No functional changes.
#include "misc.h"
#include "player.h"
#include "nat.h"
-#include "sect.h"
#include "file.h"
#include "xy.h"
#include "commands.h"
#include "xy.h"
#include "sect.h"
#include "nat.h"
-#include "news.h"
#include "nsc.h"
#include "item.h"
#include "file.h"
#include <string.h>
#include "misc.h"
#include "player.h"
-#include "sect.h"
#include "nuke.h"
#include "plane.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
-#include "nat.h"
#include "commands.h"
#include "optlist.h"
#include "misc.h"
#include "player.h"
#include "land.h"
-#include "xy.h"
#include "nsc.h"
#include "file.h"
-#include "nat.h"
#include "commands.h"
int
* Steve McClure, 1997
*/
-#include <math.h>
#include "misc.h"
#include "player.h"
#include "file.h"
-#include "sect.h"
#include "path.h"
-#include "news.h"
-#include "treaty.h"
#include "nat.h"
#include "xy.h"
#include "land.h"
* Steve McClure, 1996
*/
-#include <math.h>
#include "misc.h"
#include "player.h"
#include "file.h"
#include "sect.h"
#include "path.h"
-#include "news.h"
-#include "treaty.h"
#include "nat.h"
#include "xy.h"
#include "land.h"
#include "misc.h"
#include "player.h"
#include "sect.h"
-#include "item.h"
#include "xy.h"
#include "path.h"
#include "nsc.h"
-#include "file.h"
#include "nat.h"
#include "commands.h"
#include "misc.h"
#include "player.h"
#include "sect.h"
-#include "item.h"
#include "xy.h"
#include "path.h"
#include "nsc.h"
-#include "file.h"
#include "nat.h"
#include "commands.h"
* Ken Stevens, 1995
*/
-#include <math.h>
#include "misc.h"
#include "player.h"
#include "file.h"
#include "sect.h"
#include "path.h"
-#include "news.h"
-#include "treaty.h"
#include "nat.h"
#include "xy.h"
#include "land.h"
#include "land.h"
#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "retreat.h"
#include "xy.h"
#include "nsc.h"
#include "land.h"
#include "commodity.h"
#include "plane.h"
-#include "nuke.h"
#include "ship.h"
#include "trade.h"
#include "player.h"
#include "nat.h"
#include "xy.h"
#include "nsc.h"
-#include "item.h"
#include "file.h"
#include "commands.h"
#include "misc.h"
#include "player.h"
-#include "xy.h"
#include "sect.h"
#include "ship.h"
#include "land.h"
#include "nsc.h"
-#include "nat.h"
#include "file.h"
#include "commands.h"
#include "optlist.h"
#include "land.h"
#include "ship.h"
#include "nuke.h"
-#include "item.h"
#include "commands.h"
static void cede_hdr(void);
* Steve McClure, 1996-2000
*/
-#include <math.h>
#include "misc.h"
#include "player.h"
#include "file.h"
#include "nsc.h"
#include "path.h"
#include "nat.h"
-#include "file.h"
#include "commands.h"
static void prthresh(s_char *format, int val);
#include "nsc.h"
#include "nat.h"
#include "path.h"
-#include "file.h"
#include "commands.h"
int
#include "misc.h"
#include "player.h"
#include "nat.h"
-#include "news.h"
#include "file.h"
#include "xy.h"
#include "nsc.h"
#include "misc.h"
#include "player.h"
#include "sect.h"
-#include "item.h"
#include "xy.h"
#include "path.h"
#include "nsc.h"
#include "ship.h"
#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "xy.h"
#include "nsc.h"
-#include "news.h"
#include "file.h"
#include "nat.h"
#include "path.h"
#include "misc.h"
#include "player.h"
#include "ship.h"
-#include "xy.h"
#include "nsc.h"
#include "file.h"
-#include "nat.h"
#include "commands.h"
int
#include "ship.h"
#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "xy.h"
#include "nsc.h"
-#include "news.h"
#include "file.h"
#include "nat.h"
#include "path.h"
#include "misc.h"
#include "player.h"
-#include "xy.h"
-#include "sect.h"
#include "land.h"
-#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
