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
+ Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
+ Play#0 output Play#0 1 /15
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump sect-chr *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP sect-chr 0
+ Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0
+ Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100
+ Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000
+ Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0
+ Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000
+ Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000
+ Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000
+ Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
+ Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000
+ Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000
+ Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000
+ Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000
+ Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000
+ Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000
+ Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000
+ Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
+ Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
+ Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000
+ Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
+ Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000
+ Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000
+ Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000
+ Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000
+ Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
+ Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
+ Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
+ Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000
+ Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
+ Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100
+ Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000
+ Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
+ Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000
+ Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100
+ Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100
+ Play#0 output Play#0 1 /34
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump ship-chr *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP ship-chr 0
+ Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0
+ Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0
+ Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2
+ Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0
+ Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0
+ Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2
+ Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0
+ Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0
+ Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0
+ Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2
+ Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4
+ Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2
+ Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2
+ Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2
+ Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0
+ Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0
+ Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1
+ Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0
+ Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 40 40 50 30 2 3 0 0 0 0 150 1200 262720 0 0
+ Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0
+ Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 60 70 80 35 40 7 2 2 10 40 160 4500 8 40 0
+ Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 70 80 100 45 40 9 2 2 20 4 305 8000 262152 60 0
+ Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 60 40 40 30 30 2 0 0 2 0 145 1000 2048 0 6
+ Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 4 0 220 800 4166 0 0
+ Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 30 40 45 40 3 6 5 3 0 0 260 1200 4802 0 0
+ Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 40 40 60 40 35 6 8 3 10 2 240 1500 4166 0 0
+ Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 30 40 55 35 2 6 0 0 0 0 270 1500 592 20 0
+ Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 30 30 35 30 3 3 0 0 0 0 230 1200 592 10 0
+ Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 20 20 15 40 15 3 2 2 0 0 180 500 16 10 0
+ Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 2 0 280 1000 16 20 0
+ Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 50 50 70 35 35 8 8 6 8 8 290 1500 1048592 40 0
+ Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 50 60 80 35 30 6 1 8 1 0 130 1500 1048576 0 4
+ Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 50 60 80 35 30 6 1 16 30 2 265 4000 1048592 32 0
+ Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 50 50 100 45 35 6 14 7 10 2 325 1800 1048592 20 0
+ Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 50 50 80 45 35 9 10 4 25 8 330 1800 4166 0 0
+ Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 60 40 40 45 35 6 0 0 10 2 360 1500 262144 0 2
+ Play#0 output Play#0 1 /36
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump plane-chr *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP plane-chr 0
+ Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22
+ Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70
+ Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 1000 125 45 1 14 14 11 2 3 0 70
+ Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 12 4 1400 195 30 1 17 17 14 2 3 0 86
+ Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 15 5 3000 325 45 3 19 19 20 2 4 80 70
+ Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 700 90 60 1 5 5 15 1 2 0 131074
+ Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 14 8 1400 160 60 1 10 10 25 2 3 0 131074
+ Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83
+ Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 14 4 1000 130 25 3 0 9 11 2 3 0 67
+ Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3
+ Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 20 10 1800 140 30 7 8 8 20 5 5 0 3
+ Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 1100 90 90 5 0 4 15 2 2 0 1
+ Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 26 13 3200 150 80 12 0 11 35 5 6 0 1
+ Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 15 5 4000 325 25 8 0 15 28 2 5 80 3
+ Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 550 100 85 2 0 3 15 2 2 0 819202
+ Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 20 10 1800 135 70 3 0 4 28 4 2 0 819274
+ Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 8 2 800 160 55 2 0 3 11 2 2 0 573458
+ Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 8 2 800 200 15 1 0 9 11 2 2 40 16402
+ Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 8 2 800 135 0 5 0 3 7 2 2 40 81944
+ Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 1000 85 0 7 0 2 15 3 3 0 65544
+ Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 18 5 1500 160 0 16 0 9 35 3 4 0 65544
+ Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154
+ Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 12 4 800 130 0 0 0 4 15 2 2 20 128
+ Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 15 5 2000 190 0 0 0 11 32 2 5 50 128
+ Play#0 output Play#0 1 24 "lst\\040\\040landsat" 20 20 2000 245 0 0 0 3 41 0 9 0 512
+ Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 20 20 4000 305 0 0 0 3 61 0 9 0 896
+ Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 8 2 300 160 50 6 0 5 6 0 0 0 1048690
+ Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 3 1 200 180 0 0 0 18 2 0 0 0 8308
+ Play#0 output Play#0 1 28 "ssm\\040\\040V2" 15 15 800 145 60 3 0 3 4 0 0 0 50
+ Play#0 output Play#0 1 29 "srbm\\040Atlas" 20 20 1000 200 60 6 0 5 9 0 0 0 50
+ Play#0 output Play#0 1 30 "irbm\\040Titan" 20 20 1500 260 60 8 0 10 15 0 0 0 50
+ Play#0 output Play#0 1 31 "icbm\\040Minuteman" 20 20 3000 310 60 10 0 15 41 0 0 0 50
+ Play#0 output Play#0 1 32 "slbm\\040Trident" 20 20 2000 280 60 8 0 6 23 0 0 0 114
+ Play#0 output Play#0 1 33 "asat\\040anti-sat" 20 20 2000 305 50 6 0 7 13 0 4 0 560
+ Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 16 8 1500 270 50 0 0 31 12 0 0 0 2096
+ Play#0 output Play#0 1 /35
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump land-chr *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP land-chr 0
+ Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
+ Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
+ Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
+ Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0
+ Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0
+ Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 10 5 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0
+ Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
+ Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
+ Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
+ Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
+ Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
+ Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
+ Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
+ Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
+ Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 20 10 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0
+ Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 10 5 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0
+ Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 10 5 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0
+ Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0
+ Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
+ Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 20 10 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0
+ Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0
+ Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 10 5 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0
+ Play#0 output Play#0 1 /22
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump nuke-chr *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP nuke-chr 0
+ Play#0 output Play#0 1 0 "10kt\\040\\040fission" 50 50 25 70 3 70 10000 280 4 0
+ Play#0 output Play#0 1 1 "15kt\\040\\040fission" 50 50 25 80 3 90 15000 290 5 0
+ Play#0 output Play#0 1 2 "50kt\\040\\040fission" 60 60 30 90 3 100 25000 300 6 0
+ Play#0 output Play#0 1 3 "100kt\\040fission" 75 75 40 120 4 125 30000 310 8 0
+ Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 15 15 15 30 2 80 12500 315 1 0
+ Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 40 40 35 50 3 90 20000 320 3 0
+ Play#0 output Play#0 1 6 "250kt\\040fusion" 50 50 45 60 4 110 25000 330 4 0
+ Play#0 output Play#0 1 7 "500kt\\040fusion" 60 60 50 80 5 120 35000 340 5 0
+ Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 75 75 50 110 6 150 40000 350 5 0
+ Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 60 60 30 100 3 30 30000 355 2 1
+ Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 100 100 75 130 7 170 45000 360 6 0
+ Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 120 120 100 150 8 190 50000 370 8 0
+ Play#0 output Play#0 1 12 "120kt\\040neutron" 75 75 40 120 5 50 36000 375 3 1
+ Play#0 output Play#0 1 /13
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump news-chr *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP news-chr 0
+ Play#0 output Play#0 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
+ Play#0 output Play#0 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
+ Play#0 output Play#0 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
+ Play#0 output Play#0 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
+ Play#0 output Play#0 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
+ Play#0 output Play#0 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
+ Play#0 output Play#0 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
+ Play#0 output Play#0 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
+ Play#0 output Play#0 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
+ Play#0 output Play#0 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
+ Play#0 output Play#0 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
+ Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
+ Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
+ Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
+ Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
+ Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
+ Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
+ Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
+ Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
+ Play#0 output Play#0 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
+ Play#0 output Play#0 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
+ Play#0 output Play#0 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
+ Play#0 output Play#0 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
+ Play#0 output Play#0 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
+ Play#0 output Play#0 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
+ Play#0 output Play#0 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
+ Play#0 output Play#0 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
+ Play#0 output Play#0 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
+ Play#0 output Play#0 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
+ Play#0 output Play#0 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
+ Play#0 output Play#0 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
+ Play#0 output Play#0 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
+ Play#0 output Play#0 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
+ Play#0 output Play#0 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
+ Play#0 output Play#0 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
+ Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
+ Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
+ Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
+ Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
+ Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
+ Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
+ Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
+ Play#0 output Play#0 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
+ Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
+ Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
+ Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
+ Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
+ Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
+ Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
+ Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
+ Play#0 output Play#0 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
+ Play#0 output Play#0 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
+ Play#0 output Play#0 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
+ Play#0 output Play#0 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
+ Play#0 output Play#0 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
+ Play#0 output Play#0 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
+ Play#0 output Play#0 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
+ Play#0 output Play#0 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
+ Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
+ Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
+ Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
+ Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
+ Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
+ Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
+ Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
+ Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
+ Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
+ Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
+ Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
+ Play#0 output Play#0 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
+ Play#0 output Play#0 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
+ Play#0 output Play#0 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
+ Play#0 output Play#0 1 /72
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump infrastructure *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP infrastructure 0
+ Play#0 output Play#0 1 "road\\040network" 2 2 2 1 1
+ Play#0 output Play#0 1 "rail\\040network" 1 1 1 1 0
+ Play#0 output Play#0 1 "defense\\040factor" 1 1 1 1 0
+ Play#0 output Play#0 1 /3
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump updates *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP updates 0
+ Play#0 output Play#0 1 /0
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump table *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP table 0
+ Play#0 output Play#0 1 0 "sect"
+ Play#0 output Play#0 1 1 "ship"
+ Play#0 output Play#0 1 2 "plane"
+ Play#0 output Play#0 1 3 "land"
+ Play#0 output Play#0 1 4 "nuke"
+ Play#0 output Play#0 1 5 "news"
+ Play#0 output Play#0 1 6 "trade"
+ Play#0 output Play#0 1 8 "nat"
+ Play#0 output Play#0 1 9 "loan"
+ Play#0 output Play#0 1 12 "commodity"
+ Play#0 output Play#0 1 13 "lost"
+ Play#0 output Play#0 1 14 "realm"
+ Play#0 output Play#0 1 15 "game"
+ Play#0 output Play#0 1 16 "item"
+ Play#0 output Play#0 1 17 "product"
+ Play#0 output Play#0 1 18 "sect-chr"
+ Play#0 output Play#0 1 19 "ship-chr"
+ Play#0 output Play#0 1 20 "plane-chr"
+ Play#0 output Play#0 1 21 "land-chr"
+ Play#0 output Play#0 1 22 "nuke-chr"
+ Play#0 output Play#0 1 23 "news-chr"
+ Play#0 output Play#0 1 24 "infrastructure"
+ Play#0 output Play#0 1 25 "updates"
+ Play#0 output Play#0 1 26 "table"
+ Play#0 output Play#0 1 27 "version"
