extern void lnd_sweep(struct emp_qelem *, int, int, natid);
extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
-extern void lnd_mess(char *, struct llist *);
extern int lnd_check_mines(struct emp_qelem *);
extern double lnd_mobcost(struct lndstr *, struct sctstr *, int);
extern char *lnd_path(int, struct lndstr *, char *);
#include "optlist.h"
#include "prototypes.h"
+static void lnd_mess(char *, struct llist *);
+
int
attack_val(int combat_mode, struct lndstr *lp)
{
}
}
-void
+static void
lnd_mess(char *str, struct llist *llp)
{
mpr(llp->land.lnd_own, "%s %s & stays in %s\n",