#include "sect.h"
#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "ship.h"
#include "xy.h"
#include "nsc.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
-#include "file.h"
#include "commands.h"
int
#include "misc.h"
#include "player.h"
-#include "xy.h"
#include "sect.h"
#include "land.h"
-#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "optlist.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
-#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "news.h"
-#include "retreat.h"
#include "mission.h"
#include "ship.h"
#include "nsc.h"
* Steve McClure, 1998
*/
-#include <math.h>
#include "misc.h"
#include "player.h"
#include "file.h"
#include "sect.h"
#include "path.h"
-#include "news.h"
-#include "treaty.h"
#include "nat.h"
#include "xy.h"
#include "land.h"
#include "mission.h"
#include "ship.h"
#include "combat.h"
-#include "retreat.h"
#include "commands.h"
int
#include "xy.h"
#include "nsc.h"
#include "nat.h"
-#include "file.h"
#include "path.h"
#include "commands.h"
*/
#include "player.h"
-#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "lost.h"
-#include "optlist.h"
#include "commands.h"
int
#include "misc.h"
#include "player.h"
-#include "xy.h"
-#include "sect.h"
#include "land.h"
-#include "nat.h"
#include "nsc.h"
#include "file.h"
-#include "optlist.h"
#include "commands.h"
int
#include "misc.h"
#include "player.h"
#include "plague.h"
-#include "xy.h"
#include "file.h"
#include "ship.h"
#include "item.h"
#include "nsc.h"
-#include "nat.h"
#include "plane.h"
-#include "nuke.h"
#include "land.h"
-#include "genitem.h"
#include "commands.h"
static void expose_land(struct shpstr *s1, struct lndstr *l1);
#include "map.h"
#include "ship.h"
#include "land.h"
-#include "plane.h"
#include "xy.h"
#include "nsc.h"
#include "commands.h"
#include "misc.h"
#include "player.h"
#include "land.h"
-#include "sect.h"
-#include "news.h"
#include "xy.h"
#include "nsc.h"
-#include "nat.h"
#include "path.h"
#include "file.h"
#include "map.h"
*/
#include "misc.h"
-#include "nat.h"
#include "item.h"
#include "commodity.h"
#include "player.h"
#include "file.h"
#include "queue.h"
#include <ctype.h>
-#include "options.h"
#include "optlist.h"
#include "damage.h"
#include "commands.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
-#include "retreat.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
-#include "nat.h"
#include "commands.h"
#include "optlist.h"
#include "misc.h"
#include "player.h"
-#include "xy.h"
-#include "sect.h"
#include "nsc.h"
-#include "nat.h"
#include "path.h"
-#include "file.h"
#include "commands.h"
#include "optlist.h"
#include "server.h"
#include "nat.h"
#include "nsc.h"
#include "land.h"
-#include "optlist.h"
#include "path.h"
#include "commands.h"
#include "misc.h"
#include "player.h"
-#include "sect.h"
#include "ship.h"
-#include "xy.h"
#include "nsc.h"
-#include "nat.h"
#include "file.h"
#include "path.h"
#include "commands.h"
#include "player.h"
#include "ship.h"
#include "sect.h"
-#include "news.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "misc.h"
#include "player.h"
-#include "sect.h"
#include "nuke.h"
-#include "xy.h"
#include "nsc.h"
-#include "nat.h"
#include "file.h"
#include "commands.h"
#include "commands.h"
#include <fcntl.h>
-#include <math.h>
#ifdef START_UNITS
static int deity_build_land(int, coord, coord, natid, int);
#include "xy.h"
#include "nsc.h"
#include "sect.h"
-#include "product.h"
#include "nat.h"
#include "item.h"
#include "file.h"
#include "player.h"
#include "ship.h"
#include "sect.h"
-#include "news.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "item.h"
