readable dumps. Back out `show item' for 4.2.13.
/* show.c */
extern void show_bridge(int);
extern void show_tower(int);
-extern void show_item(int);
extern void show_nuke_stats(int);
extern void show_nuke_capab(int);
extern void show_nuke_build(int);
.TH Command SHOW
-.NA show "Characteristics of bridges, items, ships, planes, land units or sectors"
+.NA show "Characteristics of bridges, ships, planes, land units or sectors"
.LV Basic
-.SY "show <bridge|item|land|nuke|plane|sector|ship|tower> [b|s|c] [tech]"
+.SY "show <bridge|land|nuke|plane|sector|ship|tower> [b|s|c] [tech]"
The show command describes the characteristics of bridge spans, bridge
-towers, items, planes, ships, land units, nukes, and sectors for a
+towers, planes, ships, land units, nukes, and sectors for a
given technology level.
.s1
The format of each output is more fully described in separate info
pages (Ship-types, Nuke-types, etc.).
.s1
-Except for bridge (bridge span), tower (bridge tower) and item, a
+Except for bridge (bridge span) and tower (bridge tower), a
further parameter is required to indicate whether you wish information
about building (b), statistics (s) or capabilities (c) of the selected
type.
3mt fusion 7 210 10 325 $19000
.FI
.s1
-.SA "Ship-types, Nuke-types, Plane-types, Unit-types, Sector-types, Item-types, Ships, Planes, LandUnits, Products"
+.SA "Ship-types, Nuke-types, Plane-types, Unit-types, Sector-types, Ships, Planes, LandUnits, Products"
+++ /dev/null
-.TH Concept "Item types"
-.NA Item-types "Characteristics of Items"
-.LV Basic
-.s1
-Items are the products produced in Empire. Items are also known as
-Commodities.
-.s1
-The show command displays the detailed characteristics of items.
-.s1
-.EX show item
-.NF
-Printing for tech level '344'
-item value sell lbs packing item
-mnemo rg wh ur bk name
- c 1 no 1 10 10 10 10 civilians
- m 0 no 1 1 1 1 1 military
- s 5 yes 1 1 10 1 1 shells
- g 60 yes 10 1 10 1 1 guns
- p 4 yes 1 1 10 1 1 petrol
- i 2 yes 1 1 10 1 1 iron ore
- d 20 yes 5 1 10 1 1 dust (gold)
- b 280 yes 50 1 5 1 4 bars of gold
- f 0 yes 1 1 10 1 1 food
- o 8 yes 1 1 10 1 1 oil
- l 2 yes 1 1 10 1 1 light products
- h 4 yes 1 1 10 1 1 heavy products
- u 1 yes 2 1 2 1 1 uncompensated workers
- r 150 yes 8 1 10 1 1 radioactive materials
-.FI
-.s1
-The meaning of the headings are:
-.in \w'packing wh\0\0'u
-.L "item mnemo"
-A one-letter mnemonic abbreviation of the item name. Commands let you
-use this to select the item.
-.L value
-The value if the item is mortgaged.
-.L sell
-Whether you can sell the item on the market.
-.L lbs
-The weight of the item, which determines how much mobility it takes to
-move it.
-.L "packing rg"
-The packing bonus the item receives in regular sectors.
-.L "packing wh"
-The packing bonus the item receives in warehouse sectors.
-.L "packing ur"
-The packing bonus the item receives in urban sectors.
-.L "packing bk"
-The packing bonus the item receives in bank sectors.
-.L "item name"
-The full name of the item.
-.in
-.s1
-To find out which sectors are in what packing groups, try the "show
-sector s" command.
-.s1
-.SA "Commodities, Products, show, Sector-types, Production"
int rlev;
if (!(p = getstarg(player->argp[1],
- "Describe what (plane, nuke, bridge, ship, sect, land unit, tower, item)? ",
+ "Describe what (plane, nuke, bridge, ship, sect, land unit, tower)? ",
buf))
|| !*p)
return RET_SYN;
case 't':
show_tower(99999);
return RET_OK;
- case 'i':
- show_item(99999);
- return RET_OK;
case 'n':
if (opt_DRNUKE)
tlev = ((rlev / drnuke_const) > tlev ? tlev :
1 + (buil_tower_bh * 40 / 100), buil_tower_bc);
}
-void
-show_item(int tlev)
-{
- register struct ichrstr *ip;
- register int n;
-
- pr("item value sell lbs packing item\n");
- pr("mnemo rg wh ur bk name\n");
-
- for (n = 1; n <= itm_maxno; n++) {
- ip = &ichr[n];
- pr(" %c %5d %4s %3d %2d %2d %2d %2d %s\n",
- ip->i_mnem, ip->i_value, (ip->i_sell == 1) ? "yes" : "no",
- ip->i_lbs, ip->i_pkg[NPKG], ip->i_pkg[WPKG], ip->i_pkg[UPKG],
- ip->i_pkg[BPKG], ip->i_name);
- }
-}
void
show_nuke_stats(int tlev)
{