static void mission_pln_arm(struct emp_qelem *, coord, coord, int,
int, struct ichrstr *);
static void mission_pln_sel(struct emp_qelem *, int, int, int);
+static int perform_mission_land(int, struct lndstr *, coord, coord,
+ natid, int, char *, int, int);
+static int perform_mission_ship(int, struct shpstr *, coord, coord,
+ natid, int, char *, int, int);
+static int perform_mission_msl(int, struct emp_qelem *, coord, coord,
+ natid, int);
+static int perform_mission_bomb(int, struct emp_qelem *, coord, coord,
+ natid, int, char *, int, int);
static int perform_mission(coord, coord, natid, struct emp_qelem *, int,
char *, int);
perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
int mission, char *s, int hardtarget)
{
- struct emp_qelem *qp, missiles, bombers, escorts, airp, b, e;
- struct emp_qelem *newqp;
+ struct emp_qelem *qp, missiles, bombers;
struct genlist *glp;
struct plist *plp;
struct empobj *gp;
- struct lndstr *lp;
- struct shpstr *sp;
struct sctstr sect;
- struct mchrstr *mcp;
struct plchrstr *pcp;
- int dam = 0, dam2;
- natid plane_owner = 0;
- int md, range, air_dam, sublaunch;
- double hitchance, vrange;
+ int dam = 0;
+ int md;
int targeting_ships = *s == 's'; /* "subs" or "ships" FIXME gross! */
getsect(x, y, §);
emp_initque(&missiles);
emp_initque(&bombers);
- emp_initque(&escorts);
- emp_initque(&airp);
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
glp = (struct genlist *)qp;
md = mapdist(x, y, gp->x, gp->y);
if (glp->thing->ef_type == EF_LAND) {
- lp = (struct lndstr *)glp->thing;
-
- if (mission == MI_SINTERDICT)
- continue;
-
- if ((mission == MI_INTERDICT) &&
- (md > land_max_interdiction_range))
- continue;
-
- range = roundrange(lnd_fire_range(lp));
- if (md > range)
- continue;
-
- dam2 = lnd_fire(lp);
- putland(lp->lnd_uid, lp);
- if (dam2 < 0)
- continue;
-
- if (targeting_ships) {
- if (chance(lnd_acc(lp) / 100.0))
- dam2 = ldround(dam2 / 2.0, 1);
- }
- dam += dam2;
- if (targeting_ships)
- nreport(lp->lnd_own, N_SHP_SHELL, victim, 1);
- else
- nreport(lp->lnd_own, N_SCT_SHELL, victim, 1);
- wu(0, lp->lnd_own,
- "%s fires at %s %s at %s\n",
- prland(lp), cname(victim), s, xyas(x, y, lp->lnd_own));
-
- mpr(victim, "%s %s fires at you at %s\n",
- cname(lp->lnd_own), prland(lp), xyas(x, y, victim));
+ dam = perform_mission_land(dam, (struct lndstr *)glp->thing,
+ x, y, victim, mission, s,
+ md, targeting_ships);
} else if (glp->thing->ef_type == EF_SHIP) {
- sp = (struct shpstr *)glp->thing;
- mcp = glp->cp;
-
- if (((mission == MI_INTERDICT) ||
- (mission == MI_SINTERDICT)) &&
- (md > ship_max_interdiction_range))
- continue;
- if (mission == MI_SINTERDICT) {
- if (!(mcp->m_flags & M_SONAR))
- continue;
- if (!(mcp->m_flags & M_DCH) && !(mcp->m_flags & M_SUBT))
- continue;
- vrange = techfact(sp->shp_tech, mcp->m_vrnge);
- vrange *= sp->shp_effic / 200.0;
- if (md > vrange)
- continue;
- /* can't look all the time */
- if (chance(0.5))
- continue;
- }
- if (mcp->m_flags & M_SUB) {
- if (!targeting_ships)