+ Play#0 output Play#0 1 28 "meta"
+ Play#0 output Play#0 1 29 "agreement-status"
+ Play#0 output Play#0 1 30 "land-chr-flags"
+ Play#0 output Play#0 1 31 "level"
+ Play#0 output Play#0 1 32 "meta-flags"
+ Play#0 output Play#0 1 33 "meta-type"
+ Play#0 output Play#0 1 34 "missions"
+ Play#0 output Play#0 1 35 "nation-flags"
+ Play#0 output Play#0 1 36 "nation-rejects"
+ Play#0 output Play#0 1 37 "nation-relationships"
+ Play#0 output Play#0 1 38 "nation-status"
+ Play#0 output Play#0 1 39 "nuke-chr-flags"
+ Play#0 output Play#0 1 40 "packing"
+ Play#0 output Play#0 1 41 "page-headings"
+ Play#0 output Play#0 1 42 "plague-stages"
+ Play#0 output Play#0 1 43 "plane-chr-flags"
+ Play#0 output Play#0 1 44 "plane-flags"
+ Play#0 output Play#0 1 45 "resources"
+ Play#0 output Play#0 1 46 "retreat-flags"
+ Play#0 output Play#0 1 47 "sector-navigation"
+ Play#0 output Play#0 1 48 "ship-chr-flags"
+ Play#0 output Play#0 1 49 "country"
+ Play#0 output Play#0 1 /47
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump version *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP version 0
+ Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#0 output Play#0 1 /1
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta *
+ Play#0 command xdump
+ Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump agreement-status *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP agreement-status 0
+ Play#0 output Play#0 1 0 "free"
+ Play#0 output Play#0 1 1 "proposed"
+ Play#0 output Play#0 1 2 "signed"
+ Play#0 output Play#0 1 /3
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump land-chr-flags *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP land-chr-flags 0
+ Play#0 output Play#0 1 2 "engineer"
+ Play#0 output Play#0 1 4 "supply"
+ Play#0 output Play#0 1 8 "security"
+ Play#0 output Play#0 1 16 "light"
+ Play#0 output Play#0 1 32 "marine"
+ Play#0 output Play#0 1 64 "recon"
+ Play#0 output Play#0 1 128 "radar"
+ Play#0 output Play#0 1 256 "assault"
+ Play#0 output Play#0 1 512 "flak"
+ Play#0 output Play#0 1 1024 "spy"
+ Play#0 output Play#0 1 2048 "train"
+ Play#0 output Play#0 1 4096 "heavy"
+ Play#0 output Play#0 1 /12
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump level *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP level 0
+ Play#0 output Play#0 1 -1 "none"
+ Play#0 output Play#0 1 0 "technology"
+ Play#0 output Play#0 1 1 "research"
+ Play#0 output Play#0 1 2 "education"
+ Play#0 output Play#0 1 3 "happiness"
+ Play#0 output Play#0 1 /5
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta-flags *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta-flags 0
+ Play#0 output Play#0 1 1 "deity"
+ Play#0 output Play#0 1 2 "extra"
+ Play#0 output Play#0 1 4 "const"
+ Play#0 output Play#0 1 8 "bits"
+ Play#0 output Play#0 1 16 "hidden"
+ Play#0 output Play#0 1 /5
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta-type *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta-type 0
+ Play#0 output Play#0 1 1 "d"
+ Play#0 output Play#0 1 2 "g"
+ Play#0 output Play#0 1 3 "s"
+ Play#0 output Play#0 1 4 "d"
+ Play#0 output Play#0 1 5 "d"
+ Play#0 output Play#0 1 6 "d"
+ Play#0 output Play#0 1 7 "d"
+ Play#0 output Play#0 1 8 "d"
+ Play#0 output Play#0 1 9 "d"
+ Play#0 output Play#0 1 10 "d"
+ Play#0 output Play#0 1 11 "d"
+ Play#0 output Play#0 1 12 "g"
+ Play#0 output Play#0 1 13 "c"
+ Play#0 output Play#0 1 /13
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump missions *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP missions 0
+ Play#0 output Play#0 1 0 "none"
+ Play#0 output Play#0 1 1 "interdiction"
+ Play#0 output Play#0 1 2 "support"
+ Play#0 output Play#0 1 3 "reserve"
+ Play#0 output Play#0 1 4 "escort"
+ Play#0 output Play#0 1 6 "air\\040defense"
+ Play#0 output Play#0 1 7 "defensive\\040support"
+ Play#0 output Play#0 1 8 "offensive\\040support"
+ Play#0 output Play#0 1 /8
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump nation-flags *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP nation-flags 0
+ Play#0 output Play#0 1 1 "inform"
+ Play#0 output Play#0 1 2 "flash"
+ Play#0 output Play#0 1 4 "beep"
+ Play#0 output Play#0 1 8 "coastwatch"
+ Play#0 output Play#0 1 16 "sonar"
+ Play#0 output Play#0 1 32 "techlists"
+ Play#0 output Play#0 1 64 "sacked"
+ Play#0 output Play#0 1 /7
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump nation-rejects *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP nation-rejects 0
+ Play#0 output Play#0 1 1 "telegrams"
+ Play#0 output Play#0 1 2 "announcements"
+ Play#0 output Play#0 1 4 "loans"
+ Play#0 output Play#0 1 /3
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump nation-relationships *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP nation-relationships 0
+ Play#0 output Play#0 1 -1 "unknown"
+ Play#0 output Play#0 1 0 "at-war"
+ Play#0 output Play#0 1 1 "hostile"
+ Play#0 output Play#0 1 2 "neutral"
+ Play#0 output Play#0 1 3 "friendly"
+ Play#0 output Play#0 1 4 "allied"
+ Play#0 output Play#0 1 /6
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump nation-status *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP nation-status 0
+ Play#0 output Play#0 1 0 "unused"
+ Play#0 output Play#0 1 1 "new"
+ Play#0 output Play#0 1 2 "visitor"
+ Play#0 output Play#0 1 3 "sanctuary"
+ Play#0 output Play#0 1 4 "active"
+ Play#0 output Play#0 1 5 "deity"
+ Play#0 output Play#0 1 /6
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump nuke-chr-flags *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP nuke-chr-flags 0
+ Play#0 output Play#0 1 1 "neutron"
+ Play#0 output Play#0 1 /1
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump packing *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP packing 0
+ Play#0 output Play#0 1 0 "inefficient"
+ Play#0 output Play#0 1 1 "normal"
+ Play#0 output Play#0 1 2 "warehouse"
+ Play#0 output Play#0 1 3 "urban"
+ Play#0 output Play#0 1 4 "bank"
+ Play#0 output Play#0 1 /5
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump page-headings *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP page-headings 0
+ Play#0 output Play#0 1 0 "Comics"
+ Play#0 output Play#0 1 1 "Foreign\\040Affairs"
+ Play#0 output Play#0 1 2 "The\\040Front\\040Line"
+ Play#0 output Play#0 1 3 "The\\040High\\040Seas"
+ Play#0 output Play#0 1 4 "Sky\\040Watch"
+ Play#0 output Play#0 1 5 "Guidance\\040Systems"
+ Play#0 output Play#0 1 6 "Firestorms"
+ Play#0 output Play#0 1 7 "Business\\040&\\040Economics"
+ Play#0 output Play#0 1 8 "The\\040Frontier"
+ Play#0 output Play#0 1 9 "The\\040Home\\040Front"
+ Play#0 output Play#0 1 10 "Espionage"
+ Play#0 output Play#0 1 11 "Telecommunications"
+ Play#0 output Play#0 1 /12
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump plague-stages *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP plague-stages 0
+ Play#0 output Play#0 1 0 "healthy"
+ Play#0 output Play#0 1 1 "dying"
+ Play#0 output Play#0 1 2 "infect"
+ Play#0 output Play#0 1 3 "incubate"
+ Play#0 output Play#0 1 4 "exposed"
+ Play#0 output Play#0 1 /5
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump plane-chr-flags *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP plane-chr-flags 0
+ Play#0 output Play#0 1 2 "tactical"
+ Play#0 output Play#0 1 1 "bomber"
+ Play#0 output Play#0 1 4 "intercept"
+ Play#0 output Play#0 1 8 "cargo"
+ Play#0 output Play#0 1 16 "VTOL"
+ Play#0 output Play#0 1 32 "missile"
+ Play#0 output Play#0 1 64 "light"
+ Play#0 output Play#0 1 128 "spy"
+ Play#0 output Play#0 1 256 "image"
+ Play#0 output Play#0 1 512 "satellite"
+ Play#0 output Play#0 1 2048 "SDI"
+ Play#0 output Play#0 1 8192 "x-light"
+ Play#0 output Play#0 1 16384 "helo"
+ Play#0 output Play#0 1 32768 "ASW"
+ Play#0 output Play#0 1 65536 "para"
+ Play#0 output Play#0 1 131072 "escort"
+ Play#0 output Play#0 1 262144 "mine"
+ Play#0 output Play#0 1 524288 "sweep"
+ Play#0 output Play#0 1 1048576 "marine"
+ Play#0 output Play#0 1 /19
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump plane-flags *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP plane-flags 0
+ Play#0 output Play#0 1 1 "launched"
+ Play#0 output Play#0 1 2 "synchronous"
+ Play#0 output Play#0 1 4 "airburst"
+ Play#0 output Play#0 1 /3
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump resources *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP resources 0
+ Play#0 output Play#0 1 0 "none"
+ Play#0 output Play#0 1 0 "min"
+ Play#0 output Play#0 1 0 "gold"
+ Play#0 output Play#0 1 0 "fert"
+ Play#0 output Play#0 1 0 "ocontent"
+ Play#0 output Play#0 1 0 "uran"
+ Play#0 output Play#0 1 /6
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump retreat-flags *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP retreat-flags 0
+ Play#0 output Play#0 1 1 "group"
+ Play#0 output Play#0 1 2 "injured"
+ Play#0 output Play#0 1 4 "torpedoed"
