.SY "lmine <UNIT> <NUMBER>"
This command causes a unit with the engineering ability
to lay mines in a sector. (see \*Qinfo Unit-types\*U). If you ask to
-lay more mines than the unit is carrying, then it will attempt to keep
-resupplying itself until all of the mines have been laid. It costs
+lay more mines than the unit is carrying, then it will attempt to
+draw shells from a supply source (see info supply for details on that).
+It costs
1 mobility point per mine laid, so an engineer with 20 mobility can
lay a maximum of 20 mines. The 'strength' command will list how many
mines you have put in each sector.
more mines than it can carry, then it will drop the rest as shells
into the sector.
.s1
-.SA "march, strength, move, explore, transport, Hitchance, Damage, Attacking, LandUnits"
+.SA "strength, supply, Hitchance, Damage, Attacking, LandUnits"