For example:
.EX retreat *
.NF
-shp# ship type x,y fl path as flt? flags
- 0 battleship 4 2,0 jjuuj I
+shp# ship type x,y fl path as flt? flags
+ 0 battleship 4 2,0 jjuuj I
1 ship
.FI
.s1
.s1
Retreat orders are wiped when a ship navigates.
.s1
-Retreat conditions at present include:
+Retreat conditions are:
.nf
- Condition Meaning
- I Retreat when the ship is injured,
- i.e. whenever the ship is damaged
- by fire, bombs, or torping.
- T Retreat when a sub torpedos or tries
- to torpedo the ship.
- B Retreat when a plane bombs or tries
- to bomb the ship.
- S Retreat when the ship detects a sonar
- ping.
- D Retreat when the ship is depth-charged.
- H Retreat when helpless. A ship is helpless
- when it is fired upon, and no friendly
- ships/sectors (including the ship itself)
- are able to fire back at the aggressor.
- U Retreat upon a failed boarding attempt.
- C Clear the flags
+ Condition Meaning
+ I Retreat when the ship is injured,
+ i.e. whenever the ship is damaged by fire,
+ bombs, or torping
+ T Retreat when a sub torpedos or tries to
+ torpedo the ship
+ B Retreat when a plane bombs or tries to bomb
+ the ship
+ S Retreat when the ship detects a sonar ping
+ D Retreat when the ship is depth-charged
+ H Retreat when helpless --- a ship is helpless
+ when it is fired upon, and no friendly
+ ships/sectors (including the ship itself) are
+ able to fire back at the aggressor
+ U Retreat upon a failed boarding attempt
+ C Cancel retreat order
+ ? List the conditions
.fi
.s1
For example, if the battleship above was fired at, it would attempt to
retreat 2 sectors, jj, using the normal amount of mobility for moving
2 sectors. It would then look like:
.NF
-shp# ship type x,y fl path as flt? flags
- 0 battleship 4 2,0 uuj I
+shp# ship type x,y fl path as flt? flags
+ 0 battleship 4 2,0 uuj I
1 ship
.FI
.s1