+ Main startup
+ Main prng MT19937 1
+ Conn0 output Conn0 2 Empire server ready
+ Conn0 input user tester
+ Conn0 output Conn0 0 hello tester
+ Conn0 input coun red
+ Conn0 output Conn0 10 country red does not exist
+ Conn0 output Conn0 3 so long...
+ Conn1 output Conn1 2 Empire server ready
+ Conn1 input user tester
+ Conn1 output Conn1 0 hello tester
+ Conn1 input coun 1
+ Conn1 output Conn1 0 country name 1
+ Conn1 input pass 1
+ Conn1 output Conn1 0 password ok
+ Conn1 input play
+ Conn1 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 6 0 640
+ Play#1 input build
+ Play#1 command build
+ Play#1 output Play#1 4 Build (ship, nuke, bridge, plane, land unit, tower)?
+ Play#1 input @
+ Play#1 output Play#1 1 You can't build that!
+ Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
+ Play#1 output Play#1 6 0 640
+ Play#1 input build s 0,0 @
+ Play#1 command build
+ Play#1 output Play#1 1 You can't build that!
+ Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 639
+ Play#1 input build s 0,0 nuc
+ Play#1 command build
+ Play#1 output Play#1 1 You can't build that!
+ Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 638
+ Play#1 input build s 0,0 pt 21
+ Play#1 command build
+ Play#1 output Play#1 4 Are you sure that you want to build 21 of them?
+ Play#1 input n
+ Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
+ Play#1 output Play#1 6 0 638
+ Play#1 input build s 0,0 pt 1 101
+ Play#1 command build
+ Play#1 output Play#1 1 Your tech level is only 100.
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 637
+ Play#1 input build s 0,0 pt 1 39
+ Play#1 command build
+ Play#1 output Play#1 1 Required tech is 40.
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 636
+ Play#1 input build s 0,0 pt
+ Play#1 command build
+ Play#1 output Play#1 1 Ships must be built in harbours.
+ Play#1 output Play#1 6 0 635
+ Play#1 input build s 4:6,0 pt
+ Play#1 command build
+ Play#1 output Play#1 1 Not enough materials in 4,0
+ Play#1 output Play#1 1 Sector 6,0 is not 60% efficient.
+ Play#1 output Play#1 6 0 634
+ Play#1 input move l 0,0 4 jh
+ Play#1 command move
+ Play#1 output Play#1 1 No mobility used
+ Play#1 output Play#1 1 127 mob left in 0,0
+ Play#1 output Play#1 6 0 633
+ Play#1 input move h 0,0 1 jh
+ Play#1 command move
+ Play#1 output Play#1 1 No mobility used
+ Play#1 output Play#1 1 127 mob left in 0,0
+ Play#1 output Play#1 6 0 632
+ Play#1 input move l 0,0 3 jjh
+ Play#1 command move
+ Play#1 output Play#1 1 Total movement cost = 1
+ Play#1 output Play#1 1 126 mob left in 0,0
+ Play#1 output Play#1 6 0 631
+ Play#1 input move h 0,0 2 jjh
+ Play#1 command move
+ Play#1 output Play#1 1 No mobility used
+ Play#1 output Play#1 1 126 mob left in 0,0
+ Play#1 output Play#1 6 0 630
+ Play#1 input build s 2:4,0 pt
+ Play#1 command build
+ Play#1 output Play#1 1 Not enough materials in 2,0
+ Play#1 output Play#1 1 Not enough materials in 4,0
+ Play#1 output Play#1 6 0 629
+ Play#1 input move l 0,0 12 jh
+ Play#1 command move
+ Play#1 output Play#1 1 No mobility used
+ Play#1 output Play#1 1 126 mob left in 0,0
+ Play#1 output Play#1 6 0 628
+ Play#1 input move h 0,0 7 jh
+ Play#1 command move
+ Play#1 output Play#1 1 No mobility used
+ Play#1 output Play#1 1 126 mob left in 0,0
+ Play#1 output Play#1 6 0 627
+ Play#1 input move l 0,0 13 jjh
+ Play#1 command move
+ Play#1 output Play#1 1 Total movement cost = 1
+ Play#1 output Play#1 1 125 mob left in 0,0
+ Play#1 output Play#1 6 0 626
+ Play#1 input move h 0,0 6 jjh
+ Play#1 command move
+ Play#1 output Play#1 1 Total movement cost = 1
+ Play#1 output Play#1 1 124 mob left in 0,0
+ Play#1 output Play#1 6 0 625
+ Play#1 input build s
+ Play#1 command build
+ Play#1 output Play#1 4 (sects)?
+ Play#1 input 2,0
+ Play#1 output Play#1 4 Ship type?
+ Play#1 input pt
+ Play#1 output Play#1 1 pt patrol boat (#0) built in sector 2,0
+ Play#1 output Play#1 6 0 624
+ Play#1 input build s 2,0 pt
+ Play#1 command build
+ Play#1 output Play#1 1 pt patrol boat (#1) built in sector 2,0
+ Play#1 output Play#1 6 0 623
+ Play#1 input build s 2:4,0 pt 21 90 y
+ Play#1 command build
+ Play#1 output Play#1 1 Building with tech level 90.
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 pt patrol boat (#2) built in sector 4,0
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
+ Play#1 output Play#1 1 (12 available work required)
+ Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
+ Play#1 output Play#1 6 0 622
+ Play#1 input ship *
+ Play#1 command ship
+ Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
+ Play#1 output Play#1 1 0 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
+ Play#1 output Play#1 1 1 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
+ Play#1 output Play#1 1 2 pt patrol boat 4,0 20% 0 0 0 0 0 0 0 0 0 90
+ Play#1 output Play#1 1 3 ships
+ Play#1 output Play#1 6 0 622
+ Play#1 input cens * ?des=h
+ Play#1 command census
+ Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
+ Play#1 output Play#1 1 CENSUS del dst
+ Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#1 output Play#1 1 2,0 h 100% 127 .. .. 100 0 0 0 0% 11 0 1
+ Play#1 output Play#1 1 4,0 h 60% 127 .. .. 100 0 0 0 0% 23 0 1
+ Play#1 output Play#1 1 6,0 h 59% 127 .. .. 100 50 0 0 0% 35 0 1
+ Play#1 output Play#1 1 3 sectors
+ Play#1 output Play#1 6 0 622
+ Play#1 input comm * ?des=h
+ Play#1 command commodity
+ Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
+ Play#1 output Play#1 1 COMMODITIES deliver-- distribute
+ Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#1 output Play#1 1 2,0 h .......... .......... 0 0 0 0 0 0 0 8 4 0
+ Play#1 output Play#1 1 4,0 h .......... .......... 0 0 0 0 0 0 0 12 6 0
+ Play#1 output Play#1 1 6,0 h .......... .......... 0 0 0 0 0 0 500 500 500 500
+ Play#1 output Play#1 1 3 sectors
+ Play#1 output Play#1 6 0 622
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn2 output Conn2 2 Empire server ready
+ Conn2 input user tester
+ Conn2 output Conn2 0 hello tester
+ Conn2 input coun 2
+ Conn2 output Conn2 0 country name 2
+ Conn2 input pass 2
+ Conn2 output Conn2 0 password ok
+ Conn2 input play
+ Conn2 login 2 127.0.0.1 tester
+ Play#2 output Play#2 2 2
+ Play#2 output Play#2 1
+ Play#2 output Play#2 1 *** Server configured for testing ***
+ Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
+ Play#2 output Play#2 6 0 640
+ Play#2 input build p -1,1 @
+ Play#2 command build
+ Play#2 output Play#2 1 You can't build that!
+ Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
+ Play#2 output Play#2 1 command failed
+ Play#2 output Play#2 6 0 639
+ Play#2 input build p -1,1 sf
+ Play#2 command build
+ Play#2 output Play#2 1 You can't build that!
+ Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
+ Play#2 output Play#2 1 command failed
+ Play#2 output Play#2 6 0 638
+ Play#2 input build p -1,1 f2 21
+ Play#2 command build
+ Play#2 output Play#2 4 Are you sure that you want to build 21 of them?
+ Play#2 input n
+ Play#2 output Play#2 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
+ Play#2 output Play#2 6 0 638
+ Play#2 input build p -1,1 f2 1 101
+ Play#2 command build
+ Play#2 output Play#2 1 Your tech level is only 100.
+ Play#2 output Play#2 1 command failed
+ Play#2 output Play#2 6 0 637
+ Play#2 input build p -1,1 f2 1 79
+ Play#2 command build
+ Play#2 output Play#2 1 Required tech is 80.
+ Play#2 output Play#2 1 command failed
+ Play#2 output Play#2 6 0 636
+ Play#2 input build p -1,1 f2
+ Play#2 command build
+ Play#2 output Play#2 1 Planes must be built in airports.
+ Play#2 output Play#2 6 0 635
+ Play#2 input build p 3:5,1 f2
+ Play#2 command build
+ Play#2 output Play#2 1 Not enough materials in 3,1
+ Play#2 output Play#2 1 Sector 5,1 is not 60% efficient.
+ Play#2 output Play#2 6 0 634
+ Play#2 input move m -1,1 1 jh
+ Play#2 command move
+ Play#2 output Play#2 1 Total movement cost = 1
+ Play#2 output Play#2 1 126 mob left in -1,1
+ Play#2 output Play#2 6 0 633
+ Play#2 input move l -1,1 1 jjh
+ Play#2 command move
+ Play#2 output Play#2 1 No mobility used
+ Play#2 output Play#2 1 126 mob left in -1,1
+ Play#2 output Play#2 6 0 632
+ Play#2 input move h -1,1 1 jjh
+ Play#2 command move
+ Play#2 output Play#2 1 No mobility used
+ Play#2 output Play#2 1 126 mob left in -1,1
+ Play#2 output Play#2 6 0 631
+ Play#2 input build p 1:3,1 f2
+ Play#2 command build
+ Play#2 output Play#2 1 Not enough materials in 1,1
+ Play#2 output Play#2 1 Not enough military for crew in 3,1
+ Play#2 output Play#2 6 0 630
+ Play#2 input move m -1,1 3 jh
+ Play#2 command move
+ Play#2 output Play#2 1 Total movement cost = 1
+ Play#2 output Play#2 1 125 mob left in -1,1
+ Play#2 output Play#2 6 0 629
+ Play#2 input move l -1,1 4 jh
+ Play#2 command move
+ Play#2 output Play#2 1 No mobility used
+ Play#2 output Play#2 1 125 mob left in -1,1
+ Play#2 output Play#2 6 0 628
+ Play#2 input move h -1,1 4 jh
+ Play#2 command move
+ Play#2 output Play#2 1 No mobility used
+ Play#2 output Play#2 1 125 mob left in -1,1
+ Play#2 output Play#2 6 0 627
+ Play#2 input move m -1,1 4 jjh
+ Play#2 command move
+ Play#2 output Play#2 1 Total movement cost = 2
+ Play#2 output Play#2 1 123 mob left in -1,1
+ Play#2 output Play#2 6 0 626
+ Play#2 input move l -1,1 3 jjh
+ Play#2 command move
+ Play#2 output Play#2 1 Total movement cost = 1
+ Play#2 output Play#2 1 122 mob left in -1,1
+ Play#2 output Play#2 6 0 625
+ Play#2 input move h -1,1 3 jjh
+ Play#2 command move
+ Play#2 output Play#2 1 No mobility used
+ Play#2 output Play#2 1 122 mob left in -1,1
+ Play#2 output Play#2 6 0 624
+ Play#2 input build
+ Play#2 command build
+ Play#2 output Play#2 4 Build (ship, nuke, bridge, plane, land unit, tower)?
+ Play#2 input p
+ Play#2 output Play#2 4 (sects)?
+ Play#2 input 1,1
+ Play#2 output Play#2 4 Plane type?
+ Play#2 input f2
+ Play#2 output Play#2 1 f2 P-51 Mustang #0 built in sector 1,1
+ Play#2 output Play#2 6 0 623
+ Play#2 input build p 1,1 f2
+ Play#2 command build
+ Play#2 output Play#2 1 f2 P-51 Mustang #1 built in sector 1,1
+ Play#2 output Play#2 6 0 622
+ Play#2 input build p 1:3,1 f2 3 90
+ Play#2 command build
+ Play#2 output Play#2 1 Building with tech level 90.
+ Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
+ Play#2 output Play#2 1 (4 available work required)
+ Play#2 output Play#2 1 f2 P-51 Mustang #2 built in sector 3,1
+ Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
+ Play#2 output Play#2 1 (4 available work required)
+ Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
+ Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
+ Play#2 output Play#2 1 (4 available work required)
+ Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
+ Play#2 output Play#2 6 0 621
+ Play#2 input plan *
+ Play#2 command plane
+ Play#2 output Play#2 1 # type x,y w eff mu def tech ran hard carry special
+ Play#2 output Play#2 1 0 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
+ Play#2 output Play#2 1 1 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
+ Play#2 output Play#2 1 2 f2 P-51 Mustang 3,1 10% 0 4 90 11 0
+ Play#2 output Play#2 1 3 planes
+ Play#2 output Play#2 6 0 621
+ Play#2 input cens * ?des=*
+ Play#2 command census
+ Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
+ Play#2 output Play#2 1 CENSUS del dst
+ Play#2 output Play#2 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#2 output Play#2 1 1,1 * 100% 127 .. .. 100 2 0 0 0% 3 0
+ Play#2 output Play#2 1 3,1 * 60% 127 .. .. 100 3 0 0 0% 7 0
+ Play#2 output Play#2 1 5,1 * 59% 127 .. .. 100 50 0 0 0% 11 0 1
+ Play#2 output Play#2 1 3 sectors
+ Play#2 output Play#2 6 0 621
+ Play#2 input comm * ?des=*
+ Play#2 command commodity
+ Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
+ Play#2 output Play#2 1 COMMODITIES deliver-- distribute
+ Play#2 output Play#2 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 3 4 0
+ Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 3 3 0
+ Play#2 output Play#2 1 5,1 * .......... .......... 0 0 0 0 0 0 500 500 500 500
+ Play#2 output Play#2 1 3 sectors
+ Play#2 output Play#2 6 0 621
+ Play#2 input ctld
+ Play#2 output Play#2 1 Bye-bye
+ Play#2 logout 2
+ Play#2 output Play#2 3 so long...
+ Conn3 output Conn3 2 Empire server ready
+ Conn3 input user tester
+ Conn3 output Conn3 0 hello tester
+ Conn3 input coun 3
+ Conn3 output Conn3 0 country name 3
+ Conn3 input pass 3
+ Conn3 output Conn3 0 password ok
+ Conn3 input play
+ Conn3 login 3 127.0.0.1 tester
+ Play#3 output Play#3 2 2
+ Play#3 output Play#3 1
+ Play#3 output Play#3 1 *** Server configured for testing ***
+ Play#3 output Play#3 1 *** If you see this in a game, it is misconfigured! ***
+ Play#3 output Play#3 6 0 640
+ Play#3 input build l 0,2 @
+ Play#3 command build
+ Play#3 output Play#3 1 You can't build that!
+ Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
+ Play#3 output Play#3 1 command failed
+ Play#3 output Play#3 6 0 639
+ Play#3 input build l 0,2 rad
+ Play#3 command build
+ Play#3 output Play#3 1 You can't build that!
+ Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
+ Play#3 output Play#3 1 command failed
+ Play#3 output Play#3 6 0 638
+ Play#3 input build l 0,2 linf 21
+ Play#3 command build
+ Play#3 output Play#3 4 Are you sure that you want to build 21 of them?
+ Play#3 input n
+ Play#3 output Play#3 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
+ Play#3 output Play#3 6 0 638
+ Play#3 input build l 0,2 linf 1 101
+ Play#3 command build
+ Play#3 output Play#3 1 Your tech level is only 100.
+ Play#3 output Play#3 1 command failed
+ Play#3 output Play#3 6 0 637
+ Play#3 input build l 0,2 linf 1 39
+ Play#3 command build
+ Play#3 output Play#3 1 Required tech is 40.
+ Play#3 output Play#3 1 command failed
+ Play#3 output Play#3 6 0 636
+ Play#3 input build l 0,2 linf
+ Play#3 command build
+ Play#3 output Play#3 1 Land units must be built in headquarters.
+ Play#3 output Play#3 6 0 635
+ Play#3 input build l 4:6,2 linf
+ Play#3 command build
+ Play#3 output Play#3 1 Not enough materials in 4,2
+ Play#3 output Play#3 1 Sector 6,2 is not 60% efficient.
+ Play#3 output Play#3 6 0 634
+ Play#3 input move l 0,2 1 jjh
+ Play#3 command move
+ Play#3 output Play#3 1 No mobility used
+ Play#3 output Play#3 1 127 mob left in 0,2
+ Play#3 output Play#3 6 0 633
+ Play#3 input move h 0,2 1 jh
+ Play#3 command move
+ Play#3 output Play#3 1 No mobility used
+ Play#3 output Play#3 1 127 mob left in 0,2
+ Play#3 output Play#3 6 0 632
+ Play#3 input build l 2:4,2 linf
+ Play#3 command build
+ Play#3 output Play#3 1 Not enough materials in 2,2
+ Play#3 output Play#3 1 Not enough materials in 4,2
+ Play#3 output Play#3 6 0 631
+ Play#3 input move l 0,2 4 jh
+ Play#3 command move
+ Play#3 output Play#3 1 No mobility used
+ Play#3 output Play#3 1 127 mob left in 0,2
+ Play#3 output Play#3 6 0 630
+ Play#3 input move h 0,2 3 jh
+ Play#3 command move
+ Play#3 output Play#3 1 No mobility used
+ Play#3 output Play#3 1 127 mob left in 0,2
+ Play#3 output Play#3 6 0 629
+ Play#3 input move l 0,2 3 jjh
+ Play#3 command move
+ Play#3 output Play#3 1 No mobility used
+ Play#3 output Play#3 1 127 mob left in 0,2
+ Play#3 output Play#3 6 0 628
+ Play#3 input move h 0,2 4 jjh
+ Play#3 command move
+ Play#3 output Play#3 1 No mobility used
+ Play#3 output Play#3 1 127 mob left in 0,2
+ Play#3 output Play#3 6 0 627
+ Play#3 input build
+ Play#3 command build
+ Play#3 output Play#3 4 Build (ship, nuke, bridge, plane, land unit, tower)?
+ Play#3 input l
+ Play#3 output Play#3 4 (sects)?
+ Play#3 input 2,2
+ Play#3 output Play#3 4 Land unit type?
+ Play#3 input linf
+ Play#3 output Play#3 1 linf light infantry #0 built in sector 2,2
+ Play#3 output Play#3 6 0 626
+ Play#3 input build l 2,2 linf
+ Play#3 command build
+ Play#3 output Play#3 1 linf light infantry #1 built in sector 2,2
+ Play#3 output Play#3 6 0 625
+ Play#3 input build l 2:4,2 linf 3 90
+ Play#3 command build
+ Play#3 output Play#3 1 Building with tech level 90.
+ Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
+ Play#3 output Play#3 1 (4 available work required)
+ Play#3 output Play#3 1 linf light infantry #2 built in sector 4,2
+ Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
+ Play#3 output Play#3 1 (4 available work required)
+ Play#3 output Play#3 1 Not enough money left to build a linf light infantry
+ Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
+ Play#3 output Play#3 1 (4 available work required)
+ Play#3 output Play#3 1 Not enough money left to build a linf light infantry
+ Play#3 output Play#3 6 0 624
+ Play#3 input land *
+ Play#3 command land
+ Play#3 output Play#3 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
+ Play#3 output Play#3 1 0 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
+ Play#3 output Play#3 1 1 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
+ Play#3 output Play#3 1 2 linf light infa 4,2 10% 0 0 0 0 90 42% 0 0
+ Play#3 output Play#3 1 3 units
+ Play#3 output Play#3 6 0 624
+ Play#3 input cens * ?des=!
