.s1
If you give an 's' flag, all your ships will be shown on the map.
An 'l' flag does the same for land units, and a 'p' for planes.
-'*' gives all of the above.
+'*' shows all in this order: land units, ships, planes.
+
+To highlight sectors owned by yourself, use the 'h' flag.
.s1
.SA "census, commodity, radar, realm, route, update, Maps"
wmap[y][x] = (*lchr[(int)land.lnd_type].l_name) & ~0x20;
}
}
+ if (map_flags & MAP_HIGH) {
+ register s_char *ptr;
+ struct sctstr sect;
+
+ snxtsct_rewind(nsp);
+ if ((!player->god || country)) {
+ memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
+ bitinit2(nsp, bitmap, country);
+ }
+ while (nxtsct(nsp, §) && !player->aborted) {
+ if ((!player->god || country) &&
+ !emp_getbit(nsp->x, nsp->y, bitmap)) {
+ if (!player->god)
+ continue;
+ }
+ ptr = &wmap[nsp->dy][nsp->dx];
+ if (sect.sct_own == player->cnum)
+ *ptr |= 0x80;
+ }
+ }
if (origin)
wmap[5][10] = origin & ~0x20;
for (y = nsp->range.ly, i = 0; i < nsp->range.height; y++, i++) {