+ Play#0 output Play#0 1 8 "sonared"
+ Play#0 output Play#0 1 16 "helpless"
+ Play#0 output Play#0 1 32 "bombed"
+ Play#0 output Play#0 1 64 "depth-charged"
+ Play#0 output Play#0 1 128 "boarded"
+ Play#0 output Play#0 1 /8
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump sector-navigation *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP sector-navigation 0
+ Play#0 output Play#0 1 0 "land"
+ Play#0 output Play#0 1 1 "sea"
+ Play#0 output Play#0 1 2 "harbor"
+ Play#0 output Play#0 1 3 "canal"
+ Play#0 output Play#0 1 4 "bridge"
+ Play#0 output Play#0 1 /5
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump ship-chr-flags *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP ship-chr-flags 0
+ Play#0 output Play#0 1 1 "fish"
+ Play#0 output Play#0 1 2 "torp"
+ Play#0 output Play#0 1 4 "dchrg"
+ Play#0 output Play#0 1 8 "plane"
+ Play#0 output Play#0 1 16 "miss"
+ Play#0 output Play#0 1 32 "oil"
+ Play#0 output Play#0 1 64 "sonar"
+ Play#0 output Play#0 1 128 "mine"
+ Play#0 output Play#0 1 256 "sweep"
+ Play#0 output Play#0 1 512 "sub"
+ Play#0 output Play#0 1 2048 "land"
+ Play#0 output Play#0 1 4096 "sub-torp"
+ Play#0 output Play#0 1 8192 "trade"
+ Play#0 output Play#0 1 16384 "semi-land"
+ Play#0 output Play#0 1 262144 "supply"
+ Play#0 output Play#0 1 524288 "canal"
+ Play#0 output Play#0 1 1048576 "anti-missile"
+ Play#0 output Play#0 1 /17
+ Play#0 output Play#0 6 0 640
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Conn2 output Conn2 2 Empire server ready
+ Conn2 input user tester
+ Conn2 output Conn2 0 hello tester
+ Conn2 input coun 1
+ Conn2 output Conn2 0 country name 1
+ Conn2 input pass 1
+ Conn2 output Conn2 0 password ok
+ Conn2 input play
+ Conn2 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 6 0 0
+ Play#1 input show s b
+ Play#1 command show
+ Play#1 output Play#1 1 Printing for tech level '125'
+ Play#1 output Play#1 1 lcm hcm avail tech $
+ Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
+ Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
+ Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
+ Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
+ Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
+ Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
+ Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
+ Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
+ Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
+ Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
+ Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
+ Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
+ Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
+ Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
+ Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
+ Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
+ Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
+ Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
+ Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
+ Play#1 output Play#1 6 0 0
+ Play#1 input toggle techlists
+ Play#1 command toggle
+ Play#1 output Play#1 1 techlists flag off
+ Play#1 output Play#1 6 0 0
+ Play#1 input show s b
+ Play#1 command show
+ Play#1 output Play#1 1 Printing for tech level '125'
+ Play#1 output Play#1 1 lcm hcm avail tech $
+ Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
+ Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
+ Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
+ Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
+ Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
+ Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
+ Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
+ Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
+ Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
+ Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
+ Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
+ Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
+ Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
+ Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
+ Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
+ Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
+ Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
+ Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
+ Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump meta game
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP meta game 0
+ Play#1 output Play#1 1 "upd_disable" 4 0 0 -1
+ Play#1 output Play#1 1 "down" 4 0 0 -1
+ Play#1 output Play#1 1 "turn" 6 0 0 -1
+ Play#1 output Play#1 1 /3
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump meta nat
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP meta nat 0
+ Play#1 output Play#1 1 "cnum" 5 0 0 8
+ Play#1 output Play#1 1 "stat" 8 0 0 38
+ Play#1 output Play#1 1 "cname" 13 0 20 -1
+ Play#1 output Play#1 1 "relations" 5 16 99 37
+ Play#1 output Play#1 1 "rejects" 5 8 99 36
+ Play#1 output Play#1 1 /5
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump meta cou
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP meta country 0
+ Play#1 output Play#1 1 "cnum" 5 0 0 8
+ Play#1 output Play#1 1 "flags" 8 8 0 35
+ Play#1 output Play#1 1 "ip" 13 0 46 -1
+ Play#1 output Play#1 1 "hostname" 13 0 0 -1
+ Play#1 output Play#1 1 "userid" 13 0 32 -1
+ Play#1 output Play#1 1 "xcap" 9 0 0 -1
+ Play#1 output Play#1 1 "ycap" 10 0 0 -1
+ Play#1 output Play#1 1 "update" 4 0 0 -1
+ Play#1 output Play#1 1 "tgms" 7 0 0 -1
+ Play#1 output Play#1 1 "ann" 7 0 0 -1
+ Play#1 output Play#1 1 "timeused" 8 0 0 -1
+ Play#1 output Play#1 1 "btu" 6 0 0 -1
+ Play#1 output Play#1 1 "access" 6 0 0 -1
+ Play#1 output Play#1 1 "milreserve" 8 0 0 -1
+ Play#1 output Play#1 1 "money" 8 0 0 -1
+ Play#1 output Play#1 1 "login" 11 0 0 -1
+ Play#1 output Play#1 1 "logout" 11 0 0 -1
+ Play#1 output Play#1 1 "newstim" 11 0 0 -1
+ Play#1 output Play#1 1 "annotim" 11 0 0 -1
+ Play#1 output Play#1 1 "tech" 12 0 0 -1
+ Play#1 output Play#1 1 "research" 12 0 0 -1
+ Play#1 output Play#1 1 "education" 12 0 0 -1
+ Play#1 output Play#1 1 "happiness" 12 0 0 -1
+ Play#1 output Play#1 1 /23
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump item *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP item 0
+ Play#1 output Play#1 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4
+ Play#1 output Play#1 1 1 "military" "m" 0 1 1 1 1 1 1 1 20
+ Play#1 output Play#1 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80
+ Play#1 output Play#1 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100
+ Play#1 output Play#1 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50
+ Play#1 output Play#1 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100
+ Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100
+ Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200
+ Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
+ Play#1 output Play#1 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50
+ Play#1 output Play#1 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100
+ Play#1 output Play#1 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100
+ Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2
+ Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000
+ Play#1 output Play#1 1 /14
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump product *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP product 0
+ Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
+ Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
+ Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
+ Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
+ Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
+ Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
+ Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
+ Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
+ Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
+ Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
+ Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
+ Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
+ Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
+ Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
+ Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
+ Play#1 output Play#1 1 /15
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump sect-chr *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP sect-chr 0
+ Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0
+ Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100
+ Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000
+ Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0
+ Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000
+ Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000
+ Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000
+ Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
+ Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000
+ Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000
+ Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000
+ Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000
+ Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000
+ Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000
+ Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000
+ Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
+ Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
+ Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000
+ Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
+ Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000
+ Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000
+ Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000
+ Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000
+ Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
+ Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
+ Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
+ Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000
+ Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
+ Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100
+ Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000
+ Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
+ Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000
+ Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100
+ Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100
+ Play#1 output Play#1 1 /34
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump ship-chr *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP ship-chr 0
+ Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0
+ Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0
+ Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2
+ Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0
+ Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0
+ Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2
+ Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0
+ Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0
+ Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0
+ Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2
+ Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4
+ Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2
+ Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2
+ Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2
+ Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0
+ Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0
+ Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1
+ Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0
+ Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0
+ Play#1 output Play#1 1 /19
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump plane-chr *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP plane-chr 0
+ Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22
+ Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70
+ Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 1000 125 45 1 14 14 11 2 3 0 70
+ Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 700 90 60 1 5 5 15 1 2 0 131074
+ Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83
+ Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3
+ Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 1100 90 90 5 0 4 15 2 2 0 1
+ Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 550 100 85 2 0 3 15 2 2 0 819202
+ Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 1000 85 0 7 0 2 15 3 3 0 65544
+ Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154
+ Play#1 output Play#1 1 /10
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump land-chr *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP land-chr 0
+ Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
+ Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
+ Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
+ Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
+ Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
+ Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
+ Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
+ Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
+ Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
+ Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
+ Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
+ Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
+ Play#1 output Play#1 1 /12
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump nuke-chr *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP nuke-chr 0
+ Play#1 output Play#1 1 /0
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump news-chr *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP news-chr 0
+ Play#1 output Play#1 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
+ Play#1 output Play#1 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
+ Play#1 output Play#1 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
+ Play#1 output Play#1 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
+ Play#1 output Play#1 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
+ Play#1 output Play#1 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
+ Play#1 output Play#1 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
+ Play#1 output Play#1 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
+ Play#1 output Play#1 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
+ Play#1 output Play#1 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
+ Play#1 output Play#1 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
+ Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
+ Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
+ Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
+ Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
+ Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
+ Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
+ Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
+ Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
+ Play#1 output Play#1 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
+ Play#1 output Play#1 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
+ Play#1 output Play#1 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
+ Play#1 output Play#1 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
+ Play#1 output Play#1 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
+ Play#1 output Play#1 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
+ Play#1 output Play#1 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
+ Play#1 output Play#1 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
+ Play#1 output Play#1 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
+ Play#1 output Play#1 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
+ Play#1 output Play#1 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
+ Play#1 output Play#1 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
+ Play#1 output Play#1 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
+ Play#1 output Play#1 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
+ Play#1 output Play#1 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
+ Play#1 output Play#1 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
+ Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
+ Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
+ Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
+ Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
+ Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
+ Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
+ Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
+ Play#1 output Play#1 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
+ Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
+ Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
+ Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
+ Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
+ Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
+ Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
+ Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
+ Play#1 output Play#1 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
+ Play#1 output Play#1 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
+ Play#1 output Play#1 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
+ Play#1 output Play#1 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
+ Play#1 output Play#1 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
+ Play#1 output Play#1 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
+ Play#1 output Play#1 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
+ Play#1 output Play#1 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
+ Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
+ Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
+ Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
+ Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
+ Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
+ Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
+ Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
+ Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
+ Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
+ Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
+ Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
+ Play#1 output Play#1 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
+ Play#1 output Play#1 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
+ Play#1 output Play#1 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
+ Play#1 output Play#1 1 /72
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump infrastructure *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP infrastructure 0
+ Play#1 output Play#1 1 "road\\040network" 2 2 2 1 1
+ Play#1 output Play#1 1 "rail\\040network" 1 1 1 1 0
+ Play#1 output Play#1 1 "defense\\040factor" 1 1 1 1 0
+ Play#1 output Play#1 1 /3
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump updates *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP updates 0
+ Play#1 output Play#1 1 /0
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump table *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP table 0
+ Play#1 output Play#1 1 0 "sect"
+ Play#1 output Play#1 1 1 "ship"
+ Play#1 output Play#1 1 2 "plane"
+ Play#1 output Play#1 1 3 "land"
+ Play#1 output Play#1 1 4 "nuke"
+ Play#1 output Play#1 1 5 "news"
+ Play#1 output Play#1 1 6 "trade"
+ Play#1 output Play#1 1 8 "nat"
+ Play#1 output Play#1 1 9 "loan"
+ Play#1 output Play#1 1 12 "commodity"
+ Play#1 output Play#1 1 13 "lost"
+ Play#1 output Play#1 1 14 "realm"
+ Play#1 output Play#1 1 15 "game"
+ Play#1 output Play#1 1 16 "item"
+ Play#1 output Play#1 1 17 "product"
+ Play#1 output Play#1 1 18 "sect-chr"
+ Play#1 output Play#1 1 19 "ship-chr"
+ Play#1 output Play#1 1 20 "plane-chr"
+ Play#1 output Play#1 1 21 "land-chr"
+ Play#1 output Play#1 1 22 "nuke-chr"
+ Play#1 output Play#1 1 23 "news-chr"
+ Play#1 output Play#1 1 24 "infrastructure"
+ Play#1 output Play#1 1 25 "updates"
+ Play#1 output Play#1 1 26 "table"
+ Play#1 output Play#1 1 27 "version"
+ Play#1 output Play#1 1 28 "meta"
+ Play#1 output Play#1 1 29 "agreement-status"
+ Play#1 output Play#1 1 30 "land-chr-flags"
+ Play#1 output Play#1 1 31 "level"
+ Play#1 output Play#1 1 32 "meta-flags"
+ Play#1 output Play#1 1 33 "meta-type"
+ Play#1 output Play#1 1 34 "missions"
+ Play#1 output Play#1 1 35 "nation-flags"
+ Play#1 output Play#1 1 36 "nation-rejects"
+ Play#1 output Play#1 1 37 "nation-relationships"
+ Play#1 output Play#1 1 38 "nation-status"
+ Play#1 output Play#1 1 39 "nuke-chr-flags"
+ Play#1 output Play#1 1 40 "packing"
+ Play#1 output Play#1 1 41 "page-headings"
+ Play#1 output Play#1 1 42 "plague-stages"
+ Play#1 output Play#1 1 43 "plane-chr-flags"
+ Play#1 output Play#1 1 44 "plane-flags"
+ Play#1 output Play#1 1 45 "resources"
+ Play#1 output Play#1 1 46 "retreat-flags"
+ Play#1 output Play#1 1 47 "sector-navigation"
+ Play#1 output Play#1 1 48 "ship-chr-flags"
+ Play#1 output Play#1 1 49 "country"
+ Play#1 output Play#1 1 /47
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump version *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP version 0
+ Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#1 output Play#1 1 /1
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump meta *
+ Play#1 command xdump
+ Play#1 output Play#1 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump sector-navigation *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP sector-navigation 0
+ Play#1 output Play#1 1 0 "land"
+ Play#1 output Play#1 1 1 "sea"
+ Play#1 output Play#1 1 2 "harbor"
+ Play#1 output Play#1 1 3 "canal"
+ Play#1 output Play#1 1 4 "bridge"
+ Play#1 output Play#1 1 /5
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump agreement-status *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP agreement-status 0
+ Play#1 output Play#1 1 0 "free"
+ Play#1 output Play#1 1 1 "proposed"
+ Play#1 output Play#1 1 2 "signed"
+ Play#1 output Play#1 1 /3
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump land-chr-flags *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP land-chr-flags 0
+ Play#1 output Play#1 1 2 "engineer"
+ Play#1 output Play#1 1 4 "supply"
+ Play#1 output Play#1 1 8 "security"
+ Play#1 output Play#1 1 16 "light"
+ Play#1 output Play#1 1 32 "marine"
+ Play#1 output Play#1 1 64 "recon"
+ Play#1 output Play#1 1 128 "radar"
+ Play#1 output Play#1 1 256 "assault"
+ Play#1 output Play#1 1 512 "flak"
+ Play#1 output Play#1 1 1024 "spy"
+ Play#1 output Play#1 1 2048 "train"
+ Play#1 output Play#1 1 4096 "heavy"
+ Play#1 output Play#1 1 /12
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump level *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP level 0
+ Play#1 output Play#1 1 -1 "none"
+ Play#1 output Play#1 1 0 "technology"
+ Play#1 output Play#1 1 1 "research"
+ Play#1 output Play#1 1 2 "education"
+ Play#1 output Play#1 1 3 "happiness"
+ Play#1 output Play#1 1 /5
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump meta-flags *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP meta-flags 0
+ Play#1 output Play#1 1 1 "deity"
+ Play#1 output Play#1 1 2 "extra"
+ Play#1 output Play#1 1 4 "const"
+ Play#1 output Play#1 1 8 "bits"
+ Play#1 output Play#1 1 16 "hidden"
+ Play#1 output Play#1 1 /5
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump meta-type *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP meta-type 0
+ Play#1 output Play#1 1 1 "d"
+ Play#1 output Play#1 1 2 "g"
+ Play#1 output Play#1 1 3 "s"
+ Play#1 output Play#1 1 4 "d"
+ Play#1 output Play#1 1 5 "d"
+ Play#1 output Play#1 1 6 "d"
+ Play#1 output Play#1 1 7 "d"
+ Play#1 output Play#1 1 8 "d"
+ Play#1 output Play#1 1 9 "d"
+ Play#1 output Play#1 1 10 "d"
+ Play#1 output Play#1 1 11 "d"
+ Play#1 output Play#1 1 12 "g"
+ Play#1 output Play#1 1 13 "c"
+ Play#1 output Play#1 1 /13
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump missions *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP missions 0
+ Play#1 output Play#1 1 0 "none"
+ Play#1 output Play#1 1 1 "interdiction"
+ Play#1 output Play#1 1 2 "support"
+ Play#1 output Play#1 1 3 "reserve"
+ Play#1 output Play#1 1 4 "escort"
+ Play#1 output Play#1 1 6 "air\\040defense"
+ Play#1 output Play#1 1 7 "defensive\\040support"
+ Play#1 output Play#1 1 8 "offensive\\040support"
+ Play#1 output Play#1 1 /8
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump nation-flags *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP nation-flags 0
+ Play#1 output Play#1 1 1 "inform"
+ Play#1 output Play#1 1 2 "flash"
+ Play#1 output Play#1 1 4 "beep"
+ Play#1 output Play#1 1 8 "coastwatch"
+ Play#1 output Play#1 1 16 "sonar"
+ Play#1 output Play#1 1 32 "techlists"
+ Play#1 output Play#1 1 64 "sacked"
+ Play#1 output Play#1 1 /7
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump nation-rejects *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP nation-rejects 0
+ Play#1 output Play#1 1 1 "telegrams"
+ Play#1 output Play#1 1 2 "announcements"
+ Play#1 output Play#1 1 4 "loans"
+ Play#1 output Play#1 1 /3
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump nation-relationships *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP nation-relationships 0
+ Play#1 output Play#1 1 -1 "unknown"
+ Play#1 output Play#1 1 0 "at-war"
+ Play#1 output Play#1 1 1 "hostile"
+ Play#1 output Play#1 1 2 "neutral"
+ Play#1 output Play#1 1 3 "friendly"
+ Play#1 output Play#1 1 4 "allied"
+ Play#1 output Play#1 1 /6
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump nation-status *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP nation-status 0
+ Play#1 output Play#1 1 0 "unused"
+ Play#1 output Play#1 1 1 "new"
+ Play#1 output Play#1 1 2 "visitor"
+ Play#1 output Play#1 1 3 "sanctuary"
+ Play#1 output Play#1 1 4 "active"
+ Play#1 output Play#1 1 5 "deity"
+ Play#1 output Play#1 1 /6
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump nuke-chr-flags *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP nuke-chr-flags 0
+ Play#1 output Play#1 1 1 "neutron"
+ Play#1 output Play#1 1 /1
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump packing *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP packing 0
+ Play#1 output Play#1 1 0 "inefficient"
+ Play#1 output Play#1 1 1 "normal"
+ Play#1 output Play#1 1 2 "warehouse"
+ Play#1 output Play#1 1 3 "urban"
+ Play#1 output Play#1 1 4 "bank"
+ Play#1 output Play#1 1 /5
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump page-headings *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP page-headings 0
+ Play#1 output Play#1 1 0 "Comics"
+ Play#1 output Play#1 1 1 "Foreign\\040Affairs"
+ Play#1 output Play#1 1 2 "The\\040Front\\040Line"