+ Play#3 command census
+ Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
+ Play#3 output Play#3 1 CENSUS del dst
+ Play#3 output Play#3 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#3 output Play#3 1 2,2 ! 100% 127 .. .. 100 0 0 0 0% 3 0
+ Play#3 output Play#3 1 4,2 ! 60% 127 .. .. 100 0 0 0 0% 7 0
+ Play#3 output Play#3 1 6,2 ! 59% 127 .. .. 100 50 0 0 0% 11 0 1
+ Play#3 output Play#3 1 3 sectors
+ Play#3 output Play#3 6 0 624
+ Play#3 input comm * ?des=!
+ Play#3 command commodity
+ Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
+ Play#3 output Play#3 1 COMMODITIES deliver-- distribute
+ Play#3 output Play#3 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 3 3 0
+ Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 3 0
+ Play#3 output Play#3 1 6,2 ! .......... .......... 0 0 0 0 0 0 500 500 500 500
+ Play#3 output Play#3 1 3 sectors
+ Play#3 output Play#3 6 0 624
+ Play#3 input ctld
+ Play#3 output Play#3 1 Bye-bye
+ Play#3 logout 3
+ Play#3 output Play#3 3 so long...
+ Conn4 output Conn4 2 Empire server ready
+ Conn4 input user tester
+ Conn4 output Conn4 0 hello tester
+ Conn4 input coun 4
+ Conn4 output Conn4 0 country name 4
+ Conn4 input pass 4
+ Conn4 output Conn4 0 password ok
+ Conn4 input play
+ Conn4 login 4 127.0.0.1 tester
+ Play#4 output Play#4 2 2
+ Play#4 output Play#4 1
+ Play#4 output Play#4 1 *** Server configured for testing ***
+ Play#4 output Play#4 1 *** If you see this in a game, it is misconfigured! ***
+ Play#4 output Play#4 6 0 640
+ Play#4 input build n -1,3 @
+ Play#4 command build
+ Play#4 output Play#4 1 You can't build that!
+ Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
+ Play#4 output Play#4 1 command failed
+ Play#4 output Play#4 6 0 639
+ Play#4 input build n -1,3 5mt
+ Play#4 command build
+ Play#4 output Play#4 1 You can't build that!
+ Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
+ Play#4 output Play#4 1 command failed
+ Play#4 output Play#4 6 0 638
+ Play#4 input build n -1,3 10kt 21
+ Play#4 command build
+ Play#4 output Play#4 4 Are you sure that you want to build 21 of them?
+ Play#4 input n
+ Play#4 output Play#4 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
+ Play#4 output Play#4 6 0 638
+ Play#4 input build n -1,3 10kt 1 301
+ Play#4 command build
+ Play#4 output Play#4 1 Your tech level is only 300.
+ Play#4 output Play#4 1 command failed
+ Play#4 output Play#4 6 0 637
+ Play#4 input build n -1,3 10kt 1 279
+ Play#4 command build
+ Play#4 output Play#4 1 Required tech is 280.
+ Play#4 output Play#4 1 command failed
+ Play#4 output Play#4 6 0 636
+ Play#4 input build n -1,3 10kt
+ Play#4 command build
+ Play#4 output Play#4 1 Nuclear weapons must be built in nuclear plants.
+ Play#4 output Play#4 6 0 635
+ Play#4 input build n 3:5,3 10kt
+ Play#4 command build
+ Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 3,3
+ Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
+ Play#4 output Play#4 1 Sector 5,3 is not 60% efficient.
+ Play#4 output Play#4 6 0 634
+ Play#4 input move l -1,3 49 jh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 1
+ Play#4 output Play#4 1 126 mob left in -1,3
+ Play#4 output Play#4 6 0 633
+ Play#4 input move l -1,3 50 jjh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 2
+ Play#4 output Play#4 1 124 mob left in -1,3
+ Play#4 output Play#4 6 0 632
+ Play#4 input move h -1,3 50 jh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 1
+ Play#4 output Play#4 1 123 mob left in -1,3
+ Play#4 output Play#4 6 0 631
+ Play#4 input move h -1,3 49 jjh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 3
+ Play#4 output Play#4 1 120 mob left in -1,3
+ Play#4 output Play#4 6 0 630
+ Play#4 input move o -1,3 25 jh
+ Play#4 command move
+ Play#4 output Play#4 1 No mobility used
+ Play#4 output Play#4 1 120 mob left in -1,3
+ Play#4 output Play#4 6 0 629
+ Play#4 input move o -1,3 25 jjh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 1
+ Play#4 output Play#4 1 119 mob left in -1,3
+ Play#4 output Play#4 6 0 628
+ Play#4 input move r -1,3 70 jh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 11
+ Play#4 output Play#4 1 108 mob left in -1,3
+ Play#4 output Play#4 6 0 627
+ Play#4 input move r -1,3 70 jjh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 27
+ Play#4 output Play#4 1 81 mob left in -1,3
+ Play#4 output Play#4 6 0 626
+ Play#4 input build n 1:3,3 10kt
+ Play#4 command build
+ Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 1,3
+ Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
+ Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 3,3
+ Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
+ Play#4 output Play#4 6 0 625
+ Play#4 input move l -1,3 1 jh
+ Play#4 command move
+ Play#4 output Play#4 1 No mobility used
+ Play#4 output Play#4 1 81 mob left in -1,3
+ Play#4 output Play#4 6 0 624
+ Play#4 input move h -1,3 1 jjh
+ Play#4 command move
+ Play#4 output Play#4 1 No mobility used
+ Play#4 output Play#4 1 81 mob left in -1,3
+ Play#4 output Play#4 6 0 623
+ Play#4 input move o 1,3 1 gh
+ Play#4 command move
+ Play#4 output Play#4 1 No mobility used
+ Play#4 output Play#4 1 127 mob left in 1,3
+ Play#4 output Play#4 6 0 622
+ Play#4 input move r 3,3 1 ggh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 3
+ Play#4 output Play#4 1 124 mob left in 3,3
+ Play#4 output Play#4 6 0 621
+ Play#4 input build n 1:3,3 10kt
+ Play#4 command build
+ Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 1,3
+ Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
+ Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 3,3
+ Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
+ Play#4 output Play#4 6 0 620
+ Play#4 input move l -1,3 100 jh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 2
+ Play#4 output Play#4 1 79 mob left in -1,3
+ Play#4 output Play#4 6 0 619
+ Play#4 input move l -1,3 100 jjh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 5
+ Play#4 output Play#4 1 74 mob left in -1,3
+ Play#4 output Play#4 6 0 618
+ Play#4 input move h -1,3 100 jh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 2
+ Play#4 output Play#4 1 72 mob left in -1,3
+ Play#4 output Play#4 6 0 617
+ Play#4 input move h -1,3 100 jjh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 4
+ Play#4 output Play#4 1 68 mob left in -1,3
+ Play#4 output Play#4 6 0 616
+ Play#4 input move o -1,3 51 jh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 1
+ Play#4 output Play#4 1 67 mob left in -1,3
+ Play#4 output Play#4 6 0 615
+ Play#4 input move o -1,3 50 jjh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 2
+ Play#4 output Play#4 1 65 mob left in -1,3
+ Play#4 output Play#4 6 0 614
+ Play#4 input move r -1,3 140 jh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 22
+ Play#4 output Play#4 1 43 mob left in -1,3
+ Play#4 output Play#4 6 0 613
+ Play#4 input move r 7,3 141 ggh
+ Play#4 command move
+ Play#4 output Play#4 1 Total movement cost = 63
+ Play#4 output Play#4 1 64 mob left in 7,3
+ Play#4 output Play#4 6 0 612
+ Play#4 input build
+ Play#4 command build
+ Play#4 output Play#4 4 Build (ship, nuke, bridge, plane, land unit, tower)?