- continue; /* subs interdict only ships */
- range = roundrange(torprange(sp));
- if (md > range)
- continue;
- if (!line_of_sight(NULL, x, y, gp->x, gp->y))
- continue;
- dam2 = shp_torp(sp, 1);
- putship(sp->shp_uid, sp);
- if (dam2 < 0)
- continue;
- hitchance = shp_torp_hitchance(sp, md);
-
- wu(0, sp->shp_own,
- "%s locking on %s %s in %s\n",
- prship(sp), cname(victim), s, xyas(x, y, sp->shp_own));
- wu(0, sp->shp_own,
- "\tEffective torpedo range is %d.0\n", range);
- wu(0, sp->shp_own,
- "\tWhooosh... Hitchance = %d%%\n",
- (int)(hitchance * 100));
-
- if (!chance(hitchance)) {
- wu(0, sp->shp_own, "\tMissed\n");
- mpr(victim,
- "Incoming torpedo sighted @ %s missed (whew)!\n",
- xyas(x, y, victim));
- continue;
- }
- wu(0, sp->shp_own, "\tBOOM!...\n");
- dam += dam2;
- nreport(victim, N_TORP_SHIP, 0, 1);
- wu(0, sp->shp_own,
- "\tTorpedo hit %s %s for %d damage\n",
- cname(victim), s, dam2);
-
- mpr(victim,
- "Incoming torpedo sighted @ %s hits and does %d damage!\n",
- xyas(x, y, victim), dam2);
- } else {
- range = roundrange(shp_fire_range(sp));
- if (md > range)
- continue;
- if (mission == MI_SINTERDICT)
- dam2 = shp_dchrg(sp);
- else
- dam2 = shp_fire(sp);
- putship(sp->shp_uid, sp);
- if (dam2 < 0)
- continue;
- dam += dam2;
- if (targeting_ships)
- nreport(sp->shp_own, N_SHP_SHELL, victim, 1);
- else
- nreport(sp->shp_own, N_SCT_SHELL, victim, 1);
- wu(0, sp->shp_own,
- "%s fires at %s %s at %s\n",
- prship(sp), cname(victim), s, xyas(x, y, sp->shp_own));
-
- mpr(victim, "%s %s fires at you at %s\n",
- cname(sp->shp_own), prship(sp), xyas(x, y, victim));
- }
+ dam = perform_mission_ship(dam, (struct shpstr *)glp->thing,
+ x, y, victim, mission, s,
+ md, targeting_ships);
} else if (glp->thing->ef_type == EF_PLANE) {
pcp = glp->cp;
if (pcp->pl_flags & P_M)
emp_insque(&plp->queue, &missiles);
else
emp_insque(&plp->queue, &bombers);
- plane_owner = plp->plane.pln_own;
} else {
CANT_REACH();
break;
}
}
+ dam = perform_mission_msl(dam, &missiles, x, y, victim, hardtarget);
+ dam = perform_mission_bomb(dam, &bombers, x, y, victim, mission, s,
+ hardtarget, targeting_ships);
+
+ qp = list->q_forw;
+ while (qp != list) {
+ glp = (struct genlist *)qp;
+ qp = qp->q_forw;
+
+ free(glp->thing);
+ free(glp);
+ }
+
+ return dam;
+}
+
+static int
+perform_mission_land(int dam, struct lndstr *lp, coord x, coord y,
+ natid victim, int mission, char *s, int md,
+ int targeting_ships)
+{
+ int range, dam2;
+
+ if (mission == MI_SINTERDICT)
+ return dam;
+
+ if ((mission == MI_INTERDICT) &&
+ (md > land_max_interdiction_range))
+ return dam;
+
+ range = roundrange(lnd_fire_range(lp));
+ if (md > range)
+ return dam;
+
+ dam2 = lnd_fire(lp);
+ putland(lp->lnd_uid, lp);
+ if (dam2 < 0)
+ return dam;
+
+ if (targeting_ships) {
+ if (chance(lnd_acc(lp) / 100.0))
+ dam2 = ldround(dam2 / 2.0, 1);
+ }
+ if (targeting_ships)
+ nreport(lp->lnd_own, N_SHP_SHELL, victim, 1);
+ else
+ nreport(lp->lnd_own, N_SCT_SHELL, victim, 1);
