military. A few may stay in hiding while the majority come out to join
the military. Who knows what else they may do.
.s1
-.SA "census, Guerrilla, Sectors, Populace"
+.SA "census, Guerrilla, Sectors, Populace, Occupation"
Note that a plane must be at least 40% efficient before it can leave
the ground.
.s1
-.SA "Plane-types, build, fly, paradrop, drop, recon, relations, Mobility, Damage, Planes"
+.SA "Plane-types, build, fly, paradrop, drop, recon, relations, Combat, Mobility, Damage, Planes"
Groonland (#1) heavy manufacturing 23% eff with approx. 10 civilians @-11,7
.FI
.s1
-.SA "coastwatch, Ship-types, Sector-types, radar, sonar, Ships"
+.SA "coastwatch, Ship-types, Sector-types, radar, sonar, Ships, Detection"
To see how much food your people need to eat, check the output
of the version command.
.s1
-.SA "census, version, Populace"
+.SA "census, version, Populace, Updates"
Note that a plane must be at least 40% efficient before it can leave
the ground.
.s1
-.SA "Plane-types, bomb, fly, paradrop, drop, Planes"
+.SA "Plane-types, bomb, fly, paradrop, drop, recon, Planes"