#include "plane.h"
#include "land.h"
-#include "nuke.h"
#include "xy.h"
#include "nsc.h"
-#include "news.h"
#include "file.h"
#include "nat.h"
#include "path.h"
-#include "treaty.h"
#include "mission.h"
#include "combat.h"
#include "commands.h"
#include "misc.h"
#include "player.h"
-#include "xy.h"
#include "plane.h"
#include "nsc.h"
#include "nuke.h"
#include "file.h"
-#include "nat.h"
#include "optlist.h"
#include "commands.h"
#include "nat.h"
#include "ship.h"
#include "land.h"
-#include "nuke.h"
#include "power.h"
#include "item.h"
#include "plane.h"
#include "xy.h"
#include "plane.h"
#include "nsc.h"
-#include "nuke.h"
#include "file.h"
-#include "nat.h"
-#include "optlist.h"
#include "commands.h"
int
#include "misc.h"
#include "player.h"
-#include "xy.h"
#include "plane.h"
#include "land.h"
#include "nsc.h"
#include "file.h"
-#include "nat.h"
#include "commands.h"
int
#include "player.h"
#include "sect.h"
#include "ship.h"
-#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "xy.h"
#include "nsc.h"
-#include "news.h"
#include "file.h"
#include "nat.h"
#include "path.h"
#include "misc.h"
#include "player.h"
#include "nat.h"
-#include "news.h"
#include "file.h"
#include "xy.h"
#include "nsc.h"
#include "misc.h"
#include "player.h"
#include "nat.h"
-#include "sect.h"
#include "file.h"
#include "xy.h"
#include "commands.h"
#include "nsc.h"
#include "nat.h"
#include "land.h"
-#include "nuke.h"
#include "plane.h"
#include "ship.h"
-#include "trade.h"
-#include <math.h> /* bailey@math-cs.kent.edu */
#include "commodity.h"
#include "player.h"
#include "commands.h"
#include "nsc.h"
#include "nat.h"
#include "path.h"
-#include "file.h"
#include "commands.h"
static void reso_hdr(void);
#include "options.h"
#include "misc.h"
#include "player.h"
-#include "xy.h"
-#include "sect.h"
#include "retreat.h"
#include "ship.h"
#include "land.h"
-#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "path.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
-#include "nat.h"
#include "commands.h"
#include "optlist.h"
#include "player.h"
#include "xy.h"
#include "plane.h"
-#include "sect.h"
#include "nsc.h"
#include "file.h"
#include "nat.h"
#include "xy.h"
#include "sect.h"
#include "nsc.h"
-#include "com.h"
#include "nat.h"
#include "file.h"
#include "map.h"
#include "item.h"
#include "nsc.h"
#include "nat.h"
-#include "nuke.h"
#include "plane.h"
#include "ship.h"
#include <math.h> /* bailey@math-cs.kent.edu */
#include "commodity.h"
#include "land.h"
-#include "trade.h"
#include "player.h"
#include "commands.h"
#include "optlist.h"
#include "sect.h"
#include "ship.h"
#include "land.h"
-#include "nuke.h"
#include "plane.h"
#include "xy.h"
#include "nsc.h"
#include "xy.h"
#include "sect.h"
#include "nat.h"
-#include "news.h"
#include "nsc.h"
-#include "item.h"
#include "file.h"
#include "commands.h"
-#include "optlist.h"
/*
* format: setres resource <amt> <sect>
#include "nat.h"
#include "news.h"
#include "nsc.h"
-#include "item.h"
#include "file.h"
#include "commands.h"
#include "optlist.h"
#include <math.h>
#include "misc.h"
#include "file.h"
-#include "sect.h"
-#include "item.h"
#include "loan.h"
-#include "news.h"
#include "nat.h"
#include "xy.h"
#include "player.h"
#include "misc.h"
#include "player.h"
-#include "xy.h"
#include "sect.h"
#include "ship.h"
-#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "optlist.h"
#include "nsc.h"
#include "nat.h"
#include "path.h"
-#include "file.h"
#include "commands.h"
#include "combat.h"
#include "nat.h"
#include "xy.h"
#include "nsc.h"
-#include "nuke.h"
