+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure, Markus Armbruster
- *
- * Empire is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * update.h: Include headers used for updates
- *
- * Known contributors to this file:
- *
- */
-
-#ifndef UPDATE_H
-#define UPDATE_H
-
-#include "file.h"
-#include "nat.h"
-#include "optlist.h"
-#include "prototypes.h"
-#include "sect.h"
-
-#endif
#include <config.h>
#include "chance.h"
-#include "update.h"
+#include "file.h"
+#include "nat.h"
+#include "optlist.h"
+#include "prototypes.h"
int
age_people(int n, int etu)
#endif
#include <stdio.h>
#include <time.h>
+#include "optlist.h"
+#include "prototypes.h"
#include "tel.h"
-#include "update.h"
static int copy_and_expire(FILE *, FILE *, char *, time_t);
static int copy_sink(char *, size_t, void *);
#include <config.h>
+#include <stdlib.h>
#include "budg.h"
-#include "update.h"
+#include "optlist.h"
+#include "sect.h"
/* Item types we want to track. */
enum bp_item_idx {
#include <config.h>
+#include "file.h"
#include "item.h"
+#include "optlist.h"
#include "path.h"
#include "plague.h"
-#include "update.h"
+#include "sect.h"
+#include "prototypes.h"
#define DELIVER_BONUS 4.0
#include <config.h>
#include "distribute.h"
+#include "file.h"
#include "item.h"
+#include "optlist.h"
#include "path.h"
#include "plague.h"
#include "prototypes.h"
-#include "update.h"
+#include "sect.h"
#ifdef DISTRIBUTE_DEBUG
#define DPRINTF(fmt, ...) ((void)printf(fmt , ## __VA_ARGS__))
#include <stdlib.h>
#include <sys/resource.h>
#include "distribute.h"
+#include "file.h"
+#include "nat.h"
+#include "optlist.h"
#include "path.h"
-#include "update.h"
+#include "sect.h"
+#include "prototypes.h"
static void assemble_dist_paths(double *);
#include <math.h>
#include "chance.h"
#include "item.h"
+#include "optlist.h"
+#include "nat.h"
#include "news.h"
#include "player.h"
-#include "update.h"
+#include "prototypes.h"
+#include "sect.h"
#include "xy.h"
static int new_work(struct sctstr *, int);
#include <math.h>
#include "budg.h"
#include "chance.h"
+#include "file.h"
#include "land.h"
#include "lost.h"
+#include "nat.h"
#include "news.h"
+#include "optlist.h"
#include "plague.h"
#include "player.h"
-#include "update.h"
+#include "prototypes.h"
+#include "sect.h"
static void landrepair(struct lndstr *, struct natstr *, struct bp *, int);
static void upd_land(struct lndstr *, int, struct natstr *, struct bp *, int);
#include <sys/resource.h>
#include "budg.h"
#include "empthread.h"
+#include "file.h"
#include "game.h"
#include "journal.h"
+#include "optlist.h"
+#include "prototypes.h"
#include "server.h"
#include "unit.h"
-#include "update.h"
int money[MAXNOC];
int pops[MAXNOC];
#include <config.h>
#include "chance.h"
-#include "update.h"
+#include "sect.h"
+#include "prototypes.h"
/*
* Get build materials from sector @sp.
#include <config.h>
+#include "file.h"
#include "game.h"
#include "land.h"
+#include "optlist.h"
#include "plane.h"
+#include "prototypes.h"
+#include "sect.h"
#include "server.h"
#include "ship.h"
-#include "update.h"
static int do_upd_checking;
#include <config.h>
#include <math.h>
+#include "file.h"
+#include "nat.h"
#include "nsc.h"
+#include "optlist.h"
#include "plane.h"
-#include "update.h"
+#include "prototypes.h"
+#include "sect.h"
#ifndef PI
#define PI 3.14159265358979323846
#include <math.h>
#include "budg.h"
+#include "file.h"
#include "game.h"
#include "item.h"
-#include "update.h"
+#include "optlist.h"
+#include "prototypes.h"
+#include "nat.h"
/*
* hap and edu avg mean that the weight on current happiness is
#include <config.h>
#include "empobj.h"
+#include "file.h"
#include "land.h"
#include "nsc.h"
+#include "prototypes.h"
#include "ship.h"
#include "unit.h"
-#include "update.h"
void *
nxtitemp(struct nstr_item *np)
#include <config.h>
#include "chance.h"
+#include "file.h"
#include "item.h"
#include "lost.h"
+#include "optlist.h"
+#include "nat.h"
#include "news.h"
#include "plague.h"
-#include "update.h"
+#include "prototypes.h"
+#include "sect.h"
static int infect_people(struct natstr *, struct sctstr *);
#include "budg.h"
#include "chance.h"
+#include "file.h"
#include "lost.h"
+#include "nat.h"
+#include "optlist.h"
#include "plane.h"
#include "player.h"
+#include "prototypes.h"
+#include "sect.h"
#include "ship.h"
-#include "update.h"
static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);
#include <config.h>
#include "chance.h"
+#include "file.h"
#include "lost.h"
-#include "update.h"
+#include "optlist.h"
+#include "prototypes.h"
+#include "nat.h"
+#include "sect.h"
void
populace(struct sctstr *sp, int etu)
#include "budg.h"
#include "chance.h"
+#include "file.h"
#include "item.h"
#include "land.h"
+#include "nat.h"
+#include "optlist.h"
#include "player.h"
+#include "prototypes.h"
+#include "sect.h"
#include "ship.h"
-#include "update.h"
void
prepare_sects(int etu)
#include "budg.h"
#include "chance.h"
+#include "nat.h"
+#include "optlist.h"
#include "player.h"
#include "product.h"
-#include "update.h"
+#include "prototypes.h"
+#include "sect.h"
static void materials_charge(struct pchrstr *, short *, int);
#include <config.h>
-#include "update.h"
+#include "file.h"
+#include "nat.h"
+#include "prototypes.h"
int
update_removewants(void)
#include <config.h>
#include "chance.h"
+#include "file.h"
#include "land.h"
#include "lost.h"
+#include "nat.h"
#include "news.h"
#include "nsc.h"
#include "nuke.h"
#include "path.h"
#include "plane.h"
-#include "update.h"
+#include "prototypes.h"
+#include "sect.h"
static void take_casualties(struct sctstr *, int);
static void lnd_dies_fighting_che(struct lndstr *);
#include "budg.h"
#include "chance.h"
+#include "file.h"
#include "item.h"
#include "land.h"
#include "lost.h"
+#include "nat.h"
+#include "optlist.h"
#include "path.h"
#include "player.h"
+#include "prototypes.h"
+#include "sect.h"
#include "ship.h"
-#include "update.h"
double
buildeff(struct sctstr *sp)
#include <math.h>
#include "budg.h"
#include "chance.h"
+#include "file.h"
#include "land.h"
#include "lost.h"
+#include "nat.h"
#include "news.h"
+#include "optlist.h"
#include "plague.h"
#include "player.h"
#include "product.h"
+#include "prototypes.h"
+#include "sect.h"
#include "ship.h"
-#include "update.h"
static void shiprepair(struct shpstr *, struct natstr *, struct bp *, int);
static void upd_ship(struct shpstr *, int, struct natstr *, struct bp *, int);