lnd_stays(actor, "has no mil on it to guide it", llp);
continue;
}
+ switch (lnd_check_mar(lp, §)) {
+ case LND_STUCK_NOT:
+ break;
+ case LND_STUCK_NO_RAIL:
+ lnd_stays(actor, "is stuck off the rail system", llp);
+ continue;
+ default:
+ CANT_REACH();
+ /* fall through */
+ case LND_STUCK_IMPASSABLE:
+ lnd_stays(actor, "is stuck", llp);
+ continue;
+ }
if (relations_with(sect.sct_own, actor) != ALLIED &&
!(lchr[lp->lnd_type].l_flags & L_SPY) &&
sect.sct_own) {
21 1 1 3 0 100 127 0 30 1 3 reserve 3 "" -1 127 42 (bombed) "hhhhn" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
22 1 3 3 7 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
23 1 3 3 7 50 -5 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-24 1 3 3 7 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+24 1 2 2 7 100 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
25 1 -5 3 0 100 127 0 30 -5 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
30 1 7 5 0 100 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
31 0 8 6 0 0 85 0 30 6 6 none 3 "" -1 0 42 () "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
Play#1 output Play#1 6 0 585
Play#1 input march 24 nh
Play#1 command march
- Play#1 output Play#1 1 Leader is tra train #24
- Play#1 output Play#1 1 tra train #24 stopped at 3,3
+ Play#1 output Play#1 1 tra train #24 is stuck off the rail system & stays in 2,2
+ Play#1 output Play#1 1 No lands
+ Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 584
Play#1 input march 25 gh
Play#1 command march
Play#0 output Play#0 1 1 21 cav cavalry 1,3 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 22 tra train 3,3 100% 5 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 23 tra train 3,3 50% 5 0 -5 0 40 42% 0 0
- Play#0 output Play#0 1 1 24 tra train 3,3 100% 5 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 24 tra train 2,2 100% 5 0 127 0 40 42% 0 0
Play#0 output Play#0 1 1 25 cav cavalry -5,3 100% 5 0 127 0 30 42% 0 0
Play#0 output Play#0 1 1 30 cav cavalry 7,5 100% 5 0 93 0 30 42% 0 0
Play#0 output Play#0 1 1 32 cav cavalry 7,5 87% 1 0 93 0 30 42% 0 0