Newly built ships and land units are given to the player, planes and
nukes to the sector owner. Matters only for deities, because only
deities can build in foreign sectors. Stupid all the same.
This has always been inconsistent. Empire 1 gave ships and nukes to
the player, and planes to the sector owner. Chainsaw 3 added land
units, and gave them to the player. Empire 2 changed build to give
nukes to the sector owner.
Building doesn't work when the unit built is given to POGO, because
giving a unit to POGO destroys it. When build gives to the sector
owner, deities can't build in unowned sectors. When build gives to
the player, POGO can't build at all. That's more limiting, so change
build to always give to the sector owner.
*
* Known contributors to this file:
* Steve McClure, 1998-2000
*
* Known contributors to this file:
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2012
+ * Markus Armbruster, 2004-2013
ef_blank(EF_SHIP, nstr.cur, &ship);
ship.shp_x = sp->sct_x;
ship.shp_y = sp->sct_y;
ef_blank(EF_SHIP, nstr.cur, &ship);
ship.shp_x = sp->sct_x;
ship.shp_y = sp->sct_y;
- ship.shp_own = player->cnum;
+ ship.shp_own = sp->sct_own;
ship.shp_type = mp - mchr;
ship.shp_effic = SHIP_MINEFF;
if (opt_MOB_ACCESS) {
ship.shp_type = mp - mchr;
ship.shp_effic = SHIP_MINEFF;
if (opt_MOB_ACCESS) {
ship.shp_pstage = PLG_HEALTHY;
ship.shp_ptime = 0;
ship.shp_name[0] = 0;
ship.shp_pstage = PLG_HEALTHY;
ship.shp_ptime = 0;
ship.shp_name[0] = 0;
- ship.shp_orig_own = player->cnum;
+ ship.shp_orig_own = sp->sct_own;
ship.shp_orig_x = sp->sct_x;
ship.shp_orig_y = sp->sct_y;
shp_set_tech(&ship, tlev);
ship.shp_orig_x = sp->sct_x;
ship.shp_orig_y = sp->sct_y;
shp_set_tech(&ship, tlev);
ef_blank(EF_LAND, nstr.cur, &land);
land.lnd_x = sp->sct_x;
land.lnd_y = sp->sct_y;
ef_blank(EF_LAND, nstr.cur, &land);
land.lnd_x = sp->sct_x;
land.lnd_y = sp->sct_y;
- land.lnd_own = player->cnum;
+ land.lnd_own = sp->sct_own;
land.lnd_type = lp - lchr;
land.lnd_effic = LAND_MINEFF;
if (opt_MOB_ACCESS) {
land.lnd_type = lp - lchr;
land.lnd_effic = LAND_MINEFF;
if (opt_MOB_ACCESS) {