-Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
- * Fix check of game state on server startup (was new in 4.3.0).
+Changes to Empire 4.3.1 - Sat Apr 15 11:40:47 UTC 2006
+ * Fix check of game state on server startup (new in 4.3.0).
* sail now accepts a destination sector.
* Tend could send bogus bulletins (broken in 4.3.0).
* Plug memory leaks in mission command.
* Fix retreating mine sweepers to use mobility for sweeping.
* Fix retreating land units to hit mines with the same probability
and to take the same damage as in normal movement. Before,
- probability was higher, damage was lower.
+ hit probability was higher, and damage was lower.
* Ships could retreat into sectors owned by whoever made them
retreat, but not in their owner's sectors.
* Fix 'm' at the movement prompt of transport and test.
* Fix march and test not to apply conditionals to sectors mapped,
- which lead to spurious error messages.
+ which led to spurious error messages.
* Fix break not to respect conditionals. The bug let players keep
sanctuaries.
* Fix retreat code not to respect conditionals. Attackers could
* Fix retreat and edit to zero-terminate retreat paths.
Theoretically abusable for gaining information.
* Fix format string crash bugs in load, spy and bomb.
- * Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
- before the first line of text never worked.
+ * Fix the telegram editor: empty telegrams were broken in 4.2.21, and
+ ~p before the first line of text never worked.
* Fix ancient bridge building race condition that could break the
test whether the player can afford the bridge.
* Fix trade lot change detection in set command. Probably abusable.
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
-Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
- * Fix check of game state on server startup (was new in 4.3.0).
+Changes to Empire 4.3.1 - Sat Apr 15 11:40:47 UTC 2006
+ * Fix check of game state on server startup (new in 4.3.0).
* sail now accepts a destination sector.
* Tend could send bogus bulletins (broken in 4.3.0).
* Plug memory leaks in mission command.
* Fix retreating mine sweepers to use mobility for sweeping.
* Fix retreating land units to hit mines with the same probability
and to take the same damage as in normal movement. Before,
- probability was higher, damage was lower.
+ hit probability was higher, and damage was lower.
* Ships could retreat into sectors owned by whoever made them
retreat, but not in their owner's sectors.
* Fix 'm' at the movement prompt of transport and test.
* Fix march and test not to apply conditionals to sectors mapped,
- which lead to spurious error messages.
+ which led to spurious error messages.
* Fix break not to respect conditionals. The bug let players keep
sanctuaries.
* Fix retreat code not to respect conditionals. Attackers could
* Fix retreat and edit to zero-terminate retreat paths.
Theoretically abusable for gaining information.
* Fix format string crash bugs in load, spy and bomb.
- * Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
- before the first line of text never worked.
+ * Fix the telegram editor: empty telegrams were broken in 4.2.21, and
+ ~p before the first line of text never worked.
* Fix ancient bridge building race condition that could break the
test whether the player can afford the bridge.
* Fix trade lot change detection in set command. Probably abusable.