The hack made navigate require 21% efficiency or etu_per_update
mobility. It was disabled since 4.2.7, when newly built ships got
negative mobility.
continue;
}
}
- /* This abuse is better fixed by building a ship with the normal negative
- mobility that everything else is built with */
-/*
- if (opt_MOB_ACCESS) {
- if (ship.shp_effic < 21 &&
- ship.shp_mobil < etu_per_update) {
- pr("%s needs at least %d mob to navigate.\n",
- prship(&ship), etu_per_update);
- continue;
- }
- }
-*/
ship.shp_mission = 0;
ship.shp_rflags = 0;
memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath));