is equivalent to a \*Qlmap\*U command. like
this:
.EX lmap 3 ls
-The \*Qbmap\*U command works in the same way,
-you get a bmap instead.
+The \*Qbmap\*U command works in the same way, it is equivalent to a
+\*Qlbmap\*U command.
.s1
The \*Qleader\*U command will the change the leader.
By default, it will select next unit in the list, but you may also
You can also supply additional parameters:
.EX <32.3: g 6,2>M 3 ls
.s1
-is equivalent to a \*Qmap\*U command. like
+is equivalent to a \*Qsmap\*U command. like
this:
.EX map 3 ls
-The \*Qbmap\*U command works in the same way,
-you get a bmap instead.
+The \*Qbmap\*U command works in the same way, it is equivalent to a
+\*Qsbmap\*U command.
.s1
The \*Qflagship\*U command will the change the flagship.
By default, it will select next ship in the list, but you may also
.s1
or it is equivalent to a \*Qnmap\*U command when transporting nukes.
.s1
-If the optional argument selects sectors rather than nukes or planes,
-it is equivalent to a \*Qmap\*U command.
-.s1
Note that while transporting, you may run into any landmines the
enemy has left in your sectors. In that case, the planes being
transported will take damage. See info \*Qlmine\*U for details.