would be, and is twice as strong on the defense.
.s1
Units fortifying in a sector containing an engineering unit
-are better at it. Experiment and find out.
+are better at it: they get 50% more fortification per mobility.
.s1
If a unit moves or retreats, it loses all fortification value.
A unit that reacts to defend a sector, on the other hand, does NOT
an occupied sector (see info Guerrilla). Also note that fortifying
a unit does not affect it's mission status.
.s1
+Units with maximum mobility automatically use further mobility gains
+to fortify. For example, when a unit with 120 of 127 mobility gains
+60 mobility, its mobility increases to the maximum 127, and it uses 53
+mobility to fortify.
+.s1
+Units requiring fuel (if option FUEL is enabled), do not fortify
+automatically, as this would burn fuel.
+.s1
.SA "bomb, Unit-types, LandUnits"
the update, it looses one point of mobility.
3. Fortification
-To fortify ("dig in") a land unit costs one point of mobility per
-point of fortification.
+Fortifying a land unit ("dig in") costs one point of mobility per
+point of fortification. An engineer cuts the mobility cost by one
+third. See "info fortify".
4. Converting civs
Security units are charged 10 mobility every time civs are converted