+ Play#4 input n
+ Play#4 output Play#4 4 (sects)?
+ Play#4 input 1,3
+ Play#4 output Play#4 4 Nuke type?
+ Play#4 input 10kt
+ Play#4 output Play#4 1 10kt fission warhead #0 created in 1,3
+ Play#4 output Play#4 1 That just cost you $10000.00
+ Play#4 output Play#4 6 0 611
+ Play#4 input build n 1,3 10kt
+ Play#4 command build
+ Play#4 output Play#4 1 10kt fission warhead #1 created in 1,3
+ Play#4 output Play#4 1 That just cost you $10000.00
+ Play#4 output Play#4 6 0 610
+ Play#4 input build n 1:3,3 10kt 3 290
+ Play#4 command build
+ Play#4 output Play#4 1 Building with tech level 290.
+ Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission;
+ Play#4 output Play#4 1 (49 available work required)
+ Play#4 output Play#4 1 10kt fission warhead #2 created in 3,3
+ Play#4 output Play#4 1 Not enough money left to build a 10kt fission
+ Play#4 output Play#4 1 Not enough money left to build a 10kt fission
+ Play#4 output Play#4 1 Not enough money left to build a 10kt fission
+ Play#4 output Play#4 1 Not enough money left to build a 10kt fission
+ Play#4 output Play#4 1 That just cost you $10000.00
+ Play#4 output Play#4 6 0 609
+ Play#4 input nuke *
+ Play#4 command nuke
+ Play#4 output Play#4 1 # nuke type x,y s eff tech carry burst
+ Play#4 output Play#4 1 0 10kt fission 1,3 100% 300
+ Play#4 output Play#4 1 1 10kt fission 1,3 100% 300
+ Play#4 output Play#4 1 2 10kt fission 3,3 100% 290
+ Play#4 output Play#4 1 3 nukes
+ Play#4 output Play#4 6 0 609
+ Play#4 input cens * ?des=n
+ Play#4 command census
+ Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
+ Play#4 output Play#4 1 CENSUS del dst
+ Play#4 output Play#4 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#4 output Play#4 1 1,3 n 100% 127 .. .. 100 0 0 0 0% 48 0
+ Play#4 output Play#4 1 3,3 n 60% 124 .. .. 100 0 0 0 0% 97 0
+ Play#4 output Play#4 1 5,3 n 59% 127 .. .. 100 50 0 0 0% 146 0
+ Play#4 output Play#4 1 3 sectors
+ Play#4 output Play#4 6 0 609
+ Play#4 input comm * ?des=n
+ Play#4 command commodity
+ Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
+ Play#4 output Play#4 1 COMMODITIES deliver-- distribute
+ Play#4 output Play#4 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#4 output Play#4 1 1,3 n .......... .......... 0 0 0 0 0 0 25 50 50 70
+ Play#4 output Play#4 1 3,3 n .......... .......... 0 0 0 0 0 0 50 100 100 140
+ Play#4 output Play#4 1 5,3 n .......... .......... 0 0 0 0 0 0 500 500 500 500
+ Play#4 output Play#4 1 3 sectors
+ Play#4 output Play#4 6 0 609
+ Play#4 input ctld
+ Play#4 output Play#4 1 Bye-bye
+ Play#4 logout 4
+ Play#4 output Play#4 3 so long...
+ Conn5 output Conn5 2 Empire server ready
+ Conn5 input user tester
+ Conn5 output Conn5 0 hello tester
+ Conn5 input coun 5
+ Conn5 output Conn5 0 country name 5
+ Conn5 input pass 5
+ Conn5 output Conn5 0 password ok
+ Conn5 input play
+ Conn5 login 5 127.0.0.1 tester
+ Play#5 output Play#5 2 2
+ Play#5 output Play#5 1
+ Play#5 output Play#5 1 *** Server configured for testing ***
+ Play#5 output Play#5 1 *** If you see this in a game, it is misconfigured! ***
+ Play#5 output Play#5 6 0 640
+ Play#5 input build t -4,4 b
+ Play#5 command build
+ Play#5 output Play#5 1 Building a tower requires a tech of 100
+ Play#5 output Play#5 1 command failed
+ Play#5 output Play#5 6 0 639
+ Play#5 input build b 4:6,4 n
+ Play#5 command build
+ Play#5 output Play#5 1 4,4 only has 0 unit of hcm,
+ Play#5 output Play#5 1 (a bridge span requires 100)
+ Play#5 output Play#5 1 Sector 6,4 is not 60% efficient.
