* Chad Zabel, 1994
* Steve McClure, 1998-2000
* Ron Koenderink, 2003-2009
- * Markus Armbruster, 2003-2017
+ * Markus Armbruster, 2003-2018
*/
#include <config.h>
break;
case 'F':
arg = LIMIT_TO(arg, 0, 127);
+ if (land->lnd_ship >= 0 || land->lnd_land >= 0)
+ arg = 0;
divine_unit_change((struct empobj *)land, "Fortification",
arg != land->lnd_harden, arg - land->lnd_harden,
"from %d to %d", land->lnd_harden, arg);
pln_set_tech(plane, arg);
break;
case 'F':
- arg = LIMIT_TO(arg, 0, pcp->pl_flags & P_M ? 127 : 0);
+ arg = LIMIT_TO(arg, 0, 127);
+ if (!(pcp->pl_flags & P_M)
+ || plane->pln_ship >= 0 || plane->pln_land >= 0)
+ arg = 0;
divine_unit_change((struct empobj *)plane, "Fortification",
arg != plane->pln_harden, arg - plane->pln_harden,
"from %d to %d", plane->pln_harden, arg);
11 2 1 1 0 100 127 0 30 1 1 reserve 3 "" -1 127 42 (bombed) "hhhhn" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
12 1 1 1 0 100 127 0 30 1 1 reserve 3 "" -1 127 42 (bombed) "hhhhn" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
13 1 1 1 0 100 127 0 30 1 1 reserve 3 "" -1 127 42 (bombed) "hhhhn" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-14 1 1 1 0 100 127 0 30 1 1 reserve 3 "" 1 127 42 (bombed) "hhhhn" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-15 1 1 1 0 100 127 0 30 1 1 reserve 3 "" -1 127 42 (bombed) "hhhhn" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 1 0
+14 1 1 1 0 100 127 0 30 1 1 reserve 3 "" 1 0 42 (bombed) "hhhhn" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+15 1 1 1 0 100 127 0 30 1 1 reserve 3 "" -1 0 42 (bombed) "hhhhn" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 1 0
20 1 3 3 0 100 105 0 30 1 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
21 1 2 4 0 100 105 0 30 1 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
22 1 3 3 7 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
Play#0 output Play#0 1 2 11 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 12 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 13 cav cavalry 1,1 100% 0 127 127 0 30 42% 0 0
- Play#0 output Play#0 1 1 14 cav cavalry 1,1 100% 2 127 127 0 30 42% 0 0 1S
- Play#0 output Play#0 1 1 15 cav cavalry 1,1 100% 2 127 127 0 30 42% 0 0 1L
+ Play#0 output Play#0 1 1 14 cav cavalry 1,1 100% 2 0 127 0 30 42% 0 0 1S
+ Play#0 output Play#0 1 1 15 cav cavalry 1,1 100% 2 0 127 0 30 42% 0 0 1L
Play#0 output Play#0 1 1 20 cav cavalry 3,3 100% 5 0 105 0 30 42% 0 0
Play#0 output Play#0 1 1 21 cav cavalry 2,4 100% 5 0 105 0 30 42% 0 0
Play#0 output Play#0 1 1 22 tra train 3,3 100% 5 0 60 0 40 42% 0 0
28 2 2 2 0 100 107 0 50 3 1 none 3 "g" -1 0 42 (group injured) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
29 2 4 0 0 100 127 0 50 4 0 reserve 3 "g" -1 127 42 (group bombed) "bhg" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
30 0 0 2 0 0 105 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-31 2 0 2 0 100 127 0 50 0 2 reserve 3 "c" 35 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+31 2 0 2 0 99 126 0 50 0 2 reserve 3 "c" 35 0 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
32 2 0 2 0 100 127 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
33 2 -1 1 0 85 108 0 50 -1 1 reserve 3 "" -1 127 42 (bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-34 2 0 2 0 100 127 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
+34 2 0 2 0 99 126 0 50 0 2 reserve 3 "c" -1 0 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
35 2 0 2 0 100 0 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
36 2 0 2 0 100 127 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
37 2 1 1 7 82 105 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
Play#0 output Play#0 1 cav cavalry #36 is on the trading block, and can't retreat!
Play#0 output Play#0 1 0,2 takes 4% collateral damage
Play#0 output Play#0 1 tra train #9 takes 1
+ Play#0 output Play#0 1 cav cavalry #31 takes 1
+ Play#0 output Play#0 1 cav cavalry #34 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 bombs did 40% damage to cav cavalry #33 at -1,1
Play#0 output Play#0 1 cav cavalry #33 takes 15
Play#0 output Play#0 1 2 27 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 0 107 0 50 42% 0 0
Play#0 output Play#0 1 2 29 cav cavalry 4,0 g 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S
+ Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 99% 10 0 126 0 50 42% 0 0 35S
Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 33 cav cavalry -1,1 85% 9 127 108 0 50 42% 0 0
- Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L
+ Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 99% 10 0 126 0 50 42% 0 0 9L
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
Play#0 output Play#0 1 2 36 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 37 tra train 1,1 82% 9 127 105 0 50 42% 0 0