struct nstr_item ni;
struct shpstr ship;
- if (sp->shp_effic < SHIP_MINEFF || CANT_HAPPEN(!sp->shp_own))
+ if (CANT_HAPPEN(!sp->shp_own))
return;
if (sp->shp_own == player->cnum)
return;
struct mchrstr *mcp;
int changed;
+ if (sp->shp_effic < SHIP_MINEFF) {
+ wu(0, sp->shp_own,
+ "%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
+ prship(sp), conditions[findcondition(code)].desc[orig]);
+ if (!orig)
+ putship(sp->shp_uid, sp);
+ return 0;
+ }
+
/* check crew - uws don't count */
if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) {
wu(0, sp->shp_own,
struct nstr_item ni;
struct lndstr land;
- if (lp->lnd_effic < LAND_MINEFF || CANT_HAPPEN(!lp->lnd_own))
+ if (CANT_HAPPEN(!lp->lnd_own))
return;
if (lp->lnd_own == player->cnum)
return;
double mobcost;
struct lchrstr *lcp;
+ if (lp->lnd_effic < LAND_MINEFF) {
+ wu(0, lp->lnd_own,
+ "%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
+ prland(lp), conditions[findcondition(code)].desc[orig]);
+ if (!orig)
+ putland(lp->lnd_uid, lp);
+ return 0;
+ }
+
getsect(lp->lnd_x, lp->lnd_y, §);
if (lp->lnd_mobil <= 0.0) {
28 2 2 2 0 100 107 0 50 0 0 none 0 "g" -1 127 42 (group injured) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
29 2 3 1 0 100 117 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
30 0 0 2 0 0 105 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-31 2 0 2 0 100 127 0 50 0 0 none 0 "c" 35 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-32 2 0 2 0 100 127 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+31 2 2 2 0 100 107 0 50 0 0 none 0 "c" 35 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+32 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
33 2 1 1 0 85 98 0 50 0 0 none 0 "" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-34 2 0 2 0 100 127 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
+34 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
35 2 0 2 0 100 0 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
40 2 2 2 0 91 -14 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
41 2 3 1 0 89 103 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
Play#0 output Play#0 1 cs cargo ship (#30) takes 8
+ Play#0 output Play#0 1 cs cargo ship (#30) was damaged,
+ Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
+ Play#0 output Play#0 1 cs cargo ship (#32) retreated with a damaged friend,
+ Play#0 output Play#0 1 but had no crew, and couldn't retreat!
+ Play#0 output Play#0 1 cs cargo ship (#35) retreated with a damaged friend,
+ Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
Play#0 output Play#0 1 cs cargo ship (#30) sunk!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
Play#0 output Play#0 1 cs cargo ship (#33) takes 6
Play#0 output Play#0 1 1 planes spotted over 0,2
Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
Play#0 output Play#0 1 cav cavalry #30 takes 17
+ Play#0 output Play#0 1 cav cavalry #30 was bombed,
+ Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
+ Play#0 output Play#0 1 cav cavalry #31 retreated with a bombed friend, and ended up at 2,2
+ Play#0 output Play#0 1 cav cavalry #32 retreated with a bombed friend, and ended up at 2,2
+ Play#0 output Play#0 1 cav cavalry #34 retreated with a bombed friend, and ended up at 2,2
+ Play#0 output Play#0 1 cav cavalry #35 retreated with a bombed friend,
+ Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
Play#0 output Play#0 1 0,2 takes 4% collateral damage
Play#0 output Play#0 1 tra train #9 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 127 107 0 50 42% 0 0
Play#0 output Play#0 1 2 29 cav cavalry 3,1 g 100% 10 127 117 0 50 42% 0 0
- Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S
- Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0
+ Play#0 output Play#0 1 2 31 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 35S
+ Play#0 output Play#0 1 2 32 cav cavalry 2,2 c 100% 0 127 107 0 50 42% 0 0
Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 9 127 98 0 50 42% 0 0
- Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L
+ Play#0 output Play#0 1 2 34 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 9L
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0
Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0
Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
Play#0 output Play#0 1 2 29 cav cavalry 3,1 g g Yes b
- Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b
- Play#0 output Play#0 1 2 32 cav cavalry 0,2 c j Yes b
- Play#0 output Play#0 1 2 34 cav cavalry 0,2 c j Yes b
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb
- Play#0 output Play#0 1 20 units
+ Play#0 output Play#0 1 17 units
Play#0 output Play#0 6 0 636
Play#0 input miss l * ?mission#0 q
Play#0 command mission