OBJS = chance.o copy.o disassoc.o \
emp_config.o getstarg.o getstring.o io.o \
ioqueue.o mapdist.o minmax.o numstr.o onearg.o \
- parse.o plur.o queue.o round.o scthash.o \
- strdup.o
+ parse.o plur.o queue.o round.o scthash.o
NTOBJS = chance.obj copy.obj disassoc.obj \
emp_config.obj getstarg.obj getstring.obj \
io.obj ioqueue.obj mapdist.obj minmax.obj \
numstr.obj onearg.obj parse.obj plur.obj queue.obj round.obj \
- scthash.obj strdup.obj getopt.obj service.obj
+ scthash.obj getopt.obj service.obj
all: $(LIB)
+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * ---
- *
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
- *
- * ---
- *
- * strdup.c: For systems without a strdup function
- *
- * Known contributors to this file:
- * Yannick Tremblay
- */
-
-/* for systems without strdup() define NOSTRDUP */
-
-#include "prototypes.h"
-#ifdef NOSTRDUP
-
-char *
-strdup(char *x)
-{
- char *y;
-
- y = malloc((sizeof(char) * strlen(x)) + 1);
- strcpy(y, x);
- return y;
-}
-#endif /* NOSTRDUP */