Following commits will simplify the resulting code.
#define path_find_print_stats() ((void)0)
#endif
-/* src/lib/common/path.c */
-extern char *BestShipPath(char *, int, int, int, int, int);
-extern char *BestAirPath(char *, int, int, int, int);
-
/* src/lib/subs/paths.c */
extern char *getpath(char *, char *, coord, coord, int, int, enum p_mode);
extern double fcost(struct sctstr *, natid);
/* in path.h */
/* nstreval.c */
/* in nsc.h */
-/* path.c */
-/* in path.h */
/* rdsched.c */
extern int read_schedule(char *, time_t[], int, time_t, time_t);
/* res_pop.c */
+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure, Markus Armbruster
- *
- * Empire is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * path.c: Path finding interface code
- *
- * Known contributors to this file:
- * Phil Lapsley, 1991
- * Dave Pare, 1991
- * Thomas Ruschak, 1993
- * Steve McClure, 1997
- * Markus Armbruster, 2011
- */
-
-#include <config.h>
-
-#include <string.h>
-#include "file.h"
-#include "optlist.h"
-#include "path.h"
-#include "sect.h"
-#include "xy.h"
-
-char *
-BestShipPath(char *path, int fx, int fy, int tx, int ty, int owner)
-{
- size_t len;
-
- if (path_find(fx, fy, tx, ty, owner, MOB_SAIL) < 0)
- return NULL;
- len = path_find_route(path, 100, fx, fy, tx, ty);
- if (len >= 100)
- return NULL;
- if (len == 0)
- strcpy(path, "h");
- return path;
-}
-
-char *
-BestAirPath(char *path, int fx, int fy, int tx, int ty)
-{
- size_t len;
-
- if (path_find(fx, fy, tx, ty, 0, MOB_FLY) < 0)
- return NULL;
- len = path_find_route(path, 100, fx, fy, tx, ty);
- if (len >= 100)
- return NULL;
- if (len == 0)
- strcpy(path, "h");
- return path;
-}
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996-2000
- * Markus Armbruster, 2003-2009
+ * Markus Armbruster, 2003-2011
*/
#include <config.h>
struct airport *air;
char buf[512];
char *pp;
+ size_t len;
air = (struct airport *)qp;
md = mapdist(x, y, air->x, air->y);
mission_pln_arm(&e, air->x, air->y, 2 * md, 'e', NULL);
- pp = BestAirPath(buf, air->x, air->y, x, y);
+ if (path_find(air->x, air->y, x, y, 0, MOB_FLY) < 0)
+ pp = NULL;
+ else {
+ len = path_find_route(buf, 100, air->x, air->y, x, y);
+ if (len >= 100)
+ pp = NULL;
+ else {
+ if (len == 0)
+ strcpy(buf, "h");
+ pp = buf;
+ }
+ }
if (CANT_HAPPEN(!pp))
continue;
performed = 1;
char buf2[1024];
char *p = buf;
char *bp;
+ size_t len;
char prompt[128];
coord dx, dy;
struct sctstr sect;
pr("Destination sectors not allowed here!\n");
break;
case P_FLYING:
- bp = BestAirPath(buf2, x, y, dx, dy);
+ if (path_find(x, y, dx, dy, 0, MOB_FLY) < 0)
+ bp = NULL;
+ else {
+ len = path_find_route(buf2, 100, x, y, dx, dy);
+ if (len >= 100)
+ bp = NULL;
+ else {
+ if (len == 0)
+ strcpy(buf2, "h");
+ bp = buf2;
+ }
+ }
break;
case P_SAILING:
- bp = BestShipPath(buf2, x, y, dx, dy, player->cnum);
+ if (path_find(x, y, dx, dy, player->cnum, MOB_SAIL) < 0)
+ bp = NULL;
+ else {
+ len = path_find_route(buf2, 100, x, y, dx, dy);
+ if (len >= 100)
+ bp = NULL;
+ else {
+ if (len == 0)
+ strcpy(buf2, "h");
+ bp = buf2;
+ }
+ }
break;
}
if (bp && p + strlen(bp) + 1 < buf + MAX_PATH_LEN) {
return NULL;
}
if (unit->ef_type == EF_SHIP) {
- cp = BestShipPath(buf, unit->x, unit->y,
- d_sect.sct_x, d_sect.sct_y, player->cnum);
+ if (path_find(unit->x, unit->y, d_sect.sct_x, d_sect.sct_y,
+ player->cnum, MOB_SAIL) < 0)
+ cp = NULL;
+ else {
+ len = path_find_route(buf, 100, unit->x, unit->y,
+ d_sect.sct_x, d_sect.sct_y);
+ if (len >= 100)
+ cp = NULL;
+ else {
+ if (len == 0)
+ strcpy(buf, "h");
+ cp = buf;
+ }
+ }
if (!cp || unit->mobil <= 0) {
pr("Can't get to '%s' right now.\n",
xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
* Known contributors to this file:
* Chad Zabel, 1994
* Ken Stevens, 1995
+ * Markus Armbruster, 2004-2011
*/
#include <config.h>
nav_ship(struct shpstr *sp)
{
char *cp;
+ size_t len;
int stopping;
int quit;
int didsomething = 0;
if (QEMPTY(&ship_list))
return 0;
- cp = BestShipPath(buf, sp->shp_x, sp->shp_y,
- sp->shp_destx[0], sp->shp_desty[0],
- sp->shp_own);
+ if (path_find(sp->shp_x, sp->shp_y,
+ sp->shp_destx[0], sp->shp_desty[0],
+ sp->shp_own, MOB_SAIL) < 0)
+ cp = NULL;
+ else {
+ len = path_find_route(buf, 100, sp->shp_x, sp->shp_y,
+ sp->shp_destx[0], sp->shp_desty[0]);
+ if (len >= 100)
+ cp = NULL;
+ else {
+ if (len == 0)
+ strcpy(buf, "h");
+ cp = buf;
+ }
+ }
if (!cp) {
wu(0, sp->shp_own,
"%s bad path, ship put on standby\n", prship(sp));