#include "news.h"
#include "path.h"
#include "file.h"
#include "misc.h"
#include "player.h"
-#include "xy.h"
-#include "sect.h"
#include "ship.h"
-#include "nat.h"
#include "nsc.h"
#include "file.h"
-#include "optlist.h"
#include "commands.h"
int
#include "nat.h"
#include "path.h"
#include "file.h"
-#include "product.h"
#include "commands.h"
static void start_hdr(void);
#include "nat.h"
#include "path.h"
#include "file.h"
-#include "product.h"
#include "commands.h"
static void stop_hdr(void);
* Ken Stevens, 1995
*/
-#include <math.h>
#include "misc.h"
#include "player.h"
#include "file.h"
#include "sect.h"
#include "path.h"
-#include "news.h"
-#include "treaty.h"
#include "nat.h"
#include "xy.h"
#include "land.h"
#include "nsc.h"
-#include "mission.h"
#include "ship.h"
#include "combat.h"
#include "commands.h"
#include "nat.h"
#include "path.h"
#include "file.h"
-#include <math.h>
#include "item.h"
#include "ship.h"
#include "optlist.h"
#include "misc.h"
#include "player.h"
-#include "xy.h"
-#include "sect.h"
#include "land.h"
-#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
#include "xy.h"
#include "sect.h"
#include "nat.h"
-#include "news.h"
#include "nsc.h"
-#include "item.h"
#include "file.h"
#include "commands.h"
#include "nat.h"
#include "land.h"
#include "plane.h"
-#include "nuke.h"
#include "genitem.h"
#include "commands.h"
#include "sect.h"
#include "nat.h"
#include "news.h"
-#include "item.h"
#include "ship.h"
#include "nuke.h"
#include "land.h"
#include "land.h"
#include "commands.h"
-#include <stdio.h>
-
static int tran_map(s_char *what, coord curx, coord cury, s_char *arg);
static int tran_nuke(void);
static int tran_plane(void);
#include "gamesdef.h"
#include "misc.h"
#include "player.h"
-#include "nat.h"
#include "version.h"
#include "ship.h"
#include "optlist.h"
#include "misc.h"
#include "player.h"
#include "plane.h"
-#include "xy.h"
#include "nsc.h"
-#include "nat.h"
#include "file.h"
#include "commands.h"
#include "sect.h"
#include "nsc.h"
#include "nat.h"
-#include "item.h"
#include "file.h"
#include "commands.h"
* information.
*/
-#include "gamesdef.h"
#include "misc.h"
#include "xy.h"
#include "sect.h"
#include "plane.h"
#include "nuke.h"
#include "land.h"
-#include "item.h"
#include "nsc.h"
#include "nat.h"
#include "commodity.h"
#include "loan.h"
-#include "optlist.h"
#include "commands.h"
#include "trade.h"
#include "land.h"
#include "plane.h"
#include "nuke.h"
-#include "xy.h"
#include "nsc.h"
#include <fcntl.h>
-#include "file.h"
#include "optlist.h"
#include "damage.h"
#include "common.h"
#include <unistd.h>
#endif
#include "misc.h"
-#include "xy.h"
#include "nsc.h"
#include "file.h"
-#include "match.h"
#include "common.h"
#include "gen.h"
#include "misc.h"
#include "player.h"
#include "xy.h"
-#include "sect.h"
#include "nat.h"
-#include "news.h"
#include "nsc.h"
-#include "item.h"
-#include "file.h"
#include "common.h"
double
*
*/
-#include "gamesdef.h"
#include "misc.h"
#include "xy.h"
#include "sect.h"
-#include "file.h"
#include "path.h"
#include "nat.h"
#include "common.h"
* Steve McClure, 1998
*/
-#include <math.h>
#include "misc.h"
#include "sect.h"
#include "nat.h"
#include "item.h"
-#include "news.h"
-#include "file.h"
#include "xy.h"
#include "optlist.h"
#include "common.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
-#include "nuke.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "common.h"
#include "gen.h"
#include "subs.h"
-#include "lost.h"
#include "combat.h"
int
#include "misc.h"
#include "match.h"
-#include "common.h"
/*
* Find NEEDLE in array HAYSTACK[], return its index.
