Configuration tables product, sect-chr, ship-chr, plane-chr, land-chr,
nuke-chr have a bit of extra space deities can use for customizing
their games. Give them more: enlarge product from 23 to 31
entries (plus one sentinel), sect-chr from 39 to 63, ship-chr from 47
to 127, plane-chr from 47 to 127, land-chr from 31 to 127, and
nuke-chr from 20 to 63.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
#define putland(n, p) ef_write(EF_LAND, (n), (p))
#define getlandp(n) ((struct lndstr *)ef_ptr(EF_LAND, (n)))
-#define LCHR_SZ 32
+#define LCHR_SZ 128
extern struct lchrstr lchr[LCHR_SZ];
enum {
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
-#define NCHR_SZ 21
+#define NCHR_SZ 64
extern struct nchrstr nchr[NCHR_SZ];
/* src/lib/common/cargo.c */
#define putplane(n, p) ef_write(EF_PLANE, (n), (p))
#define getplanep(n) ((struct plnstr *)ef_ptr(EF_PLANE, (n)))
-#define PLCHR_SZ 48
+#define PLCHR_SZ 128
extern struct plchrstr plchr[PLCHR_SZ];
struct shiplist {
char *p_sname; /* short (7 char or less) name of product */
};
-#define PCHR_SZ 24
+#define PCHR_SZ 32
extern struct pchrstr pchr[PCHR_SZ];
#endif
#define getsectp(x, y) ((struct sctstr *)ef_ptr(EF_SECTOR, sctoff((x), (y))))
#define getsectid(id) ((struct sctstr *)ef_ptr(EF_SECTOR, (id)))
-#define DCHR_SZ 40
+#define DCHR_SZ 64
extern struct dchrstr dchr[DCHR_SZ];
#define IS_BIG_CITY(type) (dchr[(type)].d_pkg == UPKG)
#define putship(n, p) ef_write(EF_SHIP, (n), (p))
#define getshipp(n) ((struct shpstr *)ef_ptr(EF_SHIP, (n)))
-#define MCHR_SZ 48
+#define MCHR_SZ 128
extern struct mchrstr mchr[MCHR_SZ];
enum {