(give, deliver_it): Use it instead of 9990.
(load_comm_ship, load_comm_land, rese): Use it instead of 9999.
(thre): Use it instead of 10000.
(check_market, explore, move, pln_dropoff): Use it instead of 32767.
(unload_it): Use it instead of 99999 (which couldn't possibly work,
but what do you expect from the autonav code).
/* Sector flags */
#define MOVE_IN_PROGRESS bit(0) /* move in progress */
-/* maximum number of che, must fit into struct sctstr member sct_che */
-#define CHE_MAX 255
+/* maximum amount of an item, must fit into sct_item[], sct_del[], sct_dist */
+#define ITEM_MAX 9999
/* maximum number of mines, must fit into struct sctstr member sct_mines */
#define MINES_MAX 65535
+/* maximum number of che, must fit into struct sctstr member sct_che */
+#define CHE_MAX 255
/* maximum fallout, must fit into struct sctstr member sct_fallout */
#define FALLOUT_MAX 9999
wu(0, comm.com_owner,
"Sale #%d fell through. Goods remain on the market.\n", n);
comm.com_maxbidder = comm.com_owner;
- } else if (m + comm.com_amount > 32767) {
+ } else if (m + comm.com_amount > ITEM_MAX) {
wu(0, comm.com_maxbidder,
"Warehouse full, sale #%d fell though.\n", n);
wu(0, comm.com_owner,
start.sct_flags &= ~MOVE_IN_PROGRESS;
putsect(&start);
amt_dst = sect.sct_item[vtype];
- if (32767 - amt_dst < amount) {
- amount = 32767 - amt_dst;
+ if (amount > ITEM_MAX - amt_dst) {
+ amount = ITEM_MAX - amt_dst;
pr("Only %d can be left there.\n", amount);
if (amount <= 0)
getsect(start.sct_x, start.sct_y, §);
n = sect.sct_item[ip->i_vtype];
if (amt < 0 && -amt > n) {
m = 0;
- } else if (amt > 0 && amt + n > 9990) {
- m = 9990;
+ } else if (amt > 0 && amt + n > ITEM_MAX) {
+ m = ITEM_MAX;
} else
m = n + amt;
sect.sct_item[ip->i_vtype] = m;
move_amt = -ship_amt;
if (move_amt > sect_amt)
move_amt = sect_amt;
- if (move_amt < sect_amt - 9999)
- move_amt = sect_amt - 9999;
+ if (move_amt < sect_amt - ITEM_MAX)
+ move_amt = sect_amt - ITEM_MAX;
if (!move_amt)
return RET_OK;
if (sectp->sct_oldown != player->cnum && item == V_CIVIL) {
move_amt = -land_amt;
if (move_amt > sect_amt)
move_amt = sect_amt;
- if (move_amt < sect_amt - 9999)
- move_amt = sect_amt - 9999;
+ if (move_amt < sect_amt - ITEM_MAX)
+ move_amt = sect_amt - ITEM_MAX;
if (!move_amt)
return RET_OK;
if (sectp->sct_own != player->cnum && move_amt > 0) {
}
amt_dst = sect.sct_item[vtype];
- if (32767 - amt_dst < amount) {
- amount = 32767 - amt_dst;
+ if (amount > ITEM_MAX - amt_dst) {
+ amount = ITEM_MAX - amt_dst;
pr("Only room for %d, the rest were lost.\n", amount);
}
if (istest)
sect.sct_y = comm.sell_y;
m = sect.sct_item[ix->i_vtype];
m = m + comm.com_amount;
- if (m > 9999)
- m = 9999;
+ if (m > ITEM_MAX)
+ m = ITEM_MAX;
sect.sct_item[ix->i_vtype] = m;
putsect(§);
comm.com_owner = 0;
if (*p == '\0' || *p == '-')
continue;
thresh = atoi(p);
- if (thresh > 10000)
- thresh = 10000;
+ if (thresh > ITEM_MAX)
+ thresh = ITEM_MAX;
if ((val > 0) && (val == thresh)) {
pr("%s threshold unchanged (left at %d)\n",
xyas(nstr.x, nstr.y, player->cnum), val);
return;
}
there = sectp->sct_item[ip->i_vtype];
- max = 32767;
+ max = ITEM_MAX;
} else {
sp = ptr;
there = sp->shp_item[ip->i_vtype];
return 0;
}
amt_dst = to->sct_item[vtype];
- if (amt_moved + amt_dst > 9990) {
+ if (amt_moved > ITEM_MAX - amt_dst) {
/* delivery backlog */
- if ((amt_moved = 9990 - amt_dst) <= 0)
- return 0;
+ amt_moved = ITEM_MAX - amt_dst;
}
to->sct_item[vtype] = amt_moved + amt_dst;
/* deliver the plague too! */
int
load_it(register struct shpstr *sp, register struct sctstr *psect, int i)
{
- int comm, shipown, amount, ship_amt, sect_amt,
- abs_max, max_amt, transfer;
+ int comm, shipown, amount, ship_amt, sect_amt;
+ int abs_max, max_amt, transfer;
s_char item;
struct mchrstr *vship;
if (comm == V_CIVIL || comm == V_MILIT)
sect_amt--; /* leave 1 civ or mil to hold the sector. */
vship = &mchr[(int)sp->shp_type];
- abs_max = max_amt = (vl_find(comm, vship->m_vtype,
- vship->m_vamt, (int)vship->m_nv));
+ abs_max = max_amt = vl_find(comm, vship->m_vtype,
+ vship->m_vamt, (int)vship->m_nv);
if (!abs_max)
return 0; /* can't load the ship, skip to the end. */
int comm;
int sect_amt;
int ship_amt;
- int abs_max = 99999; /* max amount a sector can hold. */
int max_amt;
int level;
if (comm == V_CIVIL)
ship_amt--; /* This leaves 1 civs on board the ship */
- if (sect_amt >= abs_max)
- continue; /* The sector is full. */
-
- max_amt = min(ship_amt, abs_max - sect_amt);
-
+ max_amt = min(ship_amt, ITEM_MAX - sect_amt);
if (max_amt <= 0)
continue;