This costs as much mobility as entering a sector with mobility cost
of 0.2.
.s1
-Note: the lookout, radar, drop and sweep commands use BTU's,
+Note: the lookout, radar, drop and sweep commands use BTUs,
just as if you'd typed them
separately from the command line.
.s1
on interdiction missions (see info mission). If your enemy has a
stack of missiles on interdiction mission, then they will
automatically fire one after another until 100 damage has been done.
-Missiles and pinbombers have a 100% chance of hitting their target
+Missiles and pin-bombers have a 100% chance of hitting their target
(provided they make it through plane/missile defenses). Collateral
damage will be done to the sector that the units were marching into.
.SA "Unit-types, lmine, LandUnits, Transportation, Spies, Moving"
You may also give a ship number or fleet or group of ships on the same
line: \*Qr 12/13/14/73\*U
.s1
-The \*Qlookout\*U and \*Qsonar\*U commands works in the same way as radar.
+The \*Qlookout\*U and \*Qsonar\*U commands work in the same way as radar.
.s1
The \*Qmap\*U command will give you a
map surrounding the current position.
group search for mines in the current sector.
This costs them the equivalent of 1 sector's mobility.
.s1
-Note: the lookout, radar, sonar, drop and sweep commands use BTU's,
+Note: the lookout, radar, sonar, drop and sweep commands use BTUs,
just as if you'd typed them
separately from the command line.
.s1
patrol boat #18 stopped at -6,-2
.FI
.s1
-Note that if you are naving multiple ships, you may only specify a
+Note that if you are navigating multiple ships, you may only specify a
destination sector on the command line if all the ships start in the
same sector.
.s1
.s1
Moving a ship through a sector that has been mined risks hitting a
mine (see \*Qinfo Hitchance\*U).
-Minesweeps can remove up to five mines per pass through a
+Minesweepers can remove up to five mines per pass through a
sector (indicated by the message \*QSweep...\*U).
-Minesweeps also take 1/2 normal damage from mines.
+Minesweepers also take 1/2 normal damage from mines.
.s1
Also, note that some things may affect you while you are moving. Forts
belonging to hostile countries will fire at you when you come within