+ Play#1 output Play#1 1 3 "The\\040High\\040Seas"
+ Play#1 output Play#1 1 4 "Sky\\040Watch"
+ Play#1 output Play#1 1 5 "Guidance\\040Systems"
+ Play#1 output Play#1 1 6 "Firestorms"
+ Play#1 output Play#1 1 7 "Business\\040&\\040Economics"
+ Play#1 output Play#1 1 8 "The\\040Frontier"
+ Play#1 output Play#1 1 9 "The\\040Home\\040Front"
+ Play#1 output Play#1 1 10 "Espionage"
+ Play#1 output Play#1 1 11 "Telecommunications"
+ Play#1 output Play#1 1 /12
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump plague-stages *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP plague-stages 0
+ Play#1 output Play#1 1 0 "healthy"
+ Play#1 output Play#1 1 1 "dying"
+ Play#1 output Play#1 1 2 "infect"
+ Play#1 output Play#1 1 3 "incubate"
+ Play#1 output Play#1 1 4 "exposed"
+ Play#1 output Play#1 1 /5
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump plane-chr-flags *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP plane-chr-flags 0
+ Play#1 output Play#1 1 2 "tactical"
+ Play#1 output Play#1 1 1 "bomber"
+ Play#1 output Play#1 1 4 "intercept"
+ Play#1 output Play#1 1 8 "cargo"
+ Play#1 output Play#1 1 16 "VTOL"
+ Play#1 output Play#1 1 32 "missile"
+ Play#1 output Play#1 1 64 "light"
+ Play#1 output Play#1 1 128 "spy"
+ Play#1 output Play#1 1 256 "image"
+ Play#1 output Play#1 1 512 "satellite"
+ Play#1 output Play#1 1 2048 "SDI"
+ Play#1 output Play#1 1 8192 "x-light"
+ Play#1 output Play#1 1 16384 "helo"
+ Play#1 output Play#1 1 32768 "ASW"
+ Play#1 output Play#1 1 65536 "para"
+ Play#1 output Play#1 1 131072 "escort"
+ Play#1 output Play#1 1 262144 "mine"
+ Play#1 output Play#1 1 524288 "sweep"
+ Play#1 output Play#1 1 1048576 "marine"
+ Play#1 output Play#1 1 /19
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump plane-flags *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP plane-flags 0
+ Play#1 output Play#1 1 1 "launched"
+ Play#1 output Play#1 1 2 "synchronous"
+ Play#1 output Play#1 1 4 "airburst"
+ Play#1 output Play#1 1 /3
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump resources *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP resources 0
+ Play#1 output Play#1 1 0 "none"
+ Play#1 output Play#1 1 0 "min"
+ Play#1 output Play#1 1 0 "gold"
+ Play#1 output Play#1 1 0 "fert"
+ Play#1 output Play#1 1 0 "ocontent"
+ Play#1 output Play#1 1 0 "uran"
+ Play#1 output Play#1 1 /6
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump retreat-flags *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP retreat-flags 0
+ Play#1 output Play#1 1 1 "group"
+ Play#1 output Play#1 1 2 "injured"
+ Play#1 output Play#1 1 4 "torpedoed"
+ Play#1 output Play#1 1 8 "sonared"
+ Play#1 output Play#1 1 16 "helpless"
+ Play#1 output Play#1 1 32 "bombed"
+ Play#1 output Play#1 1 64 "depth-charged"
+ Play#1 output Play#1 1 128 "boarded"
+ Play#1 output Play#1 1 /8
+ Play#1 output Play#1 6 0 0
+ Play#1 input xdump ship-chr-flags *
+ Play#1 command xdump
+ Play#1 output Play#1 1 XDUMP ship-chr-flags 0
+ Play#1 output Play#1 1 1 "fish"
+ Play#1 output Play#1 1 2 "torp"
+ Play#1 output Play#1 1 4 "dchrg"
+ Play#1 output Play#1 1 8 "plane"
+ Play#1 output Play#1 1 16 "miss"
+ Play#1 output Play#1 1 32 "oil"
+ Play#1 output Play#1 1 64 "sonar"
+ Play#1 output Play#1 1 128 "mine"
+ Play#1 output Play#1 1 256 "sweep"
+ Play#1 output Play#1 1 512 "sub"
+ Play#1 output Play#1 1 2048 "land"
+ Play#1 output Play#1 1 4096 "sub-torp"
+ Play#1 output Play#1 1 8192 "trade"
+ Play#1 output Play#1 1 16384 "semi-land"
+ Play#1 output Play#1 1 262144 "supply"
+ Play#1 output Play#1 1 524288 "canal"
+ Play#1 output Play#1 1 1048576 "anti-missile"
+ Play#1 output Play#1 1 /17
+ Play#1 output Play#1 6 0 0
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn3 output Conn3 2 Empire server ready
+ Conn3 input user tester
+ Conn3 output Conn3 0 hello tester
+ Conn3 input coun v
+ Conn3 output Conn3 0 country name v
+ Conn3 input pass v
+ Conn3 output Conn3 0 password ok
+ Conn3 input play
+ Conn3 login 2 127.0.0.1 tester
+ Play#2 output Play#2 2 2
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 *** Server configured for testing ***
+ Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
+ Play#2 output Play#2 6 0 640
+ Play#2 input version
+ Play#2 command version
+ Play#2 output Play#2 1 Wolfpack Empire 4.3.34
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 The following parameters have been set for this game:
+ Play#2 output Play#2 1 World size is 64 by 32.
+ Play#2 output Play#2 1 There can be up to 99 countries.
+ Play#2 output Play#2 1 By default, countries use their own coordinate system.
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 Use the 'show' command to find out the time of the next update.
+ Play#2 output Play#2 1 The current time is Thu Jan 1 00:00:00.
+ Play#2 output Play#2 1 An update consists of 60 empire time units.
+ Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day.
+ Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit.
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
+ Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu.
+ Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies.
+ Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food.
+ Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults.
+ Play#2 output Play#2 1 No food is needed!
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
+ Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
+ Play#2 output Play#2 1 Up to 50 avail can roll over an update.
+ Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
+ Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#2 output Play#2 1 Happiness is averaged over 48 time units.
+ Play#2 output Play#2 1 Education is averaged over 192 time units.
+ Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%.
+ Play#2 output Play#2 1 Nation levels (tech etc.) decline 1% every 96 time units.
+ Play#2 output Play#2 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 Sectors Ships Planes Units
+ Play#2 output Play#2 1 Maximum mobility 127 127 127 127
+ Play#2 output Play#2 1 Max mob gain per update 60 90 60 60
+ Play#2 output Play#2 1 Max eff gain per update -- 100 100 100
+ Play#2 output Play#2 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
+ Play#2 output Play#2 1 Max interdiction range 8 8 -- 8
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 The maximum amount of mobility used for land unit combat is 5.00.
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 Fire ranges are scaled by 1.00.
+ Play#2 output Play#2 1 Flak damage is scaled by 1.75.
+ Play#2 output Play#2 1 Torpedo damage is 2d40+38.
+ Play#2 output Play#2 1 The attack factor for para & assault troops is 0.50.
+ Play#2 output Play#2 1 12% of fallout leaks into each surrounding sector.
+ Play#2 output Play#2 1 Fallout decays by 28% per update.
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 Damage to Spills to
+ Play#2 output Play#2 1 Sector People Mater. Ships Planes LandU.
+ Play#2 output Play#2 1 Sector -- 100% 100% 0% 4% 30%
+ Play#2 output Play#2 1 People 10% -- -- -- -- --
+ Play#2 output Play#2 1 Materials 10% -- -- -- -- --
+ Play#2 output Play#2 1 Efficiency 10% -- -- -- -- --
+ Play#2 output Play#2 1 Ships 10% 100% 100% -- 0% 0%
+ Play#2 output Play#2 1 Planes 10% 0% 0% -- -- --
+ Play#2 output Play#2 1 Land units 10% 0% 100% -- 0% 0%
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 You can have at most 640 BTUs.
+ Play#2 output Play#2 1 Players are disconnected after 15 minutes of idle time.
+ Play#2 output Play#2 1 You are disconnected after 5 minutes of idle time.
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 Options enabled in this game:
+ Play#2 output Play#2 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
+ Play#2 output Play#2 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 Options disabled in this game:
+ Play#2 output Play#2 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
+ Play#2 output Play#2 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
+ Play#2 output Play#2 1 SUPER_BARS, TECH_POP
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 See "info Options" for a detailed list of options and descriptions.
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 The person to annoy if something goes wrong is:
+ Play#2 output Play#2 1 Deity forgot to edit econfig <careless@invalid>.
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster
+ Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO
+ Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ Play#2 output Play#2 6 0 640
+ Play#2 input ctld
+ Play#2 output Play#2 1 Bye-bye
+ Play#2 logout 2
+ Play#2 output Play#2 3 so long...
+ Main shutdown
+ Main startup
+ Main prng MT19937 1
+ Conn0 output Conn0 2 Empire server ready
+ Conn0 input user tester
+ Conn0 output Conn0 0 hello tester
+ Conn0 input coun red
+ Conn0 output Conn0 10 country red does not exist
+ Conn0 output Conn0 3 so long...
