}
if (takemob && llp->mobil <= 0.0) {
if (explicit)
- lnd_stays(actor, "is out of mobility", llp);
+ mpr(actor, "%s is out of mobility!\n",
+ prland(&llp->unit.land));
continue;
}
getsect(llp->unit.land.lnd_x, llp->unit.land.lnd_y, §);
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
- Play#1 output Play#1 1 eng engineer #128 is out of mobility & stays in 9,7
+ Play#1 output Play#1 1 eng engineer #128 is out of mobility!
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 121 eng engineer 9,7 100% 5 3 0 0 0 77 130 42%
+ Play#1 output Play#1 1 128 eng engineer 9,7 100% 5 0 0 0 0 -23 130 42%
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 . .
- Play#1 output Play#1 4 <77.3:77.3: 9,7>
+ Play#1 output Play#1 4 <77.3:-23.8: 9,7>
Play#1 input g
+ Play#1 output Play#1 1 eng engineer #128 is out of mobility & stays in 9,7
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 . .