#include <string.h>
#include "misc.h"
-#include "com.h"
-#include "match.h"
#include "file.h"
#include "optlist.h"
-#include "tel.h"
#include "gen.h" /* parse */
/* for systems without strdup */
#include "gamesdef.h"
#include "misc.h"
-#include "xy.h"
char *privname = PRVNAM; /* name of priv user */
char *privlog = PRVLOG; /* logname of priv user */
*/
#include "misc.h"
-#include "xy.h"
/* must agree with DIR_ defines */
s_char dirch[] = {
#include "news.h"
#include "nat.h"
#include "lost.h"
-#include "optlist.h"
#include "gamesdef.h"
#include "commodity.h"
#include "ship.h"
#include "plane.h"
#include "product.h"
-#include "nat.h"
#include "optlist.h"
#include "global.h"
#include "news.h"
#include "land.h"
#include "sect.h"
-#include "nuke.h"
#include "plane.h"
#include "ship.h"
#include "nat.h"
#include "misc.h"
#include <fcntl.h>
-#if !defined(_WIN32)
-#include <sys/uio.h>
-#endif
-#include "nat.h"
-#include "tel.h"
-#include "file.h"
#include "prototypes.h"
/*
#include "misc.h"
#include "player.h"
#include "xy.h"
-#include "sect.h"
#include "ship.h"
#include "nsc.h"
#include "nat.h"
#include "path.h"
#include "file.h"
-#include "queue.h"
#include "plane.h"
#include <fcntl.h>
#include <ctype.h>
*/
#include "misc.h"
-#include "nat.h"
-#include "file.h"
#include "xy.h"
#include "prototypes.h"
#include "optlist.h"
#include <fcntl.h>
#include "misc.h"
-#include "xy.h"
#include "nsc.h"
#include "file.h"
-#include "loan.h"
-#include "lost.h"
-#include "commodity.h"
#include "prototypes.h"
#include "optlist.h"
#include "news.h"
#include "nsc.h"
#include "file.h"
-#include "options.h"
#include "optlist.h"
#include "prototypes.h"
#include "file.h"
#include "land.h"
#include "ship.h"
-#include "xy.h"
-#include "nat.h"
#include "nsc.h"
#include "plane.h"
#include "prototypes.h"
*/
#include "misc.h"
-#include "ship.h"
-#include "land.h"
-#include "sect.h"
#include "prototypes.h"
double
#include "misc.h"
#include "player.h"
-#include "news.h"
#include "ship.h"
#include "land.h"
-#include "sect.h"
-#include "nuke.h"
#include "plane.h"
#include "nat.h"
-#include "item.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "sect.h"
#include "path.h"
#include "news.h"
-#include "treaty.h"
#include "nat.h"
#include "xy.h"
#include "land.h"
#include "file.h"
#include "land.h"
#include "ship.h"
-#include "xy.h"
-#include "nat.h"
#include "nsc.h"
-#include "plane.h"
#include "lost.h"
#include "prototypes.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
-#include "retreat.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "path.h"
#include "mission.h"
#include "genitem.h"
-#include "nuke.h"
#include "news.h"
#include "item.h"
#include <fcntl.h>
#include "sect.h"
#include "ship.h"
#include "optlist.h"
-#include "nuke.h"
#include "plane.h"
#include "land.h"
#include "news.h"
-#include "item.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "misc.h"
#include "player.h"
#include "xy.h"
-#include "plane.h"
#include "ship.h"
-#include "nuke.h"
#include "land.h"
#include "nsc.h"
-#include "nat.h"
#include "file.h"
#include "genitem.h"
#include "prototypes.h"
#include "plane.h"
#include "ship.h"
#include "land.h"
-#include "xy.h"
#include "file.h"
-#include "nat.h"
#include "prototypes.h"
#include "optlist.h"
#include "land.h"
#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "xy.h"
#include "nsc.h"
-#include "news.h"
#include "file.h"
#include "nat.h"
#include "path.h"
#include "empio.h"
#include "file.h"
#include "com.h"
-#include "news.h"
#include "tel.h"
#include "server.h"
#include "prototypes.h"
#include "nsc.h"
#include "path.h"
#include "file.h"
-#include "options.h"
#include "damage.h"
#include "prototypes.h"
#include "optlist.h"
#include "player.h"
#include "xy.h"
#include "nsc.h"
-#include "sect.h"
#include "nat.h"
#include "file.h"
#include "prototypes.h"
#include "misc.h"
#include "player.h"
-#include "xy.h"
#include "file.h"
-#include "nat.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "misc.h"