+ Conn1 output Conn1 2 Empire server ready
+ Conn1 input user tester
+ Conn1 output Conn1 0 hello tester
+ Conn1 input coun 1
+ Conn1 output Conn1 0 country name 1
+ Conn1 input pass 1
+ Conn1 output Conn1 0 password ok
+ Conn1 input play
+ Conn1 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 6 0 0
+ Play#1 input version
+ Play#1 command version
+ Play#1 output Play#1 1 Wolfpack Empire 4.3.34
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 The following parameters have been set for this game:
+ Play#1 output Play#1 1 World size is 64 by 32.
+ Play#1 output Play#1 1 There can be up to 99 countries.
+ Play#1 output Play#1 1 By default, countries use their own coordinate system.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Use the 'show' command to find out the time of the next update.
+ Play#1 output Play#1 1 The current time is Thu Jan 1 00:00:00.
+ Play#1 output Play#1 1 An update consists of 60 empire time units.
+ Play#1 output Play#1 1 Each country is allowed to be logged in 1440 minutes a day.
+ Play#1 output Play#1 1 Game days are Su Mo Tu We Th Fr Sa.
+ Play#1 output Play#1 1 Game hours are 00:00-24:00.
+ Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
+ Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu.
+ Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies.
+ Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food.
+ Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults.
+ Play#1 output Play#1 1 No food is needed!
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
+ Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
+ Play#1 output Play#1 1 Up to 50 avail can roll over an update.
+ Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
+ Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#1 output Play#1 1 Happiness is averaged over 48 time units.
+ Play#1 output Play#1 1 Education is averaged over 192 time units.
+ Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%.
+ Play#1 output Play#1 1 Nation levels (tech etc.) decline 1% every 96 time units.
+ Play#1 output Play#1 1 Tech buildup is not limited.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sectors Ships Planes Units
+ Play#1 output Play#1 1 Maximum mobility 127 127 127 127
+ Play#1 output Play#1 1 Max mob gain per update 60 90 60 60
+ Play#1 output Play#1 1 Max eff gain per update -- 100 100 100
+ Play#1 output Play#1 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
+ Play#1 output Play#1 1 Max interdiction range 8 8 -- 8
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 The maximum amount of mobility used for land unit combat is 5.00.
+ Play#1 output Play#1 1 The starting mobility when acquiring a sector or unit is -30.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 The tax you pay on selling things on the trading block is 1.0%.
+ Play#1 output Play#1 1 The tax you pay on buying commodities on the market is 0.0%.
+ Play#1 output Play#1 1 The amount of time to bid on commodities is 7200 seconds.
+ Play#1 output Play#1 1 The amount of time to bid on a unit is 7200 seconds.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Fire ranges are scaled by 1.00.
+ Play#1 output Play#1 1 Flak damage is scaled by 1.75.
+ Play#1 output Play#1 1 Torpedo damage is 2d40+38.
+ Play#1 output Play#1 1 The attack factor for para & assault troops is 0.50.
+ Play#1 output Play#1 1 12% of fallout leaks into each surrounding sector.
+ Play#1 output Play#1 1 Fallout decays by 28% per update.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Damage to Spills to
+ Play#1 output Play#1 1 Sector People Mater. Ships Planes LandU.
+ Play#1 output Play#1 1 Sector -- 100% 100% 0% 4% 30%
+ Play#1 output Play#1 1 People 10% -- -- -- -- --
+ Play#1 output Play#1 1 Materials 10% -- -- -- -- --
+ Play#1 output Play#1 1 Efficiency 10% -- -- -- -- --
+ Play#1 output Play#1 1 Ships 10% 100% 100% -- 0% 0%
+ Play#1 output Play#1 1 Planes 10% 0% 0% -- -- --
+ Play#1 output Play#1 1 Land units 10% 0% 100% -- 0% 0%
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 You can have at most 640 BTUs.
+ Play#1 output Play#1 1 You are disconnected after 15 minutes of idle time.
+ Play#1 output Play#1 1 Visitors are disconnected after 5 minutes of idle time.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Options enabled in this game:
+ Play#1 output Play#1 1 BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, MARKET, MOB_ACCESS,
+ Play#1 output Play#1 1 NOFOOD, NOMOBCOST, NO_PLAGUE, RAILWAYS, RES_POP
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Options disabled in this game:
+ Play#1 output Play#1 1 ALL_BLEED, AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS,
+ Play#1 output Play#1 1 HIDDEN, LOANS, LOSE_CONTACT, NO_FORT_FIRE, SUPER_BARS, TECH_POP
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 See "info Options" for a detailed list of options and descriptions.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Customized in this game:
+ Play#1 output Play#1 1 sect-chr
+ Play#1 output Play#1 1 Check "show" for details.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 The person to annoy if something goes wrong is:
+ Play#1 output Play#1 1 Deity forgot to edit econfig <careless@invalid>.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster
+ Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO
+ Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ Play#1 output Play#1 6 0 0
+ Play#1 input show sect s
+ Play#1 command show
+ Play#1 output Play#1 1 Printing for tech level '125'
+ Play#1 output Play#1 1 mob cost max max naviga packing max
+ Play#1 output Play#1 1 sector type 0% 100% off def bility bonus pop
+ Play#1 output Play#1 1 . sea no way 0.00 0.00 sea normal 0
+ Play#1 output Play#1 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 55
+ Play#1 output Play#1 1 s sanctuary no way 0.00 99.00 land normal 550
+ Play#1 output Play#1 1 \\ wasteland no way 0.00 99.00 land normal 0
+ Play#1 output Play#1 1 - wilderness 0.4 0.4 1.00 2.00 land normal 550
+ Play#1 output Play#1 1 c city 0.4 0.2 1.00 2.00 canal urban 5499
+ Play#1 output Play#1 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 550
+ Play#1 output Play#1 1 p park 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 d defense plant 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 i shell industry 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 m mine 0.4 0.2 1.00 2.00 land normal 550
+ Play#1 output Play#1 1 g gold mine 0.4 0.2 1.00 2.00 land normal 550
+ Play#1 output Play#1 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 550
+ Play#1 output Play#1 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 550
+ Play#1 output Play#1 1 * airfield 0.4 0.2 1.00 1.25 land normal 550
+ Play#1 output Play#1 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 o oil field 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 f fortress 0.4 0.2 2.00 4.00 land normal 550
+ Play#1 output Play#1 1 t technical center 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 r research lab 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 550
+ Play#1 output Play#1 1 l library/school 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 + highway 0.4 0.0 1.00 1.00 land normal 550
+ Play#1 output Play#1 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 # bridge head 0.4 0.0 1.00 1.00 land normal 550
+ Play#1 output Play#1 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 55
+ Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550
+ Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550
+ Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550
+ Play#1 output Play#1 1 ~ plains 0.4 0.2 1.00 1.50 land normal 55
+ Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55
+ Play#1 output Play#1 6 0 0
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Main shutdown