Documentation and player output should use proper words. "torp" ain't
one.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
49) Trade between countries
50) Pirates fence loot
51) Pirates keep loot
49) Trade between countries
50) Pirates fence loot
51) Pirates keep loot
+ 52) Ship torpedoes ship
53) Sub bombed by ASW plane
55) Unit bombed
56) Unit hits land mine
53) Sub bombed by ASW plane
55) Unit bombed
56) Unit hits land mine
.fi
.s1
If the target is out of range, you will be told so,
.fi
.s1
If the target is out of range, you will be told so,
-(after your torp is in the water).
+(after your torpedo is in the water).
See \*Qinfo Hitchance\*U for the chance of a torpedo hitting its target.
.s1
If the target ship is not in a direct line of sight
See \*Qinfo Hitchance\*U for the chance of a torpedo hitting its target.
.s1
If the target ship is not in a direct line of sight
- pr("%d ships are eligible to torp\n", ntorping);
+ pr("%d ships are eligible to torpedo\n", ntorping);
snxtitem_rewind(&nbst);
while (nxtitem(&nbst, &sub)) {
if (!sub.shp_own)
snxtitem_rewind(&nbst);
while (nxtitem(&nbst, &sub)) {
if (!sub.shp_own)
pr("Missed!\n");
if (sp->shp_own != 0)
wu(0, sp->shp_own,
pr("Missed!\n");
if (sp->shp_own != 0)
wu(0, sp->shp_own,
- "%s missed %s with a torp at %s\n",
+ "%s missed %s with a torpedo at %s\n",
prship(sp), prsub(targ),
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
}
prship(sp), prsub(targ),
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
}
Play#1 output Play#1 6 0 590
Play#1 input torp 6 100
Play#1 command torpedo
Play#1 output Play#1 6 0 590
Play#1 input torp 6 100
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 6 0 587
Play#1 input torp 6 101
Play#1 command torpedo
Play#1 output Play#1 6 0 587
Play#1 input torp 6 101
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed
Play#1 output Play#1 6 0 584
Play#1 input torp 6 102
Play#1 command torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed
Play#1 output Play#1 6 0 584
Play#1 input torp 6 102
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 6 0 581
Play#1 input torp 6 103
Play#1 command torpedo
Play#1 output Play#1 6 0 581
Play#1 input torp 6 103
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 6 0 578
Play#1 input torp 6 104
Play#1 command torpedo
Play#1 output Play#1 6 0 578
Play#1 input torp 6 104
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed