if (!p)
return RET_SYN;
what = *p;
+ switch (what) {
+ case 'b':
+ if (natp->nat_level[NAT_TLEV] + 0.005 < buil_bt) {
+ pr("Building a span requires a tech of %.0f\n", buil_bt);
+ return RET_FAIL;
+ }
+ break;
+ case 't':
+ if (!opt_BRIDGETOWERS) {
+ pr("Bridge tower building is disabled.\n");
+ return RET_FAIL;
+ }
+ if (natp->nat_level[NAT_TLEV] + 0.005 < buil_tower_bt) {
+ pr("Building a tower requires a tech of %.0f\n",
+ buil_tower_bt);
+ return RET_FAIL;
+ }
+ break;
+ case 's':
+ case 'p':
+ case 'l':
+ break;
+ case 'n':
+ if (!ef_nelem(EF_NUKE_CHR)) {
+ pr("There are no nukes in this game.\n");
+ return RET_FAIL;
+ }
+ break;
+ default:
+ pr("You can't build that!\n");
+ return RET_SYN;
+ }
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
}
break;
case 'b':
- if (natp->nat_level[NAT_TLEV] + 0.005 < buil_bt) {
- pr("Building a span requires a tech of %.0f\n", buil_bt);
- return RET_FAIL;
- }
- break;
case 't':
- if (!opt_BRIDGETOWERS) {
- pr("Bridge tower building is disabled.\n");
- return RET_FAIL;
- }
- if (natp->nat_level[NAT_TLEV] + 0.005 < buil_tower_bt) {
- pr("Building a tower requires a tech of %.0f\n",
- buil_tower_bt);
- return RET_FAIL;
- }
break;
case 'n':
- if (!ef_nelem(EF_NUKE_CHR)) {
- pr("There are no nukes in this game.\n");
- return RET_FAIL;
- }
p = getstarg(player->argp[3], "Nuke type? ", buf);
if (!p || !*p)
return RET_SYN;
}
break;
default:
- pr("You can't build that!\n");
- return RET_SYN;
+ CANT_REACH();
+ return RET_FAIL;
}
number = 1;