struct plnstr plane;
struct nukstr nuke;
struct nstr_item ni;
- struct natstr *np;
mpr(sp->sct_own,
"Crumble... SCREEEECH! Splash! Bridge%s falls at %s!\n",
continue;
if (land.lnd_ship >= 0)
continue;
- np = getnatp(land.lnd_own);
- if (np->nat_flags & NF_BEEP)
- mpr(land.lnd_own, "\07");
mpr(land.lnd_own, " AARGH! %s tumbles to its doom!\n",
prland(&land));
land.lnd_effic = 0;
continue;
if (plane.pln_ship >= 0)
continue;
- np = getnatp(plane.pln_own);
- if (np->nat_flags & NF_BEEP)
- mpr(plane.pln_own, "\07");
mpr(plane.pln_own, " AARGH! %s tumbles to its doom!\n",
prplane(&plane));
plane.pln_effic = 0;
continue;
if (nuke.nuk_plane >= 0)
continue;
- np = getnatp(nuke.nuk_own);
- if (np->nat_flags & NF_BEEP)
- mpr(nuke.nuk_own, "\07");
mpr(nuke.nuk_own, " %s sinks to the bottom of the sea!\n",
prnuke(&nuke));
nuke.nuk_effic = 0;