+ Play#5 output Play#5 6 0 638
+ Play#5 input move h 0,4 99 ggh
+ Play#5 command move
+ Play#5 output Play#5 1 Total movement cost = 2
+ Play#5 output Play#5 1 125 mob left in 0,4
+ Play#5 output Play#5 6 0 637
+ Play#5 input build b -4,4 n
+ Play#5 command build
+ Play#5 output Play#5 1 -4,4 only has 99 units of hcm,
+ Play#5 output Play#5 1 (a bridge span requires 100)
+ Play#5 output Play#5 6 0 636
+ Play#5 input move h 0,4 201 ggh
+ Play#5 command move
+ Play#5 output Play#5 1 Total movement cost = 4
+ Play#5 output Play#5 1 121 mob left in 0,4
+ Play#5 output Play#5 6 0 635
+ Play#5 input move h 0,4 200 jjh
+ Play#5 command move
+ Play#5 output Play#5 1 Total movement cost = 16
+ Play#5 output Play#5 1 105 mob left in 0,4
+ Play#5 output Play#5 6 0 634
+ Play#5 input build b -4,4 @
+ Play#5 command build
+ Play#5 output Play#5 1 '@' is not a valid direction...
+ Play#5 output Play#5 1 Legal directions are:
+ Play#5 output Play#5 1 y u
+ Play#5 output Play#5 1 g j
+ Play#5 output Play#5 1 b n
+ Play#5 output Play#5 6 0 633
+ Play#5 input build b -4,4 j
+ Play#5 command build
+ Play#5 output Play#5 1 -2,4 is not a water sector
+ Play#5 output Play#5 6 0 632
+ Play#5 input build b -4,4 b
+ Play#5 command build
+ Play#5 output Play#5 1 Bridges must be built adjacent to land or bridge towers.
+ Play#5 output Play#5 1 That sector is not adjacent to land or a bridge tower.
+ Play#5 output Play#5 6 0 631
+ Play#5 input build b
+ Play#5 command build
+ Play#5 output Play#5 4 (sects)?
+ Play#5 input -4,4
+ Play#5 output Play#5 1 Bridge head at -4,4
+ Play#5 output Play#5 1 . c
+ Play#5 output Play#5 1 . = c
+ Play#5 output Play#5 1 . .
+ Play#5 output Play#5 4 build span in what direction?
+ Play#5 input g
+ Play#5 output Play#5 1 Bridge span built over -6,4
+ Play#5 output Play#5 1 That just cost you $1000.00
+ Play#5 output Play#5 6 0 630
+ Play#5 input build b -4,4 n
+ Play#5 command build
+ Play#5 output Play#5 1 Bridge span built over -3,5
+ Play#5 output Play#5 1 That just cost you $1000.00
+ Play#5 output Play#5 6 0 629
+ Play#5 input cens -4:4,4 ?des#w&hcm>0
+ Play#5 command census
+ Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
+ Play#5 output Play#5 1 CENSUS del dst
+ Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#5 output Play#5 1 -4,4 = 100% 127 .. .. 100 0 0 0 0% 39 0 1
+ Play#5 output Play#5 1 4,4 - 60% 127 .. .. 100 0 0 0 0% 119 0 1
+ Play#5 output Play#5 1 2 sectors
+ Play#5 output Play#5 6 0 629
+ Play#5 input build b -4:4,4 ?des#c&des#w b
+ Play#5 command build
+ Play#5 output Play#5 1 Not enough available work in -4,4 to build a bridge
+ Play#5 output Play#5 1 (40 available work required)
+ Play#5 output Play#5 1 2,4 only has 0 unit of hcm,
+ Play#5 output Play#5 1 (a bridge span requires 100)
+ Play#5 output Play#5 1 Bridge span built over 3,5
+ Play#5 output Play#5 1 That just cost you $1000.00
+ Play#5 output Play#5 6 0 628
+ Play#5 input build b 4,4 n
+ Play#5 command build
+ Play#5 output Play#5 1 Not enough money left to build a bridge span
+ Play#5 output Play#5 6 0 627
+ Play#5 input cens * ?des=#
+ Play#5 command census
+ Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
+ Play#5 output Play#5 1 *: No sector(s)
+ Play#5 output Play#5 1 command failed
+ Play#5 output Play#5 6 0 627
+ Play#5 input comm * ?des=#
+ Play#5 command commodity
+ Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
+ Play#5 output Play#5 1 *: No sector(s)
+ Play#5 output Play#5 1 command failed
+ Play#5 output Play#5 6 0 627
+ Play#5 input cens * ?des=@
+ Play#5 command census
+ Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
+ Play#5 output Play#5 1 CENSUS del dst
+ Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#5 output Play#5 1 -8,4 @ 100% 127 .. .. 100 0 0 0 0% 119 0 1
+ Play#5 output Play#5 1 1 sector
+ Play#5 output Play#5 6 0 627
+ Play#5 input comm * ?des=@
+ Play#5 command commodity
+ Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
+ Play#5 output Play#5 1 COMMODITIES deliver-- distribute
+ Play#5 output Play#5 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#5 output Play#5 1 -8,4 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#5 output Play#5 1 1 sector
+ Play#5 output Play#5 6 0 627
+ Play#5 input ctld
+ Play#5 output Play#5 1 Bye-bye
+ Play#5 logout 5
+ Play#5 output Play#5 3 so long...
+ Conn6 output Conn6 2 Empire server ready
+ Conn6 input user tester
+ Conn6 output Conn6 0 hello tester
+ Conn6 input coun 6
+ Conn6 output Conn6 0 country name 6
+ Conn6 input pass 6
+ Conn6 output Conn6 0 password ok
+ Conn6 input play
+ Conn6 login 6 127.0.0.1 tester
+ Play#6 output Play#6 2 2
+ Play#6 output Play#6 1
+ Play#6 output Play#6 1 *** Server configured for testing ***
+ Play#6 output Play#6 1 *** If you see this in a game, it is misconfigured! ***
+ Play#6 output Play#6 6 0 640
+ Play#6 input build b 1,-1 g
+ Play#6 command build
+ Play#6 output Play#6 1 Building a span requires a tech of 10
+ Play#6 output Play#6 1 command failed
+ Play#6 output Play#6 6 0 639
+ Play#6 input ctld
+ Play#6 output Play#6 1 Bye-bye
+ Play#6 logout 6
+ Play#6 output Play#6 3 so long...
+ Conn7 output Conn7 2 Empire server ready
+ Conn7 input user tester
+ Conn7 output Conn7 0 hello tester
+ Conn7 input coun 9
+ Conn7 output Conn7 0 country name 9
+ Conn7 input pass 9
+ Conn7 output Conn7 0 password ok
+ Conn7 input play
+ Conn7 login 9 127.0.0.1 tester
+ Play#9 output Play#9 2 2
+ Play#9 output Play#9 1
+ Play#9 output Play#9 1 *** Server configured for testing ***
+ Play#9 output Play#9 1 *** If you see this in a game, it is misconfigured! ***
+ Play#9 output Play#9 6 0 640
+ Play#9 input build t 0,-4 u
+ Play#9 command build
+ Play#9 output Play#9 1 Bridge towers can only be built from bridge spans.
