Engineers can work even when loaded on a ship or land unit. They
happily raise sea sector efficiency. That's just wrong. It's
questionable even on land, because unloading need not be possible.
Has been that way since the command was added in Empire 2.
Add the missing check.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
* work.c: Implementation of the work command
*
* Known contributors to this file:
* work.c: Implementation of the work command
*
* Known contributors to this file:
- * Markus Armbruster, 2009-2016
+ * Markus Armbruster, 2009-2021
continue;
if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
continue;
continue;
if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
continue;
+ if (land.lnd_ship >= 0 || land.lnd_land >= 0) {
+ pr("%s is on a %s\n",
+ prland(&land), land.lnd_ship >= 0 ? "ship" : "land unit");
+ continue;
+ }
if (land.lnd_mobil <= 0) {
pr("%s has no mobility!\n", prland(&land));
continue;
if (land.lnd_mobil <= 0) {
pr("%s has no mobility!\n", prland(&land));
continue;