. sea d defense plant t technical center
^ mountain i shell industry f fortress
s sanctuary m mine r research lab
- \ wasteland g gold mine n nuclear plant
+ \\ wasteland g gold mine n nuclear plant
- wilderness h harbor l library/school
~ plains w warehouse e enlistment center
c capital/city u uranium mine ! headquarters
. sea 0 0.00 0.00 1 1 1 1 1
^ mountain 25 1.00 4.00 1 1 1 1 1
s sanctuary 0 0.00 99.00 1 1 1 1 1
-\ wasteland 0 0.00 99.00 1 1 1 1 1
+\\ wasteland 0 0.00 99.00 1 1 1 1 1
- wilderness 2 1.00 2.00 1 1 1 1 1
c capital 2 1.00 2.00 1 1 1 1 1
u uranium mine 2 1.00 2.00 1 1 1 1 1
.EX show sect capabilities
.NF
-There is no information on sector capabilities.
+ --- level --- reso
+ sector type product use1 use2 use3 level min lag eff% $$$ dep c
+^ mountain dust 0 0 75 0 20 d
+u uranium mine rad tech 40 10 100 2 35 r
+p park happy 1 l 0 0 100 9 0
+d defense plant guns 1 o 5 l 10 h tech 20 10 100 30 0 g
+i shell industry shells 2 l 1 h tech 20 10 100 3 0 s
+m mine iron 0 0 100 0 0 i
+g gold mine dust 0 0 100 0 20 d
+a agribusiness food tech -10 10 900 0 0 f
+o oil field oil tech -10 10 100 0 10 o
+j light manufacturing lcm 1 i tech -10 10 100 0 0 l
+k heavy manufacturing hcm 2 i tech -10 10 100 0 0 h
+t technical center tech 1 d 5 o 10 l edu 5 10 100 300 0
+r research lab medical 1 d 5 o 10 l edu 5 10 100 90 0
+l library/school edu 1 l 0 0 100 9 0
+b bank bars 5 d 0 0 100 10 0 b
+% refinery petrol 1 o tech 20 10 1000 1 0 p
.FI
-
-There may someday be a sector capabilities list.
+This shows what the sector produces, raw materials required to make
+one product, tech and edu requirements, production efficiency
+multiplier, monetary cost and resource depletion. See info
+\*QProducts\*U for details.
.s1
.SA "improve, designate, show, BTU, Sectors"