+ Play#9 output Play#9 6 0 639
+ Play#9 input build t -9:-8,-5:-4 b
+ Play#9 command build
+ Play#9 output Play#9 1 Sector -9,-5 is not 60% efficient.
+ Play#9 output Play#9 1 -8,-4 only has 0 unit of hcm,
+ Play#9 output Play#9 1 (a bridge tower requires 300)
+ Play#9 output Play#9 6 0 638
+ Play#9 input move h 0,-4 299 gyggbh
+ Play#9 command move
+ Play#9 output Play#9 1 Total movement cost = 6
+ Play#9 output Play#9 1 121 mob left in 0,-4
+ Play#9 output Play#9 6 0 637
+ Play#9 input build t -8,-4 g
+ Play#9 command build
+ Play#9 output Play#9 1 -8,-4 only has 299 units of hcm,
+ Play#9 output Play#9 1 (a bridge tower requires 300)
+ Play#9 output Play#9 6 0 636
+ Play#9 input move h 0,-4 601 gyggbh
+ Play#9 command move
+ Play#9 output Play#9 1 Total movement cost = 12
+ Play#9 output Play#9 1 109 mob left in 0,-4
+ Play#9 output Play#9 6 0 635
+ Play#9 input move h 0,-4 600 gygbh
+ Play#9 command move
+ Play#9 output Play#9 1 Total movement cost = 22
+ Play#9 output Play#9 1 87 mob left in 0,-4
+ Play#9 output Play#9 6 0 634
+ Play#9 input build t -8,-4 @
+ Play#9 command build
+ Play#9 output Play#9 1 '@' is not a valid direction...
+ Play#9 output Play#9 1 Legal directions are:
+ Play#9 output Play#9 1 y u
+ Play#9 output Play#9 1 g j
+ Play#9 output Play#9 1 b n
+ Play#9 output Play#9 6 0 633
+ Play#9 input build t -8,-4 u
+ Play#9 command build
+ Play#9 output Play#9 1 -7,-5 is not a water sector
+ Play#9 output Play#9 6 0 632
+ Play#9 input build t -6,-4 j
+ Play#9 command build
+ Play#9 output Play#9 1 Bridge towers cannot be built adjacent to land.
+ Play#9 output Play#9 1 That sector is adjacent to land.
+ Play#9 output Play#9 6 0 631
+ Play#9 input build t
+ Play#9 command build
+ Play#9 output Play#9 4 (sects)?
+ Play#9 input -8,-4
+ Play#9 output Play#9 1 Building from -8,-4
+ Play#9 output Play#9 1 = @
+ Play#9 output Play#9 1 . = =
+ Play#9 output Play#9 1 . .
+ Play#9 output Play#9 4 build tower in what direction?
+ Play#9 input g
+ Play#9 output Play#9 1 Bridge tower built in -10,-4
+ Play#9 output Play#9 1 That just cost you $3000.00
+ Play#9 output Play#9 6 0 630
+ Play#9 input build t -8,-4 b
+ Play#9 command build
+ Play#9 output Play#9 1 Bridge tower built in -9,-3
+ Play#9 output Play#9 1 That just cost you $3000.00
+ Play#9 output Play#9 6 0 629
+ Play#9 input build t -8:-6,-4 n
+ Play#9 command build
+ Play#9 output Play#9 1 Not enough available work in -8,-4 to build a bridge tower
+ Play#9 output Play#9 1 (120 available work required)
+ Play#9 output Play#9 1 Bridge tower built in -5,-3
+ Play#9 output Play#9 1 That just cost you $3000.00
+ Play#9 output Play#9 6 0 628
+ Play#9 input build t -6,-4 b
+ Play#9 command build
+ Play#9 output Play#9 1 Not enough money left to build a bridge tower
+ Play#9 output Play#9 6 0 627
+ Play#9 input cens * ?des==
+ Play#9 command census
+ Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
+ Play#9 output Play#9 1 CENSUS del dst
+ Play#9 output Play#9 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#9 output Play#9 1 -9,-5 = 59% 127 .. .. 100 50 0 0 0% 359 0 1
+ Play#9 output Play#9 1 -5,-5 = 100% 127 .. .. 100 0 0 0 0% 359 0 1
+ Play#9 output Play#9 1 -8,-4 = 100% 127 .. .. 100 0 0 0 0% 119 0 1
+ Play#9 output Play#9 1 -6,-4 = 60% 127 .. .. 100 0 0 0 0% 239 0 1
+ Play#9 output Play#9 1 4 sectors
+ Play#9 output Play#9 6 0 627
+ Play#9 input comm * ?des==
+ Play#9 command commodity
+ Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
+ Play#9 output Play#9 1 COMMODITIES deliver-- distribute
+ Play#9 output Play#9 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#9 output Play#9 1 -9,-5 = .......... .......... 0 0 0 0 0 0 500 500 500 500
+ Play#9 output Play#9 1 -5,-5 = .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#9 output Play#9 1 -8,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
+ Play#9 output Play#9 1 -6,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
+ Play#9 output Play#9 1 4 sectors
+ Play#9 output Play#9 6 0 627
+ Play#9 input ctld
+ Play#9 output Play#9 1 Bye-bye
+ Play#9 logout 9
+ Play#9 output Play#9 3 so long...
+ Main shutdown
+ Main startup
+ Main prng MT19937 1
+ Conn0 output Conn0 2 Empire server ready
+ Conn0 input user tester
+ Conn0 output Conn0 0 hello tester
+ Conn0 input coun red
+ Conn0 output Conn0 10 country red does not exist
+ Conn0 output Conn0 3 so long...
+ Conn1 output Conn1 2 Empire server ready
+ Conn1 input user tester
+ Conn1 output Conn1 0 hello tester
+ Conn1 input coun 7
+ Conn1 output Conn1 0 country name 7
+ Conn1 input pass 7
+ Conn1 output Conn1 0 password ok
+ Conn1 input play
+ Conn1 login 7 127.0.0.1 tester
+ Play#7 output Play#7 2 2
+ Play#7 output Play#7 1
+ Play#7 output Play#7 1 *** Server configured for testing ***
+ Play#7 output Play#7 1 *** If you see this in a game, it is misconfigured! ***
+ Play#7 output Play#7 6 0 640
+ Play#7 input build t -4,-2 u
+ Play#7 command build
+ Play#7 output Play#7 1 Bridge tower building is disabled.
