.TH Concept Interception
-.NA Interception "How plane interdiction works"
+.NA Interception "How plane interception works"
.LV Expert
.s1
Each time an enemy plane (i.e. a plane owned by a country that your are
.NF
a) The incoming plane is not stealthy, or is detected.
b) The sector is within 1/2 the interceptor's range (as modified
-by rangeedit)
+ by the range command)
b) They have mobility
c) Their efficiency is 40 or more
d) They are at an appropriate place:
(rounded down)
.FI
.s1
-Before planes scramble to intercept incoming planes, any SAMs in range
+Before planes scramble to intercept incoming planes, flak fires (see
+info Flak), air defense missions are executed (see info mission), and
+any SAMs in range
will be launched. One SAM is launched at each incoming plane that
cost at least $1000 to build. See below for the damage that the SAM
does to the plane it hits.
numbered planes intercept first. Incoming missiles will only be intercepted
by ABM's
.s1
-Once the roster of attackers & intercepters is determined, attackers
+Once the roster of attackers & interceptors is determined, attackers
and interceptors dogfight. First escorts & interceptors fight,
then planes being escorted & surviving non-aborted interceptors.
.s1
sector' is a sector that is the target of a bombing or para mission. Merely
having ships in a sector will not cause interception of planes flying over.
.s1
-.SA "Plane-types, plane, fly, recon, bomb, range, Planes, Missions"
+.SA "Plane-types, plane, fly, recon, bomb, range, mission, Flak, Planes"