{"announce", 0, tele, C_MOD, 0},
{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
{"apropos <topic>", 0, apro, 0, 0},
- {"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + MONEY + CAP},
+ {"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP},
{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
{"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
3, assa, C_MOD, NORM + MONEY + CAP},
NORM + MONEY + CAP},
{"designate <SECTS> <type>", 1, desi, C_MOD, NORM},
{"disable", 0, disa, C_MOD, GOD},
- {"disarm <PLANE>", 2, disarm, C_MOD, NORM + MONEY + CAP},
+ {"disarm <PLANE>", 2, disarm, C_MOD, NORM + CAP},
{"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
{"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>",
1, drop, C_MOD, NORM + MONEY + CAP},
2, fly, C_MOD, NORM + MONEY + CAP},
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
{"force", 0, force, C_MOD, GOD},
- {"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM},
+ {"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
{"pray", 0, tele, C_MOD, NORM},
{"production <SECTS>", 0, prod, 0, NORM},
{"pstat <PLANES>", 0, pstat, 0, NORM},
- {"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
+ {"qorder <SHIPS>", 0, qorde, C_MOD, NORM},
{"quit", 0, quit, 0, 0},
{"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
{"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",
- 1, sate, C_MOD, NORM + MONEY + CAP},
+ 1, sate, C_MOD, NORM + CAP},
{"sbmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"scrap <s|p|l> <SHIPS|PLANES|UNITS>",
2, scra, C_MOD, NORM + MONEY + CAP},
{"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
{"smap <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
{"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
- {"sorder <SHIPS>", 0, sorde, C_MOD, NORM + CAP},
+ {"sorder <SHIPS>", 0, sorde, C_MOD, NORM},
{"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
{"sstat <SHIPS>", 0, sstat, 0, NORM},
- {"start <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, start, C_MOD, NORM + CAP},
+ {"start <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, start, C_MOD, NORM},
{"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
- {"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, stop, C_MOD, NORM + CAP},
+ {"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, stop, C_MOD, NORM},
{"strength <SECTS>", 1, stre, C_MOD, NORM},
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
- {"survey <SELECTOR> <SECTS>", 0, surv, C_MOD, NORM + CAP},
+ {"survey <SELECTOR> <SECTS>", 0, surv, C_MOD, NORM},
{"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
{"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, reco, C_MOD, NORM + MONEY + CAP},
1, tend, C_MOD, NORM + CAP},
{"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
{"test <COMM> <SECT> <NUM> <PATH|DESTINATION>",
- 1, move, C_MOD, NORM + CAP},
+ 1, move, C_MOD, NORM},
{"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]",
0, togg, C_MOD, 0},