int rad;
struct nstr_sect ns;
struct nstr_item ni;
- int issea;
mpr(bombown, "Releasing RV's for %s detonation...\n",
airburst ? "airburst" : "groundburst");
getsect(x, y, §);
- issea = sect.sct_type == SCT_WATER;
ncp = &nchr[nuketype];
kaboom(x, y, ncp->n_blast, bombown);
rad = ncp->n_blast;
if (!airburst)
rad = rad * 2 / 3;
+ if (sect.sct_type == SCT_WATER)
+ rad = 0; /* Nukes falling on water affect only 1 sector */
np->nuk_effic = 0;
putnuke(np->nuk_uid, np);
snxtsct_dist(&ns, x, y, rad);
while (nxtsct(&ns, §)) {
- /* Nukes falling on water affect only 1 sector */
- if ((sect.sct_x != x) && issea)
- continue;
- if ((sect.sct_y != y) && issea)
- continue;
own = sect.sct_own;
type = sect.sct_type;
if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0)
snxtitem_dist(&ni, EF_PLANE, x, y, rad);
while (nxtitem(&ni, &plane)) {
- /* Nukes falling on water affect only 1 sector */
- if ((plane.pln_x != x) && issea)
- continue;
- if ((plane.pln_y != y) && issea)
- continue;
if ((own = plane.pln_own) == 0)
continue;
if (plane.pln_flags & PLN_LAUNCHED)
snxtitem_dist(&ni, EF_LAND, x, y, rad);
while (nxtitem(&ni, &land)) {
- /* Nukes falling on water affect only 1 sector */
- if ((land.lnd_x != x) && issea)
- continue;
- if ((land.lnd_y != y) && issea)
- continue;
if ((own = land.lnd_own) == 0)
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
snxtitem_dist(&ni, EF_SHIP, x, y, rad);
while (nxtitem(&ni, &ship)) {
- /* Nukes falling on water affect only 1 sector */
- if ((ship.shp_x != x) && issea)
- continue;
- if ((ship.shp_y != y) && issea)
- continue;
if ((own = ship.shp_own) == 0)
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
snxtitem_dist(&ni, EF_NUKE, x, y, rad);
while (nxtitem(&ni, &nuke)) {
- /* Nukes falling on water affect only 1 sector */
- if ((nuke.nuk_x != x) && issea)
- continue;
- if ((nuke.nuk_y != y) && issea)
- continue;
if ((own = nuke.nuk_own) == 0)
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)