"from %d to %d", plane->pln_tech, arg);
pln_set_tech(plane, arg);
break;
+ case 'F':
+ arg = LIMIT_TO(arg, 0, pcp->pl_flags & P_M ? 127 : 0);
+ divine_unit_change((struct empobj *)plane, "Fortification",
+ arg != plane->pln_harden, arg - plane->pln_harden,
+ "from %d to %d", plane->pln_harden, arg);
+ plane->pln_harden = arg;
+ break;
case 'r':
arg = LIMIT_TO(arg, 0, pl_range(pcp, plane->pln_tech));
divine_unit_change((struct empobj *)plane, "Range",
edit('plane', 6, 'T', 'mb', 'O', 1, 'T', 'mb', 'T', 'hb', 'T', 'mb');
edit('plane', 7, 'O', 1, 'r', 255, 'T', 'hb', 'T', 'mb');
edit('plane', 8, 'O', 1, 'T', 'hb', 'r', 255, 'T', 'f1');
+edit('plane', 12, 'T', 'ssm', 'O', 1, 'U', 13, 'U', 14, 'U', 15);
-# plane: effic mobil range tech
+# plane: effic mobil range tech harden
edit_int('plane', 2, (
['e', 0, 100],
['m', -127, 127],
['r', 0, 9],
['t', 50, 32767],
+ ['F', 0, 0],
+));
+edit_int('plane', 12, (
+ ['F', 0, 127],
));
# land: type
Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15
Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel
Play#0 output Play#0 6 0 640
+ Play#0 input edit p 12 T ssm O 1 U 13 U 14 U 15
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #12 changed to ssm V2
+ Play#0 output Play#0 1 Owner of ssm V2 #12 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of ssm V2 #12 changed from 0 to 10
+ Play#0 output Play#0 1 ssm V2 #12 duplicated to (#13)
+ Play#0 output Play#0 1 ssm V2 #13 duplicated to (#14)
+ Play#0 output Play#0 1 ssm V2 #14 duplicated to (#15)
+ Play#0 output Play#0 6 0 640
Play#0 input edit p 2 e 1
Play#0 command edit
Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged
Play#0 command edit
Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767
Play#0 output Play#0 6 0 640
+ Play#0 input edit p 2 F 0
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #2 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 3 F -1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 4 F 0
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #4 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 5 F 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #5 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 12 F 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 12 F 0
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 1 to 0
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 13 F -1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #13 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 14 F 126
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 0 to 126
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 14 F 127
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 126 to 127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 15 F 128
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #15 changed from 0 to 127
+ Play#0 output Play#0 6 0 640
Play#0 input edit u 6 T art O 1 T art T hat g 12 T art
Play#0 command edit
Play#0 output Play#0 1 Type of cav cavalry #6 changed to art artillery
Play#0 output Play#0 1 Type of f1 Sopwith Camel #8 changed to hb B-26B Marauder by an act of POGO
Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15 by an act of POGO
Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel by an act of POGO
+ Play#0 output Play#0 1 ssm V2 #12 given to you by an act of POGO!
+ Play#0 output Play#0 1 ssm V2 #13 given to you by an act of POGO!
+ Play#0 output Play#0 1 ssm V2 #14 given to you by an act of POGO!
+ Play#0 output Play#0 1 ssm V2 #15 given to you by an act of POGO!
+ Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 0 to 126 by an act of POGO
+ Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 126 to 127 by an act of POGO
+ Play#0 output Play#0 1 Fortification of ssm V2 #15 changed from 0 to 127 by an act of POGO
Play#0 output Play#0 1 art artillery #6 given to you by an act of POGO!
Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery by an act of POGO
Play#0 output Play#0 1 POGO gave you 12 guns in hat hvy artillery #6