-Changes to Empire 4.3.20 - Tue Feb 17 18:56:53 UTC 2009
- * Changes and fixes to automatic supply:
+Changes to Empire 4.3.20 - Fri Feb 20 18:14:20 UTC 2009
+ * Option LOANS is now disabled by default.
+ * Option RAILWAYS is now enabled by default.
+ * Many fixes to automatic supply:
- Planes flying interception or support missions, abms intercepting
ballistic missiles, and the launch command for missiles and
anti-sats could all supply more shells than necessary, lose
- Land units serving as supply source no longer draw supplies
recursively, because the bugs there are too hard to fix to be
worth it.
- - Defending and reacting units checked whether they could draw
- supplies, but failed to actually draw them.
+ - Defending and reacting units only checked whether they could draw
+ supplies, but didn't actually draw them.
- load, lload, supply, assault and board no longer supply land
units from ships carrying them. This feature, added in 4.0.14,
was inconsistent with other ways to supply.
is highly doubtful; certainly nobody can rely on it. It isn't
covered by the starvation command. Ships or land units could
steal enough food from their sector to make it starve.
+ - lmine could only fetch shells for engineers that use ammo. The
+ stock game's engineers all do.
The changes listed for load and lload are actually lies, because
supply has been disabled there since 4.3.17.
- * lmine didn't work for engineers that don't use ammo. The stock
- game's engineers all use ammo.
* Don't let an engineer lay mines while it is on a ship or land unit,
or in a foreign sector.
* Sectors and ships no longer need shells to fire flak.
land units anymore. Loading stuff in foreign sectors was
prohibited already for ships.
- lload and lunload now work on foreign land units only when
- they're explicitely named by uid. This matches behavior of load
+ they're explicitly named by uid. This matches behavior of load
and unload.
- Fix to test relations of foreign object's owner to player instead
of the other way round.
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
-Changes to Empire 4.3.20 - Tue Feb 17 18:56:53 UTC 2009
- * Changes and fixes to automatic supply:
+Changes to Empire 4.3.20 - Fri Feb 20 18:14:20 UTC 2009
+ * Option LOANS is now disabled by default.
+ * Option RAILWAYS is now enabled by default.
+ * Many fixes to automatic supply:
- Planes flying interception or support missions, abms intercepting
ballistic missiles, and the launch command for missiles and
anti-sats could all supply more shells than necessary, lose
- Land units serving as supply source no longer draw supplies
recursively, because the bugs there are too hard to fix to be
worth it.
- - Defending and reacting units checked whether they could draw
- supplies, but failed to actually draw them.
+ - Defending and reacting units only checked whether they could draw
+ supplies, but didn't actually draw them.
- load, lload, supply, assault and board no longer supply land
units from ships carrying them. This feature, added in 4.0.14,
was inconsistent with other ways to supply.
is highly doubtful; certainly nobody can rely on it. It isn't
covered by the starvation command. Ships or land units could
steal enough food from their sector to make it starve.
+ - lmine could only fetch shells for engineers that use ammo. The
+ stock game's engineers all do.
The changes listed for load and lload are actually lies, because
supply has been disabled there since 4.3.17.
- * lmine didn't work for engineers that don't use ammo. The stock
- game's engineers all use ammo.
* Don't let an engineer lay mines while it is on a ship or land unit,
or in a foreign sector.
* Sectors and ships no longer need shells to fire flak.
land units anymore. Loading stuff in foreign sectors was
prohibited already for ships.
- lload and lunload now work on foreign land units only when
- they're explicitely named by uid. This matches behavior of load
+ they're explicitly named by uid. This matches behavior of load
and unload.
- Fix to test relations of foreign object's owner to player instead
of the other way round.