+ wu(0, lp->lnd_own,
+ "%s fires at %s %s at %s\n",
+ prland(lp), cname(victim), s, xyas(x, y, lp->lnd_own));
+
+ mpr(victim, "%s %s fires at you at %s\n",
+ cname(lp->lnd_own), prland(lp), xyas(x, y, victim));
+
+ return dam + dam2;
+}
+
+static int
+perform_mission_ship(int dam, struct shpstr *sp, coord x, coord y,
+ natid victim, int mission, char *s, int md,
+ int targeting_ships)
+{
+ struct mchrstr *mcp = &mchr[sp->shp_type];
+ double vrange, hitchance;
+ int range, dam2;
+
+ if (((mission == MI_INTERDICT) ||
+ (mission == MI_SINTERDICT)) &&
+ (md > ship_max_interdiction_range))
+ return dam;
+ if (mission == MI_SINTERDICT) {
+ if (!(mcp->m_flags & M_SONAR))
+ return dam;
+ if (!(mcp->m_flags & M_DCH) && !(mcp->m_flags & M_SUBT))
+ return dam;
+ vrange = techfact(sp->shp_tech, mcp->m_vrnge);
+ vrange *= sp->shp_effic / 200.0;
+ if (md > vrange)
+ return dam;
+ /* can't look all the time */
+ if (chance(0.5))
+ return dam;
+ }
+ if (mcp->m_flags & M_SUB) {
+ if (!targeting_ships)
+ return dam; /* subs interdict only ships */
+ range = roundrange(torprange(sp));
+ if (md > range)
+ return dam;
+ if (!line_of_sight(NULL, x, y, sp->shp_x, sp->shp_y))
+ return dam;
+ dam2 = shp_torp(sp, 1);
+ putship(sp->shp_uid, sp);
+ if (dam2 < 0)
+ return dam;
+ hitchance = shp_torp_hitchance(sp, md);
+
+ wu(0, sp->shp_own,
+ "%s locking on %s %s in %s\n",
+ prship(sp), cname(victim), s, xyas(x, y, sp->shp_own));
+ wu(0, sp->shp_own,
+ "\tEffective torpedo range is %d.0\n", range);
+ wu(0, sp->shp_own,
+ "\tWhooosh... Hitchance = %d%%\n",
+ (int)(hitchance * 100));
+
+ if (!chance(hitchance)) {
+ wu(0, sp->shp_own, "\tMissed\n");
+ mpr(victim,
+ "Incoming torpedo sighted @ %s missed (whew)!\n",
+ xyas(x, y, victim));
+ return dam;
+ }
+ wu(0, sp->shp_own, "\tBOOM!...\n");
+ nreport(victim, N_TORP_SHIP, 0, 1);
+ wu(0, sp->shp_own,
+ "\tTorpedo hit %s %s for %d damage\n",
+ cname(victim), s, dam2);
+
+ mpr(victim,
+ "Incoming torpedo sighted @ %s hits and does %d damage!\n",
+ xyas(x, y, victim), dam2);
+ } else {
+ range = roundrange(shp_fire_range(sp));
+ if (md > range)
+ return dam;
+ if (mission == MI_SINTERDICT)
+ dam2 = shp_dchrg(sp);
+ else
+ dam2 = shp_fire(sp);
+ putship(sp->shp_uid, sp);
+ if (dam2 < 0)
+ return dam;
+ if (targeting_ships)
+ nreport(sp->shp_own, N_SHP_SHELL, victim, 1);
+ else
+ nreport(sp->shp_own, N_SCT_SHELL, victim, 1);
+ wu(0, sp->shp_own,
+ "%s fires at %s %s at %s\n",
+ prship(sp), cname(victim), s, xyas(x, y, sp->shp_own));
+
+ mpr(victim, "%s %s fires at you at %s\n",
+ cname(sp->shp_own), prship(sp), xyas(x, y, victim));
+ }
+
+ return dam + dam2;
+}
+
+static int
+perform_mission_msl(int dam, struct emp_qelem *missiles, coord x, coord y,
+ natid victim, int hardtarget)
+{
+ int air_dam;
+ struct emp_qelem *qp, *newqp;
+ struct plist *plp;
+ int sublaunch, dam2;
+
/*
* Missiles, except for interdiction of ships or land units,
* because that happens elsewhere, in shp_missile_interdiction()
* and lnd_missile_interdiction().