#include "player.h"
#include "xy.h"
-#include "sect.h"
#include "nsc.h"
#include "file.h"
-#include "com.h"
#include "prototypes.h"
/*
#include "misc.h"
#include "player.h"
#include "xy.h"
-#include "sect.h"
#include "nsc.h"
#include "file.h"
-#include "com.h"
#include "prototypes.h"
#include "optlist.h"
#include "misc.h"
#include "nat.h"
-#include "retreat.h"
#include "ship.h"
#include "land.h"
#include "sect.h"
-#include "news.h"
#include "xy.h"
#include "nsc.h"
#include "path.h"
#include "item.h"
#include "file.h"
-#include "options.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "misc.h"
#include "nat.h"
-#include "file.h"
#include "sect.h"
#include "budg.h"
#include "update.h"
* Steve McClure, 1998
*/
-#include <math.h>
#include "misc.h"
#include "sect.h"
#include "nat.h"
-#include "item.h"
-#include "news.h"
#include "file.h"
#include "xy.h"
#include "path.h"
* Steve McClure, 1996
*/
-#include <math.h>
#include "misc.h"
#include "sect.h"
#include "nat.h"
#include "item.h"
#include "news.h"
-#include "file.h"
#include "xy.h"
#include "optlist.h"
#include "budg.h"
#include "ship.h"
#include "news.h"
#include "file.h"
-#include "product.h"
#include "optlist.h"
#include "budg.h"
#include "player.h"
#include "player.h"
#include "empthread.h"
#include "budg.h"
-#include "product.h"
#include "player.h"
#include "update.h"
#include "common.h"
#include "misc.h"
#include "sect.h"
-#include "file.h"
-#include "optlist.h"
#include "budg.h"
#include "player.h"
#include "update.h"
#include "nat.h"
#include "file.h"
#include "optlist.h"
-#include "mission.h"
#include "update.h"
#include "gen.h"
#include "subs.h"
#include "sect.h"
#include "nat.h"
#include "item.h"
-#include "news.h"
#include "file.h"
#include "xy.h"
#include "optlist.h"
#include <ctype.h>
#include "ship.h"
#include "sect.h"
-#include "news.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "ship.h"
#include "plane.h"
#include "land.h"
-#include "nuke.h"
#include "sect.h"
-#include "news.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "misc.h"
#include "xy.h"
-#include "plane.h"
#include "ship.h"
-#include "nuke.h"
#include "land.h"
#include "nsc.h"
-#include "nat.h"
#include "file.h"
#include "genitem.h"
#include "player.h"
* Steve McClure, 1998-2000
*/
-#include <math.h>
#include "misc.h"
#include "plague.h"
#include "sect.h"
#include "misc.h"
#include "sect.h"
#include "nat.h"
-#include "news.h"
#include "file.h"
#include "path.h"
#include "xy.h"
#include "land.h"
-#include "budg.h"
#include "update.h"
#include "subs.h"
#include "gen.h"
* Steve McClure, 1997
*/
-#include <math.h>
#include "misc.h"
#include "sect.h"
#include "nat.h"
#include "item.h"
-#include "news.h"
#include "file.h"
#include "xy.h"
#include "path.h"
#include "sect.h"
#include "product.h"
#include "nat.h"
-#include "file.h"
#include "xy.h"
#include "player.h"
#include "update.h"
#include "sect.h"
#include "path.h"
#include "ship.h"
-#include "news.h"
#include "file.h"
#include "nat.h"
#include "xy.h"
* Steve McClure, 1996
*/
-#include <math.h>
#include "misc.h"
#include "sect.h"
#include "nat.h"
#include "item.h"
-#include "news.h"
#include "file.h"
#include "xy.h"
#include "path.h"
#include "product.h"
-#include "distribute.h"
#include "optlist.h"
#include "budg.h"
#include "player.h"
#include "player.h"
#include "empio.h"
#include "empthread.h"
-#include "proto.h"
#include "prototypes.h"
#include "optlist.h"
#include "server.h"
#include "empthread.h"
#include "file.h"
#include "lost.h"
-#include <stdio.h>
#include "prototypes.h"
#include "optlist.h"
#include "server.h"
#endif /* aix or linux */
#include <signal.h>
-#include <errno.h>
#if !defined(_WIN32)
#include <sys/ioctl.h>
#endif
#include "empthread.h"
#include "file.h"
#include "server.h"
-#include <stdio.h>
#include "prototypes.h"
/*ARGSUSED*/
#include "player.h"
#include "empio.h"
#include "empthread.h"
-#include "proto.h"
#include "nat.h"
#include "file.h"
#include <time.h>