.TH Command SET
-.NA set "Establish price for a ship, plane or land unit"
+.NA set "Establish price for a ship, plane, land unit or nuke"
.LV Expert
-.SY "set <type> <SHIP(s)/UNIT(s)/PLANE(s)> <PRICE>"
-The set price command allows you to set the prices on ships/units/planes
-for sale.
+.SY "set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>"
+The set price command allows you to set the prices on ships, planes,
+land units or nukes for sale.
.s1
-<type> is the type of unit you are putting on sale,
-either ship, plane, or land.
-<SHIP(s)/UNIT(s)/PLANE(s)> is(are) the unit #(s), and
+<TYPE> is the type of unit you are putting on sale,
+either ship, plane, or land or nuke.
+<SHIPS|PLANES|UNITS|NUKES> is(are) the unit #(s), and
<PRICE> is the cost per item.
.s1
If you don't supply the price on the command line the program
You may withdraw an offer by setting the price to zero.
.s1
Note that ships are not \*Qdelivered\*U to the purchaser,
-but planes and units are.
+but planes, land units and nukes are.
.sp
.SA "trade, Commerce"
.TH Command TRADE
-.NA trade "Buy planes/ships/land units"
+.NA trade "Buy ships, planes, land units or nukes"
.LV Expert
.SY "trade"
-The trade report lists
-all ships, planes and land units that are being sold and allows you
-to buy them.
+The trade report lists all ships, planes, land units and nukes that
+are being sold and allows you to buy them.
.s1
It is based on a bidding system, and after the bidding time has passed,
the transactions are executed, and the highest bidder gets the goods
{"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
{"sect <SECTS>", 0, sct, 0, NORM},
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
- {"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
+ {"set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>",
+ 1, set, C_MOD, NORM + CAP},
{"setresource <type> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
{"setsector <type> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},