*/
air_dam = 0;
- for (qp = missiles.q_back; qp != &missiles; qp = newqp) {
+ for (qp = missiles->q_back; qp != missiles; qp = newqp) {
newqp = qp->q_back;
plp = (struct plist *)qp;
&sublaunch) < 0)
goto use_up_msl;
if (!msl_hit(&plp->plane, SECT_HARDTARGET, EF_SECTOR,
- N_SCT_MISS, N_SCT_SMISS, sublaunch, victim))
+ N_SCT_MISS, N_SCT_SMISS, sublaunch, victim))
CANT_REACH();
dam2 = pln_damage(&plp->plane, 'p', 1);
air_dam += dam2;
use_up_msl:
plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane);
- }
+ }
emp_remque(qp);
free(qp);
}
- dam += air_dam;
+ return dam + air_dam;
+}
+
+static int
+perform_mission_bomb(int dam, struct emp_qelem *bombers, coord x, coord y,
+ natid victim, int mission, char *s, int hardtarget,
+ int targeting_ships)
+{
+ struct emp_qelem *qp, *newqp, escorts, airp, b, e;
+ struct plist *plp;
+ int plane_owner, air_dam, md;
- if (QEMPTY(&bombers)) {
- qp = list->q_forw;
- while (qp != list) {
- glp = (struct genlist *)qp;
- qp = qp->q_forw;
+ emp_initque(&escorts);
+ emp_initque(&airp);
- free(glp->thing);
- free(glp);
- }
+ if (QEMPTY(bombers))
return dam;
- }
+
+ plp = (struct plist *)bombers->q_forw;
+ plane_owner = plp->plane.pln_own;
+
/*
* If there are planes performing an
* interdict or support mission, find
find_escorts(x, y, plane_owner, &escorts);
if (mission == MI_SINTERDICT)
- mission_pln_sel(&bombers, P_T | P_A, 0, hardtarget);
+ mission_pln_sel(bombers, P_T | P_A, 0, hardtarget);
else
- mission_pln_sel(&bombers, P_T, P_A, SECT_HARDTARGET);
+ mission_pln_sel(bombers, P_T, P_A, SECT_HARDTARGET);
mission_pln_sel(&escorts, P_ESC | P_F, 0, SECT_HARDTARGET);
- for (qp = bombers.q_forw; qp != (&bombers); qp = qp->q_forw) {
+ for (qp = bombers->q_forw; qp != bombers; qp = qp->q_forw) {
plp = (struct plist *)qp;
if (!find_airport(&airp, plp->plane.pln_x, plp->plane.pln_y))
add_airport(&airp, plp->plane.pln_x, plp->plane.pln_y);
emp_initque(&e);
/* Split off the bombers at this base into b */
- divide(&bombers, &b, air->x, air->y);
+ divide(bombers, &b, air->x, air->y);
/* Split off the escorts at this base into e */
divide(&escorts, &e, air->x, air->y);
}
if (air_dam > 0) {
- dam += air_dam;
if (targeting_ships)
nreport(plane_owner, N_SHP_BOMB, victim, 1);
else
nreport(plane_owner, N_SCT_BOMB, victim, 1);
}
- /* free up all this memory */
- qp = list->q_forw;
- while (qp != list) {
- glp = (struct genlist *)qp;
- qp = qp->q_forw;
-
- free(glp->thing);
- free(glp);
- }
-
qp = escorts.q_forw;
while (qp != (&escorts)) {
newqp = qp->q_forw;
qp = newqp;
}
- qp = bombers.q_forw;
- while (qp != (&bombers)) {
+ qp = bombers->q_forw;
+ while (qp != bombers) {
newqp = qp->q_forw;
emp_remque(qp);
free(qp);
qp = newqp;
}
- return dam;
+ return dam + air_dam;
}
int