static void
landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus)
{
+ struct lchrstr *lp = &lchr[(int)land->lnd_type];
int delta;
struct sctstr *sp;
- struct lchrstr *lp;
int build;
int avail;
int mult;
- lp = &lchr[(int)land->lnd_type];
+ if (land->lnd_effic == 100)
+ return;
+
sp = getsectp(land->lnd_x, land->lnd_y);
if (sp->sct_off)
return;
- mult = 1;
- if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85)
- mult = 2;
- if (land->lnd_effic == 100) {
- /* land is ok; no repairs needed */
- return;
- }
if (relations_with(sp->sct_own, land->lnd_own) != ALLIED)
return;
+ mult = 1;
+ if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85)
+ mult = 2;
+
if (!player->simulation)
avail = sp->sct_avail * 100;
else
static void
planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
{
+ struct plchrstr *pcp = &plchr[(int)pp->pln_type];
int build;
struct shpstr *carrier;
- struct plchrstr *pcp = &plchr[(int)pp->pln_type];
- struct sctstr *sp = getsectp(pp->pln_x, pp->pln_y);
+ struct sctstr *sp;
int delta;
int mult;
int avail;
int used;
+ if (pp->pln_effic == 100)
+ return;
+
+ sp = getsectp(pp->pln_x, pp->pln_y);
+ if (sp->sct_off)
+ return;
+
carrier = NULL;
if (pp->pln_ship >= 0) {
if (pp->pln_effic >= 80)
return;
}
- if (sp->sct_off)
- return;
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
- if (pp->pln_effic == 100)
- return;
-
if (!player->simulation)
avail = sp->sct_avail * 100;
else
static void
shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
{
+ struct mchrstr *mp = &mchr[(int)ship->shp_type];
int delta;
struct sctstr *sp;
- struct mchrstr *mp;
int build;
int wf;
int avail;
int mult;
- mp = &mchr[(int)ship->shp_type];
+ if (ship->shp_effic == 100)
+ return;
+
sp = getsectp(ship->shp_x, ship->shp_y);
+ if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
+ return;
if (sp->sct_own != 0
&& relations_with(sp->sct_own, ship->shp_own) < FRIENDLY)
return;
+ mult = 1;
+ if (np->nat_level[NAT_TLEV] < ship->shp_tech * 0.85)
+ mult = 2;
+
/* only military can work on a military boat */
if (mp->m_glim != 0)
wf = etus * ship->shp_item[I_MILIT] / 2;
if (sp->sct_type != SCT_HARBR) {
wf /= 3;
avail = wf;
- } else {
- if (!player->simulation)
- avail = wf + sp->sct_avail * 100;
- else
- avail = wf + bp_get_avail(bp, sp) * 100;
- }
-
- if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
- return;
-
- mult = 1;
- if (np->nat_level[NAT_TLEV] < ship->shp_tech * 0.85)
- mult = 2;
-
- if (ship->shp_effic == 100) {
- /* ship is ok; no repairs needed */
- return;
- }
+ } else if (!player->simulation)
+ avail = wf + sp->sct_avail * 100;
+ else
+ avail = wf + bp_get_avail(bp, sp) * 100;
delta = roundavg((double)avail / mp->m_bwork);
if (delta <= 0)