#define N_MAXLAND 30
#define LAND_MINEFF 10
#define LAND_MINFIREEFF 40 /* arty must be this effic to fire */
-#define LND_MINMOBCOST 0.200
struct lndstr {
/* initial part must match struct genitem */
#define SCT_DEFENSE(sp) \
(opt_DEFENSE_INFRA ? (sp)->sct_defense : (sp)->sct_effic)
-#define MIN_MOBCOST 0.001 /* lowest cost a sector can have to move into */
#define FORTEFF 5 /* forts must be 5% efficient to fire. */
#define MOB_MOVE 0
d = (d * 10.0 - sp->sct_effic) / 115;
if (mobtype == MOB_MOVE)
- return MAX(d, MIN_MOBCOST);
+ return MAX(d, 0.001);
if (sp->sct_own != sp->sct_oldown && sp->sct_mobil <= 0
&& mobtype != MOB_RAIL)
- return MAX(d, LND_MINMOBCOST);
+ return MAX(d, 0.2);
return MAX(d, 0.01);
}