+ Play#7 output Play#7 1 command failed
+ Play#7 output Play#7 6 0 639
+ Play#7 input build b 0,-2 u
+ Play#7 command build
+ Play#7 output Play#7 6 0 638
+ Play#7 input build b 4:6,-2 u
+ Play#7 command build
+ Play#7 output Play#7 1 4,-2 only has 0 unit of hcm,
+ Play#7 output Play#7 1 (a bridge span requires 100)
+ Play#7 output Play#7 1 Sector 6,-2 is not 60% efficient.
+ Play#7 output Play#7 6 0 637
+ Play#7 input move h 0,-2 99 jh
+ Play#7 command move
+ Play#7 output Play#7 1 No mobility used
+ Play#7 output Play#7 1 127 mob left in 0,-2
+ Play#7 output Play#7 6 0 636
+ Play#7 input build b 2,-2 u
+ Play#7 command build
+ Play#7 output Play#7 1 2,-2 only has 99 units of hcm,
+ Play#7 output Play#7 1 (a bridge span requires 100)
+ Play#7 output Play#7 6 0 635
+ Play#7 input move h 0,-2 201 jh
+ Play#7 command move
+ Play#7 output Play#7 1 No mobility used
+ Play#7 output Play#7 1 127 mob left in 0,-2
+ Play#7 output Play#7 6 0 634
+ Play#7 input move h 0,-2 200 jjh
+ Play#7 command move
+ Play#7 output Play#7 1 Total movement cost = 3
+ Play#7 output Play#7 1 124 mob left in 0,-2
+ Play#7 output Play#7 6 0 633
+ Play#7 input build b 2,-2 @
+ Play#7 command build
+ Play#7 output Play#7 1 '@' is not a valid direction...
+ Play#7 output Play#7 1 Legal directions are:
+ Play#7 output Play#7 1 y u
+ Play#7 output Play#7 1 g j
+ Play#7 output Play#7 1 b n
+ Play#7 output Play#7 6 0 632
+ Play#7 input build b 2,-2 g
+ Play#7 command build
+ Play#7 output Play#7 1 0,-2 is not a water sector
+ Play#7 output Play#7 6 0 631
+ Play#7 input build b
+ Play#7 command build
+ Play#7 output Play#7 4 (sects)?
+ Play#7 input 2,-2
+ Play#7 output Play#7 1 Bridge head at 2,-2
+ Play#7 output Play#7 1 . .
+ Play#7 output Play#7 1 w # #
+ Play#7 output Play#7 1 . .
+ Play#7 output Play#7 4 build span in what direction?
+ Play#7 input y
+ Play#7 output Play#7 1 Bridge span built over 1,-3
+ Play#7 output Play#7 1 That just cost you $1000.00
+ Play#7 output Play#7 6 0 630
+ Play#7 input build b 2,-2 n
+ Play#7 command build
+ Play#7 output Play#7 1 Bridge span built over 3,-1
+ Play#7 output Play#7 1 That just cost you $1000.00
+ Play#7 output Play#7 6 0 629
+ Play#7 input build b -6,-2 b
+ Play#7 command build
+ Play#7 output Play#7 1 Bridge span built over -7,-1
+ Play#7 output Play#7 1 That just cost you $1000.00
+ Play#7 output Play#7 6 0 628
+ Play#7 input build b 2:4,-2
+ Play#7 command build
+ Play#7 output Play#7 1 Not enough available work in 2,-2 to build a bridge
+ Play#7 output Play#7 1 (40 available work required)
+ Play#7 output Play#7 1 Bridge head at 4,-2
+ Play#7 output Play#7 1 . .
+ Play#7 output Play#7 1 # # #
+ Play#7 output Play#7 1 = .
+ Play#7 output Play#7 4 build span in what direction?
+ Play#7 input n
+ Play#7 output Play#7 1 Bridge span built over 5,-1
+ Play#7 output Play#7 1 That just cost you $1000.00
+ Play#7 output Play#7 6 0 627
+ Play#7 input build b 4,-2 n
+ Play#7 command build
+ Play#7 output Play#7 1 Not enough money left to build a bridge span
+ Play#7 output Play#7 6 0 626
+ Play#7 input cens * ?des=#
+ Play#7 command census
+ Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
+ Play#7 output Play#7 1 CENSUS del dst
+ Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#7 output Play#7 1 2,-2 # 100% 127 .. .. 100 0 0 0 0% 39 0 1
+ Play#7 output Play#7 1 4,-2 # 60% 127 .. .. 100 0 0 0 0% 79 0 1
+ Play#7 output Play#7 1 6,-2 # 59% 127 .. .. 100 50 0 0 0% 119 0 1
+ Play#7 output Play#7 1 3 sectors
+ Play#7 output Play#7 6 0 626
+ Play#7 input comm * ?des=#
+ Play#7 command commodity
+ Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
+ Play#7 output Play#7 1 COMMODITIES deliver-- distribute
+ Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#7 output Play#7 1 2,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
+ Play#7 output Play#7 1 4,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
+ Play#7 output Play#7 1 6,-2 # .......... .......... 0 0 0 0 0 0 500 500 500 500
+ Play#7 output Play#7 1 3 sectors
+ Play#7 output Play#7 6 0 626
+ Play#7 input cens * ?des=@
+ Play#7 command census
+ Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
+ Play#7 output Play#7 1 CENSUS del dst
+ Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#7 output Play#7 1 -6,-2 @ 100% 127 .. .. 100 0 0 0 0% 79 0 1
+ Play#7 output Play#7 1 1 sector
+ Play#7 output Play#7 6 0 626
+ Play#7 input comm * ?des=@
+ Play#7 command commodity
+ Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
+ Play#7 output Play#7 1 COMMODITIES deliver-- distribute
+ Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#7 output Play#7 1 -6,-2 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#7 output Play#7 1 1 sector
+ Play#7 output Play#7 6 0 626
+ Play#7 input ctld
+ Play#7 output Play#7 1 Bye-bye
+ Play#7 logout 7
+ Play#7 output Play#7 3 so long...
+ Conn2 output Conn2 2 Empire server ready
+ Conn2 input user tester
+ Conn2 output Conn2 0 hello tester
+ Conn2 input coun POGO
+ Conn2 output Conn2 0 country name POGO
+ Conn2 input pass peter
+ Conn2 output Conn2 0 password ok
+ Conn2 input play
+ Conn2 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input cens * ?own=0&des#.
+ Play#0 command census
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 CENSUS del dst
+ Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
+ Play#0 output Play#0 1 0 -10,-4 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 -9,-3 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 -5,-3 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 1,-3 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 -7,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 3,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 5,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 -6,4 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 -3,5 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 3,5 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 10 sectors
+ Play#0 output Play#0 6 0 640
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Main shutdown