.s1
See "info Mobility" for the mobility cost to march land units.
.s1
-At the update, units with negative mobility have their mobility halved
-before new mob is added. For example, in a game where units got 32 mob
-per update, a unit with -100 mobility would have -18 after an update.
-(-100/2 = -50 + 32 = -18) This helps inefficient units be not quite as
-slow.
-.s1
Moving a unit through a sector that has been mined
introduces a chance of mines/(mines + 50) that you will be damaged.
Units with engineering capabilities can remove up to five mines per
b) Add mobility to sectors
c) Add mobility to planes
d) Add mobility to land units
- 1) Units with negative mobility have their mob halved (-100 goes to -50)
- 2) Mobility is added
.fi
.s1
.SA "Innards, Update"